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SDL_gapirender_c.h

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Jun 7, 2009
Jun 7, 2009
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
Stefan Klug
klug.stefan@gmx.de
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/* hi res definitions */
typedef struct _RawFrameBufferInfo
{
WORD wFormat;
WORD wBPP;
VOID *pFramePointer;
int cxStride;
int cyStride;
int cxPixels;
int cyPixels;
} RawFrameBufferInfo;
#define GETRAWFRAMEBUFFER 0x00020001
#define FORMAT_565 1
#define FORMAT_555 2
#define FORMAT_OTHER 3
/* From gx.h, since it's not really C compliant */
struct GXDisplayProperties
{
DWORD cxWidth;
DWORD cyHeight; // notice lack of 'th' in the word height.
long cbxPitch; // number of bytes to move right one x pixel - can be negative.
long cbyPitch; // number of bytes to move down one y pixel - can be negative.
long cBPP; // # of bits in each pixel
DWORD ffFormat; // format flags.
};
struct GXKeyList
{
short vkUp; // key for up
POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates.
short vkDown;
POINT ptDown;
short vkLeft;
POINT ptLeft;
short vkRight;
POINT ptRight;
short vkA;
POINT ptA;
short vkB;
POINT ptB;
short vkC;
POINT ptC;
short vkStart;
POINT ptStart;
};
typedef int (*PFNGXOpenDisplay) (HWND hWnd, DWORD dwFlags);
typedef int (*PFNGXCloseDisplay) ();
typedef void *(*PFNGXBeginDraw) ();
typedef int (*PFNGXEndDraw) ();
typedef int (*PFNGXOpenInput) ();
typedef int (*PFNGXCloseInput) ();
typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties) ();
typedef struct GXKeyList (*PFNGXGetDefaultKeys) (int iOptions);
typedef int (*PFNGXSuspend) ();
typedef int (*PFNGXResume) ();
typedef int (*PFNGXSetViewport) (DWORD dwTop, DWORD dwHeight,
DWORD dwReserved1, DWORD dwReserved2);
typedef BOOL(*PFNGXIsDisplayDRAMBuffer) ();
struct GapiFunc
{
PFNGXOpenDisplay GXOpenDisplay;
PFNGXCloseDisplay GXCloseDisplay;
PFNGXBeginDraw GXBeginDraw;
PFNGXEndDraw GXEndDraw;
PFNGXOpenInput GXOpenInput;
PFNGXCloseInput GXCloseInput;
PFNGXGetDisplayProperties GXGetDisplayProperties;
PFNGXGetDefaultKeys GXGetDefaultKeys;
PFNGXSuspend GXSuspend;
PFNGXResume GXResume;
PFNGXSetViewport GXSetViewport;
PFNGXIsDisplayDRAMBuffer GXIsDisplayDRAMBuffer;
} gx;
#define kfLandscape 0x8 // Screen is rotated 270 degrees
#define kfPalette 0x10 // Pixel values are indexes into a palette
#define kfDirect 0x20 // Pixel values contain actual level information
#define kfDirect555 0x40 // 5 bits each for red, green and blue values in a pixel.
#define kfDirect565 0x80 // 5 red bits, 6 green bits and 5 blue bits per pixel
#define kfDirect888 0x100 // 8 bits each for red, green and blue values in a pixel.
#define kfDirect444 0x200 // 4 red, 4 green, 4 blue
#define kfDirectInverted 0x400
#define GX_FULLSCREEN 0x01 // for OpenDisplay()
#define GX_NORMALKEYS 0x02
#define GX_LANDSCAPEKEYS 0x03