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SDL_cocoaevents.m

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_timer.h"
#include "SDL_cocoavideo.h"
#include "../../events/SDL_events_c.h"
#if !defined(UsrActivity) && defined(__LP64__) && !defined(__POWER__)
/*
* Workaround for a bug in the 10.5 SDK: By accident, OSService.h does
* not include Power.h at all when compiling in 64bit mode. This has
* been fixed in 10.6, but for 10.5, we manually define UsrActivity
* to ensure compilation works.
*/
#define UsrActivity 1
#endif
/* setAppleMenu disappeared from the headers in 10.4 */
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
@interface SDLAppDelegate : NSObject {
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@public
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BOOL seenFirstActivate;
}
- (id)init;
@end
@implementation SDLAppDelegate : NSObject
- (id)init
{
self = [super init];
if (self) {
seenFirstActivate = NO;
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[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(focusSomeWindow:)
name:NSApplicationDidBecomeActiveNotification
object:nil];
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}
return self;
}
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- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
SDL_SendQuit();
return NSTerminateCancel;
}
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- (void)focusSomeWindow:(NSNotification *)aNotification
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{
/* HACK: Ignore the first call. The application gets a
* applicationDidBecomeActive: a little bit after the first window is
* created, and if we don't ignore it, a window that has been created with
* SDL_WINDOW_MINIZED will ~immediately be restored.
*/
if (!seenFirstActivate) {
seenFirstActivate = YES;
return;
}
SDL_VideoDevice *device = SDL_GetVideoDevice();
if (device && device->windows)
{
SDL_Window *window = device->windows;
int i;
for (i = 0; i < device->num_displays; ++i)
{
SDL_Window *fullscreen_window = device->displays[i].fullscreen_window;
if (fullscreen_window)
{
if (fullscreen_window->flags & SDL_WINDOW_MINIMIZED) {
SDL_RestoreWindow(fullscreen_window);
}
return;
}
}
if (window->flags & SDL_WINDOW_MINIMIZED) {
SDL_RestoreWindow(window);
} else {
SDL_RaiseWindow(window);
}
}
}
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
return (BOOL)SDL_SendDropFile([filename UTF8String]);
}
@end
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static SDLAppDelegate *appDelegate = nil;
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static NSString *
GetApplicationName(void)
{
NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
static void
CreateApplicationMenus(void)
{
NSString *appName;
NSString *title;
NSMenu *appleMenu;
NSMenu *serviceMenu;
NSMenu *windowMenu;
NSMenuItem *menuItem;
if (NSApp == nil) {
return;
}
/* Create the main menu bar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
/* Create the application menu */
appName = GetApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
[appleMenu addItemWithTitle:@"Preferences…" action:nil keyEquivalent:@","];
[appleMenu addItem:[NSMenuItem separatorItem]];
serviceMenu = [[NSMenu alloc] initWithTitle:@""];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""];
[menuItem setSubmenu:serviceMenu];
[NSApp setServicesMenu:serviceMenu];
[serviceMenu release];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
[menuItem release];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
[appleMenu release];
/* Create the window menu */
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* Add menu items */
[windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[menuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:menuItem];
[menuItem release];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
[windowMenu release];
}
void
Cocoa_RegisterApp(void)
{
/* This can get called more than once! Be careful what you initialize! */
ProcessSerialNumber psn;
NSAutoreleasePool *pool;
if (!GetCurrentProcess(&psn)) {
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
}
pool = [[NSAutoreleasePool alloc] init];
if (NSApp == nil) {
[NSApplication sharedApplication];
if ([NSApp mainMenu] == nil) {
CreateApplicationMenus();
}
[NSApp finishLaunching];
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NSDictionary *appDefaults = [NSDictionary dictionaryWithObject:@"NO" forKey:@"AppleMomentumScrollSupported"];
[[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults];
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if (NSApp && !appDelegate) {
appDelegate = [[SDLAppDelegate alloc] init];
/* If someone else has an app delegate, it means we can't turn a
* termination into SDL_Quit, and we can't handle application:openFile:
*/
if (![NSApp delegate]) {
[NSApp setDelegate:appDelegate];
} else {
appDelegate->seenFirstActivate = YES;
}
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}
[pool release];
}
void
Cocoa_PumpEvents(_THIS)
{
NSAutoreleasePool *pool;
/* Update activity every 30 seconds to prevent screensaver */
if (_this->suspend_screensaver) {
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
Uint32 now = SDL_GetTicks();
if (!data->screensaver_activity ||
(int)(now-data->screensaver_activity) >= 30000) {
UpdateSystemActivity(UsrActivity);
data->screensaver_activity = now;
}
}
pool = [[NSAutoreleasePool alloc] init];
for ( ; ; ) {
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
if ( event == nil ) {
break;
}
switch ([event type]) {
case NSLeftMouseDown:
case NSOtherMouseDown:
case NSRightMouseDown:
case NSLeftMouseUp:
case NSOtherMouseUp:
case NSRightMouseUp:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged: /* usually middle mouse dragged */
case NSMouseMoved:
case NSScrollWheel:
Cocoa_HandleMouseEvent(_this, event);
break;
case NSKeyDown:
case NSKeyUp:
case NSFlagsChanged:
Cocoa_HandleKeyEvent(_this, event);
break;
default:
break;
}
/* Pass through to NSApp to make sure everything stays in sync */
[NSApp sendEvent:event];
}
[pool release];
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */