test/testoverlay2.c
 changeset 4884 27ab20a36eba parent 2267 c785543d1843 child 5216 16d5e8e90e01
equal inserted replaced
4883:511948f4919e 4884:27ab20a36eba
`   142 void`
`   142 void`
`   143 RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance)`
`   143 RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance)`
`   144 {`
`   144 {`
`   145     if (monochrome) {`
`   145     if (monochrome) {`
`   146 #if 1                           /* these are the two formulas that I found on the FourCC site... */`
`   146 #if 1                           /* these are the two formulas that I found on the FourCC site... */`
`   147         yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];`
`   147         yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);`
`   148         yuv[1] = 128;`
`   148         yuv[1] = 128;`
`   149         yuv[2] = 128;`
`   149         yuv[2] = 128;`
`   150 #else`
`   150 #else`
`   151         yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;`
`   151         yuv[0] = (int)(0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;`
`   152         yuv[1] = 128;`
`   152         yuv[1] = 128;`
`   153         yuv[2] = 128;`
`   153         yuv[2] = 128;`
`   154 #endif`
`   154 #endif`
`   155     } else {`
`   155     } else {`
`   156 #if 1                           /* these are the two formulas that I found on the FourCC site... */`
`   156 #if 1                           /* these are the two formulas that I found on the FourCC site... */`
`   157         yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];`
`   157         yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);`
`   158         yuv[1] = (rgb[2] - yuv[0]) * 0.565 + 128;`
`   158         yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128);`
`   159         yuv[2] = (rgb[0] - yuv[0]) * 0.713 + 128;`
`   159         yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128);`
`   160 #else`
`   160 #else`
`   161         yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;`
`   161         yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;`
`   162         yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);`
`   162         yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);`
`   163         yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);`
`   163         yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);`
`   164 #endif`
`   164 #endif`
`   604                 quit(0);`
`   604                 quit(0);`
`   605             }`
`   605             }`
`   606         }`
`   606         }`
`   607 `
`   607 `
`   608         if ((!paused) || (resized)) {`
`   608         if ((!paused) || (resized)) {`
`   609             if (((SDL_GetTicks() - lastftick) > fpsdelay) || (resized)) {`
`   609             if (((SDL_GetTicks() - lastftick) > (Uint32)fpsdelay) || (resized)) {`
`   610                 lastftick = SDL_GetTicks();`
`   610                 lastftick = SDL_GetTicks();`
`   611 `
`   611 `
`   612                 switch (overlay_format) {`
`   612                 switch (overlay_format) {`
`   613                 case SDL_YUY2_OVERLAY:`
`   613                 case SDL_YUY2_OVERLAY:`
`   614                     ConvertRGBtoYUY2(MooseFrame[i], overlay, 0, 100);`
`   614                     ConvertRGBtoYUY2(MooseFrame[i], overlay, 0, 100);`