include/SDL_opengles.h
branchgsoc2008_iphone
changeset 2366 4a6d5bff9521
child 2437 83cf833940ba
equal deleted inserted replaced
2365:478fa831910f 2366:4a6d5bff9521
       
     1 #ifndef __gl_h_
       
     2 #define __gl_h_
       
     3 
       
     4 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
       
     5 
       
     6 //#include <GLES/glplatform.h>
       
     7 
       
     8 #ifdef __cplusplus
       
     9 extern "C" {
       
    10 #endif
       
    11 
       
    12 #ifdef __IPHONEOS__
       
    13 #include <OpenGLES/ES1/gl.h>
       
    14 #endif
       
    15 	
       
    16 #ifndef APIENTRY
       
    17 #define APIENTRY
       
    18 #endif	
       
    19 	
       
    20 #ifndef GL_APIENTRY
       
    21 #define GL_APIENTRY
       
    22 #endif	
       
    23 	
       
    24 	
       
    25 /*
       
    26 ** License Applicability. Except to the extent portions of this file are
       
    27 ** made subject to an alternative license as permitted in the SGI Free
       
    28 ** Software License B, Version 1.0 (the "License"), the contents of this
       
    29 ** file are subject only to the provisions of the License. You may not use
       
    30 ** this file except in compliance with the License. You may obtain a copy
       
    31 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
       
    32 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
       
    33 **
       
    34 ** http://oss.sgi.com/projects/FreeB
       
    35 **
       
    36 ** Note that, as provided in the License, the Software is distributed on an
       
    37 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
       
    38 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
       
    39 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
       
    40 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
       
    41 **
       
    42 ** Original Code. The Original Code is: OpenGL Sample Implementation,
       
    43 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
       
    44 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
       
    45 ** Copyright in any portions created by third parties is as indicated
       
    46 ** elsewhere herein. All Rights Reserved.
       
    47 **
       
    48 ** Additional Notice Provisions: The application programming interfaces
       
    49 ** established by SGI in conjunction with the Original Code are The
       
    50 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
       
    51 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
       
    52 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
       
    53 ** Window System(R) (Version 1.3), released October 19, 1998. This software
       
    54 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
       
    55 ** published by SGI, but has not been independently verified as being
       
    56 ** compliant with the OpenGL(R) version 1.2.1 Specification.
       
    57 */
       
    58 
       
    59 typedef unsigned int    GLenum;
       
    60 typedef unsigned char   GLboolean;
       
    61 typedef unsigned int    GLbitfield;
       
    62 typedef signed char     GLbyte;
       
    63 typedef short           GLshort;
       
    64 typedef int             GLint;
       
    65 typedef int             GLsizei;
       
    66 typedef unsigned char   GLubyte;
       
    67 typedef unsigned short  GLushort;
       
    68 typedef unsigned int    GLuint;
       
    69 typedef float           GLfloat;
       
    70 typedef float           GLclampf;
       
    71 typedef void            GLvoid;
       
    72 typedef int             GLfixed;
       
    73 typedef int             GLclampx;
       
    74 
       
    75 typedef int             GLintptr;
       
    76 typedef int             GLsizeiptr;
       
    77 
       
    78 
       
    79 /*************************************************************/
       
    80 
       
    81 /* OpenGL ES core versions */
       
    82 #define GL_VERSION_ES_CM_1_0		  1
       
    83 #define GL_VERSION_ES_CL_1_0		  1
       
    84 #define GL_VERSION_ES_CM_1_1		  1
       
    85 #define GL_VERSION_ES_CL_1_1		  1
       
    86 
       
    87 /* ClearBufferMask */
       
    88 #define GL_DEPTH_BUFFER_BIT               0x00000100
       
    89 #define GL_STENCIL_BUFFER_BIT             0x00000400
       
    90 #define GL_COLOR_BUFFER_BIT               0x00004000
       
    91 
       
    92 /* Boolean */
       
    93 #define GL_FALSE                          0
       
    94 #define GL_TRUE                           1
       
    95 
       
    96 /* BeginMode */
       
    97 #define GL_POINTS                         0x0000
       
    98 #define GL_LINES                          0x0001
       
    99 #define GL_LINE_LOOP                      0x0002
       
   100 #define GL_LINE_STRIP                     0x0003
       
   101 #define GL_TRIANGLES                      0x0004
       
   102 #define GL_TRIANGLE_STRIP                 0x0005
       
   103 #define GL_TRIANGLE_FAN                   0x0006
       
   104 
       
   105 /* AlphaFunction */
       
   106 #define GL_NEVER                          0x0200
       
   107 #define GL_LESS                           0x0201
       
   108 #define GL_EQUAL                          0x0202
       
   109 #define GL_LEQUAL                         0x0203
       
   110 #define GL_GREATER                        0x0204
       
   111 #define GL_NOTEQUAL                       0x0205
       
   112 #define GL_GEQUAL                         0x0206
       
   113 #define GL_ALWAYS                         0x0207
       
   114 
       
   115 /* BlendingFactorDest */
       
   116 #define GL_ZERO                           0
       
   117 #define GL_ONE                            1
       
   118 #define GL_SRC_COLOR                      0x0300
       
   119 #define GL_ONE_MINUS_SRC_COLOR            0x0301
       
   120 #define GL_SRC_ALPHA                      0x0302
       
   121 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
       
   122 #define GL_DST_ALPHA                      0x0304
       
   123 #define GL_ONE_MINUS_DST_ALPHA            0x0305
       
   124 
       
   125 /* BlendingFactorSrc */
       
   126 /*      GL_ZERO */
       
   127 /*      GL_ONE */
       
   128 #define GL_DST_COLOR                      0x0306
       
   129 #define GL_ONE_MINUS_DST_COLOR            0x0307
       
   130 #define GL_SRC_ALPHA_SATURATE             0x0308
       
   131 /*      GL_SRC_ALPHA */
       
   132 /*      GL_ONE_MINUS_SRC_ALPHA */
       
   133 /*      GL_DST_ALPHA */
       
   134 /*      GL_ONE_MINUS_DST_ALPHA */
       
   135 
       
   136 /* ClipPlaneName */
       
   137 #define GL_CLIP_PLANE0                    0x3000
       
   138 #define GL_CLIP_PLANE1                    0x3001
       
   139 #define GL_CLIP_PLANE2                    0x3002
       
   140 #define GL_CLIP_PLANE3                    0x3003
       
   141 #define GL_CLIP_PLANE4                    0x3004
       
   142 #define GL_CLIP_PLANE5                    0x3005
       
   143 
       
   144 /* ColorMaterialFace */
       
   145 /*      GL_FRONT_AND_BACK */
       
   146 
       
   147 /* ColorMaterialParameter */
       
   148 /*      GL_AMBIENT_AND_DIFFUSE */
       
   149 
       
   150 /* ColorPointerType */
       
   151 /*      GL_UNSIGNED_BYTE */
       
   152 /*      GL_FLOAT */
       
   153 /*      GL_FIXED */
       
   154 
       
   155 /* CullFaceMode */
       
   156 #define GL_FRONT                          0x0404
       
   157 #define GL_BACK                           0x0405
       
   158 #define GL_FRONT_AND_BACK                 0x0408
       
   159 
       
   160 /* DepthFunction */
       
   161 /*      GL_NEVER */
       
   162 /*      GL_LESS */
       
   163 /*      GL_EQUAL */
       
   164 /*      GL_LEQUAL */
       
   165 /*      GL_GREATER */
       
   166 /*      GL_NOTEQUAL */
       
   167 /*      GL_GEQUAL */
       
   168 /*      GL_ALWAYS */
       
   169 
       
   170 /* EnableCap */
       
   171 #define GL_FOG                            0x0B60
       
   172 #define GL_LIGHTING                       0x0B50
       
   173 #define GL_TEXTURE_2D                     0x0DE1
       
   174 #define GL_CULL_FACE                      0x0B44
       
   175 #define GL_ALPHA_TEST                     0x0BC0
       
   176 #define GL_BLEND                          0x0BE2
       
   177 #define GL_COLOR_LOGIC_OP                 0x0BF2
       
   178 #define GL_DITHER                         0x0BD0
       
   179 #define GL_STENCIL_TEST                   0x0B90
       
   180 #define GL_DEPTH_TEST                     0x0B71
       
   181 /*      GL_LIGHT0 */
       
   182 /*      GL_LIGHT1 */
       
   183 /*      GL_LIGHT2 */
       
   184 /*      GL_LIGHT3 */
       
   185 /*      GL_LIGHT4 */
       
   186 /*      GL_LIGHT5 */
       
   187 /*      GL_LIGHT6 */
       
   188 /*      GL_LIGHT7 */
       
   189 #define GL_POINT_SMOOTH                   0x0B10
       
   190 #define GL_LINE_SMOOTH                    0x0B20
       
   191 #define GL_SCISSOR_TEST                   0x0C11
       
   192 #define GL_COLOR_MATERIAL                 0x0B57
       
   193 #define GL_NORMALIZE                      0x0BA1
       
   194 #define GL_RESCALE_NORMAL                 0x803A
       
   195 #define GL_POLYGON_OFFSET_FILL            0x8037
       
   196 #define GL_VERTEX_ARRAY                   0x8074
       
   197 #define GL_NORMAL_ARRAY                   0x8075
       
   198 #define GL_COLOR_ARRAY                    0x8076
       
   199 #define GL_TEXTURE_COORD_ARRAY            0x8078
       
   200 #define GL_MULTISAMPLE                    0x809D
       
   201 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
       
   202 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
       
   203 #define GL_SAMPLE_COVERAGE                0x80A0
       
   204 
       
   205 /* ErrorCode */
       
   206 #define GL_NO_ERROR                       0
       
   207 #define GL_INVALID_ENUM                   0x0500
       
   208 #define GL_INVALID_VALUE                  0x0501
       
   209 #define GL_INVALID_OPERATION              0x0502
       
   210 #define GL_STACK_OVERFLOW                 0x0503
       
   211 #define GL_STACK_UNDERFLOW                0x0504
       
   212 #define GL_OUT_OF_MEMORY                  0x0505
       
   213 
       
   214 /* FogMode */
       
   215 /*      GL_LINEAR */
       
   216 #define GL_EXP                            0x0800
       
   217 #define GL_EXP2                           0x0801
       
   218 
       
   219 /* FogParameter */
       
   220 #define GL_FOG_DENSITY                    0x0B62
       
   221 #define GL_FOG_START                      0x0B63
       
   222 #define GL_FOG_END                        0x0B64
       
   223 #define GL_FOG_MODE                       0x0B65
       
   224 #define GL_FOG_COLOR                      0x0B66
       
   225 
       
   226 /* FrontFaceDirection */
       
   227 #define GL_CW                             0x0900
       
   228 #define GL_CCW                            0x0901
       
   229 
       
   230 /* GetPName */
       
   231 #define GL_CURRENT_COLOR                  0x0B00
       
   232 #define GL_CURRENT_NORMAL                 0x0B02
       
   233 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
       
   234 #define GL_POINT_SIZE                     0x0B11
       
   235 #define GL_POINT_SIZE_MIN                 0x8126
       
   236 #define GL_POINT_SIZE_MAX                 0x8127
       
   237 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
       
   238 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
       
   239 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
       
   240 #define GL_LINE_WIDTH                     0x0B21
       
   241 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
       
   242 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
       
   243 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
       
   244 #define GL_CULL_FACE_MODE                 0x0B45
       
   245 #define GL_FRONT_FACE                     0x0B46
       
   246 #define GL_SHADE_MODEL                    0x0B54
       
   247 #define GL_DEPTH_RANGE                    0x0B70
       
   248 #define GL_DEPTH_WRITEMASK                0x0B72
       
   249 #define GL_DEPTH_CLEAR_VALUE              0x0B73
       
   250 #define GL_DEPTH_FUNC                     0x0B74
       
   251 #define GL_STENCIL_CLEAR_VALUE            0x0B91
       
   252 #define GL_STENCIL_FUNC                   0x0B92
       
   253 #define GL_STENCIL_VALUE_MASK             0x0B93
       
   254 #define GL_STENCIL_FAIL                   0x0B94
       
   255 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
       
   256 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
       
   257 #define GL_STENCIL_REF                    0x0B97
       
   258 #define GL_STENCIL_WRITEMASK              0x0B98
       
   259 #define GL_MATRIX_MODE                    0x0BA0
       
   260 #define GL_VIEWPORT                       0x0BA2
       
   261 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
       
   262 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
       
   263 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
       
   264 #define GL_MODELVIEW_MATRIX               0x0BA6
       
   265 #define GL_PROJECTION_MATRIX              0x0BA7
       
   266 #define GL_TEXTURE_MATRIX                 0x0BA8
       
   267 #define GL_ALPHA_TEST_FUNC                0x0BC1
       
   268 #define GL_ALPHA_TEST_REF                 0x0BC2
       
   269 #define GL_BLEND_DST                      0x0BE0
       
   270 #define GL_BLEND_SRC                      0x0BE1
       
   271 #define GL_LOGIC_OP_MODE                  0x0BF0
       
   272 #define GL_SCISSOR_BOX                    0x0C10
       
   273 #define GL_SCISSOR_TEST                   0x0C11
       
   274 #define GL_COLOR_CLEAR_VALUE              0x0C22
       
   275 #define GL_COLOR_WRITEMASK                0x0C23
       
   276 #define GL_UNPACK_ALIGNMENT               0x0CF5
       
   277 #define GL_PACK_ALIGNMENT                 0x0D05
       
   278 #define GL_MAX_LIGHTS                     0x0D31
       
   279 #define GL_MAX_CLIP_PLANES                0x0D32
       
   280 #define GL_MAX_TEXTURE_SIZE               0x0D33
       
   281 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
       
   282 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
       
   283 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
       
   284 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
       
   285 #define GL_MAX_TEXTURE_UNITS              0x84E2
       
   286 #define GL_SUBPIXEL_BITS                  0x0D50
       
   287 #define GL_RED_BITS                       0x0D52
       
   288 #define GL_GREEN_BITS                     0x0D53
       
   289 #define GL_BLUE_BITS                      0x0D54
       
   290 #define GL_ALPHA_BITS                     0x0D55
       
   291 #define GL_DEPTH_BITS                     0x0D56
       
   292 #define GL_STENCIL_BITS                   0x0D57
       
   293 #define GL_POLYGON_OFFSET_UNITS           0x2A00
       
   294 #define GL_POLYGON_OFFSET_FILL            0x8037
       
   295 #define GL_POLYGON_OFFSET_FACTOR          0x8038
       
   296 #define GL_TEXTURE_BINDING_2D             0x8069
       
   297 #define GL_VERTEX_ARRAY_SIZE              0x807A
       
   298 #define GL_VERTEX_ARRAY_TYPE              0x807B
       
   299 #define GL_VERTEX_ARRAY_STRIDE            0x807C
       
   300 #define GL_NORMAL_ARRAY_TYPE              0x807E
       
   301 #define GL_NORMAL_ARRAY_STRIDE            0x807F
       
   302 #define GL_COLOR_ARRAY_SIZE               0x8081
       
   303 #define GL_COLOR_ARRAY_TYPE               0x8082
       
   304 #define GL_COLOR_ARRAY_STRIDE             0x8083
       
   305 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
       
   306 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
       
   307 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
       
   308 #define GL_VERTEX_ARRAY_POINTER           0x808E
       
   309 #define GL_NORMAL_ARRAY_POINTER           0x808F
       
   310 #define GL_COLOR_ARRAY_POINTER            0x8090
       
   311 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
       
   312 #define GL_SAMPLE_BUFFERS                 0x80A8
       
   313 #define GL_SAMPLES                        0x80A9
       
   314 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
       
   315 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
       
   316 
       
   317 /* GetTextureParameter */
       
   318 /*      GL_TEXTURE_MAG_FILTER */
       
   319 /*      GL_TEXTURE_MIN_FILTER */
       
   320 /*      GL_TEXTURE_WRAP_S */
       
   321 /*      GL_TEXTURE_WRAP_T */
       
   322 
       
   323 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
       
   324 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
       
   325 
       
   326 /* HintMode */
       
   327 #define GL_DONT_CARE                      0x1100
       
   328 #define GL_FASTEST                        0x1101
       
   329 #define GL_NICEST                         0x1102
       
   330 
       
   331 /* HintTarget */
       
   332 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
       
   333 #define GL_POINT_SMOOTH_HINT              0x0C51
       
   334 #define GL_LINE_SMOOTH_HINT               0x0C52
       
   335 #define GL_FOG_HINT                       0x0C54
       
   336 #define GL_GENERATE_MIPMAP_HINT           0x8192
       
   337 
       
   338 /* LightModelParameter */
       
   339 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
       
   340 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
       
   341 
       
   342 /* LightParameter */
       
   343 #define GL_AMBIENT                        0x1200
       
   344 #define GL_DIFFUSE                        0x1201
       
   345 #define GL_SPECULAR                       0x1202
       
   346 #define GL_POSITION                       0x1203
       
   347 #define GL_SPOT_DIRECTION                 0x1204
       
   348 #define GL_SPOT_EXPONENT                  0x1205
       
   349 #define GL_SPOT_CUTOFF                    0x1206
       
   350 #define GL_CONSTANT_ATTENUATION           0x1207
       
   351 #define GL_LINEAR_ATTENUATION             0x1208
       
   352 #define GL_QUADRATIC_ATTENUATION          0x1209
       
   353 
       
   354 /* DataType */
       
   355 #define GL_BYTE                           0x1400
       
   356 #define GL_UNSIGNED_BYTE                  0x1401
       
   357 #define GL_SHORT                          0x1402
       
   358 #define GL_UNSIGNED_SHORT                 0x1403
       
   359 #define GL_FLOAT                          0x1406
       
   360 #define GL_FIXED                          0x140C
       
   361 
       
   362 /* LogicOp */
       
   363 #define GL_CLEAR                          0x1500
       
   364 #define GL_AND                            0x1501
       
   365 #define GL_AND_REVERSE                    0x1502
       
   366 #define GL_COPY                           0x1503
       
   367 #define GL_AND_INVERTED                   0x1504
       
   368 #define GL_NOOP                           0x1505
       
   369 #define GL_XOR                            0x1506
       
   370 #define GL_OR                             0x1507
       
   371 #define GL_NOR                            0x1508
       
   372 #define GL_EQUIV                          0x1509
       
   373 #define GL_INVERT                         0x150A
       
   374 #define GL_OR_REVERSE                     0x150B
       
   375 #define GL_COPY_INVERTED                  0x150C
       
   376 #define GL_OR_INVERTED                    0x150D
       
   377 #define GL_NAND                           0x150E
       
   378 #define GL_SET                            0x150F
       
   379 
       
   380 /* MaterialFace */
       
   381 /*      GL_FRONT_AND_BACK */
       
   382 
       
   383 /* MaterialParameter */
       
   384 #define GL_EMISSION                       0x1600
       
   385 #define GL_SHININESS                      0x1601
       
   386 #define GL_AMBIENT_AND_DIFFUSE            0x1602
       
   387 /*      GL_AMBIENT */
       
   388 /*      GL_DIFFUSE */
       
   389 /*      GL_SPECULAR */
       
   390 
       
   391 /* MatrixMode */
       
   392 #define GL_MODELVIEW                      0x1700
       
   393 #define GL_PROJECTION                     0x1701
       
   394 #define GL_TEXTURE                        0x1702
       
   395 
       
   396 /* NormalPointerType */
       
   397 /*      GL_BYTE */
       
   398 /*      GL_SHORT */
       
   399 /*      GL_FLOAT */
       
   400 /*      GL_FIXED */
       
   401 
       
   402 /* PixelFormat */
       
   403 #define GL_ALPHA                          0x1906
       
   404 #define GL_RGB                            0x1907
       
   405 #define GL_RGBA                           0x1908
       
   406 #define GL_LUMINANCE                      0x1909
       
   407 #define GL_LUMINANCE_ALPHA                0x190A
       
   408 
       
   409 /* PixelStoreParameter */
       
   410 #define GL_UNPACK_ALIGNMENT               0x0CF5
       
   411 #define GL_PACK_ALIGNMENT                 0x0D05
       
   412 
       
   413 /* PixelType */
       
   414 /*      GL_UNSIGNED_BYTE */
       
   415 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
       
   416 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
       
   417 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
       
   418 
       
   419 /* ShadingModel */
       
   420 #define GL_FLAT                           0x1D00
       
   421 #define GL_SMOOTH                         0x1D01
       
   422 
       
   423 /* StencilFunction */
       
   424 /*      GL_NEVER */
       
   425 /*      GL_LESS */
       
   426 /*      GL_EQUAL */
       
   427 /*      GL_LEQUAL */
       
   428 /*      GL_GREATER */
       
   429 /*      GL_NOTEQUAL */
       
   430 /*      GL_GEQUAL */
       
   431 /*      GL_ALWAYS */
       
   432 
       
   433 /* StencilOp */
       
   434 /*      GL_ZERO */
       
   435 #define GL_KEEP                           0x1E00
       
   436 #define GL_REPLACE                        0x1E01
       
   437 #define GL_INCR                           0x1E02
       
   438 #define GL_DECR                           0x1E03
       
   439 /*      GL_INVERT */
       
   440 
       
   441 /* StringName */
       
   442 #define GL_VENDOR                         0x1F00
       
   443 #define GL_RENDERER                       0x1F01
       
   444 #define GL_VERSION                        0x1F02
       
   445 #define GL_EXTENSIONS                     0x1F03
       
   446 
       
   447 /* TexCoordPointerType */
       
   448 /*      GL_SHORT */
       
   449 /*      GL_FLOAT */
       
   450 /*      GL_FIXED */
       
   451 /*      GL_BYTE */
       
   452 
       
   453 /* TextureEnvMode */
       
   454 #define GL_MODULATE                       0x2100
       
   455 #define GL_DECAL                          0x2101
       
   456 /*      GL_BLEND */
       
   457 #define GL_ADD                            0x0104
       
   458 /*      GL_REPLACE */
       
   459 
       
   460 /* TextureEnvParameter */
       
   461 #define GL_TEXTURE_ENV_MODE               0x2200
       
   462 #define GL_TEXTURE_ENV_COLOR              0x2201
       
   463 
       
   464 /* TextureEnvTarget */
       
   465 #define GL_TEXTURE_ENV                    0x2300
       
   466 
       
   467 /* TextureMagFilter */
       
   468 #define GL_NEAREST                        0x2600
       
   469 #define GL_LINEAR                         0x2601
       
   470 
       
   471 /* TextureMinFilter */
       
   472 /*      GL_NEAREST */
       
   473 /*      GL_LINEAR */
       
   474 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
       
   475 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
       
   476 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
       
   477 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
       
   478 
       
   479 /* TextureParameterName */
       
   480 #define GL_TEXTURE_MAG_FILTER             0x2800
       
   481 #define GL_TEXTURE_MIN_FILTER             0x2801
       
   482 #define GL_TEXTURE_WRAP_S                 0x2802
       
   483 #define GL_TEXTURE_WRAP_T                 0x2803
       
   484 #define GL_GENERATE_MIPMAP                0x8191
       
   485 
       
   486 /* TextureTarget */
       
   487 /*      GL_TEXTURE_2D */
       
   488 
       
   489 /* TextureUnit */
       
   490 #define GL_TEXTURE0                       0x84C0
       
   491 #define GL_TEXTURE1                       0x84C1
       
   492 #define GL_TEXTURE2                       0x84C2
       
   493 #define GL_TEXTURE3                       0x84C3
       
   494 #define GL_TEXTURE4                       0x84C4
       
   495 #define GL_TEXTURE5                       0x84C5
       
   496 #define GL_TEXTURE6                       0x84C6
       
   497 #define GL_TEXTURE7                       0x84C7
       
   498 #define GL_TEXTURE8                       0x84C8
       
   499 #define GL_TEXTURE9                       0x84C9
       
   500 #define GL_TEXTURE10                      0x84CA
       
   501 #define GL_TEXTURE11                      0x84CB
       
   502 #define GL_TEXTURE12                      0x84CC
       
   503 #define GL_TEXTURE13                      0x84CD
       
   504 #define GL_TEXTURE14                      0x84CE
       
   505 #define GL_TEXTURE15                      0x84CF
       
   506 #define GL_TEXTURE16                      0x84D0
       
   507 #define GL_TEXTURE17                      0x84D1
       
   508 #define GL_TEXTURE18                      0x84D2
       
   509 #define GL_TEXTURE19                      0x84D3
       
   510 #define GL_TEXTURE20                      0x84D4
       
   511 #define GL_TEXTURE21                      0x84D5
       
   512 #define GL_TEXTURE22                      0x84D6
       
   513 #define GL_TEXTURE23                      0x84D7
       
   514 #define GL_TEXTURE24                      0x84D8
       
   515 #define GL_TEXTURE25                      0x84D9
       
   516 #define GL_TEXTURE26                      0x84DA
       
   517 #define GL_TEXTURE27                      0x84DB
       
   518 #define GL_TEXTURE28                      0x84DC
       
   519 #define GL_TEXTURE29                      0x84DD
       
   520 #define GL_TEXTURE30                      0x84DE
       
   521 #define GL_TEXTURE31                      0x84DF
       
   522 #define GL_ACTIVE_TEXTURE                 0x84E0
       
   523 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
       
   524 
       
   525 /* TextureWrapMode */
       
   526 #define GL_REPEAT                         0x2901
       
   527 #define GL_CLAMP_TO_EDGE                  0x812F
       
   528 
       
   529 /* VertexPointerType */
       
   530 /*      GL_SHORT */
       
   531 /*      GL_FLOAT */
       
   532 /*      GL_FIXED */
       
   533 /*      GL_BYTE */
       
   534 
       
   535 /* LightName */
       
   536 #define GL_LIGHT0                         0x4000
       
   537 #define GL_LIGHT1                         0x4001
       
   538 #define GL_LIGHT2                         0x4002
       
   539 #define GL_LIGHT3                         0x4003
       
   540 #define GL_LIGHT4                         0x4004
       
   541 #define GL_LIGHT5                         0x4005
       
   542 #define GL_LIGHT6                         0x4006
       
   543 #define GL_LIGHT7                         0x4007
       
   544 
       
   545 /* Buffer Objects */
       
   546 #define GL_ARRAY_BUFFER                   0x8892
       
   547 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
       
   548 
       
   549 #define GL_ARRAY_BUFFER_BINDING               0x8894
       
   550 #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
       
   551 #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
       
   552 #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
       
   553 #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
       
   554 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
       
   555 
       
   556 #define GL_STATIC_DRAW                    0x88E4
       
   557 #define GL_DYNAMIC_DRAW                   0x88E8
       
   558 
       
   559 #define GL_BUFFER_SIZE                    0x8764
       
   560 #define GL_BUFFER_USAGE                   0x8765
       
   561 
       
   562 /* Texture combine + dot3 */
       
   563 #define GL_SUBTRACT                       0x84E7
       
   564 #define GL_COMBINE                        0x8570
       
   565 #define GL_COMBINE_RGB                    0x8571
       
   566 #define GL_COMBINE_ALPHA                  0x8572
       
   567 #define GL_RGB_SCALE                      0x8573
       
   568 #define GL_ADD_SIGNED                     0x8574
       
   569 #define GL_INTERPOLATE                    0x8575
       
   570 #define GL_CONSTANT                       0x8576
       
   571 #define GL_PRIMARY_COLOR                  0x8577
       
   572 #define GL_PREVIOUS                       0x8578
       
   573 #define GL_OPERAND0_RGB                   0x8590
       
   574 #define GL_OPERAND1_RGB                   0x8591
       
   575 #define GL_OPERAND2_RGB                   0x8592
       
   576 #define GL_OPERAND0_ALPHA                 0x8598
       
   577 #define GL_OPERAND1_ALPHA                 0x8599
       
   578 #define GL_OPERAND2_ALPHA                 0x859A
       
   579 
       
   580 #define GL_ALPHA_SCALE                    0x0D1C
       
   581 
       
   582 #define GL_SRC0_RGB                       0x8580
       
   583 #define GL_SRC1_RGB                       0x8581
       
   584 #define GL_SRC2_RGB                       0x8582
       
   585 #define GL_SRC0_ALPHA                     0x8588
       
   586 #define GL_SRC1_ALPHA                     0x8589
       
   587 #define GL_SRC2_ALPHA                     0x858A
       
   588 
       
   589 #define GL_DOT3_RGB                       0x86AE
       
   590 #define GL_DOT3_RGBA                      0x86AF
       
   591 
       
   592 /*------------------------------------------------------------------------*
       
   593  * required OES extension tokens
       
   594  *------------------------------------------------------------------------*/
       
   595 
       
   596 /* OES_read_format */
       
   597 #ifndef GL_OES_read_format
       
   598 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
       
   599 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
       
   600 #endif
       
   601 
       
   602 /* GL_OES_compressed_paletted_texture */
       
   603 #ifndef GL_OES_compressed_paletted_texture
       
   604 #define GL_PALETTE4_RGB8_OES                                    0x8B90
       
   605 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
       
   606 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
       
   607 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
       
   608 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
       
   609 #define GL_PALETTE8_RGB8_OES                                    0x8B95
       
   610 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
       
   611 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
       
   612 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
       
   613 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
       
   614 #endif
       
   615 
       
   616 /* OES_point_size_array */
       
   617 #ifndef GL_OES_point_size_array
       
   618 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
       
   619 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
       
   620 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
       
   621 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
       
   622 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
       
   623 #endif
       
   624 
       
   625 /* GL_OES_point_sprite */
       
   626 #ifndef GL_OES_point_sprite
       
   627 #define GL_POINT_SPRITE_OES                                     0x8861
       
   628 #define GL_COORD_REPLACE_OES                                    0x8862
       
   629 #endif
       
   630 
       
   631 /*************************************************************/
       
   632 
       
   633 /* Available only in Common profile */
       
   634 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
       
   635 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
       
   636 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
       
   637 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
       
   638 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
       
   639 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
       
   640 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
       
   641 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
       
   642 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
       
   643 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
       
   644 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
       
   645 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
       
   646 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
       
   647 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
       
   648 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
       
   649 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
       
   650 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
       
   651 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
       
   652 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
       
   653 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
       
   654 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
       
   655 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
       
   656 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
       
   657 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
       
   658 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
       
   659 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
       
   660 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
       
   661 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
       
   662 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
       
   663 GL_API void GL_APIENTRY glPointSize (GLfloat size);
       
   664 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
       
   665 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
       
   666 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
       
   667 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
       
   668 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
       
   669 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
       
   670 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
       
   671 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
       
   672 
       
   673 /* Available in both Common and Common-Lite profiles */
       
   674 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
       
   675 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
       
   676 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
       
   677 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
       
   678 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
       
   679 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
       
   680 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
       
   681 GL_API void GL_APIENTRY glClear (GLbitfield mask);
       
   682 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
       
   683 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
       
   684 GL_API void GL_APIENTRY glClearStencil (GLint s);
       
   685 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
       
   686 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
       
   687 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
       
   688 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
       
   689 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
       
   690 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
   691 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
       
   692 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
       
   693 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
       
   694 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
       
   695 GL_API void GL_APIENTRY glCullFace (GLenum mode);
       
   696 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
       
   697 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
       
   698 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
       
   699 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
       
   700 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
       
   701 GL_API void GL_APIENTRY glDisable (GLenum cap);
       
   702 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
       
   703 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
       
   704 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
       
   705 GL_API void GL_APIENTRY glEnable (GLenum cap);
       
   706 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
       
   707 GL_API void GL_APIENTRY glFinish (void);
       
   708 GL_API void GL_APIENTRY glFlush (void);
       
   709 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
       
   710 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
       
   711 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
       
   712 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
       
   713 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
       
   714 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
       
   715 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
       
   716 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
       
   717 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
       
   718 GL_API GLenum GL_APIENTRY glGetError (void);
       
   719 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
       
   720 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
       
   721 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
       
   722 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
       
   723 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
       
   724 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
       
   725 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
       
   726 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
       
   727 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
       
   728 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
       
   729 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
       
   730 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
       
   731 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
       
   732 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
       
   733 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
       
   734 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
       
   735 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
       
   736 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
       
   737 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
       
   738 GL_API void GL_APIENTRY glLoadIdentity (void);
       
   739 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
       
   740 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
       
   741 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
       
   742 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
       
   743 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
       
   744 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
       
   745 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
       
   746 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
       
   747 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
       
   748 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
       
   749 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
       
   750 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
       
   751 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
       
   752 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
       
   753 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
       
   754 GL_API void GL_APIENTRY glPopMatrix (void);
       
   755 GL_API void GL_APIENTRY glPushMatrix (void);
       
   756 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
       
   757 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
       
   758 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
       
   759 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
       
   760 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
       
   761 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
       
   762 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
       
   763 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
       
   764 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
       
   765 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
       
   766 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
   767 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
       
   768 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
       
   769 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
       
   770 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
       
   771 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
       
   772 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
       
   773 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
       
   774 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
       
   775 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
       
   776 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
       
   777 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
       
   778 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
   779 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
       
   780 
       
   781 /*------------------------------------------------------------------------*
       
   782  * Required OES extension functions
       
   783  *------------------------------------------------------------------------*/
       
   784 
       
   785 /* GL_OES_read_format */
       
   786 #ifndef GL_OES_read_format
       
   787 #define GL_OES_read_format 1
       
   788 #endif
       
   789 
       
   790 /* GL_OES_compressed_paletted_texture */
       
   791 #ifndef GL_OES_compressed_paletted_texture
       
   792 #define GL_OES_compressed_paletted_texture 1
       
   793 #endif
       
   794 
       
   795 /* GL_OES_point_size_array */
       
   796 #ifndef GL_OES_point_size_array
       
   797 #define GL_OES_point_size_array 1
       
   798 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
       
   799 #endif
       
   800 
       
   801 /* GL_OES_point_sprite */
       
   802 #ifndef GL_OES_point_sprite
       
   803 #define GL_OES_point_sprite 1
       
   804 #endif
       
   805 
       
   806 #ifdef __cplusplus
       
   807 }
       
   808 #endif
       
   809 
       
   810 #endif /* __gl_h_ */
       
   811