src/video/glesrenderer/SDL_glesfuncs.h
branchgsoc2008_iphone
changeset 2455 0416aeddbb86
parent 2397 741d0d0187a6
equal deleted inserted replaced
2454:907b96da7969 2455:0416aeddbb86
     1 /* list of OpenGL functions sorted alphabetically
     1 /* list of OpenGL ES functions sorted alphabetically
     2    If you need to use a GL function from the SDL video subsystem,
     2    If you need to use a GLES function from the SDL video subsystem,
     3    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     3    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     4 */
     4 */
     5 #define SDL_PROC_UNUSED(ret,func,params)
     5 #define SDL_PROC_UNUSED(ret,func,params)
     6 
     6 
     7 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
     7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref))
     8 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
     8 SDL_PROC(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
     9 SDL_PROC(void, glClear, (GLbitfield))
     9 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth))
    10 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    10 SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat *equation))
    11 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
    11 SDL_PROC(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
    12 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
    12 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
       
    13 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
       
    14 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params))
       
    15 SDL_PROC_UNUSED(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar))
       
    16 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4]))
       
    17 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params))
       
    18 SDL_PROC_UNUSED(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params))
       
    19 SDL_PROC_UNUSED(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params))
       
    20 SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params))
       
    21 SDL_PROC_UNUSED(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params))
       
    22 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
       
    23 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params))
       
    24 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
       
    25 SDL_PROC_UNUSED(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params))
       
    26 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
       
    27 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m))
       
    28 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
       
    29 SDL_PROC_UNUSED(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params))
       
    30 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m))
       
    31 SDL_PROC_UNUSED(void, glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
       
    32 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
       
    33 SDL_PROC(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar))
       
    34 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param))
       
    35 SDL_PROC_UNUSED(void, glPointParameterfv, (GLenum pname, const GLfloat *params))
       
    36 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
       
    37 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
       
    38 SDL_PROC_UNUSED(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
       
    39 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
       
    40 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
       
    41 SDL_PROC_UNUSED(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params))
       
    42 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
       
    43 SDL_PROC_UNUSED(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params))
       
    44 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
       
    45 
       
    46 /* Available in both Common and Common-Lite profiles */
       
    47 SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture))
       
    48 SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref))
       
    49 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer))
       
    50 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture))
       
    51 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
       
    52 SDL_PROC_UNUSED(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage))
       
    53 SDL_PROC_UNUSED(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data))
       
    54 SDL_PROC(void, glClear, (GLbitfield mask))
       
    55 SDL_PROC_UNUSED(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
       
    56 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth))
       
    57 SDL_PROC_UNUSED(void, glClearStencil, (GLint s))
       
    58 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture))
       
    59 SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed *equation))
       
    60 SDL_PROC_UNUSED(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
       
    61 SDL_PROC_UNUSED(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
       
    62 SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
       
    63 SDL_PROC_UNUSED(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
       
    64 SDL_PROC_UNUSED(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data))
       
    65 SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data))
       
    66 SDL_PROC_UNUSED(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
       
    67 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
       
    68 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
       
    69 SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers))
       
    70 SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint *textures))
       
    71 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
       
    72 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
       
    73 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
    13 SDL_PROC(void, glDisable, (GLenum cap))
    74 SDL_PROC(void, glDisable, (GLenum cap))
       
    75 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
       
    76 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
       
    77 SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
    14 SDL_PROC(void, glEnable, (GLenum cap))
    78 SDL_PROC(void, glEnable, (GLenum cap))
    15 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
    79 SDL_PROC(void, glEnableClientState, (GLenum array))
       
    80 SDL_PROC_UNUSED(void, glFinish, (void))
       
    81 SDL_PROC_UNUSED(void, glFlush, (void))
       
    82 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param))
       
    83 SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed *params))
       
    84 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
       
    85 SDL_PROC_UNUSED(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar))
       
    86 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params))
       
    87 SDL_PROC_UNUSED(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params))
       
    88 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4]))
       
    89 SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint *buffers))
       
    90 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures))
    16 SDL_PROC(GLenum, glGetError, (void))
    91 SDL_PROC(GLenum, glGetError, (void))
    17 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
    92 SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed *params))
    18 SDL_PROC(void, glOrthof,
    93 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params))
    19          (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
    94 SDL_PROC_UNUSED(void, glGetLightxv, (GLenum light, GLenum pname, GLfixed *params))
    20           GLfloat zNear, GLfloat zFar))
    95 SDL_PROC_UNUSED(void, glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params))
    21 SDL_PROC(void, glTexImage2D,
    96 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params))
    22          (GLenum target, GLint level, GLint internalformat, GLsizei width,
    97 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
    23           GLsizei height, GLint border, GLenum format, GLenum type,
    98 SDL_PROC_UNUSED(void, glGetTexEnviv, (GLenum env, GLenum pname, GLint *params))
    24           const GLvoid * pixels))
    99 SDL_PROC_UNUSED(void, glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params))
       
   100 SDL_PROC_UNUSED(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params))
       
   101 SDL_PROC_UNUSED(void, glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params))
       
   102 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
       
   103 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer))
       
   104 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
       
   105 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
       
   106 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param))
       
   107 SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed *params))
       
   108 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param))
       
   109 SDL_PROC_UNUSED(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params))
       
   110 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width))
       
   111 SDL_PROC(void, glLoadIdentity, (void))
       
   112 SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed *m))
       
   113 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
       
   114 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param))
       
   115 SDL_PROC_UNUSED(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params))
       
   116 SDL_PROC(void, glMatrixMode, (GLenum mode))
       
   117 SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed *m))
       
   118 SDL_PROC_UNUSED(void, glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
       
   119 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz))
       
   120 SDL_PROC_UNUSED(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer))
       
   121 SDL_PROC_UNUSED(void, glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar))
       
   122 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
       
   123 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param))
       
   124 SDL_PROC_UNUSED(void, glPointParameterxv, (GLenum pname, const GLfixed *params))
       
   125 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size))
       
   126 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units))
       
   127 SDL_PROC_UNUSED(void, glPopMatrix, (void))
       
   128 SDL_PROC_UNUSED(void, glPushMatrix, (void))
       
   129 SDL_PROC_UNUSED(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
       
   130 SDL_PROC_UNUSED(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
       
   131 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert))
       
   132 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert))
       
   133 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z))
       
   134 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
       
   135 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
       
   136 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
       
   137 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
       
   138 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
       
   139 SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
       
   140 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
       
   141 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param))
       
   142 SDL_PROC_UNUSED(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params))
       
   143 SDL_PROC_UNUSED(void, glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params))
       
   144 SDL_PROC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
       
   145 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
       
   146 SDL_PROC_UNUSED(void, glTexParameterx, (GLenum target, GLenum pname, GLfixed param))
       
   147 SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params))
       
   148 SDL_PROC_UNUSED(void, glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params))
       
   149 SDL_PROC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
       
   150 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z))
       
   151 SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
    25 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
   152 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
    26 
   153 
    27 SDL_PROC(void, glMatrixMode, (GLenum mode))
   154 /* extension functions used */
    28 SDL_PROC(void, glLoadIdentity, (void))
       
    29 
       
    30 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
       
    31 
       
    32 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
       
    33 
       
    34 SDL_PROC(void, glTexSubImage2D,\
       
    35 		 (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
       
    36 
       
    37 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
       
    38 
       
    39 SDL_PROC(void, glPopMatrix, (void))
       
    40 SDL_PROC(void, glPushMatrix, (void))
       
    41 SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
       
    42 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
       
    43 SDL_PROC(void, glDisableClientState, (GLenum array))
       
    44 SDL_PROC(void, glEnableClientState, (GLenum array))
       
    45 SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
       
    46 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
       
    47 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params))
       
    48 SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params))
       
    49 SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height))
   155 SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height))
    50 
   156 
    51 /* vi: set ts=4 sw=4 expandtab: */
   157 /* vi: set ts=4 sw=4 expandtab: */