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SDL_DirectFB_video.h

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55 lines (40 loc) · 1.49 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
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slouken@libsdl.org
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*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#ifndef _SDL_DirectFB_video_h
#define _SDL_DirectFB_video_h
#include <directfb.h>
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#define _THIS SDL_VideoDevice *this
/* Private display data */
struct SDL_PrivateVideoData
{
int initialized;
IDirectFB *dfb;
IDirectFBDisplayLayer *layer;
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IDirectFBEventBuffer *eventbuffer;
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#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
};
#define HIDDEN (this->hidden)
#endif /* _SDL_DirectFB_video_h */