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SDL_sysjoystick.m

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* This is the iOS implementation of the SDL joystick API */
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#include "SDL_sysjoystick_c.h"
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#include "SDL_config_iphoneos.h"
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
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#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#if !TARGET_OS_TV
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#import <CoreMotion/CoreMotion.h>
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#endif
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#ifdef SDL_JOYSTICK_MFI
#import <GameController/GameController.h>
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static id connectObserver = nil;
static id disconnectObserver = nil;
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#include <Availability.h>
#include <objc/message.h>
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/* remove compilation warnings for strict builds by defining these selectors, even though
* they are only ever used indirectly through objc_msgSend
*/
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@interface GCExtendedGamepad (SDL)
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#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 121000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 121000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1401000)
@property (nonatomic, readonly, nullable) GCControllerButtonInput *leftThumbstickButton;
@property (nonatomic, readonly, nullable) GCControllerButtonInput *rightThumbstickButton;
#endif
#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
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@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
@property (nonatomic, readonly, nullable) GCControllerButtonInput *buttonOptions;
#endif
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@end
@interface GCMicroGamepad (SDL)
#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
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#endif
@end
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#endif /* SDL_JOYSTICK_MFI */
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#if !TARGET_OS_TV
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static const char *accelerometerName = "iOS Accelerometer";
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static CMMotionManager *motionManager = nil;
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#endif /* !TARGET_OS_TV */
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static SDL_JoystickDeviceItem *deviceList = NULL;
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static int numjoysticks = 0;
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int SDL_AppleTVRemoteOpenedAsJoystick = 0;
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static SDL_JoystickDeviceItem *
GetDeviceForIndex(int device_index)
{
SDL_JoystickDeviceItem *device = deviceList;
int i = 0;
while (i < device_index) {
if (device == NULL) {
return NULL;
}
device = device->next;
i++;
}
return device;
}
static void
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IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
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{
#ifdef SDL_JOYSTICK_MFI
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const Uint16 VENDOR_APPLE = 0x05AC;
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const Uint16 VENDOR_MICROSOFT = 0x045e;
const Uint16 VENDOR_SONY = 0x054C;
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Uint16 *guid16 = (Uint16 *)device->guid.data;
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Uint16 vendor = 0;
Uint16 product = 0;
Uint8 subtype = 0;
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const char *name = NULL;
/* Explicitly retain the controller because SDL_JoystickDeviceItem is a
* struct, and ARC doesn't work with structs. */
device->controller = (__bridge GCController *) CFBridgingRetain(controller);
if (controller.vendorName) {
name = controller.vendorName.UTF8String;
}
if (!name) {
name = "MFi Gamepad";
}
device->name = SDL_strdup(name);
if (controller.extendedGamepad) {
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GCExtendedGamepad *gamepad = controller.extendedGamepad;
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BOOL is_xbox = [controller.vendorName containsString: @"Xbox"];
BOOL is_ps4 = [controller.vendorName containsString: @"DUALSHOCK"];
BOOL is_MFi = (!is_xbox && !is_ps4);
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int nbuttons = 0;
/* These buttons are part of the original MFi spec */
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
nbuttons += 6;
/* These buttons are available on some newer controllers */
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK);
++nbuttons;
}
if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK);
++nbuttons;
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}
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if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_BACK);
++nbuttons;
}
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BOOL has_direct_menu = [gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu;
#if TARGET_OS_TV
/* On tvOS MFi controller menu button brings you to the home screen */
if (is_MFi) {
has_direct_menu = FALSE;
}
#endif
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
++nbuttons;
if (!has_direct_menu) {
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device->uses_pause_handler = SDL_TRUE;
}
#pragma clang diagnostic pop
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if (is_xbox) {
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vendor = VENDOR_MICROSOFT;
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product = 0x02E0; /* Assume Xbox One S BLE Controller unless/until GCController flows VID/PID */
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} else if (is_ps4) {
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vendor = VENDOR_SONY;
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product = 0x09CC; /* Assume DS4 Slim unless/until GCController flows VID/PID */
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} else {
vendor = VENDOR_APPLE;
product = 1;
subtype = 1;
}
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device->naxes = 6; /* 2 thumbsticks and 2 triggers */
device->nhats = 1; /* d-pad */
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device->nbuttons = nbuttons;
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} else if (controller.gamepad) {
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int nbuttons = 0;
/* These buttons are part of the original MFi spec */
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
nbuttons += 7;
device->uses_pause_handler = SDL_TRUE;
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vendor = VENDOR_APPLE;
product = 2;
subtype = 2;
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device->naxes = 0; /* no traditional analog inputs */
device->nhats = 1; /* d-pad */
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device->nbuttons = nbuttons;
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}
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#if TARGET_OS_TV
else if (controller.microGamepad) {
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int nbuttons = 0;
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B); /* Button X on microGamepad */
nbuttons += 2;
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
++nbuttons;
device->uses_pause_handler = SDL_TRUE;
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vendor = VENDOR_APPLE;
product = 3;
subtype = 3;
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device->naxes = 2; /* treat the touch surface as two axes */
device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
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device->nbuttons = nbuttons;
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controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
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}
#endif /* TARGET_OS_TV */
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/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
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*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(product);
*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(device->button_mask);
if (subtype != 0) {
/* Note that this is an MFI controller and what subtype it is */
device->guid.data[14] = 'm';
device->guid.data[15] = subtype;
}
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/* This will be set when the first button press of the controller is
* detected. */
controller.playerIndex = -1;
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#endif /* SDL_JOYSTICK_MFI */
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}
static void
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IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
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{
SDL_JoystickDeviceItem *device = deviceList;
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#if TARGET_OS_TV
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
return;
}
}
#endif
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while (device != NULL) {
if (device->controller == controller) {
return;
}
device = device->next;
}
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device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
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if (device == NULL) {
return;
}
device->accelerometer = accelerometer;
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device->instance_id = SDL_GetNextJoystickInstanceID();
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if (accelerometer) {
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#if TARGET_OS_TV
SDL_free(device);
return;
#else
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device->name = SDL_strdup(accelerometerName);
device->naxes = 3; /* Device acceleration in the x, y, and z axes. */
device->nhats = 0;
device->nbuttons = 0;
/* Use the accelerometer name as a GUID. */
SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
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#endif /* TARGET_OS_TV */
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} else if (controller) {
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IOS_AddMFIJoystickDevice(device, controller);
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}
if (deviceList == NULL) {
deviceList = device;
} else {
SDL_JoystickDeviceItem *lastdevice = deviceList;
while (lastdevice->next != NULL) {
lastdevice = lastdevice->next;
}
lastdevice->next = device;
}
++numjoysticks;
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SDL_PrivateJoystickAdded(device->instance_id);
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}
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static SDL_JoystickDeviceItem *
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IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
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{
SDL_JoystickDeviceItem *prev = NULL;
SDL_JoystickDeviceItem *next = NULL;
SDL_JoystickDeviceItem *item = deviceList;
if (device == NULL) {
return NULL;
}
next = device->next;
while (item != NULL) {
if (item == device) {
break;
}
prev = item;
item = item->next;
}
/* Unlink the device item from the device list. */
if (prev) {
prev->next = device->next;
} else if (device == deviceList) {
deviceList = device->next;
}
if (device->joystick) {
device->joystick->hwdata = NULL;
}
#ifdef SDL_JOYSTICK_MFI
@autoreleasepool {
if (device->controller) {
/* The controller was explicitly retained in the struct, so it
* should be explicitly released before freeing the struct. */
GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller));
controller.controllerPausedHandler = nil;
device->controller = nil;
}
}
#endif /* SDL_JOYSTICK_MFI */
--numjoysticks;
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SDL_PrivateJoystickRemoved(device->instance_id);
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SDL_free(device->name);
SDL_free(device);
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return next;
}
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#if TARGET_OS_TV
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static void SDLCALL
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SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue)
{
BOOL allowRotation = newValue != NULL && *newValue != '0';
@autoreleasepool {
for (GCController *controller in [GCController controllers]) {
if (controller.microGamepad) {
controller.microGamepad.allowsRotation = allowRotation;
}
}
}
}
#endif /* TARGET_OS_TV */
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static int
IOS_JoystickInit(void)
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@autoreleasepool {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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#if !TARGET_OS_TV
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if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
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/* Default behavior, accelerometer as joystick */
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IOS_AddJoystickDevice(nil, SDL_TRUE);
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}
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#endif /* !TARGET_OS_TV */
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#ifdef SDL_JOYSTICK_MFI
/* GameController.framework was added in iOS 7. */
if (![GCController class]) {
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return 0;
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}
for (GCController *controller in [GCController controllers]) {
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IOS_AddJoystickDevice(controller, SDL_FALSE);
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}
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#if TARGET_OS_TV
SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
SDL_AppleTVRemoteRotationHintChanged, NULL);
#endif /* TARGET_OS_TV */
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connectObserver = [center addObserverForName:GCControllerDidConnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
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IOS_AddJoystickDevice(controller, SDL_FALSE);
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}];
disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
SDL_JoystickDeviceItem *device = deviceList;
while (device != NULL) {
if (device->controller == controller) {
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IOS_RemoveJoystickDevice(device);
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break;
}
device = device->next;
}
}];
#endif /* SDL_JOYSTICK_MFI */
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return 0;
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static int
IOS_JoystickGetCount(void)
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{
return numjoysticks;
}
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static void
IOS_JoystickDetect(void)
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static const char *
IOS_JoystickGetDeviceName(int device_index)
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SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->name : "Unknown";
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static int
IOS_JoystickGetDevicePlayerIndex(int device_index)
{
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SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? (int)device->controller.playerIndex : -1;
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}
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static void
IOS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
if (device) {
device->controller.playerIndex = player_index;
}
}
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static SDL_JoystickGUID
IOS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
SDL_JoystickGUID guid;
if (device) {
guid = device->guid;
} else {
SDL_zero(guid);
}
return guid;
}
static SDL_JoystickID
IOS_JoystickGetDeviceInstanceID(int device_index)
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SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
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return device ? device->instance_id : -1;
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static int
IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
if (device == NULL) {
return SDL_SetError("Could not open Joystick: no hardware device for the specified index");
}
joystick->hwdata = device;
joystick->instance_id = device->instance_id;
joystick->naxes = device->naxes;
joystick->nhats = device->nhats;
joystick->nbuttons = device->nbuttons;
514
joystick->nballs = 0;
Sep 21, 2015
Sep 21, 2015
515
516
device->joystick = joystick;
517
518
@autoreleasepool {
Sep 21, 2015
Sep 21, 2015
519
if (device->accelerometer) {
Sep 14, 2016
Sep 14, 2016
520
#if !TARGET_OS_TV
Sep 21, 2015
Sep 21, 2015
521
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527
if (motionManager == nil) {
motionManager = [[CMMotionManager alloc] init];
}
/* Shorter times between updates can significantly increase CPU usage. */
motionManager.accelerometerUpdateInterval = 0.1;
[motionManager startAccelerometerUpdates];
Sep 14, 2016
Sep 14, 2016
528
#endif /* !TARGET_OS_TV */
Sep 21, 2015
Sep 21, 2015
529
530
} else {
#ifdef SDL_JOYSTICK_MFI
Jun 14, 2019
Jun 14, 2019
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if (device->uses_pause_handler) {
GCController *controller = device->controller;
controller.controllerPausedHandler = ^(GCController *c) {
if (joystick->hwdata) {
++joystick->hwdata->num_pause_presses;
}
};
}
Sep 21, 2015
Sep 21, 2015
539
#endif /* SDL_JOYSTICK_MFI */
Feb 7, 2018
Feb 7, 2018
542
543
544
if (device->remote) {
++SDL_AppleTVRemoteOpenedAsJoystick;
}
545
546
547
548
return 0;
}
Sep 25, 2015
Sep 25, 2015
549
static void
Aug 9, 2018
Aug 9, 2018
550
IOS_AccelerometerUpdate(SDL_Joystick * joystick)
Sep 14, 2016
Sep 14, 2016
552
#if !TARGET_OS_TV
553
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555
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557
const float maxgforce = SDL_IPHONE_MAX_GFORCE;
const SInt16 maxsint16 = 0x7FFF;
CMAcceleration accel;
@autoreleasepool {
Sep 21, 2015
Sep 21, 2015
558
if (!motionManager.isAccelerometerActive) {
559
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561
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566
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return;
}
accel = motionManager.accelerometerData.acceleration;
}
/*
Convert accelerometer data from floating point to Sint16, which is what
the joystick system expects.
To do the conversion, the data is first clamped onto the interval
[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
by MAX_SINT16 so that it is mapped to the full range of an Sint16.
You can customize the clamped range of this function by modifying the
SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
Once converted to Sint16, the accelerometer data no longer has coherent
units. You can convert the data back to units of g-force by multiplying
it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
*/
/* clamp the data */
accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
/* pass in data mapped to range of SInt16 */
Sep 21, 2015
Sep 21, 2015
587
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
588
SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
Sep 21, 2015
Sep 21, 2015
589
SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
Sep 14, 2016
Sep 14, 2016
590
#endif /* !TARGET_OS_TV */
Sep 21, 2015
Sep 21, 2015
591
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594
}
#ifdef SDL_JOYSTICK_MFI
static Uint8
Aug 9, 2018
Aug 9, 2018
595
IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
Sep 21, 2015
Sep 21, 2015
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{
Uint8 hat = 0;
if (dpad.up.isPressed) {
hat |= SDL_HAT_UP;
} else if (dpad.down.isPressed) {
hat |= SDL_HAT_DOWN;
}
if (dpad.left.isPressed) {
hat |= SDL_HAT_LEFT;
} else if (dpad.right.isPressed) {
hat |= SDL_HAT_RIGHT;
}
if (hat == 0) {
return SDL_HAT_CENTERED;
}
return hat;
}
#endif
static void
Aug 9, 2018
Aug 9, 2018
620
IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
Sep 21, 2015
Sep 21, 2015
621
{
Sep 14, 2016
Sep 14, 2016
622
#if SDL_JOYSTICK_MFI
Sep 21, 2015
Sep 21, 2015
623
624
625
626
@autoreleasepool {
GCController *controller = joystick->hwdata->controller;
Uint8 hatstate = SDL_HAT_CENTERED;
int i;
Jun 14, 2019
Jun 14, 2019
627
int pause_button_index = 0;
Sep 21, 2015
Sep 21, 2015
628
629
630
631
632
if (controller.extendedGamepad) {
GCExtendedGamepad *gamepad = controller.extendedGamepad;
/* Axis order matches the XInput Windows mappings. */
Dec 11, 2015
Dec 11, 2015
633
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Sint16 axes[] = {
(Sint16) (gamepad.leftThumbstick.xAxis.value * 32767),
(Sint16) (gamepad.leftThumbstick.yAxis.value * -32767),
(Sint16) ((gamepad.leftTrigger.value * 65535) - 32768),
(Sint16) (gamepad.rightThumbstick.xAxis.value * 32767),
(Sint16) (gamepad.rightThumbstick.yAxis.value * -32767),
(Sint16) ((gamepad.rightTrigger.value * 65535) - 32768),
};
/* Button order matches the XInput Windows mappings. */
Jun 6, 2019
Jun 6, 2019
643
Uint8 buttons[joystick->nbuttons];
Jun 14, 2019
Jun 14, 2019
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658
int button_count = 0;
/* These buttons are part of the original MFi spec */
buttons[button_count++] = gamepad.buttonA.isPressed;
buttons[button_count++] = gamepad.buttonB.isPressed;
buttons[button_count++] = gamepad.buttonX.isPressed;
buttons[button_count++] = gamepad.buttonY.isPressed;
buttons[button_count++] = gamepad.leftShoulder.isPressed;
buttons[button_count++] = gamepad.rightShoulder.isPressed;
/* These buttons are available on some newer controllers */
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
Jun 6, 2019
Jun 6, 2019
659
}
Jun 14, 2019
Jun 14, 2019
660
661
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
Jun 6, 2019
Jun 6, 2019
662
}
Jun 14, 2019
Jun 14, 2019
663
664
665
666
667
668
669
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
buttons[button_count++] = gamepad.buttonOptions.isPressed;
}
/* This must be the last button, so we can optionally handle it with pause_button_index below */
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
if (joystick->hwdata->uses_pause_handler) {
pause_button_index = button_count;
Jul 13, 2019
Jul 13, 2019
670
buttons[button_count++] = joystick->delayed_guide_button;
Jun 14, 2019
Jun 14, 2019
671
672
673
674
675
} else {
buttons[button_count++] = gamepad.buttonMenu.isPressed;
}
}
#pragma clang diagnostic pop
Sep 21, 2015
Sep 21, 2015
676
Aug 9, 2018
Aug 9, 2018
677
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
Sep 21, 2015
Sep 21, 2015
678
Dec 11, 2015
Dec 11, 2015
679
680
681
682
for (i = 0; i < SDL_arraysize(axes); i++) {
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
}
Jun 14, 2019
Jun 14, 2019
683
for (i = 0; i < button_count; i++) {
Dec 11, 2015
Dec 11, 2015
684
685
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
Sep 21, 2015
Sep 21, 2015
686
687
688
} else if (controller.gamepad) {
GCGamepad *gamepad = controller.gamepad;
Dec 11, 2015
Dec 11, 2015
689
/* Button order matches the XInput Windows mappings. */
Jun 14, 2019
Jun 14, 2019
690
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698
Uint8 buttons[joystick->nbuttons];
int button_count = 0;
buttons[button_count++] = gamepad.buttonA.isPressed;
buttons[button_count++] = gamepad.buttonB.isPressed;
buttons[button_count++] = gamepad.buttonX.isPressed;
buttons[button_count++] = gamepad.buttonY.isPressed;
buttons[button_count++] = gamepad.leftShoulder.isPressed;
buttons[button_count++] = gamepad.rightShoulder.isPressed;
pause_button_index = button_count;
Jul 13, 2019
Jul 13, 2019
699
buttons[button_count++] = joystick->delayed_guide_button;
Dec 11, 2015
Dec 11, 2015
700
Aug 9, 2018
Aug 9, 2018
701
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
Sep 21, 2015
Sep 21, 2015
702
Jun 14, 2019
Jun 14, 2019
703
for (i = 0; i < button_count; i++) {
Dec 11, 2015
Dec 11, 2015
704
705
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
Sep 21, 2015
Sep 21, 2015
706
}
Sep 14, 2016
Sep 14, 2016
707
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709
710
711
712
713
714
715
716
717
718
719
#if TARGET_OS_TV
else if (controller.microGamepad) {
GCMicroGamepad *gamepad = controller.microGamepad;
Sint16 axes[] = {
(Sint16) (gamepad.dpad.xAxis.value * 32767),
(Sint16) (gamepad.dpad.yAxis.value * -32767),
};
for (i = 0; i < SDL_arraysize(axes); i++) {
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
}
Jun 14, 2019
Jun 14, 2019
720
721
722
723
724
725
726
727
728
729
Uint8 buttons[joystick->nbuttons];
int button_count = 0;
buttons[button_count++] = gamepad.buttonA.isPressed;
buttons[button_count++] = gamepad.buttonX.isPressed;
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
/* This must be the last button, so we can optionally handle it with pause_button_index below */
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
if (joystick->hwdata->uses_pause_handler) {
pause_button_index = button_count;
Jul 13, 2019
Jul 13, 2019
730
buttons[button_count++] = joystick->delayed_guide_button;
Jun 14, 2019
Jun 14, 2019
731
732
733
734
735
} else {
buttons[button_count++] = gamepad.buttonMenu.isPressed;
}
}
#pragma clang diagnostic pop
Sep 14, 2016
Sep 14, 2016
736
Jun 14, 2019
Jun 14, 2019
737
for (i = 0; i < button_count; i++) {
Sep 14, 2016
Sep 14, 2016
738
739
740
741
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
}
#endif /* TARGET_OS_TV */
Sep 21, 2015
Sep 21, 2015
742
Dec 11, 2015
Dec 11, 2015
743
744
745
if (joystick->nhats > 0) {
SDL_PrivateJoystickHat(joystick, 0, hatstate);
}
Sep 21, 2015
Sep 21, 2015
746
Jun 14, 2019
Jun 14, 2019
747
748
749
750
751
752
if (joystick->hwdata->uses_pause_handler) {
for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_PRESSED);
SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_RELEASED);
}
joystick->hwdata->num_pause_presses = 0;
Sep 21, 2015
Sep 21, 2015
753
754
}
}
Sep 14, 2016
Sep 14, 2016
755
#endif /* SDL_JOYSTICK_MFI */
Aug 9, 2018
Aug 9, 2018
758
759
760
761
762
763
764
765
static int
IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_Unsupported();
}
static void
IOS_JoystickUpdate(SDL_Joystick * joystick)
Sep 21, 2015
Sep 21, 2015
767
768
769
770
771
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (device == NULL) {
return;
}
Sep 22, 2017
Sep 22, 2017
772
Sep 21, 2015
Sep 21, 2015
773
if (device->accelerometer) {
Aug 9, 2018
Aug 9, 2018
774
IOS_AccelerometerUpdate(joystick);
Sep 21, 2015
Sep 21, 2015
775
} else if (device->controller) {
Aug 9, 2018
Aug 9, 2018
776
IOS_MFIJoystickUpdate(joystick);
Sep 21, 2015
Sep 21, 2015
777
}
Aug 9, 2018
Aug 9, 2018
780
781
static void
IOS_JoystickClose(SDL_Joystick * joystick)
Sep 21, 2015
Sep 21, 2015
783
784
785
786
787
788
789
790
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (device == NULL) {
return;
}
device->joystick = NULL;
Sep 21, 2015
Sep 21, 2015
792
if (device->accelerometer) {
Sep 14, 2016
Sep 14, 2016
793
#if !TARGET_OS_TV
Sep 21, 2015
Sep 21, 2015
794
[motionManager stopAccelerometerUpdates];
Sep 14, 2016
Sep 14, 2016
795
#endif /* !TARGET_OS_TV */
Sep 21, 2015
Sep 21, 2015
796
797
798
799
} else if (device->controller) {
#ifdef SDL_JOYSTICK_MFI
GCController *controller = device->controller;
controller.controllerPausedHandler = nil;
Dec 11, 2015
Dec 11, 2015
800
controller.playerIndex = -1;
Sep 21, 2015
Sep 21, 2015
801
802
#endif
}
Feb 7, 2018
Feb 7, 2018
804
805
806
if (device->remote) {
--SDL_AppleTVRemoteOpenedAsJoystick;
}
Aug 9, 2018
Aug 9, 2018
809
810
static void
IOS_JoystickQuit(void)
811
812
{
@autoreleasepool {
Sep 21, 2015
Sep 21, 2015
813
814
815
816
817
818
819
820
821
822
823
824
#ifdef SDL_JOYSTICK_MFI
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
if (connectObserver) {
[center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil];
connectObserver = nil;
}
if (disconnectObserver) {
[center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil];
disconnectObserver = nil;
}
Sep 17, 2016
Sep 17, 2016
825
826
827
828
829
#if TARGET_OS_TV
SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
SDL_AppleTVRemoteRotationHintChanged, NULL);
#endif /* TARGET_OS_TV */
Sep 21, 2015
Sep 21, 2015
830
831
832
#endif /* SDL_JOYSTICK_MFI */
while (deviceList != NULL) {
Aug 9, 2018
Aug 9, 2018
833
IOS_RemoveJoystickDevice(deviceList);
Sep 21, 2015
Sep 21, 2015
834
835
}
Sep 14, 2016
Sep 14, 2016
836
#if !TARGET_OS_TV
837
motionManager = nil;
Sep 14, 2016
Sep 14, 2016
838
#endif /* !TARGET_OS_TV */
839
840
841
842
843
}
numjoysticks = 0;
}
Aug 9, 2018
Aug 9, 2018
844
SDL_JoystickDriver SDL_IOS_JoystickDriver =
Aug 9, 2018
Aug 9, 2018
846
847
848
849
IOS_JoystickInit,
IOS_JoystickGetCount,
IOS_JoystickDetect,
IOS_JoystickGetDeviceName,
Oct 25, 2018
Oct 25, 2018
850
IOS_JoystickGetDevicePlayerIndex,
Dec 21, 2019
Dec 21, 2019
851
IOS_JoystickSetDevicePlayerIndex,
Aug 9, 2018
Aug 9, 2018
852
853
854
855
856
857
858
859
IOS_JoystickGetDeviceGUID,
IOS_JoystickGetDeviceInstanceID,
IOS_JoystickOpen,
IOS_JoystickRumble,
IOS_JoystickUpdate,
IOS_JoystickClose,
IOS_JoystickQuit,
};
860
861
/* vi: set ts=4 sw=4 expandtab: */