src/video/SDL_glfuncs.h
changeset 1895 c121d94672cb
parent 1315 e94b0d7c33bc
child 1927 aeb8263d377a
equal deleted inserted replaced
1894:c69cee13dd76 1895:c121d94672cb
     1 /* list of OpenGL functions sorted alphabetically
     1 /* list of OpenGL functions sorted alphabetically
     2    If you need to use a GL function from the SDL video subsystem,
     2    If you need to use a GL function from the SDL video subsystem,
     3    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     3    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     4 */
     4 */
     5 #define SDL_PROC_UNUSED(ret,func,params)
     5 #define SDL_PROC_UNUSED(ret,func,params)
     6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
     6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
     7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
     7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
     8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
     8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
     9 SDL_PROC_UNUSED(void,glArrayElement,(GLint))
     9                 (GLsizei, const GLuint *, GLboolean *))
    10 SDL_PROC(void,glBegin,(GLenum))
    10 SDL_PROC_UNUSED(void, glArrayElement, (GLint))
    11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
    11 SDL_PROC(void, glBegin, (GLenum))
    12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
    12 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
    13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
    13 SDL_PROC_UNUSED(void, glBitmap,
    14 SDL_PROC_UNUSED(void,glCallList,(GLuint))
    14                 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
    15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
    15                  const GLubyte *))
    16 SDL_PROC_UNUSED(void,glClear,(GLbitfield))
    16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
    17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
    17 SDL_PROC_UNUSED(void, glCallList, (GLuint))
    18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
    18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
    19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
    19 SDL_PROC_UNUSED(void, glClear, (GLbitfield))
    20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
    20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
    21 SDL_PROC_UNUSED(void,glClearStencil,(GLint))
    21 SDL_PROC_UNUSED(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
    22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
    23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
    23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
    24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
    24 SDL_PROC_UNUSED(void, glClearStencil, (GLint))
    25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
    25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
    26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
    26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
    27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
    27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
    28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
    28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
    29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
    29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
    30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
    30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
    31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
    31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
    32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
    32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
    33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
    33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
    34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
    34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
    35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
    35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
    36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
    36 SDL_PROC(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
    37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
    37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
    38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
    38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
    39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
    39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
    40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
    40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
    41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
    41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
    42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
    42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
    43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
    43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
    44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
    44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
    45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
    45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
    46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
    46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
    47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
    47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
    48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
    48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
    49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
    49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
    50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
    50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
    51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
    51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
    52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
    52 SDL_PROC(void, glColor4ub,
    53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
    53          (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
    54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
    54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
    55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
    55 SDL_PROC_UNUSED(void, glColor4ui,
    56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
    56                 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
    57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
    57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
    58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
    58 SDL_PROC_UNUSED(void, glColor4us,
    59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
    59                 (GLushort red, GLushort green, GLushort blue, GLushort alpha))
    60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
    60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
    61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
    61 SDL_PROC_UNUSED(void, glColorMask,
    62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
    62                 (GLboolean red, GLboolean green, GLboolean blue,
    63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
    63                  GLboolean alpha))
    64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
    64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
    65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
    65 SDL_PROC_UNUSED(void, glColorPointer,
    66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
    66                 (GLint size, GLenum type, GLsizei stride,
    67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
    67                  const GLvoid * pointer))
    68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
    68 SDL_PROC_UNUSED(void, glCopyPixels,
    69 SDL_PROC(void,glDisable,(GLenum cap))
    69                 (GLint x, GLint y, GLsizei width, GLsizei height,
    70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
    70                  GLenum type))
    71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
    71 SDL_PROC_UNUSED(void, glCopyTexImage1D,
    72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
    72                 (GLenum target, GLint level, GLenum internalFormat, GLint x,
    73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
    73                  GLint y, GLsizei width, GLint border))
    74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
    74 SDL_PROC_UNUSED(void, glCopyTexImage2D,
    75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
    75                 (GLenum target, GLint level, GLenum internalFormat, GLint x,
    76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
    76                  GLint y, GLsizei width, GLsizei height, GLint border))
    77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
    77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
    78 SDL_PROC(void,glEnable,(GLenum cap))
    78                 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
    79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
    79                  GLsizei width))
    80 SDL_PROC(void,glEnd,(void))
    80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
    81 SDL_PROC_UNUSED(void,glEndList,(void))
    81                 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
    82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
    82                  GLint x, GLint y, GLsizei width, GLsizei height))
    83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
    83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
    84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
    84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
    85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
    85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
    86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
    86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
    87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
    87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
    88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
    88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
    89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
    89 SDL_PROC(void, glDisable, (GLenum cap))
    90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
    90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
    91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
    91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
    92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
    92 SDL_PROC(void, glDrawBuffer, (GLenum mode))
    93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
    93 SDL_PROC_UNUSED(void, glDrawElements,
    94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
    94                 (GLenum mode, GLsizei count, GLenum type,
    95 SDL_PROC_UNUSED(void,glFinish,(void))
    95                  const GLvoid * indices))
    96 SDL_PROC(void,glFlush,(void))
    96 SDL_PROC_UNUSED(void, glDrawPixels,
    97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
    97                 (GLsizei width, GLsizei height, GLenum format, GLenum type,
    98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
    98                  const GLvoid * pixels))
    99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
    99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
   100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
   100 SDL_PROC_UNUSED(void, glEdgeFlagPointer,
   101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
   101                 (GLsizei stride, const GLvoid * pointer))
   102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
   102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
   103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
   103 SDL_PROC(void, glEnable, (GLenum cap))
   104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
   104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
   105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
   105 SDL_PROC(void, glEnd, (void))
   106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
   106 SDL_PROC_UNUSED(void, glEndList, (void))
   107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
   107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
   108 SDL_PROC_UNUSED(GLenum,glGetError,(void))
   108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
   109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
   109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
   110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
   110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
   111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
   111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
   112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
   112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
   113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
   113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
   114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
   114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
   115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
   115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
   116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
   116 SDL_PROC_UNUSED(void, glEvalMesh2,
   117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
   117                 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
   118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
   118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
   119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
   119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
   120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
   120 SDL_PROC_UNUSED(void, glFeedbackBuffer,
   121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
   121                 (GLsizei size, GLenum type, GLfloat * buffer))
   122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
   122 SDL_PROC(void, glFinish, (void))
   123 SDL_PROC(const GLubyte *,glGetString,(GLenum name))
   123 SDL_PROC(void, glFlush, (void))
   124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
   124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
   125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
   125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
   126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
   126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
   127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
   127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
   128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
   128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
   129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
   129 SDL_PROC_UNUSED(void, glFrustum,
   130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
   130                 (GLdouble left, GLdouble right, GLdouble bottom,
   131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
   131                  GLdouble top, GLdouble zNear, GLdouble zFar))
   132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
   132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
   133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
   133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
   134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
   134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
   135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
   135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
   136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
   136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
   137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
   137 SDL_PROC(GLenum, glGetError, (void))
   138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
   138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
   139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
   139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
   140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
   140 SDL_PROC_UNUSED(void, glGetLightfv,
   141 SDL_PROC_UNUSED(void,glIndexi,(GLint c))
   141                 (GLenum light, GLenum pname, GLfloat * params))
   142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
   142 SDL_PROC_UNUSED(void, glGetLightiv,
   143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
   143                 (GLenum light, GLenum pname, GLint * params))
   144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
   144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
   145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
   145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
   146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
   146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
   147 SDL_PROC_UNUSED(void,glInitNames,(void))
   147 SDL_PROC_UNUSED(void, glGetMaterialfv,
   148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
   148                 (GLenum face, GLenum pname, GLfloat * params))
   149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
   149 SDL_PROC_UNUSED(void, glGetMaterialiv,
   150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
   150                 (GLenum face, GLenum pname, GLint * params))
   151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
   151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
   152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
   152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
   153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
   153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
   154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
   154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
   155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
   155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
   156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
   156 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
   157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
   157 SDL_PROC_UNUSED(void, glGetTexEnvfv,
   158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
   158                 (GLenum target, GLenum pname, GLfloat * params))
   159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
   159 SDL_PROC_UNUSED(void, glGetTexEnviv,
   160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
   160                 (GLenum target, GLenum pname, GLint * params))
   161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
   161 SDL_PROC_UNUSED(void, glGetTexGendv,
   162 SDL_PROC_UNUSED(void,glListBase,(GLuint base))
   162                 (GLenum coord, GLenum pname, GLdouble * params))
   163 SDL_PROC(void,glLoadIdentity,(void))
   163 SDL_PROC_UNUSED(void, glGetTexGenfv,
   164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
   164                 (GLenum coord, GLenum pname, GLfloat * params))
   165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
   165 SDL_PROC_UNUSED(void, glGetTexGeniv,
   166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
   166                 (GLenum coord, GLenum pname, GLint * params))
   167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
   167 SDL_PROC_UNUSED(void, glGetTexImage,
   168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
   168                 (GLenum target, GLint level, GLenum format, GLenum type,
   169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
   169                  GLvoid * pixels))
   170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
   170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
   171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
   171                 (GLenum target, GLint level, GLenum pname, GLfloat * params))
   172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
   172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
   173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
   173                 (GLenum target, GLint level, GLenum pname, GLint * params))
   174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
   174 SDL_PROC_UNUSED(void, glGetTexParameterfv,
   175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
   175                 (GLenum target, GLenum pname, GLfloat * params))
   176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
   176 SDL_PROC_UNUSED(void, glGetTexParameteriv,
   177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
   177                 (GLenum target, GLenum pname, GLint * params))
   178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
   178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
   179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
   179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
   180 SDL_PROC(void,glMatrixMode,(GLenum mode))
   180 SDL_PROC_UNUSED(void, glIndexPointer,
   181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
   181                 (GLenum type, GLsizei stride, const GLvoid * pointer))
   182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
   182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
   183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
   183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
   184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
   184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
   185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
   185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
   186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
   186 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
   187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
   187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
   188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
   188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
   189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
   189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
   190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
   190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
   191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
   191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
   192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
   192 SDL_PROC_UNUSED(void, glInitNames, (void))
   193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
   193 SDL_PROC_UNUSED(void, glInterleavedArrays,
   194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
   194                 (GLenum format, GLsizei stride, const GLvoid * pointer))
   195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
   195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
   196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
   196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
   197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
   197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
   198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
   198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
   199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
   199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
   200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
   200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
   201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
   201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
   202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
   202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
   203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
   203 SDL_PROC_UNUSED(void, glLightfv,
   204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
   204                 (GLenum light, GLenum pname, const GLfloat * params))
   205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
   205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
   206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
   206 SDL_PROC_UNUSED(void, glLightiv,
   207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
   207                 (GLenum light, GLenum pname, const GLint * params))
   208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
   208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
   209 SDL_PROC(void,glPopAttrib,(void))
   209 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
   210 SDL_PROC(void,glPopClientAttrib,(void))
   210 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
   211 SDL_PROC(void,glPopMatrix,(void))
   211 SDL_PROC(void, glLoadIdentity, (void))
   212 SDL_PROC_UNUSED(void,glPopName,(void))
   212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
   213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
   213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
   214 SDL_PROC(void,glPushAttrib,(GLbitfield mask))
   214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
   215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
   215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
   216 SDL_PROC(void,glPushMatrix,(void))
   216 SDL_PROC_UNUSED(void, glMap1d,
   217 SDL_PROC_UNUSED(void,glPushName,(GLuint name))
   217                 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
   218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
   218                  GLint order, const GLdouble * points))
   219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
   219 SDL_PROC_UNUSED(void, glMap1f,
   220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
   220                 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
   221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
   221                  GLint order, const GLfloat * points))
   222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
   222 SDL_PROC_UNUSED(void, glMap2d,
   223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
   223                 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
   224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
   224                  GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
   225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
   225                  GLint vorder, const GLdouble * points))
   226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
   226 SDL_PROC_UNUSED(void, glMap2f,
   227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
   227                 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
   228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
   228                  GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
   229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
   229                  GLint vorder, const GLfloat * points))
   230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
   230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
   231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
   231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
   232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
   232 SDL_PROC_UNUSED(void, glMapGrid2d,
   233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
   233                 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
   234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   234                  GLdouble v2))
   235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
   235 SDL_PROC_UNUSED(void, glMapGrid2f,
   236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   236                 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
   237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
   237                  GLfloat v2))
   238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
   238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
   239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
   239 SDL_PROC_UNUSED(void, glMaterialfv,
   240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
   240                 (GLenum face, GLenum pname, const GLfloat * params))
   241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
   241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
   242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
   242 SDL_PROC_UNUSED(void, glMaterialiv,
   243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
   243                 (GLenum face, GLenum pname, const GLint * params))
   244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   244 SDL_PROC(void, glMatrixMode, (GLenum mode))
   245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
   245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
   246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
   247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
   247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
   248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
   248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
   249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
   249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
   250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
   251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
   251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
   252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
   252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
   253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
   254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
   255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
   255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
   256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
   256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
   257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
   257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
   258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
   258 SDL_PROC_UNUSED(void, glNormalPointer,
   259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
   259                 (GLenum type, GLsizei stride, const GLvoid * pointer))
   260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
   260 SDL_PROC(void, glOrtho,
   261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
   261          (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
   262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
   262           GLdouble zNear, GLdouble zFar))
   263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
   263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
   264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
   264 SDL_PROC_UNUSED(void, glPixelMapfv,
   265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
   265                 (GLenum map, GLsizei mapsize, const GLfloat * values))
   266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
   266 SDL_PROC_UNUSED(void, glPixelMapuiv,
   267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
   267                 (GLenum map, GLsizei mapsize, const GLuint * values))
   268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
   268 SDL_PROC_UNUSED(void, glPixelMapusv,
   269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
   269                 (GLenum map, GLsizei mapsize, const GLushort * values))
   270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
   270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
   271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
   271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
   272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
   272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
   273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
   273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
   274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
   274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
   275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
   275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
   276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
   276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
   277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
   277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
   278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
   278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
   279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
   279 SDL_PROC(void, glPopAttrib, (void))
   280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
   280 SDL_PROC(void, glPopClientAttrib, (void))
   281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
   281 SDL_PROC(void, glPopMatrix, (void))
   282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
   282 SDL_PROC_UNUSED(void, glPopName, (void))
   283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
   283 SDL_PROC_UNUSED(void, glPrioritizeTextures,
   284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
   284                 (GLsizei n, const GLuint * textures,
   285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
   285                  const GLclampf * priorities))
   286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
   286 SDL_PROC(void, glPushAttrib, (GLbitfield mask))
   287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
   287 SDL_PROC(void, glPushClientAttrib, (GLbitfield mask))
   288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
   288 SDL_PROC(void, glPushMatrix, (void))
   289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
   289 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
   290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
   290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
   291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
   291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
   292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
   292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
   293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
   293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
   294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
   294 SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
   295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
   295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
   296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
   296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
   297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
   297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
   298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
   298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
   299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
   299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
   300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
   300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
   301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
   301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
   302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
   302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
   303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
   303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
   304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
   304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
   305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
   305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
   306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
   306 SDL_PROC_UNUSED(void, glRasterPos4d,
   307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
   307                 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
   308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
   309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
   309 SDL_PROC_UNUSED(void, glRasterPos4f,
   310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
   310                 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
   311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
   312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
   312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
   313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
   313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
   314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
   314 SDL_PROC_UNUSED(void, glRasterPos4s,
   315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
   315                 (GLshort x, GLshort y, GLshort z, GLshort w))
   316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
   316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
   317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
   317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
   318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
   318 SDL_PROC(void, glReadPixels,
   319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
   319          (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
   320 SDL_PROC(void,glVertex2i,(GLint x, GLint y))
   320           GLenum type, GLvoid * pixels))
   321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
   321 SDL_PROC_UNUSED(void, glRectd,
   322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
   322                 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
   323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
   324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
   324 SDL_PROC_UNUSED(void, glRectf,
   325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
   325                 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
   326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
   327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
   327 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
   328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
   328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
   329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
   329 SDL_PROC_UNUSED(void, glRects,
   330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
   330                 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
   331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
   332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
   333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
   333 SDL_PROC_UNUSED(void, glRotated,
   334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   334                 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
   335 SDL_PROC_UNUSED(void, glRotatef,
   336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
   336                 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
   337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
   338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
   338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
   339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
   339 SDL_PROC_UNUSED(void, glScissor,
   340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
   340                 (GLint x, GLint y, GLsizei width, GLsizei height))
   341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))
   341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
       
   342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
       
   343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
       
   344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
       
   345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
       
   346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
       
   347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
       
   348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
       
   349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
       
   350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
       
   351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
       
   352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
       
   353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
       
   354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
       
   355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
       
   356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
       
   357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
       
   358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
       
   359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
       
   360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
       
   361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
       
   362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
       
   363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
       
   364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
       
   365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
       
   366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
       
   367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
       
   368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
       
   369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
       
   370 SDL_PROC_UNUSED(void, glTexCoord4d,
       
   371                 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
       
   372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
       
   373 SDL_PROC_UNUSED(void, glTexCoord4f,
       
   374                 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
       
   375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
       
   376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
       
   377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
       
   378 SDL_PROC_UNUSED(void, glTexCoord4s,
       
   379                 (GLshort s, GLshort t, GLshort r, GLshort q))
       
   380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
       
   381 SDL_PROC_UNUSED(void, glTexCoordPointer,
       
   382                 (GLint size, GLenum type, GLsizei stride,
       
   383                  const GLvoid * pointer))
       
   384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
       
   385 SDL_PROC_UNUSED(void, glTexEnvfv,
       
   386                 (GLenum target, GLenum pname, const GLfloat * params))
       
   387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
       
   388 SDL_PROC_UNUSED(void, glTexEnviv,
       
   389                 (GLenum target, GLenum pname, const GLint * params))
       
   390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
       
   391 SDL_PROC_UNUSED(void, glTexGendv,
       
   392                 (GLenum coord, GLenum pname, const GLdouble * params))
       
   393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
       
   394 SDL_PROC_UNUSED(void, glTexGenfv,
       
   395                 (GLenum coord, GLenum pname, const GLfloat * params))
       
   396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
       
   397 SDL_PROC_UNUSED(void, glTexGeniv,
       
   398                 (GLenum coord, GLenum pname, const GLint * params))
       
   399 SDL_PROC_UNUSED(void, glTexImage1D,
       
   400                 (GLenum target, GLint level, GLint internalformat,
       
   401                  GLsizei width, GLint border, GLenum format, GLenum type,
       
   402                  const GLvoid * pixels))
       
   403 SDL_PROC(void, glTexImage2D,
       
   404          (GLenum target, GLint level, GLint internalformat, GLsizei width,
       
   405           GLsizei height, GLint border, GLenum format, GLenum type,
       
   406           const GLvoid * pixels))
       
   407 SDL_PROC_UNUSED(void, glTexParameterf,
       
   408                 (GLenum target, GLenum pname, GLfloat param))
       
   409 SDL_PROC_UNUSED(void, glTexParameterfv,
       
   410                 (GLenum target, GLenum pname, const GLfloat * params))
       
   411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
       
   412 SDL_PROC_UNUSED(void, glTexParameteriv,
       
   413                 (GLenum target, GLenum pname, const GLint * params))
       
   414 SDL_PROC_UNUSED(void, glTexSubImage1D,
       
   415                 (GLenum target, GLint level, GLint xoffset, GLsizei width,
       
   416                  GLenum format, GLenum type, const GLvoid * pixels))
       
   417 SDL_PROC(void, glTexSubImage2D,
       
   418          (GLenum target, GLint level, GLint xoffset, GLint yoffset,
       
   419           GLsizei width, GLsizei height, GLenum format, GLenum type,
       
   420           const GLvoid * pixels))
       
   421 SDL_PROC(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
       
   422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
       
   423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
       
   424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
       
   425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
       
   426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
       
   427 SDL_PROC(void, glVertex2i, (GLint x, GLint y))
       
   428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
       
   429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
       
   430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
       
   431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
       
   432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
       
   433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
       
   434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
       
   435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
       
   436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
       
   437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
       
   438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
       
   439 SDL_PROC_UNUSED(void, glVertex4d,
       
   440                 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
       
   441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
       
   442 SDL_PROC_UNUSED(void, glVertex4f,
       
   443                 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
       
   444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
       
   445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
       
   446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
       
   447 SDL_PROC_UNUSED(void, glVertex4s,
       
   448                 (GLshort x, GLshort y, GLshort z, GLshort w))
       
   449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
       
   450 SDL_PROC_UNUSED(void, glVertexPointer,
       
   451                 (GLint size, GLenum type, GLsizei stride,
       
   452                  const GLvoid * pointer))
       
   453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
       
   454 /* vi: set ts=4 sw=4 expandtab: */