equal
deleted
inserted
replaced
65 * Added support for multiple audio devices when using Pulseaudio |
65 * Added support for multiple audio devices when using Pulseaudio |
66 * Fixed duplicate mouse events when using relative mouse motion |
66 * Fixed duplicate mouse events when using relative mouse motion |
67 |
67 |
68 iOS: |
68 iOS: |
69 * Added support for iOS 8 |
69 * Added support for iOS 8 |
|
70 * Added support for MFi game controllers |
70 * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK |
71 * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK |
71 * Added sRGB OpenGL ES context support on iOS 7+ |
72 * Added sRGB OpenGL ES context support on iOS 7+ |
72 * Added native resolution support for the iPhone 6 Plus |
73 * Added native resolution support for the iPhone 6 Plus |
73 * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER |
74 * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER |
74 * The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels |
75 * The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels |