include/SDL_active.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Library General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Library General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Library General Public
       
    16     License along with this library; if not, write to the Free
       
    17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@devolution.com
       
    21 */
       
    22 
       
    23 #ifdef SAVE_RCSID
       
    24 static char rcsid =
       
    25  "@(#) $Id$";
       
    26 #endif
       
    27 
       
    28 /* Include file for SDL application focus event handling */
       
    29 
       
    30 #ifndef _SDL_active_h
       
    31 #define _SDL_active_h
       
    32 
       
    33 #include "begin_code.h"
       
    34 /* Set up for C function definitions, even when using C++ */
       
    35 #ifdef __cplusplus
       
    36 extern "C" {
       
    37 #endif
       
    38 
       
    39 /* The available application states */
       
    40 #define SDL_APPMOUSEFOCUS	0x01		/* The app has mouse coverage */
       
    41 #define SDL_APPINPUTFOCUS	0x02		/* The app has input focus */
       
    42 #define SDL_APPACTIVE		0x04		/* The application is active */
       
    43 
       
    44 /* Function prototypes */
       
    45 /* 
       
    46  * This function returns the current state of the application, which is a
       
    47  * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
       
    48  * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
       
    49  * see your application, otherwise it has been iconified or disabled.
       
    50  */
       
    51 extern DECLSPEC Uint8 SDL_GetAppState(void);
       
    52 
       
    53 
       
    54 /* Ends C function definitions when using C++ */
       
    55 #ifdef __cplusplus
       
    56 }
       
    57 #endif
       
    58 #include "close_code.h"
       
    59 
       
    60 #endif /* _SDL_active_h */