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SDL_photon.h

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
QNX Photon GUI SDL driver
Copyright (C) 2009 Mike Gorchak
(mike@malva.ua, lestat@i.com.ua)
*/
#ifndef __SDL_PHOTON_H__
#define __SDL_PHOTON_H__
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/* GF headers must be included first for the Photon GF functions */
#if defined(SDL_VIDEO_OPENGL_ES)
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#include <gf/gf.h>
#include <GLES/egl.h>
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#endif /* SDL_VIDEO_OPENGL_ES */
#include "SDL_config.h"
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#include "../SDL_sysvideo.h"
#include <Ph.h>
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#include <Pt.h>
#include <photon/PkKeyDef.h>
/* Maximum display devices, which can handle SDL Photon driver */
#define SDL_VIDEO_PHOTON_MAX_RIDS 16
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typedef struct SDL_VideoData
{
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PhRid_t rid[SDL_VIDEO_PHOTON_MAX_RIDS];
uint32_t avail_rids;
uint32_t current_device_id;
#if defined(SDL_VIDEO_OPENGL_ES)
gf_dev_t gfdev; /* GF device handle */
gf_dev_info_t gfdev_info; /* GF device information */
SDL_bool gfinitialized; /* GF device initialization status */
EGLDisplay egldisplay; /* OpenGL ES display connection */
uint32_t egl_refcount; /* OpenGL ES reference count */
uint32_t swapinterval; /* OpenGL ES default swap interval */
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EGLContext lgles_context; /* Last used OpenGL ES context */
EGLSurface lgles_surface; /* Last used OpenGL ES target surface */
#endif /* SDL_VIDEO_OPENGL_ES */
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} SDL_VideoData;
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/* This is hardcoded value in photon/Pg.h */
#define SDL_VIDEO_PHOTON_DEVICENAME_MAX 41
#define SDL_VIDEO_PHOTON_MAX_CURSOR_SIZE 128
/* Maximum event message size with data payload */
#define SDL_VIDEO_PHOTON_EVENT_SIZE 8192
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/* Current video mode graphics capabilities */
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#define SDL_VIDEO_PHOTON_CAP_ALPHA_BLEND 0x00000001
#define SDL_VIDEO_PHOTON_CAP_SCALED_BLIT 0x00000002
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typedef struct SDL_DisplayData
{
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uint32_t device_id;
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uint32_t custom_refresh; /* Custom refresh rate for all modes */
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SDL_DisplayMode current_mode; /* Current video mode */
uint8_t description[SDL_VIDEO_PHOTON_DEVICENAME_MAX];
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/* Device description */
uint32_t caps; /* Device capabilities */
PhCursorDef_t *cursor; /* Global cursor settings */
SDL_bool cursor_visible; /* SDL_TRUE if cursor visible */
uint32_t cursor_size; /* Cursor size in memory w/ structure */
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uint32_t mode_2dcaps; /* Current video mode 2D capabilities */
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SDL_bool direct_mode; /* Direct mode state */
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#if defined(SDL_VIDEO_OPENGL_ES)
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gf_display_t display; /* GF display handle */
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gf_display_info_t display_info; /* GF display information */
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#endif /* SDL_VIDEO_OPENGL_ES */
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} SDL_DisplayData;
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/* Maximum amount of OpenGL ES framebuffer configurations */
#define SDL_VIDEO_GF_OPENGLES_CONFS 32
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typedef struct SDL_WindowData
{
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SDL_bool uses_gles; /* if true window must support OpenGL ES */
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PtWidget_t *window; /* window handle */
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#if defined(SDL_VIDEO_OPENGL_ES)
EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS];
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/* OpenGL ES framebuffer confs */
EGLint gles_config; /* OpenGL ES configuration index */
EGLContext gles_context; /* OpenGL ES context */
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EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
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EGLSurface gles_surface; /* OpenGL ES target rendering surface */
gf_surface_t gfsurface; /* OpenGL ES GF's surface */
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PdOffscreenContext_t *phsurface; /* OpenGL ES Photon's surface */
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#endif /* SDL_VIDEO_OPENGL_ES */
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} SDL_WindowData;
/****************************************************************************/
/* Low level Photon graphics driver capabilities */
/****************************************************************************/
typedef struct Photon_DeviceCaps
{
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uint8_t *name;
uint32_t caps;
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} Photon_DeviceCaps;
#define SDL_PHOTON_UNACCELERATED 0x00000000
#define SDL_PHOTON_ACCELERATED 0x00000001
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#define SDL_PHOTON_UNACCELERATED_3D 0x00000000
#define SDL_PHOTON_ACCELERATED_3D 0x00000004
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/****************************************************************************/
/* SDL_VideoDevice functions declaration */
/****************************************************************************/
/* Display and window functions */
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int photon_videoinit(_THIS);
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void photon_videoquit(_THIS);
void photon_getdisplaymodes(_THIS);
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int photon_setdisplaymode(_THIS, SDL_DisplayMode * mode);
int photon_setdisplaypalette(_THIS, SDL_Palette * palette);
int photon_getdisplaypalette(_THIS, SDL_Palette * palette);
int photon_setdisplaygammaramp(_THIS, Uint16 * ramp);
int photon_getdisplaygammaramp(_THIS, Uint16 * ramp);
int photon_createwindow(_THIS, SDL_Window * window);
int photon_createwindowfrom(_THIS, SDL_Window * window, const void *data);
void photon_setwindowtitle(_THIS, SDL_Window * window);
void photon_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
void photon_setwindowposition(_THIS, SDL_Window * window);
void photon_setwindowsize(_THIS, SDL_Window * window);
void photon_showwindow(_THIS, SDL_Window * window);
void photon_hidewindow(_THIS, SDL_Window * window);
void photon_raisewindow(_THIS, SDL_Window * window);
void photon_maximizewindow(_THIS, SDL_Window * window);
void photon_minimizewindow(_THIS, SDL_Window * window);
void photon_restorewindow(_THIS, SDL_Window * window);
void photon_setwindowgrab(_THIS, SDL_Window * window);
void photon_destroywindow(_THIS, SDL_Window * window);
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/* Window manager function */
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SDL_bool photon_getwindowwminfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
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/* OpenGL/OpenGL ES functions */
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int photon_gl_loadlibrary(_THIS, const char *path);
void *photon_gl_getprocaddres(_THIS, const char *proc);
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void photon_gl_unloadlibrary(_THIS);
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SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window * window);
int photon_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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int photon_gl_setswapinterval(_THIS, int interval);
int photon_gl_getswapinterval(_THIS);
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void photon_gl_swapwindow(_THIS, SDL_Window * window);
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void photon_gl_deletecontext(_THIS, SDL_GLContext context);
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/* Helper function, which re-creates surface, not an API */
int photon_gl_recreatesurface(_THIS, SDL_Window * window, uint32_t width, uint32_t height);
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/* Event handling function */
void photon_pumpevents(_THIS);
/* Screen saver related function */
void photon_suspendscreensaver(_THIS);
#endif /* __SDL_PHOTON_H__ */
/* vi: set ts=4 sw=4 expandtab: */