slouken@0
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slouken@0
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All:
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slouken@0
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Audio rate conversion is only implemented by multiplying or dividing
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slouken@0
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by a power of two. This is a side-effect of the requirement that the
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slouken@0
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raw audio buffer size be a power of two, and can hopefully be fixed.
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slouken@0
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This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/
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slouken@0
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slouken@0
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When the implementation is writing directly to video memory the mouse
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slouken@0
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cursor doesn't work properly. Applications which do this should use
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slouken@0
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their own mouse cursor and call SDL_ShowCursor(0) to hide the system
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slouken@0
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cursor.
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slouken@0
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slouken@0
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Linux:
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slouken@0
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Wide UNICODE character input (Kanji, etc.) is not yet supported.
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slouken@0
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It requires handling of keyboard mapping events and using the XIM
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slouken@0
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input translation extension. I will implement it as requested.
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slouken@0
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Latin-1 keyboard input works fine.
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slouken@0
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slouken@27
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The keyboard modifiers are not set to the correct state on startup.
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slouken@27
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slouken@0
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The AAlib, GGI, and SVGAlib video drivers are not heavily tested.
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slouken@0
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22 |
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slouken@0
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Win32:
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slouken@0
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The MCI driver can't tell if the CD-ROM drive is paused or stopped.
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slouken@0
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slouken@0
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The SDL_INIT_EVENTTHREAD flag is not supported on Win32
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slouken@0
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(Idea: create a separate DirectInput polling thread)
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slouken@0
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The main purpose of this flag is for smooth cursor motion in
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slouken@0
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fullscreen environments.
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slouken@0
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slouken@0
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Wide UNICODE character input (Kanji, etc.) is not yet supported.
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slouken@0
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This requires the ToUnicode() API which is only implemented on
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slouken@0
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Windows NT/2000, not on Windows 95/98.
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slouken@0
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Latin-1 keyboard input works fine.
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slouken@0
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slouken@0
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Joysticks are only supported under the Win32 MultiMedia API,
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slouken@0
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DirectInput support is not yet implemented.
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slouken@0
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slouken@0
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BeOS:
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slouken@0
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BePPC is not supported, apparently not even by Be Inc.
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slouken@0
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slouken@0
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SDL_WM_GrabInput() is not implemented.
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slouken@0
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Does anyone know how to do this? SDL_WM_GrabInput() is designed
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slouken@0
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to prevent the user from switching input and mouse focus away from
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slouken@0
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the SDL application.
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slouken@0
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slouken@0
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Continuous relative mouse motion is not implemented.
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slouken@0
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slouken@0
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Wide UNICODE character input (Kanji, etc.) has not been tested.
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slouken@0
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Latin-1 keyboard input works fine.
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slouken@0
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slouken@0
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MacOS:
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slouken@0
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Palette handling isn't implemented in windowed mode yet.
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slouken@0
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slouken@0
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Audio hasn't been extensively tested, in particular the locking
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slouken@0
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isn't implemented and mixer routines may not call malloc() or free()
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slouken@0
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because they are called at interrupt time.
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slouken@0
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slouken@0
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SDL_WM_GrabInput() is not implemented.
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slouken@0
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Does anyone know how to do this? SDL_WM_GrabInput() is designed
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slouken@0
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to prevent the user from switching input and mouse focus away from
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slouken@0
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the SDL application.
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slouken@0
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slouken@0
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Continuous relative mouse motion is not implemented.
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slouken@0
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slouken@0
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SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet.
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slouken@0
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slouken@0
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Not all of the keys are properly recognized on the keyboard.
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slouken@0
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slouken@0
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MacOS X:
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slouken@47
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Depth switching for windowed mode isn't implemented yet.
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slouken@47
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slouken@0
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Palette handling isn't implemented in windowed mode yet.
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slouken@47
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slouken@390
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Command-line arguments dialog is not implemented yet.
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slouken@0
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slouken@47
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Fullscreen drawing has some artifacts.
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slouken@47
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slouken@47
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Fullscreen OpenGL for the software renderer is broken.
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slouken@0
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slouken@47
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Some OpenGL parameters are not accounted for, for example color bits customization.
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slouken@47
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slouken@47
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Continuous mouse motion perhaps is not as smooth as it should be.
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slouken@0
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slouken@47
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SDL_WM_GrabInput() is implemented, but it "freezes" the hardware
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slouken@47
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cursor in the center of the window/screen. Also, mouse moved events
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slouken@47
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are not generated, and the keyboard cannot be grabbed.
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slouken@0
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slouken@0
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MacOS X seems to have a broken pthread_cancel() implementation.
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slouken@931
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Actually, it just only has one cancellation point defined.
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slouken@931
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http://lists.apple.com/archives/darwin-development/2004/Jun/24/killingapthread.001.txt
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slouken@0
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slouken@0
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FreeBSD:
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slouken@0
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pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't
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slouken@0
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work on versions of FreeBSD earlier than 4.0.
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slouken@0
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slouken@0
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The CD-ROM handling doesn't work completely.
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slouken@0
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slouken@0
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Wide UNICODE character input (Kanji, etc.) is not yet supported.
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slouken@0
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It requires handling of keyboard mapping events and using the XIM
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slouken@0
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input translation extension. I will implement it as requested.
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slouken@0
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Latin-1 keyboard input works fine.
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slouken@0
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slouken@27
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The keyboard modifiers are not set to the correct state on startup.
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slouken@27
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slouken@0
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Solaris:
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slouken@0
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The joystick functions are not implemented yet.
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slouken@0
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slouken@0
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Wide UNICODE character input (Kanji, etc.) is not yet supported.
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slouken@0
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It requires handling of keyboard mapping events and using the XIM
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slouken@0
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input translation extension. I will implement it as requested.
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slouken@0
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Latin-1 keyboard input works fine.
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slouken@0
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slouken@27
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The keyboard modifiers are not set to the correct state on startup.
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slouken@27
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slouken@0
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IRIX:
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slouken@0
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The CD-ROM handling doesn't work completely.
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slouken@0
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slouken@0
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The joystick functions are not implemented yet.
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slouken@0
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slouken@0
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121 |
Wide UNICODE character input (Kanji, etc.) is not yet supported.
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slouken@0
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122 |
It requires handling of keyboard mapping events and using the XIM
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slouken@0
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input translation extension. I will implement it as requested.
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slouken@0
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Latin-1 keyboard input works fine.
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slouken@0
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slouken@27
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The keyboard modifiers are not set to the correct state on startup.
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slouken@27
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slouken@250
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EPOC:
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slouken@250
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Only Crystal version of Epoc/SymbianOS is currently supported.
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slouken@250
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slouken@250
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SDL is implemented in static library only. SDL uses static/global
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slouken@250
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variables and that is not allowed in EPOC dll libraries.
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slouken@250
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slouken@250
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Sound is not yet supported.
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slouken@250
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slouken@250
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Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-).
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slouken@250
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slouken@250
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No console output screen. Printing to stdout do not have any effect.
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slouken@250
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slouken@663
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QNX:
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slouken@692
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Fullscreen switch doesn't work (disabled for now).
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slouken@663
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slouken@663
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slouken@0
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OpenBSD: -= NOT YET SUPPORTED =-
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slouken@0
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This is reported to work, but I haven't verified this.
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slouken@0
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slouken@0
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Wide UNICODE character input (Kanji, etc.) is not yet supported.
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slouken@0
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148 |
It requires handling of keyboard mapping events and using the XIM
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slouken@0
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input translation extension. I will implement it as requested.
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slouken@0
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150 |
Latin-1 keyboard input works fine.
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slouken@0
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151 |
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slouken@27
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The keyboard modifiers are not set to the correct state on startup.
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slouken@27
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slouken@0
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OSF/Tru64: -= NOT YET SUPPORTED =-
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slouken@0
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The audio functions are not implemented yet.
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slouken@0
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slouken@0
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Joysticks and CD-ROM functions are not implemented yet.
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slouken@0
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slouken@0
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159 |
Wide UNICODE character input (Kanji, etc.) is not yet supported.
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slouken@0
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160 |
It requires handling of keyboard mapping events and using the XIM
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slouken@0
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input translation extension. I will implement it as requested.
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slouken@0
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Latin-1 keyboard input works fine.
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slouken@0
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163 |
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slouken@27
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The keyboard modifiers are not set to the correct state on startup.
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slouken@27
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slouken@0
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AIX: -= NOT YET SUPPORTED =-
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slouken@0
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This port has only been tested with AIX 4.3.3
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slouken@0
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slouken@0
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The OpenGL support doesn't work yet.
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slouken@0
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slouken@0
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The joystick subsystem isn't implemented yet.
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slouken@0
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slouken@0
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Endian detection doesn't work yet - needs a unique CPP symbol.
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slouken@0
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slouken@0
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Wide UNICODE character input (Kanji, etc.) is not yet supported.
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slouken@0
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176 |
It requires handling of keyboard mapping events and using the XIM
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slouken@0
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input translation extension. I will implement it as requested.
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slouken@0
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Latin-1 keyboard input works fine.
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slouken@0
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slouken@27
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The keyboard modifiers are not set to the correct state on startup.
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slouken@27
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slouken@0
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The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de
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slouken@0
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More information on this port is available at:
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slouken@0
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http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/
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slouken@0
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slouken@0
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AmigaOS: -= NOT YET SUPPORTED =-
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slouken@0
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The OpenGL support isn't implemented yet.
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slouken@0
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slouken@0
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189 |
SDL_WM_GrabInput() is not implemented.
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slouken@0
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190 |
Does anyone know how to do this? SDL_WM_GrabInput() is designed
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slouken@0
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191 |
to prevent the user from switching input and mouse focus away from
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slouken@0
|
192 |
the SDL application.
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slouken@0
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193 |
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slouken@0
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194 |
Continuous relative mouse motion is not implemented.
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slouken@0
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slouken@0
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The AmigaOS port was done by Gabriele.Greco@galactica.it
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slouken@250
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