4 --------------------------------------------------------------------------- |
4 --------------------------------------------------------------------------- |
5 2.0.2: |
5 2.0.2: |
6 --------------------------------------------------------------------------- |
6 --------------------------------------------------------------------------- |
7 General: |
7 General: |
8 * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values |
8 * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values |
9 * Added an API to load a database of Game Controller mappings from a file: |
9 * Added an API to load a database of game controller mappings from a file: |
10 SDL_GameControllerAddMappingsFromFile |
10 SDL_GameControllerAddMappingsFromFile() |
11 * Added game controller mappings for the PS4 and OUYA controllers |
11 * Added game controller mappings for the PS4 and OUYA controllers |
12 * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() |
12 * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() |
13 * Added SDL_DetachThread() |
13 * Added SDL_DetachThread() |
14 * Added SDL_HasAVX() to determine if the CPU has AVX features |
14 * Added SDL_HasAVX() to determine if the CPU has AVX features |
15 * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines |
15 * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines |
16 * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share |
16 * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share |
17 them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT |
17 them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT |
18 * testgl2 does not need to link with libGL anymore |
18 * testgl2 does not need to link with libGL anymore |
19 * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 |
19 * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 |
20 * Added controllermap test program to visually map a game controller |
20 * Added controllermap test program to visually map a game controller |
21 |
21 |
22 Windows: |
22 Windows: |
23 * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via |
23 * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via |
24 the driver or emulated through ANGLE) |
24 the driver or emulated through ANGLE) |
25 |
25 |
26 Android: |
26 Android: |