WhatsNew.txt
changeset 7878 b331f16f3fe0
parent 7874 446846276cb0
child 7907 24b4e98c6010
equal deleted inserted replaced
7877:aa7e6130d6e9 7878:b331f16f3fe0
     1 
     1 
     2 This is a list of API changes in SDL's version history.
     2 This is a list of major changes in SDL's version history.
     3 
     3 
       
     4 ---------------------------------------------------------------------------
       
     5 2.0.1:
       
     6 ---------------------------------------------------------------------------
       
     7 
       
     8 General:
       
     9 * Added an API to get common filesystem paths in SDL_filesystem.h:
       
    10     SDL_GetBasePath(), SDL_GetPrefPath()
       
    11 * Added an API to do optimized YV12 and IYUV texture updates:
       
    12     SDL_UpdateYUVTexture()
       
    13 * Added an API to get the amount of RAM on the system:
       
    14     SDL_GetSystemRAM()
       
    15 * Added a macro to perform timestamp comparisons with SDL_GetTicks():
       
    16     SDL_TICKS_PASSED()
       
    17 * Dramatically improved OpenGL ES 2.0 rendering performance
       
    18 * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
       
    19 
       
    20 Windows:
       
    21 * Created a static library configuration for the Visual Studio 2010 project
       
    22 * Added a hint to create the Direct3D device with support for multi-threading:
       
    23     SDL_HINT_RENDER_DIRECT3D_THREADSAFE
       
    24 * Added a function to get the D3D9 adapter index for a display:
       
    25     SDL_Direct3D9GetAdapterIndex()
       
    26 * Added a function to get the D3D9 device for a D3D9 renderer:
       
    27     SDL_RenderGetD3D9Device()
       
    28 * Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
       
    29 * Fixed crash when using two XInput controllers at the same time
       
    30 * Fixed detecting a mixture of XInput and DirectInput controllers
       
    31 * Fixed clearing a D3D render target larger than the window
       
    32 * Improved support for format specifiers in SDL_snprintf()
       
    33 
       
    34 Mac OS X:
       
    35 * Added support for retina displays:
       
    36   Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
       
    37 * Fixed mouse warping in fullscreen mode
       
    38 * Right mouse click is emulated by holding the Ctrl key while left clicking
       
    39 
       
    40 Linux:
       
    41 * Fixed float audio support with the PulseAudio driver
       
    42 * Fixed missing line endpoints in the OpenGL renderer on some drivers
       
    43 * X11 symbols are no longer defined to avoid collisions when linking statically
       
    44 
       
    45 iOS:
       
    46 * Fixed status bar visibility on iOS 7
       
    47 * Flipped the accelerometer Y axis to match expected values
       
    48 
       
    49 Android:
       
    50 IMPORTANT: You MUST get the updated SDLActivity.java to match C code
       
    51 * Moved EGL initialization to native code 
       
    52 * Fixed the accelerometer axis rotation relative to the device rotation
       
    53 * Fixed race conditions when handling the EGL context on pause/resume
       
    54 * Touch devices are available for enumeration immediately after init
       
    55 
       
    56 Raspberry Pi:
       
    57 * Added support for the Raspberry Pi, see README-raspberrypi.txt for details