TODO
changeset 4810 7a602fd2121f
parent 4788 0bfda420c936
child 4811 d79939f20c45
equal deleted inserted replaced
4809:329708ffe2a7 4810:7a602fd2121f
     1 Eli Gottlieb's checklist for the GSOC shaped windows project.  Dated July 9, 2010.
     1 Eli Gottlieb's checklist for the GSOC shaped windows project.  Dated July 9, 2010.
     2 1. Enable proper linking of the X11 implementation and test it.
     2 1. Enable proper linking of the X11 implementation and test it.
     3 --> Find the place in the build system for platform-specific linking flags.  STATUS: BLOODY IMPOSSIBLE.
     3 --> Find the place in the build system for platform-specific linking flags.  STATUS: DONE
     4 --> Add a linker flag to bring in libXext.a. STATUS: WILL BE SIMPLE ONCE PREVIOUS STEP IS ACCOMPLISHED (kshemashiach yagia).
     4 --> Add a linker flag to bring in libXext.a. STATUS: DONE.
     5 2. Build the Win32 implementation of shaped-windows functionality.
     5 2. Build the Win32 implementation of shaped-windows functionality.
     6 --> Add driver functions to the SDL_ShapeDriver in the Win32 driver's SDL_DisplayDevice at the proper point in the code.  STATUS: CHECK.
     6 --> Add driver functions to the SDL_ShapeDriver in the Win32 driver's SDL_DisplayDevice at the proper point in the code.  STATUS: CHECK.
     7 --> Add a hook in the Windows resize-window code to call Win32_ResizeWindowShape().  STATUS: CHECK.
     7 --> Add a hook in the Windows resize-window code to call Win32_ResizeWindowShape().  STATUS: CHECK.
       
     8 --> Get the Windows code to build and run properly.  STATUS: IN PROGRESS.
     8 3. Enable building the testeyes program.
     9 3. Enable building the testeyes program.
     9 --> Reprogram it to use the latest shaped-windows API.  STATUS: CHECK.
    10 --> Reprogram it to use the latest shaped-windows API.  STATUS: CHECK.
    10 --> Get it, along with the rest of the test suite in my branch, building successfully.  STATUS: REQUIRES X11 IMPLEMENTATION TO LINK PROPERLY AND/OR A BUILD-BUDDY BUILDING AND RUNNING THE TEST FOR ME.
    11 --> Get it, along with the rest of the test suite in my branch, building successfully.  STATUS: DONE.
    11 --> Debug testeyes and the platform-specific shaped-window implementations in tandem.  STATUS: TO BEGIN, CURRENT SPRINT.
    12 --> Debug testeyes and the platform-specific shaped-window implementations in tandem.  STATUS: IN PROGRESS.
    12 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa.  STATUS: NEXT SPRINT.
    13 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa.  STATUS: IN PROGRESS
    13 --> Locate (once more) the API documentation for shaped windows under Cocoa.
    14 --> Locate (once more) the API documentation for shaped windows under Cocoa.  STATUS: NEARLY FINISHED.
    14 --> Design and encode a version of SDL_ShapeData for Cocoa.
    15 --> Design and encode a version of SDL_ShapeData for Cocoa.  STATUS: IN PROGRESS.
    15 --> Write Cocoa_CreateShaper().
    16 --> Write Cocoa_CreateShaper().  STATUS: IN PROGRESS.
    16 --> Write Cocoa_ResizeWindowShape().
    17 --> Write Cocoa_ResizeWindowShape().  STATUS: IN PROGRESS.
    17 --> Write Cocoa_SetWindowShape().
    18 --> Write Cocoa_SetWindowShape().  STATUS: IN PROGRESS.
    18 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
    19 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
    19 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
    20 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
    20 --> Debug Cocoa implementation.
    21 --> Debug Cocoa implementation.
    21 --> Debug Win32 implementation.
    22 --> Debug Win32 implementation.
    22 --> Debug X11 implementation (again).
    23 --> Debug X11 implementation (again).