src/events/SDL_mouse_c.h
changeset 4465 3e69e077cb95
parent 3697 f7b03b6838cb
child 4484 9322f7db8603
equal deleted inserted replaced
4464:fa77a6429698 4465:3e69e077cb95
    22 #include "SDL_config.h"
    22 #include "SDL_config.h"
    23 
    23 
    24 #ifndef _SDL_mouse_c_h
    24 #ifndef _SDL_mouse_c_h
    25 #define _SDL_mouse_c_h
    25 #define _SDL_mouse_c_h
    26 
    26 
    27 typedef struct SDL_Mouse SDL_Mouse;
       
    28 
       
    29 struct SDL_Cursor
    27 struct SDL_Cursor
    30 {
    28 {
    31     SDL_Mouse *mouse;
       
    32     SDL_Cursor *next;
    29     SDL_Cursor *next;
    33     void *driverdata;
       
    34 };
       
    35 
       
    36 struct SDL_Mouse
       
    37 {
       
    38     /* Create a cursor from a surface */
       
    39     SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
       
    40 
       
    41     /* Show the specified cursor, or hide if cursor is NULL */
       
    42     int (*ShowCursor) (SDL_Cursor * cursor);
       
    43 
       
    44     /* This is called when a mouse motion event occurs */
       
    45     void (*MoveCursor) (SDL_Cursor * cursor);
       
    46 
       
    47     /* Free a window manager cursor */
       
    48     void (*FreeCursor) (SDL_Cursor * cursor);
       
    49 
       
    50     /* Warp the mouse to (x,y) */
       
    51     void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x,
       
    52                        int y);
       
    53 
       
    54     /* Free the mouse when it's time */
       
    55     void (*FreeMouse) (SDL_Mouse * mouse);
       
    56 
       
    57     /* data common for tablets */
       
    58     int pressure;
       
    59     int pressure_max;
       
    60     int pressure_min;
       
    61     int tilt;                   /* for future use */
       
    62     int rotation;               /* for future use */
       
    63     int total_ends;
       
    64     int current_end;
       
    65 
       
    66     /* Data common to all mice */
       
    67     int id;
       
    68     SDL_Window *focus;
       
    69     int which;
       
    70     int x;
       
    71     int y;
       
    72     int z;                      /* for future use */
       
    73     int xdelta;
       
    74     int ydelta;
       
    75     int last_x, last_y;         /* the last reported x and y coordinates */
       
    76     char *name;
       
    77     Uint8 buttonstate;
       
    78     SDL_bool relative_mode;
       
    79     SDL_bool proximity;
       
    80     SDL_bool flush_motion;
       
    81 
       
    82     SDL_Cursor *cursors;
       
    83     SDL_Cursor *def_cursor;
       
    84     SDL_Cursor *cur_cursor;
       
    85     SDL_bool cursor_shown;
       
    86 
       
    87     void *driverdata;
    30     void *driverdata;
    88 };
    31 };
    89 
    32 
    90 /* Initialize the mouse subsystem */
    33 /* Initialize the mouse subsystem */
    91 extern int SDL_MouseInit(void);
    34 extern int SDL_MouseInit(void);
    92 
    35 
    93 /* Get the mouse at an index */
    36 /* Clear the mouse state */
    94 extern SDL_Mouse *SDL_GetMouse(int index);
    37 extern void SDL_ResetMouse(void);
    95 
       
    96 /* Add a mouse, possibly reattaching at a particular index (or -1),
       
    97    returning the index of the mouse, or -1 if there was an error.
       
    98  */
       
    99 extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name,
       
   100                         int pressure_max, int pressure_min, int ends);
       
   101 
       
   102 /* Remove a mouse at an index, clearing the slot for later */
       
   103 extern void SDL_DelMouse(int index);
       
   104 
       
   105 /* Clear the button state of a mouse at an index */
       
   106 extern void SDL_ResetMouse(int index);
       
   107 
    38 
   108 /* Set the mouse focus window */
    39 /* Set the mouse focus window */
   109 extern void SDL_SetMouseFocus(int id, SDL_Window * window);
    40 extern void SDL_SetMouseFocus(SDL_Window * window);
   110 
    41 
   111 /* Send a mouse motion event for a mouse */
    42 /* Send a mouse motion event */
   112 extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z);
    43 extern int SDL_SendMouseMotion(int relative, int x, int y);
   113 
    44 
   114 /* Send a mouse button event for a mouse */
    45 /* Send a mouse button event */
   115 extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button);
    46 extern int SDL_SendMouseButton(Uint8 state, Uint8 button);
   116 
    47 
   117 /* Send a mouse wheel event for a mouse */
    48 /* Send a mouse wheel event */
   118 extern int SDL_SendMouseWheel(int id, int x, int y);
    49 extern int SDL_SendMouseWheel(int x, int y);
   119 
       
   120 /* Send a proximity event for a mouse */
       
   121 extern int SDL_SendProximity(int id, int x, int y, int type);
       
   122 
    50 
   123 /* Shutdown the mouse subsystem */
    51 /* Shutdown the mouse subsystem */
   124 extern void SDL_MouseQuit(void);
    52 extern void SDL_MouseQuit(void);
   125 
    53 
   126 /* FIXME: Where do these functions go in this header? */
       
   127 extern void SDL_ChangeEnd(int id, int end);
       
   128 
       
   129 #endif /* _SDL_mouse_c_h */
    54 #endif /* _SDL_mouse_c_h */
   130 
    55 
   131 /* vi: set ts=4 sw=4 expandtab: */
    56 /* vi: set ts=4 sw=4 expandtab: */