include/SDL_system.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 28 Sep 2013 14:07:05 -0700
changeset 7763 fc802d707136
parent 7742 84e32c3d415c
child 7765 09937804892a
permissions -rw-r--r--
Added platform specific call: SDL_RenderGetD3DDevice()
slouken@6342
     1
/*
slouken@6342
     2
  Simple DirectMedia Layer
slouken@6885
     3
  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
slouken@6342
     4
slouken@6342
     5
  This software is provided 'as-is', without any express or implied
slouken@6342
     6
  warranty.  In no event will the authors be held liable for any damages
slouken@6342
     7
  arising from the use of this software.
slouken@6342
     8
slouken@6342
     9
  Permission is granted to anyone to use this software for any purpose,
slouken@6342
    10
  including commercial applications, and to alter it and redistribute it
slouken@6342
    11
  freely, subject to the following restrictions:
slouken@6342
    12
slouken@6342
    13
  1. The origin of this software must not be misrepresented; you must not
slouken@6342
    14
     claim that you wrote the original software. If you use this software
slouken@6342
    15
     in a product, an acknowledgment in the product documentation would be
slouken@6342
    16
     appreciated but is not required.
slouken@6342
    17
  2. Altered source versions must be plainly marked as such, and must not be
slouken@6342
    18
     misrepresented as being the original software.
slouken@6342
    19
  3. This notice may not be removed or altered from any source distribution.
slouken@6342
    20
*/
slouken@6342
    21
slouken@6342
    22
/**
slouken@6342
    23
 *  \file SDL_system.h
slouken@7191
    24
 *
slouken@6342
    25
 *  Include file for platform specific SDL API functions
slouken@6342
    26
 */
slouken@6342
    27
slouken@6342
    28
#ifndef _SDL_system_h
slouken@6342
    29
#define _SDL_system_h
slouken@6342
    30
slouken@6342
    31
#include "SDL_stdinc.h"
slouken@7763
    32
#include "SDL_keyboard.h"
slouken@7763
    33
#include "SDL_render.h"
slouken@6392
    34
#include "SDL_video.h"
slouken@6392
    35
slouken@6342
    36
#include "begin_code.h"
slouken@6342
    37
/* Set up for C function definitions, even when using C++ */
slouken@6342
    38
#ifdef __cplusplus
slouken@6342
    39
extern "C" {
slouken@6342
    40
#endif
slouken@6342
    41
slouken@7742
    42
slouken@7742
    43
/* Platform specific functions for Windows */
slouken@7742
    44
#ifdef __WIN32__
slouken@7742
    45
slouken@7742
    46
/* Returns the D3D9 adapter index that matches the specified display index.
slouken@7742
    47
   This adapter index can be passed to IDirect3D9::CreateDevice and controls
slouken@7742
    48
   on which monitor a full screen application will appear.
slouken@7742
    49
*/
slouken@7742
    50
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
slouken@7742
    51
slouken@7763
    52
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */
slouken@7763
    53
typedef struct IDirect3DDevice9 IDirect3DDevice9;
slouken@7763
    54
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3DDevice(SDL_Renderer * renderer);
slouken@7763
    55
slouken@7742
    56
#endif /* __WIN32__ */
slouken@7742
    57
slouken@7742
    58
icculus@6635
    59
/* Platform specific functions for iOS */
slouken@6683
    60
#if defined(__IPHONEOS__) && __IPHONEOS__
slouken@6342
    61
slouken@6342
    62
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
slouken@6346
    63
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
slouken@6342
    64
slouken@6630
    65
#endif /* __IPHONEOS__ */
slouken@6630
    66
slouken@6630
    67
icculus@6636
    68
/* Platform specific functions for Android */
slouken@6683
    69
#if defined(__ANDROID__) && __ANDROID__
slouken@6630
    70
slouken@6630
    71
/* Get the JNI environment for the current thread
slouken@6630
    72
   This returns JNIEnv*, but the prototype is void* so we don't need jni.h
slouken@6630
    73
 */
slouken@6630
    74
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
slouken@6630
    75
slouken@6630
    76
/* Get the SDL Activity object for the application
slouken@6630
    77
   This returns jobject, but the prototype is void* so we don't need jni.h
gabomdq@7095
    78
   The jobject returned by SDL_AndroidGetActivity is a local reference.
gabomdq@7095
    79
   It is the caller's responsibility to properly release it
philipp@7264
    80
   (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
slouken@6630
    81
 */
slouken@6630
    82
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
slouken@6630
    83
slouken@6630
    84
/* See the official Android developer guide for more information:
slouken@6630
    85
   http://developer.android.com/guide/topics/data/data-storage.html
slouken@6630
    86
*/
slouken@6630
    87
#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
slouken@6630
    88
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
slouken@6630
    89
slouken@6646
    90
/* Get the path used for internal storage for this application.
slouken@6646
    91
   This path is unique to your application and cannot be written to
slouken@6646
    92
   by other applications.
slouken@6646
    93
 */
slouken@6630
    94
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
slouken@6630
    95
slouken@6630
    96
/* Get the current state of external storage, a bitmask of these values:
slouken@6630
    97
    SDL_ANDROID_EXTERNAL_STORAGE_READ
slouken@6630
    98
    SDL_ANDROID_EXTERNAL_STORAGE_WRITE
slouken@6630
    99
   If external storage is currently unavailable, this will return 0.
slouken@6630
   100
*/
slouken@6630
   101
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
slouken@6630
   102
slouken@6646
   103
/* Get the path used for external storage for this application.
slouken@6646
   104
   This path is unique to your application, but is public and can be
slouken@6646
   105
   written to by other applications.
slouken@6646
   106
 */
slouken@6630
   107
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
slouken@6630
   108
slouken@6630
   109
#endif /* __ANDROID__ */
slouken@6630
   110
slouken@6342
   111
/* Ends C function definitions when using C++ */
slouken@6342
   112
#ifdef __cplusplus
slouken@6342
   113
}
slouken@6342
   114
#endif
slouken@6342
   115
#include "close_code.h"
slouken@6342
   116
slouken@6342
   117
#endif /* _SDL_system_h */
slouken@6342
   118
slouken@6342
   119
/* vi: set ts=4 sw=4 expandtab: */