README.MacOSX
branchSDL-1.2
changeset 5895 402eac854030
parent 1839 78da406ad139
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5894:414b2fa01526 5895:402eac854030
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   106 
   107 These instructions are for using Apple's Xcode IDE to build SDL applications.
   107 These instructions are for using Apple's Xcode IDE to build SDL applications.
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   108 
   109 - First steps
   109 - First steps
   110 
   110 
   111 The first thing to do is to unpack the Xcode.tar.gz archive in the
   111 The Xcode project files are in the "Xcode" directory.
   112 top level SDL directory (where the Xcode.tar.gz archive resides).
       
   113 Because Stuffit Expander will unpack the archive into a subdirectory,
       
   114 you should unpack the archive manually from the command line:
       
   115 	cd [path_to_SDL_source]
       
   116 	tar zxf Xcode.tar.gz
       
   117 This will create a new folder called Xcode, which you can browse
       
   118 normally from the Finder.
       
   119 
   112 
   120 - Building the Framework
   113 - Building the Framework
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   114 
   122 The SDL Library is packaged as a framework bundle, an organized
   115 The SDL Library is packaged as a framework bundle, an organized
   123 relocatable folder heirarchy of executible code, interface headers, 
   116 relocatable folder heirarchy of executible code, interface headers,