README.txt
changeset 7359 96ac247b672e
parent 7330 95a9e82b5414
child 7599 bd0c15431dc9
equal deleted inserted replaced
7358:1aadd7170248 7359:96ac247b672e
     6                                 Version 2.0
     6                                 Version 2.0
     7 
     7 
     8 ---
     8 ---
     9 http://www.libsdl.org/
     9 http://www.libsdl.org/
    10 
    10 
    11 This is the Simple DirectMedia Layer, a general API that provides low
    11 Simple DirectMedia Layer is a cross-platform development library designed
    12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
    12 to provide low level access to audio, keyboard, mouse, joystick, and graphics
    13 and 2D framebuffer across multiple platforms.
    13 hardware via OpenGL and DirectX. It is used by video playback software,
       
    14 emulators, and popular games including Valve's award winning catalog
       
    15 and many Humble Bundle games.
    14 
    16 
    15 The current version supports Windows, Mac OS X, Linux, FreeBSD,
    17 The current version supports Windows, Mac OS X, Linux, iOS, and Android.
    16 NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
    18 The code contains support for other operating systems but those are not
    17 support for other operating systems but those are not officially supported.
    19 officially supported.
    18 
    20 
    19 SDL is written in C, but works with C++ natively, and has bindings to
    21 SDL is written in C, but works with C++ natively, and has bindings to
    20 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
    22 several other languages, including C#, Python and more in progress.
    21 Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
       
    22 Pike, Pliant, Python, Ruby, and Smalltalk.
       
    23 
    23 
    24 This library is distributed under the zlib license, which can be found
    24 This library is distributed under the zlib license, which can be found
    25 in the file "COPYING.txt".
    25 in the file "COPYING.txt".
    26 
    26 
    27 The best way to learn how to use SDL is to check out the header files in
    27 The best way to learn how to use SDL is to check out the header files in