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SDL_renderer_gl.c

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960 lines (871 loc) · 29.8 KB
 
Jul 19, 2006
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL
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#include "SDL_video.h"
#include "SDL_opengl.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
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#ifdef __MACOSX__
#include <OpenGL/OpenGL.h>
#endif
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/* OpenGL renderer implementation */
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/* Details on optimizing the texture path on Mac OS X:
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html
*/
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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static int GL_DisplayModeChanged(SDL_Renderer * renderer);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int GL_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int GL_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver GL_RenderDriver = {
GL_CreateRenderer,
{
"opengl",
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW),
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16,
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{
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SDL_PIXELFORMAT_INDEX1LSB,
SDL_PIXELFORMAT_INDEX1MSB,
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_BGR24,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_ARGB2101010},
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0,
0}
};
typedef struct
{
SDL_GLContext context;
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SDL_bool updateSize;
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SDL_bool GL_ARB_texture_rectangle_supported;
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SDL_bool GL_EXT_paletted_texture_supported;
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int blendMode;
int scaleMode;
/* OpenGL functions */
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glfuncs.h"
#undef SDL_PROC
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PFNGLCOLORTABLEEXTPROC glColorTableEXT;
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void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
const GLvoid * pointer);
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} GL_RenderData;
typedef struct
{
GLuint texture;
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GLenum type;
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GLfloat texw;
GLfloat texh;
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GLenum format;
GLenum formattype;
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Uint8 *palette;
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void *pixels;
int pitch;
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SDL_DirtyRectList dirty;
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} GL_TextureData;
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static void
GL_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
case GL_TABLE_TOO_LARGE:
error = "GL_TABLE_TOO_LARGE";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static int
GL_LoadFunctions(GL_RenderData * data)
{
#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
#define __SDL_NOGETPROCADDR__
#elif defined(__MINT__)
#define __SDL_NOGETPROCADDR__
#endif
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
return -1; \
} \
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glfuncs.h"
#undef SDL_PROC
return 0;
}
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void
GL_AddRenderDriver(_THIS)
{
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if (_this->GL_CreateContext) {
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SDL_AddRenderDriver(0, &GL_RenderDriver);
}
}
SDL_Renderer *
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
GL_RenderData *data;
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GLint value;
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int doublebuffer;
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/* Render directly to the window, unless we're compositing */
#ifndef __MACOSX__
if (flags & SDL_RENDERER_SINGLEBUFFER) {
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
}
#endif
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
GL_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
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renderer->ActivateRenderer = GL_ActivateRenderer;
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renderer->DisplayModeChanged = GL_DisplayModeChanged;
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renderer->CreateTexture = GL_CreateTexture;
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renderer->QueryTexturePixels = GL_QueryTexturePixels;
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renderer->SetTexturePalette = GL_SetTexturePalette;
renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->SetTextureColorMod = GL_SetTextureColorMod;
renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
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renderer->UpdateTexture = GL_UpdateTexture;
renderer->LockTexture = GL_LockTexture;
renderer->UnlockTexture = GL_UnlockTexture;
renderer->DirtyTexture = GL_DirtyTexture;
renderer->RenderFill = GL_RenderFill;
renderer->RenderCopy = GL_RenderCopy;
renderer->RenderPresent = GL_RenderPresent;
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->info = GL_RenderDriver.info;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags =
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(SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
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if (GL_LoadFunctions(data) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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data->context = SDL_GL_CreateContext(window->id);
if (!data->context) {
GL_DestroyRenderer(renderer);
return NULL;
}
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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#ifdef __MACOSX__
/* Enable multi-threaded rendering */
/* Disabled until Ryan finishes his VBO/PBO code...
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CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
*/
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#endif
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
if (!doublebuffer) {
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
}
}
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
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if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
}
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if (SDL_GL_ExtensionSupported("GL_EXT_paletted_texture")) {
data->GL_EXT_paletted_texture_supported = SDL_TRUE;
data->glColorTableEXT =
(PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT");
} else {
/* Don't advertise support for 8-bit indexed texture format */
Uint32 i, j;
SDL_RendererInfo *info = &renderer->info;
for (i = 0, j = 0; i < info->num_texture_formats; ++i) {
if (info->texture_formats[i] != SDL_PIXELFORMAT_INDEX8) {
info->texture_formats[j++] = info->texture_formats[i];
}
}
--info->num_texture_formats;
}
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if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
data->glTextureRangeAPPLE =
(void (*)(GLenum, GLsizei, const GLvoid *))
SDL_GL_GetProcAddress("glTextureRangeAPPLE");
}
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/* Set up parameters for rendering */
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data->blendMode = -1;
data->scaleMode = -1;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
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if (data->GL_ARB_texture_rectangle_supported) {
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data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
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} else {
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data->glEnable(GL_TEXTURE_2D);
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}
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data->updateSize = SDL_TRUE;
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return renderer;
}
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static int
GL_ActivateRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
return -1;
}
if (data->updateSize) {
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
0.0, 1.0);
data->updateSize = SDL_FALSE;
}
return 0;
}
static int
GL_DisplayModeChanged(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
data->updateSize = SDL_TRUE;
return 0;
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}
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static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
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static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
GL_TextureData *data;
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GLint internalFormat;
GLenum format, type;
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int texture_w, texture_h;
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GLenum result;
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switch (texture->format) {
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case SDL_PIXELFORMAT_INDEX1LSB:
case SDL_PIXELFORMAT_INDEX1MSB:
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internalFormat = GL_RGB;
format = GL_COLOR_INDEX;
type = GL_BITMAP;
break;
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case SDL_PIXELFORMAT_INDEX8:
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if (!renderdata->GL_EXT_paletted_texture_supported) {
SDL_SetError("Unsupported texture format");
return -1;
}
internalFormat = GL_COLOR_INDEX8_EXT;
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format = GL_COLOR_INDEX;
type = GL_UNSIGNED_BYTE;
break;
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case SDL_PIXELFORMAT_RGB332:
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internalFormat = GL_R3_G3_B2;
format = GL_RGB;
type = GL_UNSIGNED_BYTE_3_3_2;
break;
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case SDL_PIXELFORMAT_RGB444:
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internalFormat = GL_RGB4;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
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case SDL_PIXELFORMAT_RGB555:
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internalFormat = GL_RGB5;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
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case SDL_PIXELFORMAT_ARGB4444:
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internalFormat = GL_RGBA4;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
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case SDL_PIXELFORMAT_ARGB1555:
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internalFormat = GL_RGB5_A1;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
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case SDL_PIXELFORMAT_RGB565:
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internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
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case SDL_PIXELFORMAT_RGB24:
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internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
break;
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case SDL_PIXELFORMAT_RGB888:
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internalFormat = GL_RGB8;
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format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_BGR24:
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internalFormat = GL_RGB8;
format = GL_BGR;
type = GL_UNSIGNED_BYTE;
break;
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case SDL_PIXELFORMAT_BGR888:
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internalFormat = GL_RGB8;
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format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_ARGB8888:
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488
489
#ifdef __MACOSX__
internalFormat = GL_RGBA;
format = GL_BGRA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
Jul 22, 2006
Jul 22, 2006
490
491
internalFormat = GL_RGBA8;
format = GL_BGRA;
Jul 22, 2006
Jul 22, 2006
492
type = GL_UNSIGNED_BYTE;
Aug 12, 2007
Aug 12, 2007
493
#endif
Jul 22, 2006
Jul 22, 2006
494
break;
Aug 5, 2006
Aug 5, 2006
495
case SDL_PIXELFORMAT_ABGR8888:
Jul 22, 2006
Jul 22, 2006
496
497
internalFormat = GL_RGBA8;
format = GL_RGBA;
Jul 22, 2006
Jul 22, 2006
498
type = GL_UNSIGNED_BYTE;
Jul 22, 2006
Jul 22, 2006
499
break;
Aug 5, 2006
Aug 5, 2006
500
case SDL_PIXELFORMAT_ARGB2101010:
Jul 22, 2006
Jul 22, 2006
501
502
503
504
505
506
507
508
internalFormat = GL_RGB10_A2;
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
default:
SDL_SetError("Unsupported texture format");
return -1;
}
Jul 19, 2006
Jul 19, 2006
509
Jul 22, 2006
Jul 22, 2006
510
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
Jul 19, 2006
Jul 19, 2006
511
512
513
514
515
if (!data) {
SDL_OutOfMemory();
return -1;
}
Aug 6, 2006
Aug 6, 2006
516
517
518
519
520
521
522
523
524
525
if (texture->format == SDL_PIXELFORMAT_INDEX8) {
data->palette = (Uint8 *) SDL_malloc(3 * 256 * sizeof(Uint8));
if (!data->palette) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8));
}
Aug 11, 2007
Aug 11, 2007
526
527
528
529
530
531
532
533
534
535
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
data->pixels = SDL_malloc(texture->h * data->pitch);
if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
}
Jul 19, 2006
Jul 19, 2006
536
537
texture->driverdata = data;
Jul 22, 2006
Jul 22, 2006
538
539
renderdata->glGetError();
renderdata->glGenTextures(1, &data->texture);
Jul 22, 2006
Jul 22, 2006
540
541
542
543
544
545
546
547
548
549
550
551
552
if (renderdata->GL_ARB_texture_rectangle_supported) {
data->type = GL_TEXTURE_RECTANGLE_ARB;
texture_w = texture->w;
texture_h = texture->h;
data->texw = (GLfloat) texture->w;
data->texh = (GLfloat) texture->h;
} else {
data->type = GL_TEXTURE_2D;
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
}
Jul 22, 2006
Jul 22, 2006
553
554
data->format = format;
data->formattype = type;
Jul 22, 2006
Jul 22, 2006
555
renderdata->glBindTexture(data->type, data->texture);
Aug 12, 2007
Aug 12, 2007
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
#ifdef __MACOSX__
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#endif
#ifndef STORAGE_CACHED_APPLE
#define STORAGE_CACHED_APPLE 0x85BE
#endif
#ifndef STORAGE_SHARED_APPLE
#define STORAGE_SHARED_APPLE 0x85BF
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_SHARED_APPLE);
} else {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_CACHED_APPLE);
}
Jan 8, 2008
Jan 8, 2008
581
582
if (texture->access == SDL_TEXTUREACCESS_STREAMING
&& texture->format == SDL_PIXELFORMAT_ARGB8888) {
Aug 13, 2007
Aug 13, 2007
583
/*
Jan 8, 2008
Jan 8, 2008
584
585
586
587
588
589
if (renderdata->glTextureRangeAPPLE) {
renderdata->glTextureRangeAPPLE(data->type,
texture->h * data->pitch,
data->pixels);
}
*/
Aug 12, 2007
Aug 12, 2007
590
591
592
593
594
595
596
597
598
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, data->pixels);
} else
#endif
{
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
}
Jul 22, 2006
Jul 22, 2006
599
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
600
601
602
603
if (result != GL_NO_ERROR) {
GL_SetError("glTexImage2D()", result);
return -1;
}
Jul 19, 2006
Jul 19, 2006
604
605
606
return 0;
}
Aug 11, 2007
Aug 11, 2007
607
608
609
610
611
612
613
614
615
616
617
static int
GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
*pixels = data->pixels;
*pitch = data->pitch;
return 0;
}
Jul 19, 2006
Jul 19, 2006
618
619
620
621
622
623
static int
GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Aug 6, 2006
Aug 6, 2006
624
Uint8 *palette;
Jul 19, 2006
Jul 19, 2006
625
Aug 6, 2006
Aug 6, 2006
626
627
628
629
630
631
632
633
634
635
636
637
638
639
if (!data->palette) {
SDL_SetError("Texture doesn't have a palette");
return -1;
}
palette = data->palette + firstcolor * 3;
while (ncolors--) {
*palette++ = colors->r;
*palette++ = colors->g;
*palette++ = colors->b;
++colors;
}
renderdata->glBindTexture(data->type, data->texture);
renderdata->glColorTableEXT(data->type, GL_RGB8, 256, GL_RGB,
GL_UNSIGNED_BYTE, data->palette);
Jul 19, 2006
Jul 19, 2006
640
641
642
643
644
645
646
return 0;
}
static int
GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
Aug 6, 2006
Aug 6, 2006
647
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
648
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Aug 6, 2006
Aug 6, 2006
649
Uint8 *palette;
Jul 19, 2006
Jul 19, 2006
650
Aug 6, 2006
Aug 6, 2006
651
652
653
654
655
656
657
658
659
660
661
662
if (!data->palette) {
SDL_SetError("Texture doesn't have a palette");
return -1;
}
palette = data->palette + firstcolor * 3;
while (ncolors--) {
colors->r = *palette++;
colors->g = *palette++;
colors->b = *palette++;
colors->unused = SDL_ALPHA_OPAQUE;
++colors;
}
Jul 19, 2006
Jul 19, 2006
663
664
665
return 0;
}
Jul 22, 2006
Jul 22, 2006
666
static void
Jul 22, 2006
Jul 22, 2006
667
668
SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
int pitch)
Jul 22, 2006
Jul 22, 2006
669
{
Aug 5, 2006
Aug 5, 2006
670
if (texture->format == SDL_PIXELFORMAT_INDEX1LSB) {
Jul 22, 2006
Jul 22, 2006
671
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
Aug 5, 2006
Aug 5, 2006
672
} else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) {
Jul 22, 2006
Jul 22, 2006
673
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
Jul 22, 2006
Jul 22, 2006
674
}
Jul 22, 2006
Jul 22, 2006
675
676
677
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
pitch / SDL_BYTESPERPIXEL(texture->format));
Jul 22, 2006
Jul 22, 2006
678
679
}
Aug 28, 2006
Aug 28, 2006
680
681
682
static int
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
683
return 0;
Aug 28, 2006
Aug 28, 2006
684
685
686
687
688
}
static int
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
689
return 0;
Aug 28, 2006
Aug 28, 2006
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
}
static int
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
return 0;
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
}
Jul 19, 2006
Jul 19, 2006
728
729
730
731
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
Jul 22, 2006
Jul 22, 2006
732
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
733
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Jul 22, 2006
Jul 22, 2006
734
GLenum result;
Jul 19, 2006
Jul 19, 2006
735
Jul 22, 2006
Jul 22, 2006
736
737
738
739
740
741
742
renderdata->glGetError();
SetupTextureUpdate(renderdata, texture, pitch);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,
pixels);
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
743
744
745
746
if (result != GL_NO_ERROR) {
GL_SetError("glTexSubImage2D()", result);
return -1;
}
Jul 19, 2006
Jul 19, 2006
747
748
749
750
751
752
753
754
755
756
return 0;
}
static int
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Jul 22, 2006
Jul 22, 2006
757
758
if (markDirty) {
SDL_AddDirtyRect(&data->dirty, rect);
Jul 19, 2006
Jul 19, 2006
759
}
Jul 22, 2006
Jul 22, 2006
760
761
762
763
764
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
Jul 19, 2006
Jul 19, 2006
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
return 0;
}
static void
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}
static void
GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
int i;
for (i = 0; i < numrects; ++i) {
Jul 22, 2006
Jul 22, 2006
781
SDL_AddDirtyRect(&data->dirty, &rects[i]);
Jul 19, 2006
Jul 19, 2006
782
783
784
785
}
}
static int
Aug 28, 2006
Aug 28, 2006
786
787
GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
Jul 19, 2006
Jul 19, 2006
788
789
790
791
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
Aug 28, 2006
Aug 28, 2006
792
793
data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
(GLclampf) b * inv255f, (GLclampf) a * inv255f);
Jul 22, 2006
Jul 22, 2006
794
795
796
data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
data->glClear(GL_COLOR_BUFFER_BIT);
data->glViewport(0, 0, window->w, window->h);
Jul 19, 2006
Jul 19, 2006
797
798
799
800
801
return 0;
}
static int
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
802
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 19, 2006
Jul 19, 2006
803
804
805
806
807
808
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
int minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
Sep 10, 2007
Sep 10, 2007
809
if (texturedata->dirty.list) {
Jul 22, 2006
Jul 22, 2006
810
811
812
813
814
SDL_DirtyRect *dirty;
void *pixels;
int bpp = SDL_BYTESPERPIXEL(texture->format);
int pitch = texturedata->pitch;
Jul 22, 2006
Jul 22, 2006
815
816
SetupTextureUpdate(data, texture, pitch);
data->glBindTexture(texturedata->type, texturedata->texture);
Jul 22, 2006
Jul 22, 2006
817
818
819
820
821
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
pixels =
(void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
rect->x * bpp);
Jul 22, 2006
Jul 22, 2006
822
823
824
data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
rect->w, rect->h, texturedata->format,
texturedata->formattype, pixels);
Jul 22, 2006
Jul 22, 2006
825
826
827
828
}
SDL_ClearDirtyRects(&texturedata->dirty);
}
Jul 19, 2006
Jul 19, 2006
829
830
831
832
833
834
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
Jul 22, 2006
Jul 22, 2006
835
minu *= texturedata->texw;
Jul 19, 2006
Jul 19, 2006
836
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
Jul 22, 2006
Jul 22, 2006
837
maxu *= texturedata->texw;
Jul 19, 2006
Jul 19, 2006
838
minv = (GLfloat) srcrect->y / texture->h;
Jul 22, 2006
Jul 22, 2006
839
minv *= texturedata->texh;
Jul 19, 2006
Jul 19, 2006
840
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
Jul 22, 2006
Jul 22, 2006
841
maxv *= texturedata->texh;
Jul 19, 2006
Jul 19, 2006
842
Jul 22, 2006
Jul 22, 2006
843
844
data->glBindTexture(texturedata->type, texturedata->texture);
Aug 28, 2006
Aug 28, 2006
845
846
847
848
849
850
851
852
853
854
855
if (texture->modMode) {
data->glColor4f((GLfloat) texture->r * inv255f,
(GLfloat) texture->g * inv255f,
(GLfloat) texture->b * inv255f,
(GLfloat) texture->a * inv255f);
} else {
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
if (texture->blendMode != data->blendMode) {
switch (texture->blendMode) {
Aug 5, 2006
Aug 5, 2006
856
case SDL_TEXTUREBLENDMODE_NONE:
Jul 22, 2006
Jul 22, 2006
857
858
859
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
data->glDisable(GL_BLEND);
break;
Aug 5, 2006
Aug 5, 2006
860
861
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
Jul 22, 2006
Jul 22, 2006
862
863
864
865
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
Aug 5, 2006
Aug 5, 2006
866
case SDL_TEXTUREBLENDMODE_ADD:
Jul 22, 2006
Jul 22, 2006
867
868
869
870
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
Aug 5, 2006
Aug 5, 2006
871
case SDL_TEXTUREBLENDMODE_MOD:
Jul 22, 2006
Jul 22, 2006
872
873
874
875
876
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
Aug 28, 2006
Aug 28, 2006
877
data->blendMode = texture->blendMode;
Jul 19, 2006
Jul 19, 2006
878
879
}
Aug 28, 2006
Aug 28, 2006
880
881
if (texture->scaleMode != data->scaleMode) {
switch (texture->scaleMode) {
Aug 5, 2006
Aug 5, 2006
882
883
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
Jul 22, 2006
Jul 22, 2006
884
885
886
887
888
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
break;
Aug 5, 2006
Aug 5, 2006
889
890
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
Jul 22, 2006
Jul 22, 2006
891
892
893
894
895
896
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
break;
}
Aug 28, 2006
Aug 28, 2006
897
data->scaleMode = texture->scaleMode;
Jul 19, 2006
Jul 19, 2006
898
899
}
Jul 22, 2006
Jul 22, 2006
900
901
902
903
904
905
906
907
908
909
data->glBegin(GL_TRIANGLE_STRIP);
data->glTexCoord2f(minu, minv);
data->glVertex2i(minx, miny);
data->glTexCoord2f(maxu, minv);
data->glVertex2i(maxx, miny);
data->glTexCoord2f(minu, maxv);
data->glVertex2i(minx, maxy);
data->glTexCoord2f(maxu, maxv);
data->glVertex2i(maxx, maxy);
data->glEnd();
Jul 19, 2006
Jul 19, 2006
910
911
912
913
914
915
916
917
918
919
920
921
922
return 0;
}
static void
GL_RenderPresent(SDL_Renderer * renderer)
{
SDL_GL_SwapWindow(renderer->window);
}
static void
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
Jul 22, 2006
Jul 22, 2006
923
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
924
925
926
927
928
929
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
if (!data) {
return;
}
if (data->texture) {
Jul 22, 2006
Jul 22, 2006
930
renderdata->glDeleteTextures(1, &data->texture);
Jul 22, 2006
Jul 22, 2006
931
}
Aug 6, 2006
Aug 6, 2006
932
933
934
if (data->palette) {
SDL_free(data->palette);
}
Jul 22, 2006
Jul 22, 2006
935
936
if (data->pixels) {
SDL_free(data->pixels);
Jul 19, 2006
Jul 19, 2006
937
}
Jul 22, 2006
Jul 22, 2006
938
SDL_FreeDirtyRects(&data->dirty);
Jul 19, 2006
Jul 19, 2006
939
940
941
942
SDL_free(data);
texture->driverdata = NULL;
}
Aug 7, 2006
Aug 7, 2006
943
static void
Jul 19, 2006
Jul 19, 2006
944
945
946
947
948
GL_DestroyRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (data) {
Jul 22, 2006
Jul 22, 2006
949
if (data->context) {
Mar 14, 2008
Mar 14, 2008
950
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
Jul 22, 2006
Jul 22, 2006
951
SDL_GL_DeleteContext(data->context);
Jul 19, 2006
Jul 19, 2006
952
953
954
955
956
957
}
SDL_free(data);
}
SDL_free(renderer);
}
Jul 28, 2006
Jul 28, 2006
958
#endif /* SDL_VIDEO_RENDER_OGL */
Jul 19, 2006
Jul 19, 2006
959
960
/* vi: set ts=4 sw=4 expandtab: */