Skip to content

Latest commit

 

History

History
758 lines (658 loc) · 27 KB

SDL_winrtvideo.cpp

File metadata and controls

758 lines (658 loc) · 27 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 2, 2016
Jan 2, 2016
3
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT
/* WinRT SDL video driver implementation
Initial work on this was done by David Ludwig (dludwig@pobox.com), and
was based off of SDL's "dummy" video driver.
*/
/* Windows includes */
#include <agile.h>
Nov 26, 2015
Nov 26, 2015
33
34
35
36
37
#include <windows.graphics.display.h>
#include <dxgi.h>
#include <dxgi1_2.h>
using namespace Windows::ApplicationModel::Core;
using namespace Windows::Foundation;
Nov 26, 2015
Nov 26, 2015
38
using namespace Windows::Graphics::Display;
39
using namespace Windows::UI::Core;
Nov 26, 2015
Nov 26, 2015
40
41
42
43
44
using namespace Windows::UI::ViewManagement;
/* [re]declare Windows GUIDs locally, to limit the amount of external lib(s) SDL has to link to */
static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48,{ 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
45
46
47
48
49
50
51
52
53
54
55
56
/* SDL includes */
extern "C" {
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../../render/SDL_sysrender.h"
#include "SDL_syswm.h"
#include "SDL_winrtopengles.h"
Nov 26, 2015
Nov 26, 2015
57
#include "../../core/windows/SDL_windows.h"
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
}
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
#include "../../core/winrt/SDL_winrtapp_xaml.h"
#include "SDL_winrtvideo_cpp.h"
#include "SDL_winrtevents_c.h"
#include "SDL_winrtmouse_c.h"
#include "SDL_main.h"
#include "SDL_system.h"
//#include "SDL_log.h"
/* Initialization/Query functions */
static int WINRT_VideoInit(_THIS);
static int WINRT_InitModes(_THIS);
static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void WINRT_VideoQuit(_THIS);
/* Window functions */
static int WINRT_CreateWindow(_THIS, SDL_Window * window);
Nov 30, 2015
Nov 30, 2015
79
80
static void WINRT_SetWindowSize(_THIS, SDL_Window * window);
static void WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
/* SDL-internal globals: */
SDL_Window * WINRT_GlobalSDLWindow = NULL;
/* WinRT driver bootstrap functions */
static int
WINRT_Available(void)
{
return (1);
}
static void
WINRT_DeleteDevice(SDL_VideoDevice * device)
{
if (device->driverdata) {
SDL_VideoData * video_data = (SDL_VideoData *)device->driverdata;
if (video_data->winrtEglWindow) {
video_data->winrtEglWindow->Release();
}
SDL_free(video_data);
}
SDL_free(device);
}
static SDL_VideoDevice *
WINRT_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
}
data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
if (!data) {
SDL_OutOfMemory();
return (0);
}
SDL_zerop(data);
device->driverdata = data;
/* Set the function pointers */
device->VideoInit = WINRT_VideoInit;
device->VideoQuit = WINRT_VideoQuit;
device->CreateWindow = WINRT_CreateWindow;
Nov 30, 2015
Nov 30, 2015
139
140
device->SetWindowSize = WINRT_SetWindowSize;
device->SetWindowFullscreen = WINRT_SetWindowFullscreen;
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
device->DestroyWindow = WINRT_DestroyWindow;
device->SetDisplayMode = WINRT_SetDisplayMode;
device->PumpEvents = WINRT_PumpEvents;
device->GetWindowWMInfo = WINRT_GetWindowWMInfo;
#ifdef SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = WINRT_GLES_LoadLibrary;
device->GL_GetProcAddress = WINRT_GLES_GetProcAddress;
device->GL_UnloadLibrary = WINRT_GLES_UnloadLibrary;
device->GL_CreateContext = WINRT_GLES_CreateContext;
device->GL_MakeCurrent = WINRT_GLES_MakeCurrent;
device->GL_SetSwapInterval = WINRT_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WINRT_GLES_GetSwapInterval;
device->GL_SwapWindow = WINRT_GLES_SwapWindow;
device->GL_DeleteContext = WINRT_GLES_DeleteContext;
#endif
device->free = WINRT_DeleteDevice;
return device;
}
#define WINRTVID_DRIVER_NAME "winrt"
VideoBootStrap WINRT_bootstrap = {
WINRTVID_DRIVER_NAME, "SDL WinRT video driver",
WINRT_Available, WINRT_CreateDevice
};
int
WINRT_VideoInit(_THIS)
{
if (WINRT_InitModes(_this) < 0) {
return -1;
}
WINRT_InitMouse(_this);
WINRT_InitTouch(_this);
return 0;
}
Nov 26, 2015
Nov 26, 2015
179
180
extern "C"
Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat);
Nov 26, 2015
Nov 26, 2015
182
183
184
185
186
187
188
189
190
static void
WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode)
{
SDL_zerop(sdlMode);
sdlMode->w = dxgiMode->Width;
sdlMode->h = dxgiMode->Height;
sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator;
sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format);
}
Nov 26, 2015
Nov 26, 2015
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
static int
WINRT_AddDisplaysForOutput (_THIS, IDXGIAdapter1 * dxgiAdapter1, int outputIndex)
{
HRESULT hr;
IDXGIOutput * dxgiOutput = NULL;
DXGI_OUTPUT_DESC dxgiOutputDesc;
SDL_VideoDisplay display;
char * displayName = NULL;
UINT numModes;
DXGI_MODE_DESC * dxgiModes = NULL;
int functionResult = -1; /* -1 for failure, 0 for success */
DXGI_MODE_DESC modeToMatch, closestMatch;
SDL_zero(display);
hr = dxgiAdapter1->EnumOutputs(outputIndex, &dxgiOutput);
if (FAILED(hr)) {
if (hr != DXGI_ERROR_NOT_FOUND) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter1::EnumOutputs failed", hr);
}
goto done;
Nov 26, 2015
Nov 26, 2015
215
216
217
218
hr = dxgiOutput->GetDesc(&dxgiOutputDesc);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDesc failed", hr);
goto done;
Nov 26, 2015
Nov 26, 2015
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
SDL_zero(modeToMatch);
modeToMatch.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
modeToMatch.Width = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
hr = dxgiOutput->FindClosestMatchingMode(&modeToMatch, &closestMatch, NULL);
if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
/* DXGI_ERROR_NOT_CURRENTLY_AVAILABLE gets returned by IDXGIOutput::FindClosestMatchingMode
when running under the Windows Simulator, which uses Remote Desktop (formerly known as Terminal
Services) under the hood. According to the MSDN docs for the similar function,
IDXGIOutput::GetDisplayModeList, DXGI_ERROR_NOT_CURRENTLY_AVAILABLE is returned if and
when an app is run under a Terminal Services session, hence the assumption.
In this case, just add an SDL display mode, with approximated values.
*/
SDL_DisplayMode mode;
SDL_zero(mode);
display.name = "Windows Simulator / Terminal Services Display";
mode.w = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
mode.h = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
display.desktop_mode = mode;
display.current_mode = mode;
if ( ! SDL_AddDisplayMode(&display, &mode)) {
goto done;
}
} else if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::FindClosestMatchingMode failed", hr);
goto done;
} else {
displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName);
display.name = displayName;
WINRT_DXGIModeToSDLDisplayMode(&closestMatch, &display.desktop_mode);
display.current_mode = display.desktop_mode;
hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, NULL);
if (FAILED(hr)) {
if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
// TODO, WinRT: make sure display mode(s) are added when using Terminal Services / Windows Simulator
}
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode list size] failed", hr);
goto done;
Nov 26, 2015
Nov 26, 2015
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
dxgiModes = (DXGI_MODE_DESC *)SDL_calloc(numModes, sizeof(DXGI_MODE_DESC));
if ( ! dxgiModes) {
SDL_OutOfMemory();
goto done;
}
hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, dxgiModes);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode contents] failed", hr);
goto done;
}
for (UINT i = 0; i < numModes; ++i) {
SDL_DisplayMode sdlMode;
WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode);
SDL_AddDisplayMode(&display, &sdlMode);
}
Nov 26, 2015
Nov 26, 2015
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
if (SDL_AddVideoDisplay(&display) < 0) {
goto done;
}
functionResult = 0; /* 0 for Success! */
done:
if (dxgiModes) {
SDL_free(dxgiModes);
}
if (dxgiOutput) {
dxgiOutput->Release();
}
if (displayName) {
SDL_free(displayName);
}
return functionResult;
Nov 26, 2015
Nov 26, 2015
302
303
static int
WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterIndex)
Nov 26, 2015
Nov 26, 2015
305
306
307
308
309
310
311
312
313
HRESULT hr;
IDXGIAdapter1 * dxgiAdapter1;
hr = dxgiFactory2->EnumAdapters1(adapterIndex, &dxgiAdapter1);
if (FAILED(hr)) {
if (hr != DXGI_ERROR_NOT_FOUND) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory1::EnumAdapters1() failed", hr);
}
return -1;
Nov 26, 2015
Nov 26, 2015
315
316
317
for (int outputIndex = 0; ; ++outputIndex) {
if (WINRT_AddDisplaysForOutput(_this, dxgiAdapter1, outputIndex) < 0) {
Dec 6, 2015
Dec 6, 2015
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
/* HACK: The Windows App Certification Kit 10.0 can fail, when
running the Store Apps' test, "Direct3D Feature Test". The
certification kit's error is:
"Application App was not running at the end of the test. It likely crashed or was terminated for having become unresponsive."
This was caused by SDL/WinRT's DXGI failing to report any
outputs. Attempts to get the 1st display-output from the
1st display-adapter can fail, with IDXGIAdapter::EnumOutputs
returning DXGI_ERROR_NOT_FOUND. This could be a bug in Windows,
the Windows App Certification Kit, or possibly in SDL/WinRT's
display detection code. Either way, try to detect when this
happens, and use a hackish means to create a reasonable-as-possible
'display mode'. -- DavidL
*/
if (adapterIndex == 0 && outputIndex == 0) {
SDL_VideoDisplay display;
SDL_DisplayMode mode;
Dec 6, 2015
Dec 6, 2015
336
#if SDL_WINRT_USE_APPLICATIONVIEW
Dec 6, 2015
Dec 6, 2015
337
ApplicationView ^ appView = ApplicationView::GetForCurrentView();
Dec 6, 2015
Dec 6, 2015
338
#endif
Dec 6, 2015
Dec 6, 2015
339
CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread();
Dec 6, 2015
Dec 6, 2015
340
341
342
343
344
345
346
347
SDL_zero(display);
SDL_zero(mode);
display.name = "DXGI Display-detection Workaround";
/* HACK: ApplicationView's VisibleBounds property, appeared, via testing, to
give a better approximation of display-size, than did CoreWindow's
Bounds property, insofar that ApplicationView::VisibleBounds seems like
it will, at least some of the time, give the full display size (during the
Dec 6, 2015
Dec 6, 2015
348
failing test), whereas CoreWindow might not. -- DavidL
Dec 6, 2015
Dec 6, 2015
349
*/
Dec 6, 2015
Dec 6, 2015
350
Dec 6, 2015
Dec 6, 2015
351
#if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
Dec 6, 2015
Dec 6, 2015
352
353
mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
Dec 6, 2015
Dec 6, 2015
354
355
356
357
358
359
360
#else
/* On platform(s) that do not support VisibleBounds, such as Windows 8.1,
fall back to CoreWindow's Bounds property.
*/
mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width);
mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height);
#endif
Dec 6, 2015
Dec 6, 2015
361
362
363
364
365
366
367
368
369
370
371
372
mode.format = DXGI_FORMAT_B8G8R8A8_UNORM;
mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */
display.desktop_mode = mode;
display.current_mode = mode;
if ((SDL_AddDisplayMode(&display, &mode) < 0) ||
(SDL_AddVideoDisplay(&display) < 0))
{
return SDL_SetError("Failed to apply DXGI Display-detection workaround");
}
}
Nov 26, 2015
Nov 26, 2015
373
374
375
376
377
break;
}
}
dxgiAdapter1->Release();
378
379
380
381
382
383
return 0;
}
int
WINRT_InitModes(_THIS)
{
Nov 26, 2015
Nov 26, 2015
384
385
386
387
388
389
390
391
/* HACK: Initialize a single display, for whatever screen the app's
CoreApplicationView is on.
TODO, WinRT: Try initializing multiple displays, one for each monitor.
Appropriate WinRT APIs for this seem elusive, though. -- DavidL
*/
HRESULT hr;
IDXGIFactory2 * dxgiFactory2 = NULL;
Nov 26, 2015
Nov 26, 2015
393
394
395
hr = CreateDXGIFactory1(IID_IDXGIFactory2, (void **)&dxgiFactory2);
if (FAILED(hr)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory1() failed", hr);
Nov 26, 2015
Nov 26, 2015
398
399
400
401
402
for (int adapterIndex = 0; ; ++adapterIndex) {
if (WINRT_AddDisplaysForAdapter(_this, dxgiFactory2, adapterIndex) < 0) {
break;
}
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
}
return 0;
}
static int
WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
void
WINRT_VideoQuit(_THIS)
{
WINRT_QuitMouse(_this);
}
Nov 26, 2015
Nov 26, 2015
420
421
422
423
424
425
426
static const Uint32 WINRT_DetectableFlags =
SDL_WINDOW_MAXIMIZED |
SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_SHOWN |
SDL_WINDOW_HIDDEN |
SDL_WINDOW_MOUSE_FOCUS;
Nov 26, 2015
Nov 26, 2015
427
428
429
430
431
432
433
434
435
436
437
extern "C" Uint32
WINRT_DetectWindowFlags(SDL_Window * window)
{
Uint32 latestFlags = 0;
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
bool is_fullscreen = false;
#if SDL_WINRT_USE_APPLICATIONVIEW
if (data->appView) {
is_fullscreen = data->appView->IsFullScreen;
}
Nov 26, 2015
Nov 26, 2015
438
#elif (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION == NTDDI_WIN8)
Nov 26, 2015
Nov 26, 2015
439
440
441
442
443
444
is_fullscreen = true;
#endif
if (data->coreWindow.Get()) {
if (is_fullscreen) {
SDL_VideoDisplay * display = SDL_GetDisplayForWindow(window);
Nov 26, 2015
Nov 26, 2015
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
// On all WinRT platforms, except for WinPhone 8.0, rotate the
// window size. This is needed to properly calculate
// fullscreen vs. maximized.
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
switch (currentOrientation) {
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
case DisplayOrientations::Landscape:
case DisplayOrientations::LandscapeFlipped:
#else
case DisplayOrientations::Portrait:
case DisplayOrientations::PortraitFlipped:
#endif
{
int tmp = w;
w = h;
h = tmp;
} break;
}
#endif
if (display->desktop_mode.w != w || display->desktop_mode.h != h) {
Nov 26, 2015
Nov 26, 2015
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
latestFlags |= SDL_WINDOW_MAXIMIZED;
} else {
latestFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
}
if (data->coreWindow->Visible) {
latestFlags |= SDL_WINDOW_SHOWN;
} else {
latestFlags |= SDL_WINDOW_HIDDEN;
}
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION < NTDDI_WINBLUE)
// data->coreWindow->PointerPosition is not supported on WinPhone 8.0
latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
#else
if (data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) {
latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
}
#endif
}
return latestFlags;
}
Dec 31, 2015
Dec 31, 2015
495
// TODO, WinRT: consider removing WINRT_UpdateWindowFlags, and just calling WINRT_DetectWindowFlags as-appropriate (with appropriate calls to SDL_SendWindowEvent)
Nov 26, 2015
Nov 26, 2015
496
497
498
void
WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask)
{
Nov 26, 2015
Nov 26, 2015
499
mask &= WINRT_DetectableFlags;
Nov 26, 2015
Nov 26, 2015
500
501
502
503
504
505
506
507
508
if (window) {
Uint32 apply = WINRT_DetectWindowFlags(window);
if ((apply & mask) & SDL_WINDOW_FULLSCREEN) {
window->last_fullscreen_flags = window->flags; // seems necessary to programmatically un-fullscreen, via SDL APIs
}
window->flags = (window->flags & ~mask) | (apply & mask);
}
}
Dec 22, 2015
Dec 22, 2015
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
static bool
WINRT_IsCoreWindowActive(CoreWindow ^ coreWindow)
{
/* WinRT does not appear to offer API(s) to determine window-activation state,
at least not that I am aware of in Win8 - Win10. As such, SDL tracks this
itself, via window-activation events.
If there *is* an API to track this, it should probably get used instead
of the following hack (that uses "SDLHelperWindowActivationState").
-- DavidL.
*/
if (coreWindow->CustomProperties->HasKey("SDLHelperWindowActivationState")) {
CoreWindowActivationState activationState = \
safe_cast<CoreWindowActivationState>(coreWindow->CustomProperties->Lookup("SDLHelperWindowActivationState"));
return (activationState != CoreWindowActivationState::Deactivated);
}
/* Assume that non-SDL tracked windows are active, although this should
probably be avoided, if possible.
This might not even be possible, in normal SDL use, at least as of
this writing (Dec 22, 2015; via latest hg.libsdl.org/SDL clone) -- DavidL
*/
return true;
}
535
536
537
538
539
540
541
542
543
544
int
WINRT_CreateWindow(_THIS, SDL_Window * window)
{
// Make sure that only one window gets created, at least until multimonitor
// support is added.
if (WINRT_GlobalSDLWindow != NULL) {
SDL_SetError("WinRT only supports one window");
return -1;
}
Nov 26, 2015
Nov 26, 2015
545
SDL_WindowData *data = new SDL_WindowData; /* use 'new' here as SDL_WindowData may use WinRT/C++ types */
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
if (!data) {
SDL_OutOfMemory();
return -1;
}
window->driverdata = data;
data->sdlWindow = window;
/* To note, when XAML support is enabled, access to the CoreWindow will not
be possible, at least not via the SDL/XAML thread. Attempts to access it
from there will throw exceptions. As such, the SDL_WindowData's
'coreWindow' field will only be set (to a non-null value) if XAML isn't
enabled.
*/
if (!WINRT_XAMLWasEnabled) {
data->coreWindow = CoreWindow::GetForCurrentThread();
Nov 26, 2015
Nov 26, 2015
561
562
563
#if SDL_WINRT_USE_APPLICATIONVIEW
data->appView = ApplicationView::GetForCurrentView();
#endif
Nov 30, 2015
Nov 30, 2015
566
567
568
/* Make note of the requested window flags, before they start getting changed. */
const Uint32 requestedFlags = window->flags;
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
#if SDL_VIDEO_OPENGL_EGL
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
if (!(window->flags & SDL_WINDOW_OPENGL)) {
/* OpenGL ES 2 wasn't requested. Don't set up an EGL surface. */
data->egl_surface = EGL_NO_SURFACE;
} else {
/* OpenGL ES 2 was reuqested. Set up an EGL surface. */
SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata;
/* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly,
* rather than via SDL_EGL_CreateSurface, as older versions of
* ANGLE/WinRT may require that a C++ object, ComPtr<IUnknown>,
* be passed into eglCreateWindowSurface.
*/
if (SDL_EGL_ChooseConfig(_this) != 0) {
char buf[512];
SDL_snprintf(buf, sizeof(buf), "SDL_EGL_ChooseConfig failed: %s", SDL_GetError());
return SDL_SetError("%s", buf);
}
if (video_data->winrtEglWindow) { /* ... is the 'old' version of ANGLE/WinRT being used? */
/* Attempt to create a window surface using older versions of
* ANGLE/WinRT:
*/
Microsoft::WRL::ComPtr<IUnknown> cpp_winrtEglWindow = video_data->winrtEglWindow;
data->egl_surface = ((eglCreateWindowSurface_Old_Function)_this->egl_data->eglCreateWindowSurface)(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
cpp_winrtEglWindow, NULL);
if (data->egl_surface == NULL) {
return SDL_SetError("eglCreateWindowSurface failed");
}
} else if (data->coreWindow.Get() != nullptr) {
/* Attempt to create a window surface using newer versions of
* ANGLE/WinRT:
*/
IInspectable * coreWindowAsIInspectable = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
data->egl_surface = _this->egl_data->eglCreateWindowSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
coreWindowAsIInspectable,
NULL);
if (data->egl_surface == NULL) {
return SDL_SetError("eglCreateWindowSurface failed");
}
} else {
return SDL_SetError("No supported means to create an EGL window surface are available");
}
}
#endif
Nov 26, 2015
Nov 26, 2015
620
621
/* Determine as many flags dynamically, as possible. */
window->flags =
Nov 26, 2015
Nov 26, 2015
622
623
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE;
624
625
626
627
628
629
630
#if SDL_VIDEO_OPENGL_EGL
if (data->egl_surface) {
window->flags |= SDL_WINDOW_OPENGL;
}
#endif
Nov 26, 2015
Nov 26, 2015
631
632
633
634
635
636
637
638
if (WINRT_XAMLWasEnabled) {
/* TODO, WinRT: set SDL_Window size, maybe position too, from XAML control */
window->x = 0;
window->y = 0;
window->flags |= SDL_WINDOW_SHOWN;
SDL_SetMouseFocus(NULL); // TODO: detect this
SDL_SetKeyboardFocus(NULL); // TODO: detect this
} else {
Nov 30, 2015
Nov 30, 2015
639
/* WinRT 8.x apps seem to live in an environment where the OS controls the
Nov 26, 2015
Nov 26, 2015
640
641
642
643
644
645
app's window size, with some apps being fullscreen, depending on
user choice of various things. For now, just adapt the SDL_Window to
whatever Windows set-up as the native-window's geometry.
*/
window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
Nov 30, 2015
Nov 30, 2015
646
647
#if NTDDI_VERSION < NTDDI_WIN10
/* On WinRT 8.x / pre-Win10, just use the size we were given. */
Nov 26, 2015
Nov 26, 2015
648
649
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
Nov 30, 2015
Nov 30, 2015
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
#else
/* On Windows 10, we occasionally get control over window size. For windowed
mode apps, try this.
*/
bool didSetSize = false;
if (!(requestedFlags & SDL_WINDOW_FULLSCREEN)) {
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
didSetSize = data->appView->TryResizeView(size);
}
if (!didSetSize) {
/* We either weren't able to set the window size, or a request for
fullscreen was made. Get window-size info from the OS.
*/
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
}
#endif
Nov 26, 2015
Nov 26, 2015
668
669
670
671
672
673
674
WINRT_UpdateWindowFlags(
window,
0xffffffff /* Update any window flag(s) that WINRT_UpdateWindow can handle */
);
/* Try detecting if the window is active */
Dec 22, 2015
Dec 22, 2015
675
bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get());
Nov 26, 2015
Nov 26, 2015
676
677
678
679
if (isWindowActive) {
SDL_SetKeyboardFocus(window);
}
}
680
681
682
683
684
685
686
687
688
689
/* Make sure the WinRT app's IFramworkView can post events on
behalf of SDL:
*/
WINRT_GlobalSDLWindow = window;
/* All done! */
return 0;
}
Nov 30, 2015
Nov 30, 2015
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
void
WINRT_SetWindowSize(_THIS, SDL_Window * window)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
data->appView->TryResizeView(size); // TODO, WinRT: return failure (to caller?) from TryResizeView()
#endif
}
void
WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
Dec 22, 2015
Dec 22, 2015
706
707
708
709
710
711
712
713
714
715
bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get());
if (isWindowActive) {
if (fullscreen) {
if (!data->appView->IsFullScreenMode) {
data->appView->TryEnterFullScreenMode(); // TODO, WinRT: return failure (to caller?) from TryEnterFullScreenMode()
}
} else {
if (data->appView->IsFullScreenMode) {
data->appView->ExitFullScreenMode();
}
Nov 30, 2015
Nov 30, 2015
716
717
718
719
720
721
}
}
#endif
}
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
void
WINRT_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
if (WINRT_GlobalSDLWindow == window) {
WINRT_GlobalSDLWindow = NULL;
}
if (data) {
// Delete the internal window data:
delete data;
data = NULL;
window->driverdata = NULL;
}
}
SDL_bool
WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_WINRT;
info->info.winrt.window = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
return SDL_FALSE;
}
#endif /* SDL_VIDEO_DRIVER_WINRT */
/* vi: set ts=4 sw=4 expandtab: */