src/events/SDL_mouse_c.h
changeset 2710 44e49d3fa6cf
parent 2152 003c1b5b07da
child 2712 c4e697245676
equal deleted inserted replaced
2709:fd3f0f1147e7 2710:44e49d3fa6cf
    27 typedef struct SDL_Mouse SDL_Mouse;
    27 typedef struct SDL_Mouse SDL_Mouse;
    28 
    28 
    29 struct SDL_Cursor
    29 struct SDL_Cursor
    30 {
    30 {
    31     SDL_Mouse *mouse;
    31     SDL_Mouse *mouse;
    32 
       
    33     SDL_Cursor *next;
    32     SDL_Cursor *next;
    34 
       
    35     void *driverdata;
    33     void *driverdata;
    36 };
    34 };
    37 
    35 
    38 struct SDL_Mouse
    36 struct SDL_Mouse
    39 {
    37 {
    54                        int y);
    52                        int y);
    55 
    53 
    56     /* Free the mouse when it's time */
    54     /* Free the mouse when it's time */
    57     void (*FreeMouse) (SDL_Mouse * mouse);
    55     void (*FreeMouse) (SDL_Mouse * mouse);
    58 
    56 
       
    57     /* data common for tablets */
       
    58     int pressure;
       
    59     int pressure_max;
       
    60     int pressure_min;
       
    61     int tilt;                   /* for future use */
       
    62     int rotation;               /* for future use */
       
    63     int total_ends;
       
    64     int current_end;
       
    65 
    59     /* Data common to all mice */
    66     /* Data common to all mice */
    60     SDL_WindowID focus;
    67     SDL_WindowID focus;
       
    68     int which;
    61     int x;
    69     int x;
    62     int y;
    70     int y;
       
    71     int z;                      /* for future use */
    63     int xdelta;
    72     int xdelta;
    64     int ydelta;
    73     int ydelta;
       
    74     char *name;
    65     Uint8 buttonstate;
    75     Uint8 buttonstate;
    66     SDL_bool relative_mode;
    76     SDL_bool relative_mode;
       
    77     SDL_bool proximity;
    67     SDL_bool flush_motion;
    78     SDL_bool flush_motion;
    68 
    79 
    69     SDL_Cursor *cursors;
    80     SDL_Cursor *cursors;
    70     SDL_Cursor *def_cursor;
    81     SDL_Cursor *def_cursor;
    71     SDL_Cursor *cur_cursor;
    82     SDL_Cursor *cur_cursor;
    72     SDL_bool cursor_shown;
    83     SDL_bool cursor_shown;
    73 
    84 
    74     void *driverdata;
    85     void *driverdata;
    75 };
    86 };
    76 
    87 
    77 
       
    78 /* Initialize the mouse subsystem */
    88 /* Initialize the mouse subsystem */
    79 extern int SDL_MouseInit(void);
    89 extern int SDL_MouseInit(void);
    80 
    90 
    81 /* Get the mouse at an index */
    91 /* Get the mouse at an index */
    82 extern SDL_Mouse *SDL_GetMouse(int index);
    92 extern SDL_Mouse *SDL_GetMouse(int index);
    83 
    93 
       
    94 /* Assign an id to a mouse at an index */
       
    95 extern int SDL_SetMouseIndexId(int id, int index);
       
    96 
       
    97 /* Get the mouse by id */
       
    98 extern SDL_Mouse *SDL_GetMouseByID(int id);
       
    99 
    84 /* Add a mouse, possibly reattaching at a particular index (or -1),
   100 /* Add a mouse, possibly reattaching at a particular index (or -1),
    85    returning the index of the mouse, or -1 if there was an error.
   101    returning the index of the mouse, or -1 if there was an error.
    86  */
   102  */
    87 extern int SDL_AddMouse(const SDL_Mouse * mouse, int index);
   103 extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char *name,
       
   104                         int pressure_max, int pressure_min, int ends);
    88 
   105 
    89 /* Remove a mouse at an index, clearing the slot for later */
   106 /* Remove a mouse at an index, clearing the slot for later */
    90 extern void SDL_DelMouse(int index);
   107 extern void SDL_DelMouse(int index);
    91 
   108 
    92 /* Clear the button state of a mouse at an index */
   109 /* Clear the button state of a mouse at an index */
    93 extern void SDL_ResetMouse(int index);
   110 extern void SDL_ResetMouse(int index);
    94 
   111 
    95 /* Set the mouse focus window */
   112 /* Set the mouse focus window */
    96 extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID);
   113 extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID);
    97 
   114 
    98 /* Send a mouse motion event for a mouse at an index */
   115 /* Send a mouse motion event for a mouse at an index */
    99 extern int SDL_SendMouseMotion(int index, int relative, int x, int y);
   116 extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z);
   100 
   117 
   101 /* Send a mouse button event for a mouse at an index */
   118 /* Send a mouse button event for a mouse at an index */
   102 extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button);
   119 extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button);
   103 
   120 
   104 /* Send a mouse wheel event for a mouse at an index */
   121 /* Send a mouse wheel event for a mouse at an index */
   105 extern int SDL_SendMouseWheel(int index, int x, int y);
   122 extern int SDL_SendMouseWheel(int id, int x, int y);
   106 
   123 
   107 /* Shutdown the mouse subsystem */
   124 /* Shutdown the mouse subsystem */
   108 extern void SDL_MouseQuit(void);
   125 extern void SDL_MouseQuit(void);
   109 
   126 
       
   127 /* FIXME: Where do these functions go in this header? */
       
   128 extern void SDL_UpdateCoordinates(int x, int y);
       
   129 extern void SDL_ChangeEnd(int id, int end);
       
   130 
   110 #endif /* _SDL_mouse_c_h */
   131 #endif /* _SDL_mouse_c_h */
   111 
   132 
   112 /* vi: set ts=4 sw=4 expandtab: */
   133 /* vi: set ts=4 sw=4 expandtab: */