src/audio/SDL_audio_c.h
author Ryan C. Gordon <icculus@icculus.org>
Sun, 24 Jan 2010 08:35:09 +0000
branchSDL-1.2
changeset 4398 fe15c4e8efe6
parent 4159 a1b03ba2fcd0
child 6137 4720145f848b
permissions -rw-r--r--
1.2: let PulseAudio hook into SDL_WM_SetCaption().

This lets Pulse's system-wide list of currently playing sources have accurate
names for SDL applications.

DO NOT MERGE WITH 1.3...we'll design a more formal API there.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
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/* Functions to get a list of "close" audio formats */
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extern Uint16 SDL_FirstAudioFormat(Uint16 format);
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extern Uint16 SDL_NextAudioFormat(void);
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/* Function to calculate the size and silence for a SDL_AudioSpec */
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extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec);
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/* The actual mixing thread function */
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extern int SDLCALL SDL_RunAudio(void *audiop);
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