WhatsNew.txt
changeset 8270 75a296e647e7
parent 8220 7fff00b50032
child 8274 8b1f8feb42a6
equal deleted inserted replaced
8269:6e18328e25e0 8270:75a296e647e7
     5 2.0.2:
     5 2.0.2:
     6 ---------------------------------------------------------------------------
     6 ---------------------------------------------------------------------------
     7 General:
     7 General:
     8 * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
     8 * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
     9 * Added an API to load a database of game controller mappings from a file:
     9 * Added an API to load a database of game controller mappings from a file:
    10     SDL_GameControllerAddMappingsFromFile()
    10     SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
    11 * Added game controller mappings for the PS4 and OUYA controllers
    11 * Added game controller mappings for the PS4 and OUYA controllers
    12 * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
    12 * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
    13 * Added SDL_DetachThread()
    13 * Added SDL_DetachThread()
    14 * Added SDL_HasAVX() to determine if the CPU has AVX features
    14 * Added SDL_HasAVX() to determine if the CPU has AVX features
    15 * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
    15 * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
    16 * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
    16 * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
    17   them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
    17   them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
       
    18 * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
       
    19 * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
       
    20 * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
    18 * testgl2 does not need to link with libGL anymore
    21 * testgl2 does not need to link with libGL anymore
    19 * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
    22 * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
    20 * Added controllermap test program to visually map a game controller
    23 * Added controllermap test program to visually map a game controller
    21 
    24 
    22 Windows:
    25 Windows:
    23 * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
    26 * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
    24   the driver or emulated through ANGLE)
    27   the driver or emulated through ANGLE)
       
    28 * Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
       
    29 * Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
       
    30 * Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
       
    31 
       
    32 Mac OS X:
       
    33 * Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
       
    34 
       
    35 Linux:
       
    36 * Fixed fullscreen and focused behavior when receiving NotifyGrab events
       
    37 * Added experimental Wayland and Mir support, disabled by default
    25 
    38 
    26 Android:
    39 Android:
    27 * Joystick support (minimum SDK version required to build SDL is now 12, 
    40 * Joystick support (minimum SDK version required to build SDL is now 12, 
    28   the required runtime version remains at 10, but on such devices joystick 
    41   the required runtime version remains at 10, but on such devices joystick 
    29   support won't be available).
    42   support won't be available).
    30 * Hotplugging support for joysticks
    43 * Hotplugging support for joysticks
    31 
    44 * Added a hint SDL_HINT_ACCEL_AS_JOY to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
    32 Linux:
       
    33 * Fixed fullscreen and focused behavior when receiving NotifyGrab events
       
    34 * Added experimental Wayland and Mir support, disabled by default
       
    35 
    45 
    36 
    46 
    37 ---------------------------------------------------------------------------
    47 ---------------------------------------------------------------------------
    38 2.0.1:
    48 2.0.1:
    39 ---------------------------------------------------------------------------
    49 ---------------------------------------------------------------------------