test/testsprite2.c
branchSDL-1.3
changeset 1733 0b1070f2f94d
parent 1725 98a3207ddde8
equal deleted inserted replaced
1732:fd65f12b6de6 1733:0b1070f2f94d
   160 
   160 
   161     if (window_flags & SDL_WINDOW_FULLSCREEN) {
   161     if (window_flags & SDL_WINDOW_FULLSCREEN) {
   162         SDL_zero(fullscreen_mode);
   162         SDL_zero(fullscreen_mode);
   163         fullscreen_mode.w = window_w;
   163         fullscreen_mode.w = window_w;
   164         fullscreen_mode.h = window_h;
   164         fullscreen_mode.h = window_h;
   165         mode = &fullscreen_mode;
   165         SDL_SetFullscreenDisplayMode(&fullscreen_mode);
   166     } else {
       
   167         /* Set the desktop mode, we don't care what it is */
       
   168         mode = NULL;
       
   169     }
       
   170     if (SDL_SetDisplayMode(mode) < 0) {
       
   171         fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError());
       
   172         quit(2);
       
   173     }
   166     }
   174 
   167 
   175     /* Create the windows, initialize the renderers, and load the textures */
   168     /* Create the windows, initialize the renderers, and load the textures */
   176     windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
   169     windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
   177     sprites = (SDL_TextureID *) SDL_malloc(num_windows * sizeof(*sprites));
   170     sprites = (SDL_TextureID *) SDL_malloc(num_windows * sizeof(*sprites));