src/video/SDL_video.c
changeset 910 4ab6d1fd028f
parent 883 50f5a29c6a17
child 916 46916168361d
equal deleted inserted replaced
909:e247a0139900 910:4ab6d1fd028f
   562 		SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
   562 		SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
   563 	}
   563 	}
   564 	return;
   564 	return;
   565 }
   565 }
   566 
   566 
       
   567 #ifdef __QNXNTO__
       
   568     #include <sys/neutrino.h>
       
   569 #endif /* __QNXNTO__ */
       
   570 
   567 /*
   571 /*
   568  * Set the requested video mode, allocating a shadow buffer if necessary.
   572  * Set the requested video mode, allocating a shadow buffer if necessary.
   569  */
   573  */
   570 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
   574 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
   571 {
   575 {
   736 	SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
   740 	SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
   737 
   741 
   738 #ifdef HAVE_OPENGL
   742 #ifdef HAVE_OPENGL
   739 	/* Load GL symbols (before MakeCurrent, where we need glGetString). */
   743 	/* Load GL symbols (before MakeCurrent, where we need glGetString). */
   740 	if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
   744 	if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
   741 #ifndef __QNXNTO__
   745 
   742 #define SDL_PROC(ret,func,params) \
   746 #ifdef __QNXNTO__
   743 do { \
   747     #if (_NTO_VERSION < 630)
   744 	video->func = SDL_GL_GetProcAddress(#func); \
   748        #define __SDL_NOGETPROCADDR__
   745 	if ( ! video->func ) { \
   749     #endif /* 6.3.0 */
   746 		SDL_SetError("Couldn't load GL function: %s\n", #func); \
   750 #endif /* __QNXNTO__ */
   747 		return(NULL); \
   751 
   748 	} \
   752 #ifdef __SDL_NOGETPROCADDR__
   749 } while ( 0 );
   753     #define SDL_PROC(ret,func,params) video->func=func;
   750 #else
   754 #else
   751 #define SDL_PROC(ret,func,params) video->func=func;
   755     #define SDL_PROC(ret,func,params) \
   752 #endif /* __QNXNTO__ */
   756     do { \
       
   757         video->func = SDL_GL_GetProcAddress(#func); \
       
   758         if ( ! video->func ) { \
       
   759             SDL_SetError("Couldn't load GL function: %s\n", #func); \
       
   760         return(NULL); \
       
   761         } \
       
   762     } while ( 0 );
       
   763 
       
   764 #endif /* __SDL_NOGETPROCADDR__ */
       
   765 
   753 #include "SDL_glfuncs.h"
   766 #include "SDL_glfuncs.h"
   754 #undef SDL_PROC	
   767 #undef SDL_PROC	
   755 	}
   768 	}
   756 #endif
   769 #endif /* HAVE_OPENGL */
   757 
   770 
   758 	/* If we're running OpenGL, make the context current */
   771 	/* If we're running OpenGL, make the context current */
   759 	if ( (video->screen->flags & SDL_OPENGL) &&
   772 	if ( (video->screen->flags & SDL_OPENGL) &&
   760 	      video->GL_MakeCurrent ) {
   773 	      video->GL_MakeCurrent ) {
   761 		if ( video->GL_MakeCurrent(this) < 0 ) {
   774 		if ( video->GL_MakeCurrent(this) < 0 ) {