include/SDL_opengl.h
author David Ludwig <dludwig@pobox.com>
Sat, 29 Nov 2014 10:09:30 -0500
changeset 9247 eddb899239fe
parent 9088 c94127dcbe97
child 9619 b94b6d0bff0f
permissions -rw-r--r--
WinRT: bug and data-integrity fixes for SDL_GetPrefPath()

This change does a few things, all with regards to the WinRT implementation of
SDL_GetPrefPath():

1. it fixes a bug whereby SDL_GetPrefPath() did not create the directory it
returned. On other SDL platforms, SDL_GetPrefPath() will create separate
directories for its 'org' and 'app' folders. Without this, attempts to create
files in the pref-path would fail, unless those directories were first created
by the app, or by some other library the app used. This change makes sure
that these directories get created, before SDL_GetPrefPath() returns to its
caller(s).


2. it defaults to having SDL_GetPrefPath() return a WinRT 'Local' folder
on all platforms. Previously, for Windows Store apps, it would have used a
different, 'Roaming' folder. Files in Roaming folders can be automatically,
and synchronized across multiple devices by Windows. This synchronization can
happen while the app runs, with new files being copied into a running app's
pref-path. Unless an app is specifically designed to handle this scenario,
there is a chance that save-data could be overwritten in unwanted or
unexpected ways.

The default is now to use a Local folder, which does not get synchronized, and
which is arguably a bit safer to use. Apps that wish to use Roaming folders
can do so by setting SDL_HINT_WINRT_PREF_PATH_ROOT to "roaming", however it
is recommended that one first read Microsoft's documentation for Roaming
files, a link to which is provided in README-winrt.md.

To preserve older pref-path selection behavior (found in SDL 2.0.3, as well as
many pre-2.0.4 versions of SDL from hg.libsdl.org), which uses a Roaming path
in Windows Store apps, and a Local path in Windows Phone, set
SDL_HINT_WINRT_PREF_PATH_ROOT to "old".

Please note that Roaming paths are not supported on Windows Phone 8.0, due to
limitations in the OS itself. Attempts to use this will fail.
(Windows Phone 8.1 does not have this limitation, however.)


3. It makes SDL_GetPrefPath(), when on Windows Phone 8.0, and when
SDL_HINT_WINRT_PREF_PATH_ROOT is set to "roaming", return NULL, rather than
silently defaulting to a Local path (then switching to a Roaming path if and
when the user upgraded to Windows Phone 8.1).
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_opengl.h
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 *
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 *  This is a simple file to encapsulate the OpenGL API headers.
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 */
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/**
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 *  \def NO_SDL_GLEXT
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 *
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 *  Define this if you have your own version of glext.h and want to disable the
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 *  version included in SDL_opengl.h.
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 */
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#ifndef _SDL_opengl_h
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#define _SDL_opengl_h
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#include "SDL_config.h"
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#ifndef __IPHONEOS__  /* No OpenGL on iOS. */
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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef __gl_h_
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#define __gl_h_
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#if defined(USE_MGL_NAMESPACE)
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#include "gl_mangle.h"
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#endif
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/**********************************************************************
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 * Begin system-specific stuff.
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 */
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#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
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#define __WIN32__
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#endif
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#if defined(__WIN32__) && !defined(__CYGWIN__)
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#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
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#    define GLAPI __declspec(dllexport)
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#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
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#    define GLAPI __declspec(dllimport)
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#  else /* for use with static link lib build of Win32 edition only */
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#    define GLAPI extern
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#  endif /* _STATIC_MESA support */
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#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
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#    define GLAPIENTRY 
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#  else
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#    define GLAPIENTRY __stdcall
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#  endif
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#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
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#  define GLAPI extern
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#  define GLAPIENTRY __stdcall
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#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
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#  define GLAPI __attribute__((visibility("default")))
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#  define GLAPIENTRY
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#endif /* WIN32 && !CYGWIN */
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/*
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 * WINDOWS: Include windows.h here to define APIENTRY.
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 * It is also useful when applications include this file by
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 * including only glut.h, since glut.h depends on windows.h.
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 * Applications needing to include windows.h with parms other
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 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
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 * glut.h or gl.h.
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 */
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef NOMINMAX   /* don't define min() and max(). */
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#define NOMINMAX
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#endif
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#include <windows.h>
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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#ifndef APIENTRY
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#define APIENTRY GLAPIENTRY
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#endif
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/* "P" suffix to be used for a pointer to a function */
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPIENTRYP
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#define GLAPIENTRYP GLAPIENTRY *
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#endif
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#if defined(PRAGMA_EXPORT_SUPPORTED)
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#pragma export on
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#endif
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/*
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 * End system-specific stuff.
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 **********************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GL_VERSION_1_1   1
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#define GL_VERSION_1_2   1
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#define GL_VERSION_1_3   1
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#define GL_ARB_imaging   1
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/*
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 * Datatypes
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 */
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typedef unsigned int	GLenum;
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typedef unsigned char	GLboolean;
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typedef unsigned int	GLbitfield;
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typedef void		GLvoid;
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typedef signed char	GLbyte;		/* 1-byte signed */
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typedef short		GLshort;	/* 2-byte signed */
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typedef int		GLint;		/* 4-byte signed */
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typedef unsigned char	GLubyte;	/* 1-byte unsigned */
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typedef unsigned short	GLushort;	/* 2-byte unsigned */
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typedef unsigned int	GLuint;		/* 4-byte unsigned */
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typedef int		GLsizei;	/* 4-byte signed */
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typedef float		GLfloat;	/* single precision float */
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typedef float		GLclampf;	/* single precision float in [0,1] */
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typedef double		GLdouble;	/* double precision float */
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typedef double		GLclampd;	/* double precision float in [0,1] */
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/*
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 * Constants
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 */
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/* Boolean values */
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#define GL_FALSE				0
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#define GL_TRUE					1
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/* Data types */
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#define GL_BYTE					0x1400
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#define GL_UNSIGNED_BYTE			0x1401
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#define GL_SHORT				0x1402
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#define GL_UNSIGNED_SHORT			0x1403
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#define GL_INT					0x1404
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#define GL_UNSIGNED_INT				0x1405
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#define GL_FLOAT				0x1406
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#define GL_2_BYTES				0x1407
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#define GL_3_BYTES				0x1408
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#define GL_4_BYTES				0x1409
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#define GL_DOUBLE				0x140A
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/* Primitives */
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#define GL_POINTS				0x0000
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#define GL_LINES				0x0001
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#define GL_LINE_LOOP				0x0002
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#define GL_LINE_STRIP				0x0003
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#define GL_TRIANGLES				0x0004
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#define GL_TRIANGLE_STRIP			0x0005
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#define GL_TRIANGLE_FAN				0x0006
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#define GL_QUADS				0x0007
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#define GL_QUAD_STRIP				0x0008
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#define GL_POLYGON				0x0009
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/* Vertex Arrays */
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#define GL_VERTEX_ARRAY				0x8074
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#define GL_NORMAL_ARRAY				0x8075
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#define GL_COLOR_ARRAY				0x8076
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#define GL_INDEX_ARRAY				0x8077
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#define GL_TEXTURE_COORD_ARRAY			0x8078
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#define GL_EDGE_FLAG_ARRAY			0x8079
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#define GL_VERTEX_ARRAY_SIZE			0x807A
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#define GL_VERTEX_ARRAY_TYPE			0x807B
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#define GL_VERTEX_ARRAY_STRIDE			0x807C
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#define GL_NORMAL_ARRAY_TYPE			0x807E
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#define GL_NORMAL_ARRAY_STRIDE			0x807F
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#define GL_COLOR_ARRAY_SIZE			0x8081
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#define GL_COLOR_ARRAY_TYPE			0x8082
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#define GL_COLOR_ARRAY_STRIDE			0x8083
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#define GL_INDEX_ARRAY_TYPE			0x8085
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#define GL_INDEX_ARRAY_STRIDE			0x8086
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#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
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#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
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#define GL_VERTEX_ARRAY_POINTER			0x808E
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#define GL_NORMAL_ARRAY_POINTER			0x808F
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#define GL_COLOR_ARRAY_POINTER			0x8090
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#define GL_INDEX_ARRAY_POINTER			0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
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#define GL_V2F					0x2A20
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#define GL_V3F					0x2A21
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#define GL_C4UB_V2F				0x2A22
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#define GL_C4UB_V3F				0x2A23
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#define GL_C3F_V3F				0x2A24
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#define GL_N3F_V3F				0x2A25
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#define GL_C4F_N3F_V3F				0x2A26
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#define GL_T2F_V3F				0x2A27
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#define GL_T4F_V4F				0x2A28
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#define GL_T2F_C4UB_V3F				0x2A29
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#define GL_T2F_C3F_V3F				0x2A2A
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#define GL_T2F_N3F_V3F				0x2A2B
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#define GL_T2F_C4F_N3F_V3F			0x2A2C
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#define GL_T4F_C4F_N3F_V4F			0x2A2D
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/* Matrix Mode */
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#define GL_MATRIX_MODE				0x0BA0
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#define GL_MODELVIEW				0x1700
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#define GL_PROJECTION				0x1701
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#define GL_TEXTURE				0x1702
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/* Points */
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#define GL_POINT_SMOOTH				0x0B10
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#define GL_POINT_SIZE				0x0B11
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#define GL_POINT_SIZE_GRANULARITY 		0x0B13
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#define GL_POINT_SIZE_RANGE			0x0B12
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/* Lines */
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#define GL_LINE_SMOOTH				0x0B20
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#define GL_LINE_STIPPLE				0x0B24
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#define GL_LINE_STIPPLE_PATTERN			0x0B25
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#define GL_LINE_STIPPLE_REPEAT			0x0B26
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#define GL_LINE_WIDTH				0x0B21
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#define GL_LINE_WIDTH_GRANULARITY		0x0B23
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#define GL_LINE_WIDTH_RANGE			0x0B22
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/* Polygons */
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#define GL_POINT				0x1B00
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#define GL_LINE					0x1B01
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#define GL_FILL					0x1B02
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#define GL_CW					0x0900
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#define GL_CCW					0x0901
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#define GL_FRONT				0x0404
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#define GL_BACK					0x0405
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#define GL_POLYGON_MODE				0x0B40
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#define GL_POLYGON_SMOOTH			0x0B41
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#define GL_POLYGON_STIPPLE			0x0B42
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#define GL_EDGE_FLAG				0x0B43
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#define GL_CULL_FACE				0x0B44
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#define GL_CULL_FACE_MODE			0x0B45
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#define GL_FRONT_FACE				0x0B46
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#define GL_POLYGON_OFFSET_FACTOR		0x8038
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#define GL_POLYGON_OFFSET_UNITS			0x2A00
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#define GL_POLYGON_OFFSET_POINT			0x2A01
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#define GL_POLYGON_OFFSET_LINE			0x2A02
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#define GL_POLYGON_OFFSET_FILL			0x8037
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/* Display Lists */
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#define GL_COMPILE				0x1300
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#define GL_COMPILE_AND_EXECUTE			0x1301
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#define GL_LIST_BASE				0x0B32
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#define GL_LIST_INDEX				0x0B33
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#define GL_LIST_MODE				0x0B30
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/* Depth buffer */
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#define GL_NEVER				0x0200
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#define GL_LESS					0x0201
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#define GL_EQUAL				0x0202
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#define GL_LEQUAL				0x0203
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#define GL_GREATER				0x0204
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#define GL_NOTEQUAL				0x0205
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#define GL_GEQUAL				0x0206
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#define GL_ALWAYS				0x0207
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#define GL_DEPTH_TEST				0x0B71
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#define GL_DEPTH_BITS				0x0D56
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   322
#define GL_DEPTH_CLEAR_VALUE			0x0B73
icculus@9088
   323
#define GL_DEPTH_FUNC				0x0B74
icculus@9088
   324
#define GL_DEPTH_RANGE				0x0B70
icculus@9088
   325
#define GL_DEPTH_WRITEMASK			0x0B72
icculus@9088
   326
#define GL_DEPTH_COMPONENT			0x1902
icculus@9088
   327
icculus@9088
   328
/* Lighting */
icculus@9088
   329
#define GL_LIGHTING				0x0B50
icculus@9088
   330
#define GL_LIGHT0				0x4000
icculus@9088
   331
#define GL_LIGHT1				0x4001
icculus@9088
   332
#define GL_LIGHT2				0x4002
icculus@9088
   333
#define GL_LIGHT3				0x4003
icculus@9088
   334
#define GL_LIGHT4				0x4004
icculus@9088
   335
#define GL_LIGHT5				0x4005
icculus@9088
   336
#define GL_LIGHT6				0x4006
icculus@9088
   337
#define GL_LIGHT7				0x4007
icculus@9088
   338
#define GL_SPOT_EXPONENT			0x1205
icculus@9088
   339
#define GL_SPOT_CUTOFF				0x1206
icculus@9088
   340
#define GL_CONSTANT_ATTENUATION			0x1207
icculus@9088
   341
#define GL_LINEAR_ATTENUATION			0x1208
icculus@9088
   342
#define GL_QUADRATIC_ATTENUATION		0x1209
icculus@9088
   343
#define GL_AMBIENT				0x1200
icculus@9088
   344
#define GL_DIFFUSE				0x1201
icculus@9088
   345
#define GL_SPECULAR				0x1202
icculus@9088
   346
#define GL_SHININESS				0x1601
icculus@9088
   347
#define GL_EMISSION				0x1600
icculus@9088
   348
#define GL_POSITION				0x1203
icculus@9088
   349
#define GL_SPOT_DIRECTION			0x1204
icculus@9088
   350
#define GL_AMBIENT_AND_DIFFUSE			0x1602
icculus@9088
   351
#define GL_COLOR_INDEXES			0x1603
icculus@9088
   352
#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
icculus@9088
   353
#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
icculus@9088
   354
#define GL_LIGHT_MODEL_AMBIENT			0x0B53
icculus@9088
   355
#define GL_FRONT_AND_BACK			0x0408
icculus@9088
   356
#define GL_SHADE_MODEL				0x0B54
icculus@9088
   357
#define GL_FLAT					0x1D00
icculus@9088
   358
#define GL_SMOOTH				0x1D01
icculus@9088
   359
#define GL_COLOR_MATERIAL			0x0B57
icculus@9088
   360
#define GL_COLOR_MATERIAL_FACE			0x0B55
icculus@9088
   361
#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
icculus@9088
   362
#define GL_NORMALIZE				0x0BA1
icculus@9088
   363
icculus@9088
   364
/* User clipping planes */
icculus@9088
   365
#define GL_CLIP_PLANE0				0x3000
icculus@9088
   366
#define GL_CLIP_PLANE1				0x3001
icculus@9088
   367
#define GL_CLIP_PLANE2				0x3002
icculus@9088
   368
#define GL_CLIP_PLANE3				0x3003
icculus@9088
   369
#define GL_CLIP_PLANE4				0x3004
icculus@9088
   370
#define GL_CLIP_PLANE5				0x3005
icculus@9088
   371
icculus@9088
   372
/* Accumulation buffer */
icculus@9088
   373
#define GL_ACCUM_RED_BITS			0x0D58
icculus@9088
   374
#define GL_ACCUM_GREEN_BITS			0x0D59
icculus@9088
   375
#define GL_ACCUM_BLUE_BITS			0x0D5A
icculus@9088
   376
#define GL_ACCUM_ALPHA_BITS			0x0D5B
icculus@9088
   377
#define GL_ACCUM_CLEAR_VALUE			0x0B80
icculus@9088
   378
#define GL_ACCUM				0x0100
icculus@9088
   379
#define GL_ADD					0x0104
icculus@9088
   380
#define GL_LOAD					0x0101
icculus@9088
   381
#define GL_MULT					0x0103
icculus@9088
   382
#define GL_RETURN				0x0102
icculus@9088
   383
icculus@9088
   384
/* Alpha testing */
icculus@9088
   385
#define GL_ALPHA_TEST				0x0BC0
icculus@9088
   386
#define GL_ALPHA_TEST_REF			0x0BC2
icculus@9088
   387
#define GL_ALPHA_TEST_FUNC			0x0BC1
icculus@9088
   388
icculus@9088
   389
/* Blending */
icculus@9088
   390
#define GL_BLEND				0x0BE2
icculus@9088
   391
#define GL_BLEND_SRC				0x0BE1
icculus@9088
   392
#define GL_BLEND_DST				0x0BE0
icculus@9088
   393
#define GL_ZERO					0
icculus@9088
   394
#define GL_ONE					1
icculus@9088
   395
#define GL_SRC_COLOR				0x0300
icculus@9088
   396
#define GL_ONE_MINUS_SRC_COLOR			0x0301
icculus@9088
   397
#define GL_SRC_ALPHA				0x0302
icculus@9088
   398
#define GL_ONE_MINUS_SRC_ALPHA			0x0303
icculus@9088
   399
#define GL_DST_ALPHA				0x0304
icculus@9088
   400
#define GL_ONE_MINUS_DST_ALPHA			0x0305
icculus@9088
   401
#define GL_DST_COLOR				0x0306
icculus@9088
   402
#define GL_ONE_MINUS_DST_COLOR			0x0307
icculus@9088
   403
#define GL_SRC_ALPHA_SATURATE			0x0308
icculus@9088
   404
icculus@9088
   405
/* Render Mode */
icculus@9088
   406
#define GL_FEEDBACK				0x1C01
icculus@9088
   407
#define GL_RENDER				0x1C00
icculus@9088
   408
#define GL_SELECT				0x1C02
icculus@9088
   409
icculus@9088
   410
/* Feedback */
icculus@9088
   411
#define GL_2D					0x0600
icculus@9088
   412
#define GL_3D					0x0601
icculus@9088
   413
#define GL_3D_COLOR				0x0602
icculus@9088
   414
#define GL_3D_COLOR_TEXTURE			0x0603
icculus@9088
   415
#define GL_4D_COLOR_TEXTURE			0x0604
icculus@9088
   416
#define GL_POINT_TOKEN				0x0701
icculus@9088
   417
#define GL_LINE_TOKEN				0x0702
icculus@9088
   418
#define GL_LINE_RESET_TOKEN			0x0707
icculus@9088
   419
#define GL_POLYGON_TOKEN			0x0703
icculus@9088
   420
#define GL_BITMAP_TOKEN				0x0704
icculus@9088
   421
#define GL_DRAW_PIXEL_TOKEN			0x0705
icculus@9088
   422
#define GL_COPY_PIXEL_TOKEN			0x0706
icculus@9088
   423
#define GL_PASS_THROUGH_TOKEN			0x0700
icculus@9088
   424
#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
icculus@9088
   425
#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
icculus@9088
   426
#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
icculus@9088
   427
icculus@9088
   428
/* Selection */
icculus@9088
   429
#define GL_SELECTION_BUFFER_POINTER		0x0DF3
icculus@9088
   430
#define GL_SELECTION_BUFFER_SIZE		0x0DF4
icculus@9088
   431
icculus@9088
   432
/* Fog */
icculus@9088
   433
#define GL_FOG					0x0B60
icculus@9088
   434
#define GL_FOG_MODE				0x0B65
icculus@9088
   435
#define GL_FOG_DENSITY				0x0B62
icculus@9088
   436
#define GL_FOG_COLOR				0x0B66
icculus@9088
   437
#define GL_FOG_INDEX				0x0B61
icculus@9088
   438
#define GL_FOG_START				0x0B63
icculus@9088
   439
#define GL_FOG_END				0x0B64
icculus@9088
   440
#define GL_LINEAR				0x2601
icculus@9088
   441
#define GL_EXP					0x0800
icculus@9088
   442
#define GL_EXP2					0x0801
icculus@9088
   443
icculus@9088
   444
/* Logic Ops */
icculus@9088
   445
#define GL_LOGIC_OP				0x0BF1
icculus@9088
   446
#define GL_INDEX_LOGIC_OP			0x0BF1
icculus@9088
   447
#define GL_COLOR_LOGIC_OP			0x0BF2
icculus@9088
   448
#define GL_LOGIC_OP_MODE			0x0BF0
icculus@9088
   449
#define GL_CLEAR				0x1500
icculus@9088
   450
#define GL_SET					0x150F
icculus@9088
   451
#define GL_COPY					0x1503
icculus@9088
   452
#define GL_COPY_INVERTED			0x150C
icculus@9088
   453
#define GL_NOOP					0x1505
icculus@9088
   454
#define GL_INVERT				0x150A
icculus@9088
   455
#define GL_AND					0x1501
icculus@9088
   456
#define GL_NAND					0x150E
icculus@9088
   457
#define GL_OR					0x1507
icculus@9088
   458
#define GL_NOR					0x1508
icculus@9088
   459
#define GL_XOR					0x1506
icculus@9088
   460
#define GL_EQUIV				0x1509
icculus@9088
   461
#define GL_AND_REVERSE				0x1502
icculus@9088
   462
#define GL_AND_INVERTED				0x1504
icculus@9088
   463
#define GL_OR_REVERSE				0x150B
icculus@9088
   464
#define GL_OR_INVERTED				0x150D
icculus@9088
   465
icculus@9088
   466
/* Stencil */
icculus@9088
   467
#define GL_STENCIL_BITS				0x0D57
icculus@9088
   468
#define GL_STENCIL_TEST				0x0B90
icculus@9088
   469
#define GL_STENCIL_CLEAR_VALUE			0x0B91
icculus@9088
   470
#define GL_STENCIL_FUNC				0x0B92
icculus@9088
   471
#define GL_STENCIL_VALUE_MASK			0x0B93
icculus@9088
   472
#define GL_STENCIL_FAIL				0x0B94
icculus@9088
   473
#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
icculus@9088
   474
#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
icculus@9088
   475
#define GL_STENCIL_REF				0x0B97
icculus@9088
   476
#define GL_STENCIL_WRITEMASK			0x0B98
icculus@9088
   477
#define GL_STENCIL_INDEX			0x1901
icculus@9088
   478
#define GL_KEEP					0x1E00
icculus@9088
   479
#define GL_REPLACE				0x1E01
icculus@9088
   480
#define GL_INCR					0x1E02
icculus@9088
   481
#define GL_DECR					0x1E03
icculus@9088
   482
icculus@9088
   483
/* Buffers, Pixel Drawing/Reading */
icculus@9088
   484
#define GL_NONE					0
icculus@9088
   485
#define GL_LEFT					0x0406
icculus@9088
   486
#define GL_RIGHT				0x0407
icculus@9088
   487
/*GL_FRONT					0x0404 */
icculus@9088
   488
/*GL_BACK					0x0405 */
icculus@9088
   489
/*GL_FRONT_AND_BACK				0x0408 */
icculus@9088
   490
#define GL_FRONT_LEFT				0x0400
icculus@9088
   491
#define GL_FRONT_RIGHT				0x0401
icculus@9088
   492
#define GL_BACK_LEFT				0x0402
icculus@9088
   493
#define GL_BACK_RIGHT				0x0403
icculus@9088
   494
#define GL_AUX0					0x0409
icculus@9088
   495
#define GL_AUX1					0x040A
icculus@9088
   496
#define GL_AUX2					0x040B
icculus@9088
   497
#define GL_AUX3					0x040C
icculus@9088
   498
#define GL_COLOR_INDEX				0x1900
icculus@9088
   499
#define GL_RED					0x1903
icculus@9088
   500
#define GL_GREEN				0x1904
icculus@9088
   501
#define GL_BLUE					0x1905
icculus@9088
   502
#define GL_ALPHA				0x1906
icculus@9088
   503
#define GL_LUMINANCE				0x1909
icculus@9088
   504
#define GL_LUMINANCE_ALPHA			0x190A
icculus@9088
   505
#define GL_ALPHA_BITS				0x0D55
icculus@9088
   506
#define GL_RED_BITS				0x0D52
icculus@9088
   507
#define GL_GREEN_BITS				0x0D53
icculus@9088
   508
#define GL_BLUE_BITS				0x0D54
icculus@9088
   509
#define GL_INDEX_BITS				0x0D51
icculus@9088
   510
#define GL_SUBPIXEL_BITS			0x0D50
icculus@9088
   511
#define GL_AUX_BUFFERS				0x0C00
icculus@9088
   512
#define GL_READ_BUFFER				0x0C02
icculus@9088
   513
#define GL_DRAW_BUFFER				0x0C01
icculus@9088
   514
#define GL_DOUBLEBUFFER				0x0C32
icculus@9088
   515
#define GL_STEREO				0x0C33
icculus@9088
   516
#define GL_BITMAP				0x1A00
icculus@9088
   517
#define GL_COLOR				0x1800
icculus@9088
   518
#define GL_DEPTH				0x1801
icculus@9088
   519
#define GL_STENCIL				0x1802
icculus@9088
   520
#define GL_DITHER				0x0BD0
icculus@9088
   521
#define GL_RGB					0x1907
icculus@9088
   522
#define GL_RGBA					0x1908
icculus@9088
   523
icculus@9088
   524
/* Implementation limits */
icculus@9088
   525
#define GL_MAX_LIST_NESTING			0x0B31
icculus@9088
   526
#define GL_MAX_EVAL_ORDER			0x0D30
icculus@9088
   527
#define GL_MAX_LIGHTS				0x0D31
icculus@9088
   528
#define GL_MAX_CLIP_PLANES			0x0D32
icculus@9088
   529
#define GL_MAX_TEXTURE_SIZE			0x0D33
icculus@9088
   530
#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
icculus@9088
   531
#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
icculus@9088
   532
#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
icculus@9088
   533
#define GL_MAX_NAME_STACK_DEPTH			0x0D37
icculus@9088
   534
#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
icculus@9088
   535
#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
icculus@9088
   536
#define GL_MAX_VIEWPORT_DIMS			0x0D3A
icculus@9088
   537
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
icculus@9088
   538
icculus@9088
   539
/* Gets */
icculus@9088
   540
#define GL_ATTRIB_STACK_DEPTH			0x0BB0
icculus@9088
   541
#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
icculus@9088
   542
#define GL_COLOR_CLEAR_VALUE			0x0C22
icculus@9088
   543
#define GL_COLOR_WRITEMASK			0x0C23
icculus@9088
   544
#define GL_CURRENT_INDEX			0x0B01
icculus@9088
   545
#define GL_CURRENT_COLOR			0x0B00
icculus@9088
   546
#define GL_CURRENT_NORMAL			0x0B02
icculus@9088
   547
#define GL_CURRENT_RASTER_COLOR			0x0B04
icculus@9088
   548
#define GL_CURRENT_RASTER_DISTANCE		0x0B09
icculus@9088
   549
#define GL_CURRENT_RASTER_INDEX			0x0B05
icculus@9088
   550
#define GL_CURRENT_RASTER_POSITION		0x0B07
icculus@9088
   551
#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
icculus@9088
   552
#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
icculus@9088
   553
#define GL_CURRENT_TEXTURE_COORDS		0x0B03
icculus@9088
   554
#define GL_INDEX_CLEAR_VALUE			0x0C20
icculus@9088
   555
#define GL_INDEX_MODE				0x0C30
icculus@9088
   556
#define GL_INDEX_WRITEMASK			0x0C21
icculus@9088
   557
#define GL_MODELVIEW_MATRIX			0x0BA6
icculus@9088
   558
#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
icculus@9088
   559
#define GL_NAME_STACK_DEPTH			0x0D70
icculus@9088
   560
#define GL_PROJECTION_MATRIX			0x0BA7
icculus@9088
   561
#define GL_PROJECTION_STACK_DEPTH		0x0BA4
icculus@9088
   562
#define GL_RENDER_MODE				0x0C40
icculus@9088
   563
#define GL_RGBA_MODE				0x0C31
icculus@9088
   564
#define GL_TEXTURE_MATRIX			0x0BA8
icculus@9088
   565
#define GL_TEXTURE_STACK_DEPTH			0x0BA5
icculus@9088
   566
#define GL_VIEWPORT				0x0BA2
icculus@9088
   567
icculus@9088
   568
/* Evaluators */
icculus@9088
   569
#define GL_AUTO_NORMAL				0x0D80
icculus@9088
   570
#define GL_MAP1_COLOR_4				0x0D90
icculus@9088
   571
#define GL_MAP1_INDEX				0x0D91
icculus@9088
   572
#define GL_MAP1_NORMAL				0x0D92
icculus@9088
   573
#define GL_MAP1_TEXTURE_COORD_1			0x0D93
icculus@9088
   574
#define GL_MAP1_TEXTURE_COORD_2			0x0D94
icculus@9088
   575
#define GL_MAP1_TEXTURE_COORD_3			0x0D95
icculus@9088
   576
#define GL_MAP1_TEXTURE_COORD_4			0x0D96
icculus@9088
   577
#define GL_MAP1_VERTEX_3			0x0D97
icculus@9088
   578
#define GL_MAP1_VERTEX_4			0x0D98
icculus@9088
   579
#define GL_MAP2_COLOR_4				0x0DB0
icculus@9088
   580
#define GL_MAP2_INDEX				0x0DB1
icculus@9088
   581
#define GL_MAP2_NORMAL				0x0DB2
icculus@9088
   582
#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
icculus@9088
   583
#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
icculus@9088
   584
#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
icculus@9088
   585
#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
icculus@9088
   586
#define GL_MAP2_VERTEX_3			0x0DB7
icculus@9088
   587
#define GL_MAP2_VERTEX_4			0x0DB8
icculus@9088
   588
#define GL_MAP1_GRID_DOMAIN			0x0DD0
icculus@9088
   589
#define GL_MAP1_GRID_SEGMENTS			0x0DD1
icculus@9088
   590
#define GL_MAP2_GRID_DOMAIN			0x0DD2
icculus@9088
   591
#define GL_MAP2_GRID_SEGMENTS			0x0DD3
icculus@9088
   592
#define GL_COEFF				0x0A00
icculus@9088
   593
#define GL_ORDER				0x0A01
icculus@9088
   594
#define GL_DOMAIN				0x0A02
icculus@9088
   595
icculus@9088
   596
/* Hints */
icculus@9088
   597
#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
icculus@9088
   598
#define GL_POINT_SMOOTH_HINT			0x0C51
icculus@9088
   599
#define GL_LINE_SMOOTH_HINT			0x0C52
icculus@9088
   600
#define GL_POLYGON_SMOOTH_HINT			0x0C53
icculus@9088
   601
#define GL_FOG_HINT				0x0C54
icculus@9088
   602
#define GL_DONT_CARE				0x1100
icculus@9088
   603
#define GL_FASTEST				0x1101
icculus@9088
   604
#define GL_NICEST				0x1102
icculus@9088
   605
icculus@9088
   606
/* Scissor box */
icculus@9088
   607
#define GL_SCISSOR_BOX				0x0C10
icculus@9088
   608
#define GL_SCISSOR_TEST				0x0C11
icculus@9088
   609
icculus@9088
   610
/* Pixel Mode / Transfer */
icculus@9088
   611
#define GL_MAP_COLOR				0x0D10
icculus@9088
   612
#define GL_MAP_STENCIL				0x0D11
icculus@9088
   613
#define GL_INDEX_SHIFT				0x0D12
icculus@9088
   614
#define GL_INDEX_OFFSET				0x0D13
icculus@9088
   615
#define GL_RED_SCALE				0x0D14
icculus@9088
   616
#define GL_RED_BIAS				0x0D15
icculus@9088
   617
#define GL_GREEN_SCALE				0x0D18
icculus@9088
   618
#define GL_GREEN_BIAS				0x0D19
icculus@9088
   619
#define GL_BLUE_SCALE				0x0D1A
icculus@9088
   620
#define GL_BLUE_BIAS				0x0D1B
icculus@9088
   621
#define GL_ALPHA_SCALE				0x0D1C
icculus@9088
   622
#define GL_ALPHA_BIAS				0x0D1D
icculus@9088
   623
#define GL_DEPTH_SCALE				0x0D1E
icculus@9088
   624
#define GL_DEPTH_BIAS				0x0D1F
icculus@9088
   625
#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
icculus@9088
   626
#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
icculus@9088
   627
#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
icculus@9088
   628
#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
icculus@9088
   629
#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
icculus@9088
   630
#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
icculus@9088
   631
#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
icculus@9088
   632
#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
icculus@9088
   633
#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
icculus@9088
   634
#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
icculus@9088
   635
#define GL_PIXEL_MAP_S_TO_S			0x0C71
icculus@9088
   636
#define GL_PIXEL_MAP_I_TO_I			0x0C70
icculus@9088
   637
#define GL_PIXEL_MAP_I_TO_R			0x0C72
icculus@9088
   638
#define GL_PIXEL_MAP_I_TO_G			0x0C73
icculus@9088
   639
#define GL_PIXEL_MAP_I_TO_B			0x0C74
icculus@9088
   640
#define GL_PIXEL_MAP_I_TO_A			0x0C75
icculus@9088
   641
#define GL_PIXEL_MAP_R_TO_R			0x0C76
icculus@9088
   642
#define GL_PIXEL_MAP_G_TO_G			0x0C77
icculus@9088
   643
#define GL_PIXEL_MAP_B_TO_B			0x0C78
icculus@9088
   644
#define GL_PIXEL_MAP_A_TO_A			0x0C79
icculus@9088
   645
#define GL_PACK_ALIGNMENT			0x0D05
icculus@9088
   646
#define GL_PACK_LSB_FIRST			0x0D01
icculus@9088
   647
#define GL_PACK_ROW_LENGTH			0x0D02
icculus@9088
   648
#define GL_PACK_SKIP_PIXELS			0x0D04
icculus@9088
   649
#define GL_PACK_SKIP_ROWS			0x0D03
icculus@9088
   650
#define GL_PACK_SWAP_BYTES			0x0D00
icculus@9088
   651
#define GL_UNPACK_ALIGNMENT			0x0CF5
icculus@9088
   652
#define GL_UNPACK_LSB_FIRST			0x0CF1
icculus@9088
   653
#define GL_UNPACK_ROW_LENGTH			0x0CF2
icculus@9088
   654
#define GL_UNPACK_SKIP_PIXELS			0x0CF4
icculus@9088
   655
#define GL_UNPACK_SKIP_ROWS			0x0CF3
icculus@9088
   656
#define GL_UNPACK_SWAP_BYTES			0x0CF0
icculus@9088
   657
#define GL_ZOOM_X				0x0D16
icculus@9088
   658
#define GL_ZOOM_Y				0x0D17
icculus@9088
   659
icculus@9088
   660
/* Texture mapping */
icculus@9088
   661
#define GL_TEXTURE_ENV				0x2300
icculus@9088
   662
#define GL_TEXTURE_ENV_MODE			0x2200
icculus@9088
   663
#define GL_TEXTURE_1D				0x0DE0
icculus@9088
   664
#define GL_TEXTURE_2D				0x0DE1
icculus@9088
   665
#define GL_TEXTURE_WRAP_S			0x2802
icculus@9088
   666
#define GL_TEXTURE_WRAP_T			0x2803
icculus@9088
   667
#define GL_TEXTURE_MAG_FILTER			0x2800
icculus@9088
   668
#define GL_TEXTURE_MIN_FILTER			0x2801
icculus@9088
   669
#define GL_TEXTURE_ENV_COLOR			0x2201
icculus@9088
   670
#define GL_TEXTURE_GEN_S			0x0C60
icculus@9088
   671
#define GL_TEXTURE_GEN_T			0x0C61
icculus@9088
   672
#define GL_TEXTURE_GEN_R			0x0C62
icculus@9088
   673
#define GL_TEXTURE_GEN_Q			0x0C63
icculus@9088
   674
#define GL_TEXTURE_GEN_MODE			0x2500
icculus@9088
   675
#define GL_TEXTURE_BORDER_COLOR			0x1004
icculus@9088
   676
#define GL_TEXTURE_WIDTH			0x1000
icculus@9088
   677
#define GL_TEXTURE_HEIGHT			0x1001
icculus@9088
   678
#define GL_TEXTURE_BORDER			0x1005
icculus@9088
   679
#define GL_TEXTURE_COMPONENTS			0x1003
icculus@9088
   680
#define GL_TEXTURE_RED_SIZE			0x805C
icculus@9088
   681
#define GL_TEXTURE_GREEN_SIZE			0x805D
icculus@9088
   682
#define GL_TEXTURE_BLUE_SIZE			0x805E
icculus@9088
   683
#define GL_TEXTURE_ALPHA_SIZE			0x805F
icculus@9088
   684
#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
icculus@9088
   685
#define GL_TEXTURE_INTENSITY_SIZE		0x8061
icculus@9088
   686
#define GL_NEAREST_MIPMAP_NEAREST		0x2700
icculus@9088
   687
#define GL_NEAREST_MIPMAP_LINEAR		0x2702
icculus@9088
   688
#define GL_LINEAR_MIPMAP_NEAREST		0x2701
icculus@9088
   689
#define GL_LINEAR_MIPMAP_LINEAR			0x2703
icculus@9088
   690
#define GL_OBJECT_LINEAR			0x2401
icculus@9088
   691
#define GL_OBJECT_PLANE				0x2501
icculus@9088
   692
#define GL_EYE_LINEAR				0x2400
icculus@9088
   693
#define GL_EYE_PLANE				0x2502
icculus@9088
   694
#define GL_SPHERE_MAP				0x2402
icculus@9088
   695
#define GL_DECAL				0x2101
icculus@9088
   696
#define GL_MODULATE				0x2100
icculus@9088
   697
#define GL_NEAREST				0x2600
icculus@9088
   698
#define GL_REPEAT				0x2901
icculus@9088
   699
#define GL_CLAMP				0x2900
icculus@9088
   700
#define GL_S					0x2000
icculus@9088
   701
#define GL_T					0x2001
icculus@9088
   702
#define GL_R					0x2002
icculus@9088
   703
#define GL_Q					0x2003
icculus@9088
   704
icculus@9088
   705
/* Utility */
icculus@9088
   706
#define GL_VENDOR				0x1F00
icculus@9088
   707
#define GL_RENDERER				0x1F01
icculus@9088
   708
#define GL_VERSION				0x1F02
icculus@9088
   709
#define GL_EXTENSIONS				0x1F03
icculus@9088
   710
icculus@9088
   711
/* Errors */
icculus@9088
   712
#define GL_NO_ERROR 				0
icculus@9088
   713
#define GL_INVALID_ENUM				0x0500
icculus@9088
   714
#define GL_INVALID_VALUE			0x0501
icculus@9088
   715
#define GL_INVALID_OPERATION			0x0502
icculus@9088
   716
#define GL_STACK_OVERFLOW			0x0503
icculus@9088
   717
#define GL_STACK_UNDERFLOW			0x0504
icculus@9088
   718
#define GL_OUT_OF_MEMORY			0x0505
icculus@9088
   719
icculus@9088
   720
/* glPush/PopAttrib bits */
icculus@9088
   721
#define GL_CURRENT_BIT				0x00000001
icculus@9088
   722
#define GL_POINT_BIT				0x00000002
icculus@9088
   723
#define GL_LINE_BIT				0x00000004
icculus@9088
   724
#define GL_POLYGON_BIT				0x00000008
icculus@9088
   725
#define GL_POLYGON_STIPPLE_BIT			0x00000010
icculus@9088
   726
#define GL_PIXEL_MODE_BIT			0x00000020
icculus@9088
   727
#define GL_LIGHTING_BIT				0x00000040
icculus@9088
   728
#define GL_FOG_BIT				0x00000080
icculus@9088
   729
#define GL_DEPTH_BUFFER_BIT			0x00000100
icculus@9088
   730
#define GL_ACCUM_BUFFER_BIT			0x00000200
icculus@9088
   731
#define GL_STENCIL_BUFFER_BIT			0x00000400
icculus@9088
   732
#define GL_VIEWPORT_BIT				0x00000800
icculus@9088
   733
#define GL_TRANSFORM_BIT			0x00001000
icculus@9088
   734
#define GL_ENABLE_BIT				0x00002000
icculus@9088
   735
#define GL_COLOR_BUFFER_BIT			0x00004000
icculus@9088
   736
#define GL_HINT_BIT				0x00008000
icculus@9088
   737
#define GL_EVAL_BIT				0x00010000
icculus@9088
   738
#define GL_LIST_BIT				0x00020000
icculus@9088
   739
#define GL_TEXTURE_BIT				0x00040000
icculus@9088
   740
#define GL_SCISSOR_BIT				0x00080000
icculus@9088
   741
#define GL_ALL_ATTRIB_BITS			0x000FFFFF
icculus@9088
   742
icculus@9088
   743
icculus@9088
   744
/* OpenGL 1.1 */
icculus@9088
   745
#define GL_PROXY_TEXTURE_1D			0x8063
icculus@9088
   746
#define GL_PROXY_TEXTURE_2D			0x8064
icculus@9088
   747
#define GL_TEXTURE_PRIORITY			0x8066
icculus@9088
   748
#define GL_TEXTURE_RESIDENT			0x8067
icculus@9088
   749
#define GL_TEXTURE_BINDING_1D			0x8068
icculus@9088
   750
#define GL_TEXTURE_BINDING_2D			0x8069
icculus@9088
   751
#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
icculus@9088
   752
#define GL_ALPHA4				0x803B
icculus@9088
   753
#define GL_ALPHA8				0x803C
icculus@9088
   754
#define GL_ALPHA12				0x803D
icculus@9088
   755
#define GL_ALPHA16				0x803E
icculus@9088
   756
#define GL_LUMINANCE4				0x803F
icculus@9088
   757
#define GL_LUMINANCE8				0x8040
icculus@9088
   758
#define GL_LUMINANCE12				0x8041
icculus@9088
   759
#define GL_LUMINANCE16				0x8042
icculus@9088
   760
#define GL_LUMINANCE4_ALPHA4			0x8043
icculus@9088
   761
#define GL_LUMINANCE6_ALPHA2			0x8044
icculus@9088
   762
#define GL_LUMINANCE8_ALPHA8			0x8045
icculus@9088
   763
#define GL_LUMINANCE12_ALPHA4			0x8046
icculus@9088
   764
#define GL_LUMINANCE12_ALPHA12			0x8047
icculus@9088
   765
#define GL_LUMINANCE16_ALPHA16			0x8048
icculus@9088
   766
#define GL_INTENSITY				0x8049
icculus@9088
   767
#define GL_INTENSITY4				0x804A
icculus@9088
   768
#define GL_INTENSITY8				0x804B
icculus@9088
   769
#define GL_INTENSITY12				0x804C
icculus@9088
   770
#define GL_INTENSITY16				0x804D
icculus@9088
   771
#define GL_R3_G3_B2				0x2A10
icculus@9088
   772
#define GL_RGB4					0x804F
icculus@9088
   773
#define GL_RGB5					0x8050
icculus@9088
   774
#define GL_RGB8					0x8051
icculus@9088
   775
#define GL_RGB10				0x8052
icculus@9088
   776
#define GL_RGB12				0x8053
icculus@9088
   777
#define GL_RGB16				0x8054
icculus@9088
   778
#define GL_RGBA2				0x8055
icculus@9088
   779
#define GL_RGBA4				0x8056
icculus@9088
   780
#define GL_RGB5_A1				0x8057
icculus@9088
   781
#define GL_RGBA8				0x8058
icculus@9088
   782
#define GL_RGB10_A2				0x8059
icculus@9088
   783
#define GL_RGBA12				0x805A
icculus@9088
   784
#define GL_RGBA16				0x805B
icculus@9088
   785
#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
icculus@9088
   786
#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
icculus@9088
   787
#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
icculus@9088
   788
#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
icculus@9088
   789
icculus@9088
   790
icculus@9088
   791
icculus@9088
   792
/*
icculus@9088
   793
 * Miscellaneous
icculus@9088
   794
 */
icculus@9088
   795
icculus@9088
   796
GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
icculus@9088
   797
icculus@9088
   798
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
icculus@9088
   799
icculus@9088
   800
GLAPI void GLAPIENTRY glClear( GLbitfield mask );
icculus@9088
   801
icculus@9088
   802
GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
icculus@9088
   803
icculus@9088
   804
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
icculus@9088
   805
icculus@9088
   806
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
icculus@9088
   807
icculus@9088
   808
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
icculus@9088
   809
icculus@9088
   810
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
icculus@9088
   811
icculus@9088
   812
GLAPI void GLAPIENTRY glCullFace( GLenum mode );
icculus@9088
   813
icculus@9088
   814
GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
icculus@9088
   815
icculus@9088
   816
GLAPI void GLAPIENTRY glPointSize( GLfloat size );
icculus@9088
   817
icculus@9088
   818
GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
icculus@9088
   819
icculus@9088
   820
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
icculus@9088
   821
icculus@9088
   822
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
icculus@9088
   823
icculus@9088
   824
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
icculus@9088
   825
icculus@9088
   826
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
icculus@9088
   827
icculus@9088
   828
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
icculus@9088
   829
icculus@9088
   830
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
icculus@9088
   831
icculus@9088
   832
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
icculus@9088
   833
icculus@9088
   834
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
icculus@9088
   835
icculus@9088
   836
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
icculus@9088
   837
icculus@9088
   838
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
icculus@9088
   839
icculus@9088
   840
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
icculus@9088
   841
icculus@9088
   842
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
icculus@9088
   843
icculus@9088
   844
GLAPI void GLAPIENTRY glEnable( GLenum cap );
icculus@9088
   845
icculus@9088
   846
GLAPI void GLAPIENTRY glDisable( GLenum cap );
icculus@9088
   847
icculus@9088
   848
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
icculus@9088
   849
icculus@9088
   850
icculus@9088
   851
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
icculus@9088
   852
icculus@9088
   853
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
icculus@9088
   854
icculus@9088
   855
icculus@9088
   856
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
icculus@9088
   857
icculus@9088
   858
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
icculus@9088
   859
icculus@9088
   860
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
icculus@9088
   861
icculus@9088
   862
GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
icculus@9088
   863
icculus@9088
   864
icculus@9088
   865
GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
icculus@9088
   866
icculus@9088
   867
GLAPI void GLAPIENTRY glPopAttrib( void );
icculus@9088
   868
icculus@9088
   869
icculus@9088
   870
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
icculus@9088
   871
icculus@9088
   872
GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
icculus@9088
   873
icculus@9088
   874
icculus@9088
   875
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
icculus@9088
   876
icculus@9088
   877
GLAPI GLenum GLAPIENTRY glGetError( void );
icculus@9088
   878
icculus@9088
   879
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
icculus@9088
   880
icculus@9088
   881
GLAPI void GLAPIENTRY glFinish( void );
icculus@9088
   882
icculus@9088
   883
GLAPI void GLAPIENTRY glFlush( void );
icculus@9088
   884
icculus@9088
   885
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
icculus@9088
   886
icculus@9088
   887
icculus@9088
   888
/*
icculus@9088
   889
 * Depth Buffer
icculus@9088
   890
 */
icculus@9088
   891
icculus@9088
   892
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
icculus@9088
   893
icculus@9088
   894
GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
icculus@9088
   895
icculus@9088
   896
GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
icculus@9088
   897
icculus@9088
   898
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
icculus@9088
   899
icculus@9088
   900
icculus@9088
   901
/*
icculus@9088
   902
 * Accumulation Buffer
icculus@9088
   903
 */
icculus@9088
   904
icculus@9088
   905
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
icculus@9088
   906
icculus@9088
   907
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
icculus@9088
   908
icculus@9088
   909
icculus@9088
   910
/*
icculus@9088
   911
 * Transformation
icculus@9088
   912
 */
icculus@9088
   913
icculus@9088
   914
GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
icculus@9088
   915
icculus@9088
   916
GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
icculus@9088
   917
                                 GLdouble bottom, GLdouble top,
icculus@9088
   918
                                 GLdouble near_val, GLdouble far_val );
icculus@9088
   919
icculus@9088
   920
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
icculus@9088
   921
                                   GLdouble bottom, GLdouble top,
icculus@9088
   922
                                   GLdouble near_val, GLdouble far_val );
icculus@9088
   923
icculus@9088
   924
GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
icculus@9088
   925
                                    GLsizei width, GLsizei height );
icculus@9088
   926
icculus@9088
   927
GLAPI void GLAPIENTRY glPushMatrix( void );
icculus@9088
   928
icculus@9088
   929
GLAPI void GLAPIENTRY glPopMatrix( void );
icculus@9088
   930
icculus@9088
   931
GLAPI void GLAPIENTRY glLoadIdentity( void );
icculus@9088
   932
icculus@9088
   933
GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
icculus@9088
   934
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
icculus@9088
   935
icculus@9088
   936
GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
icculus@9088
   937
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
icculus@9088
   938
icculus@9088
   939
GLAPI void GLAPIENTRY glRotated( GLdouble angle,
icculus@9088
   940
                                   GLdouble x, GLdouble y, GLdouble z );
icculus@9088
   941
GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
icculus@9088
   942
                                   GLfloat x, GLfloat y, GLfloat z );
icculus@9088
   943
icculus@9088
   944
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
icculus@9088
   945
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
icculus@9088
   946
icculus@9088
   947
GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
icculus@9088
   948
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
icculus@9088
   949
icculus@9088
   950
icculus@9088
   951
/*
icculus@9088
   952
 * Display Lists
icculus@9088
   953
 */
icculus@9088
   954
icculus@9088
   955
GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
icculus@9088
   956
icculus@9088
   957
GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
icculus@9088
   958
icculus@9088
   959
GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
icculus@9088
   960
icculus@9088
   961
GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
icculus@9088
   962
icculus@9088
   963
GLAPI void GLAPIENTRY glEndList( void );
icculus@9088
   964
icculus@9088
   965
GLAPI void GLAPIENTRY glCallList( GLuint list );
icculus@9088
   966
icculus@9088
   967
GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
icculus@9088
   968
                                     const GLvoid *lists );
icculus@9088
   969
icculus@9088
   970
GLAPI void GLAPIENTRY glListBase( GLuint base );
icculus@9088
   971
icculus@9088
   972
icculus@9088
   973
/*
icculus@9088
   974
 * Drawing Functions
icculus@9088
   975
 */
icculus@9088
   976
icculus@9088
   977
GLAPI void GLAPIENTRY glBegin( GLenum mode );
icculus@9088
   978
icculus@9088
   979
GLAPI void GLAPIENTRY glEnd( void );
icculus@9088
   980
icculus@9088
   981
icculus@9088
   982
GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
icculus@9088
   983
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
icculus@9088
   984
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
icculus@9088
   985
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
icculus@9088
   986
icculus@9088
   987
GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
icculus@9088
   988
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
icculus@9088
   989
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
icculus@9088
   990
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
icculus@9088
   991
icculus@9088
   992
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
icculus@9088
   993
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
icculus@9088
   994
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
icculus@9088
   995
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
icculus@9088
   996
icculus@9088
   997
GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
icculus@9088
   998
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
icculus@9088
   999
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
icculus@9088
  1000
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
icculus@9088
  1001
icculus@9088
  1002
GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
icculus@9088
  1003
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
icculus@9088
  1004
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
icculus@9088
  1005
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
icculus@9088
  1006
icculus@9088
  1007
GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
icculus@9088
  1008
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
icculus@9088
  1009
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
icculus@9088
  1010
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
icculus@9088
  1011
icculus@9088
  1012
icculus@9088
  1013
GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
icculus@9088
  1014
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
icculus@9088
  1015
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
icculus@9088
  1016
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
icculus@9088
  1017
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
icculus@9088
  1018
icculus@9088
  1019
GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
icculus@9088
  1020
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
icculus@9088
  1021
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
icculus@9088
  1022
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
icculus@9088
  1023
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
icculus@9088
  1024
icculus@9088
  1025
icculus@9088
  1026
GLAPI void GLAPIENTRY glIndexd( GLdouble c );
icculus@9088
  1027
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
icculus@9088
  1028
GLAPI void GLAPIENTRY glIndexi( GLint c );
icculus@9088
  1029
GLAPI void GLAPIENTRY glIndexs( GLshort c );
icculus@9088
  1030
GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
icculus@9088
  1031
icculus@9088
  1032
GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
icculus@9088
  1033
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
icculus@9088
  1034
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
icculus@9088
  1035
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
icculus@9088
  1036
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
icculus@9088
  1037
icculus@9088
  1038
GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
icculus@9088
  1039
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
icculus@9088
  1040
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
icculus@9088
  1041
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
icculus@9088
  1042
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
icculus@9088
  1043
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
icculus@9088
  1044
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
icculus@9088
  1045
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
icculus@9088
  1046
icculus@9088
  1047
GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
icculus@9088
  1048
                                   GLbyte blue, GLbyte alpha );
icculus@9088
  1049
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
icculus@9088
  1050
                                   GLdouble blue, GLdouble alpha );
icculus@9088
  1051
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
icculus@9088
  1052
                                   GLfloat blue, GLfloat alpha );
icculus@9088
  1053
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
icculus@9088
  1054
                                   GLint blue, GLint alpha );
icculus@9088
  1055
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
icculus@9088
  1056
                                   GLshort blue, GLshort alpha );
icculus@9088
  1057
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
icculus@9088
  1058
                                    GLubyte blue, GLubyte alpha );
icculus@9088
  1059
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
icculus@9088
  1060
                                    GLuint blue, GLuint alpha );
icculus@9088
  1061
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
icculus@9088
  1062
                                    GLushort blue, GLushort alpha );
icculus@9088
  1063
icculus@9088
  1064
icculus@9088
  1065
GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
icculus@9088
  1066
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
icculus@9088
  1067
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
icculus@9088
  1068
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
icculus@9088
  1069
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
icculus@9088
  1070
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
icculus@9088
  1071
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
icculus@9088
  1072
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
icculus@9088
  1073
icculus@9088
  1074
GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
icculus@9088
  1075
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
icculus@9088
  1076
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
icculus@9088
  1077
GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
icculus@9088
  1078
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
icculus@9088
  1079
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
icculus@9088
  1080
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
icculus@9088
  1081
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
icculus@9088
  1082
icculus@9088
  1083
icculus@9088
  1084
GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
icculus@9088
  1085
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
icculus@9088
  1086
GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
icculus@9088
  1087
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
icculus@9088
  1088
icculus@9088
  1089
GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
icculus@9088
  1090
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
icculus@9088
  1091
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
icculus@9088
  1092
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
icculus@9088
  1093
icculus@9088
  1094
GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
icculus@9088
  1095
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
icculus@9088
  1096
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
icculus@9088
  1097
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
icculus@9088
  1098
icculus@9088
  1099
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
icculus@9088
  1100
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
icculus@9088
  1101
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
icculus@9088
  1102
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
icculus@9088
  1103
icculus@9088
  1104
GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
icculus@9088
  1105
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
icculus@9088
  1106
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
icculus@9088
  1107
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
icculus@9088
  1108
icculus@9088
  1109
GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
icculus@9088
  1110
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
icculus@9088
  1111
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
icculus@9088
  1112
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
icculus@9088
  1113
icculus@9088
  1114
GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
icculus@9088
  1115
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
icculus@9088
  1116
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
icculus@9088
  1117
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
icculus@9088
  1118
icculus@9088
  1119
GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
icculus@9088
  1120
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
icculus@9088
  1121
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
icculus@9088
  1122
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
icculus@9088
  1123
icculus@9088
  1124
icculus@9088
  1125
GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
icculus@9088
  1126
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
icculus@9088
  1127
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
icculus@9088
  1128
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
icculus@9088
  1129
icculus@9088
  1130
GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
icculus@9088
  1131
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
icculus@9088
  1132
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
icculus@9088
  1133
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
icculus@9088
  1134
icculus@9088
  1135
GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
icculus@9088
  1136
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
icculus@9088
  1137
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
icculus@9088
  1138
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
icculus@9088
  1139
icculus@9088
  1140
GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
icculus@9088
  1141
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
icculus@9088
  1142
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
icculus@9088
  1143
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
icculus@9088
  1144
icculus@9088
  1145
GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
icculus@9088
  1146
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
icculus@9088
  1147
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
icculus@9088
  1148
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
icculus@9088
  1149
icculus@9088
  1150
GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
icculus@9088
  1151
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
icculus@9088
  1152
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
icculus@9088
  1153
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
icculus@9088
  1154
icculus@9088
  1155
icculus@9088
  1156
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
icculus@9088
  1157
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
icculus@9088
  1158
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
icculus@9088
  1159
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
icculus@9088
  1160
icculus@9088
  1161
icculus@9088
  1162
GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
icculus@9088
  1163
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
icculus@9088
  1164
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
icculus@9088
  1165
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
icculus@9088
  1166
icculus@9088
  1167
icculus@9088
  1168
/*
icculus@9088
  1169
 * Vertex Arrays  (1.1)
icculus@9088
  1170
 */
icculus@9088
  1171
icculus@9088
  1172
GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
icculus@9088
  1173
                                       GLsizei stride, const GLvoid *ptr );
icculus@9088
  1174
icculus@9088
  1175
GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
icculus@9088
  1176
                                       const GLvoid *ptr );
icculus@9088
  1177
icculus@9088
  1178
GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
icculus@9088
  1179
                                      GLsizei stride, const GLvoid *ptr );
icculus@9088
  1180
icculus@9088
  1181
GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
icculus@9088
  1182
                                      const GLvoid *ptr );
icculus@9088
  1183
icculus@9088
  1184
GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
icculus@9088
  1185
                                         GLsizei stride, const GLvoid *ptr );
icculus@9088
  1186
icculus@9088
  1187
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
icculus@9088
  1188
icculus@9088
  1189
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
icculus@9088
  1190
icculus@9088
  1191
GLAPI void GLAPIENTRY glArrayElement( GLint i );
icculus@9088
  1192
icculus@9088
  1193
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
icculus@9088
  1194
icculus@9088
  1195
GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
icculus@9088
  1196
                                      GLenum type, const GLvoid *indices );
icculus@9088
  1197
icculus@9088
  1198
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
icculus@9088
  1199
                                           const GLvoid *pointer );
icculus@9088
  1200
icculus@9088
  1201
/*
icculus@9088
  1202
 * Lighting
icculus@9088
  1203
 */
icculus@9088
  1204
icculus@9088
  1205
GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
icculus@9088
  1206
icculus@9088
  1207
GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
icculus@9088
  1208
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
icculus@9088
  1209
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
icculus@9088
  1210
                                 const GLfloat *params );
icculus@9088
  1211
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
icculus@9088
  1212
                                 const GLint *params );
icculus@9088
  1213
icculus@9088
  1214
GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
icculus@9088
  1215
                                    GLfloat *params );
icculus@9088
  1216
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
icculus@9088
  1217
                                    GLint *params );
icculus@9088
  1218
icculus@9088
  1219
GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
icculus@9088
  1220
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
icculus@9088
  1221
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
icculus@9088
  1222
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
icculus@9088
  1223
icculus@9088
  1224
GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
icculus@9088
  1225
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
icculus@9088
  1226
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
icculus@9088
  1227
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
icculus@9088
  1228
icculus@9088
  1229
GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
icculus@9088
  1230
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
icculus@9088
  1231
icculus@9088
  1232
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
icculus@9088
  1233
icculus@9088
  1234
icculus@9088
  1235
/*
icculus@9088
  1236
 * Raster functions
icculus@9088
  1237
 */
icculus@9088
  1238
icculus@9088
  1239
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
icculus@9088
  1240
icculus@9088
  1241
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
icculus@9088
  1242
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
icculus@9088
  1243
icculus@9088
  1244
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
icculus@9088
  1245
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
icculus@9088
  1246
icculus@9088
  1247
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
icculus@9088
  1248
                                    const GLfloat *values );
icculus@9088
  1249
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
icculus@9088
  1250
                                     const GLuint *values );
icculus@9088
  1251
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
icculus@9088
  1252
                                     const GLushort *values );
icculus@9088
  1253
icculus@9088
  1254
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
icculus@9088
  1255
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
icculus@9088
  1256
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
icculus@9088
  1257
icculus@9088
  1258
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
icculus@9088
  1259
                                GLfloat xorig, GLfloat yorig,
icculus@9088
  1260
                                GLfloat xmove, GLfloat ymove,
icculus@9088
  1261
                                const GLubyte *bitmap );
icculus@9088
  1262
icculus@9088
  1263
GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
icculus@9088
  1264
                                    GLsizei width, GLsizei height,
icculus@9088
  1265
                                    GLenum format, GLenum type,
icculus@9088
  1266
                                    GLvoid *pixels );
icculus@9088
  1267
icculus@9088
  1268
GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
icculus@9088
  1269
                                    GLenum format, GLenum type,
icculus@9088
  1270
                                    const GLvoid *pixels );
icculus@9088
  1271
icculus@9088
  1272
GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
icculus@9088
  1273
                                    GLsizei width, GLsizei height,
icculus@9088
  1274
                                    GLenum type );
icculus@9088
  1275
icculus@9088
  1276
/*
icculus@9088
  1277
 * Stenciling
icculus@9088
  1278
 */
icculus@9088
  1279
icculus@9088
  1280
GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
icculus@9088
  1281
icculus@9088
  1282
GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
icculus@9088
  1283
icculus@9088
  1284
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
icculus@9088
  1285
icculus@9088
  1286
GLAPI void GLAPIENTRY glClearStencil( GLint s );
icculus@9088
  1287
icculus@9088
  1288
icculus@9088
  1289
icculus@9088
  1290
/*
icculus@9088
  1291
 * Texture mapping
icculus@9088
  1292
 */
icculus@9088
  1293
icculus@9088
  1294
GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
icculus@9088
  1295
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
icculus@9088
  1296
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
icculus@9088
  1297
icculus@9088
  1298
GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
icculus@9088
  1299
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
icculus@9088
  1300
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
icculus@9088
  1301
icculus@9088
  1302
GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
icculus@9088
  1303
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
icculus@9088
  1304
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
icculus@9088
  1305
icculus@9088
  1306
icculus@9088
  1307
GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
icculus@9088
  1308
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
icculus@9088
  1309
icculus@9088
  1310
GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
icculus@9088
  1311
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
icculus@9088
  1312
icculus@9088
  1313
GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
icculus@9088
  1314
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
icculus@9088
  1315
icculus@9088
  1316
icculus@9088
  1317
GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
icculus@9088
  1318
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
icculus@9088
  1319
icculus@9088
  1320
GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
icculus@9088
  1321
                                          const GLfloat *params );
icculus@9088
  1322
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
icculus@9088
  1323
                                          const GLint *params );
icculus@9088
  1324
icculus@9088
  1325
GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
icculus@9088
  1326
                                           GLenum pname, GLfloat *params);
icculus@9088
  1327
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
icculus@9088
  1328
                                           GLenum pname, GLint *params );
icculus@9088
  1329
icculus@9088
  1330
GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
icculus@9088
  1331
                                                GLenum pname, GLfloat *params );
icculus@9088
  1332
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
icculus@9088
  1333
                                                GLenum pname, GLint *params );
icculus@9088
  1334
icculus@9088
  1335
icculus@9088
  1336
GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
icculus@9088
  1337
                                    GLint internalFormat,
icculus@9088
  1338
                                    GLsizei width, GLint border,
icculus@9088
  1339
                                    GLenum format, GLenum type,
icculus@9088
  1340
                                    const GLvoid *pixels );
icculus@9088
  1341
icculus@9088
  1342
GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
icculus@9088
  1343
                                    GLint internalFormat,
icculus@9088
  1344
                                    GLsizei width, GLsizei height,
icculus@9088
  1345
                                    GLint border, GLenum format, GLenum type,
icculus@9088
  1346
                                    const GLvoid *pixels );
icculus@9088
  1347
icculus@9088
  1348
GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
icculus@9088
  1349
                                     GLenum format, GLenum type,
icculus@9088
  1350
                                     GLvoid *pixels );
icculus@9088
  1351
icculus@9088
  1352
icculus@9088
  1353
/* 1.1 functions */
icculus@9088
  1354
icculus@9088
  1355
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
icculus@9088
  1356
icculus@9088
  1357
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
icculus@9088
  1358
icculus@9088
  1359
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
icculus@9088
  1360
icculus@9088
  1361
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
icculus@9088
  1362
                                            const GLuint *textures,
icculus@9088
  1363
                                            const GLclampf *priorities );
icculus@9088
  1364
icculus@9088
  1365
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
icculus@9088
  1366
                                                  const GLuint *textures,
icculus@9088
  1367
                                                  GLboolean *residences );
icculus@9088
  1368
icculus@9088
  1369
GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
icculus@9088
  1370
icculus@9088
  1371
icculus@9088
  1372
GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
icculus@9088
  1373
                                       GLint xoffset,
icculus@9088
  1374
                                       GLsizei width, GLenum format,
icculus@9088
  1375
                                       GLenum type, const GLvoid *pixels );
icculus@9088
  1376
icculus@9088
  1377
icculus@9088
  1378
GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
icculus@9088
  1379
                                       GLint xoffset, GLint yoffset,
icculus@9088
  1380
                                       GLsizei width, GLsizei height,
icculus@9088
  1381
                                       GLenum format, GLenum type,
icculus@9088
  1382
                                       const GLvoid *pixels );
icculus@9088
  1383
icculus@9088
  1384
icculus@9088
  1385
GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
icculus@9088
  1386
                                        GLenum internalformat,
icculus@9088
  1387
                                        GLint x, GLint y,
icculus@9088
  1388
                                        GLsizei width, GLint border );
icculus@9088
  1389
icculus@9088
  1390
icculus@9088
  1391
GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
icculus@9088
  1392
                                        GLenum internalformat,
icculus@9088
  1393
                                        GLint x, GLint y,
icculus@9088
  1394
                                        GLsizei width, GLsizei height,
icculus@9088
  1395
                                        GLint border );
icculus@9088
  1396
icculus@9088
  1397
icculus@9088
  1398
GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
icculus@9088
  1399
                                           GLint xoffset, GLint x, GLint y,
icculus@9088
  1400
                                           GLsizei width );
icculus@9088
  1401
icculus@9088
  1402
icculus@9088
  1403
GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
icculus@9088
  1404
                                           GLint xoffset, GLint yoffset,
icculus@9088
  1405
                                           GLint x, GLint y,
icculus@9088
  1406
                                           GLsizei width, GLsizei height );
icculus@9088
  1407
icculus@9088
  1408
icculus@9088
  1409
/*
icculus@9088
  1410
 * Evaluators
icculus@9088
  1411
 */
icculus@9088
  1412
icculus@9088
  1413
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
icculus@9088
  1414
                               GLint stride,
icculus@9088
  1415
                               GLint order, const GLdouble *points );
icculus@9088
  1416
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
icculus@9088
  1417
                               GLint stride,
icculus@9088
  1418
                               GLint order, const GLfloat *points );
icculus@9088
  1419
icculus@9088
  1420
GLAPI void GLAPIENTRY glMap2d( GLenum target,
icculus@9088
  1421
		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
icculus@9088
  1422
		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
icculus@9088
  1423
		     const GLdouble *points );
icculus@9088
  1424
GLAPI void GLAPIENTRY glMap2f( GLenum target,
icculus@9088
  1425
		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
icculus@9088
  1426
		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
icculus@9088
  1427
		     const GLfloat *points );
icculus@9088
  1428
icculus@9088
  1429
GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
icculus@9088
  1430
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
icculus@9088
  1431
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
icculus@9088
  1432
icculus@9088
  1433
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
icculus@9088
  1434
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
icculus@9088
  1435
icculus@9088
  1436
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
icculus@9088
  1437
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
icculus@9088
  1438
icculus@9088
  1439
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
icculus@9088
  1440
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
icculus@9088
  1441
icculus@9088
  1442
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
icculus@9088
  1443
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
icculus@9088
  1444
icculus@9088
  1445
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
icculus@9088
  1446
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
icculus@9088
  1447
icculus@9088
  1448
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
icculus@9088
  1449
                                   GLint vn, GLdouble v1, GLdouble v2 );
icculus@9088
  1450
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
icculus@9088
  1451
                                   GLint vn, GLfloat v1, GLfloat v2 );
icculus@9088
  1452
icculus@9088
  1453
GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
icculus@9088
  1454
icculus@9088
  1455
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
icculus@9088
  1456
icculus@9088
  1457
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
icculus@9088
  1458
icculus@9088
  1459
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
icculus@9088
  1460
icculus@9088
  1461
icculus@9088
  1462
/*
icculus@9088
  1463
 * Fog
icculus@9088
  1464
 */
icculus@9088
  1465
icculus@9088
  1466
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
icculus@9088
  1467
icculus@9088
  1468
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
icculus@9088
  1469
icculus@9088
  1470
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
icculus@9088
  1471
icculus@9088
  1472
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
icculus@9088
  1473
icculus@9088
  1474
icculus@9088
  1475
/*
icculus@9088
  1476
 * Selection and Feedback
icculus@9088
  1477
 */
icculus@9088
  1478
icculus@9088
  1479
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
icculus@9088
  1480
icculus@9088
  1481
GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
icculus@9088
  1482
icculus@9088
  1483
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
icculus@9088
  1484
icculus@9088
  1485
GLAPI void GLAPIENTRY glInitNames( void );
icculus@9088
  1486
icculus@9088
  1487
GLAPI void GLAPIENTRY glLoadName( GLuint name );
icculus@9088
  1488
icculus@9088
  1489
GLAPI void GLAPIENTRY glPushName( GLuint name );
icculus@9088
  1490
icculus@9088
  1491
GLAPI void GLAPIENTRY glPopName( void );
icculus@9088
  1492
icculus@9088
  1493
icculus@9088
  1494
icculus@9088
  1495
/*
icculus@9088
  1496
 * OpenGL 1.2
icculus@9088
  1497
 */
icculus@9088
  1498
icculus@9088
  1499
#define GL_RESCALE_NORMAL			0x803A
icculus@9088
  1500
#define GL_CLAMP_TO_EDGE			0x812F
icculus@9088
  1501
#define GL_MAX_ELEMENTS_VERTICES		0x80E8
icculus@9088
  1502
#define GL_MAX_ELEMENTS_INDICES			0x80E9
icculus@9088
  1503
#define GL_BGR					0x80E0
icculus@9088
  1504
#define GL_BGRA					0x80E1
icculus@9088
  1505
#define GL_UNSIGNED_BYTE_3_3_2			0x8032
icculus@9088
  1506
#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
icculus@9088
  1507
#define GL_UNSIGNED_SHORT_5_6_5			0x8363
icculus@9088
  1508
#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
icculus@9088
  1509
#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
icculus@9088
  1510
#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
icculus@9088
  1511
#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
icculus@9088
  1512
#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
icculus@9088
  1513
#define GL_UNSIGNED_INT_8_8_8_8			0x8035
icculus@9088
  1514
#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
icculus@9088
  1515
#define GL_UNSIGNED_INT_10_10_10_2		0x8036
icculus@9088
  1516
#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
icculus@9088
  1517
#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
icculus@9088
  1518
#define GL_SINGLE_COLOR				0x81F9
icculus@9088
  1519
#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
icculus@9088
  1520
#define GL_TEXTURE_MIN_LOD			0x813A
icculus@9088
  1521
#define GL_TEXTURE_MAX_LOD			0x813B
icculus@9088
  1522
#define GL_TEXTURE_BASE_LEVEL			0x813C
icculus@9088
  1523
#define GL_TEXTURE_MAX_LEVEL			0x813D
icculus@9088
  1524
#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
icculus@9088
  1525
#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
icculus@9088
  1526
#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
icculus@9088
  1527
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
icculus@9088
  1528
#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
icculus@9088
  1529
#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
icculus@9088
  1530
#define GL_PACK_SKIP_IMAGES			0x806B
icculus@9088
  1531
#define GL_PACK_IMAGE_HEIGHT			0x806C
icculus@9088
  1532
#define GL_UNPACK_SKIP_IMAGES			0x806D
icculus@9088
  1533
#define GL_UNPACK_IMAGE_HEIGHT			0x806E
icculus@9088
  1534
#define GL_TEXTURE_3D				0x806F
icculus@9088
  1535
#define GL_PROXY_TEXTURE_3D			0x8070
icculus@9088
  1536
#define GL_TEXTURE_DEPTH			0x8071
icculus@9088
  1537
#define GL_TEXTURE_WRAP_R			0x8072
icculus@9088
  1538
#define GL_MAX_3D_TEXTURE_SIZE			0x8073
icculus@9088
  1539
#define GL_TEXTURE_BINDING_3D			0x806A
icculus@9088
  1540
icculus@9088
  1541
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
icculus@9088
  1542
	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
icculus@9088
  1543
icculus@9088
  1544
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
icculus@9088
  1545
                                      GLint internalFormat,
icculus@9088
  1546
                                      GLsizei width, GLsizei height,
icculus@9088
  1547
                                      GLsizei depth, GLint border,
icculus@9088
  1548
                                      GLenum format, GLenum type,
icculus@9088
  1549
                                      const GLvoid *pixels );
icculus@9088
  1550
icculus@9088
  1551
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
icculus@9088
  1552
                                         GLint xoffset, GLint yoffset,
icculus@9088
  1553
                                         GLint zoffset, GLsizei width,
icculus@9088
  1554
                                         GLsizei height, GLsizei depth,
icculus@9088
  1555
                                         GLenum format,
icculus@9088
  1556
                                         GLenum type, const GLvoid *pixels);
icculus@9088
  1557
icculus@9088
  1558
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
icculus@9088
  1559
                                             GLint xoffset, GLint yoffset,
icculus@9088
  1560
                                             GLint zoffset, GLint x,
icculus@9088
  1561
                                             GLint y, GLsizei width,
icculus@9088
  1562
                                             GLsizei height );
icculus@9088
  1563
icculus@9088
  1564
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
icculus@9088
  1565
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
icculus@9088
  1566
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
icculus@9088
  1567
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
icculus@9088
  1568
icculus@9088
  1569
icculus@9088
  1570
/*
icculus@9088
  1571
 * GL_ARB_imaging
icculus@9088
  1572
 */
icculus@9088
  1573
icculus@9088
  1574
#define GL_CONSTANT_COLOR			0x8001
icculus@9088
  1575
#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
icculus@9088
  1576
#define GL_CONSTANT_ALPHA			0x8003
icculus@9088
  1577
#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
icculus@9088
  1578
#define GL_COLOR_TABLE				0x80D0
icculus@9088
  1579
#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
icculus@9088
  1580
#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
icculus@9088
  1581
#define GL_PROXY_COLOR_TABLE			0x80D3
icculus@9088
  1582
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
icculus@9088
  1583
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
icculus@9088
  1584
#define GL_COLOR_TABLE_SCALE			0x80D6
icculus@9088
  1585
#define GL_COLOR_TABLE_BIAS			0x80D7
icculus@9088
  1586
#define GL_COLOR_TABLE_FORMAT			0x80D8
icculus@9088
  1587
#define GL_COLOR_TABLE_WIDTH			0x80D9
icculus@9088
  1588
#define GL_COLOR_TABLE_RED_SIZE			0x80DA
icculus@9088
  1589
#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
icculus@9088
  1590
#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
icculus@9088
  1591
#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
icculus@9088
  1592
#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
icculus@9088
  1593
#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
icculus@9088
  1594
#define GL_CONVOLUTION_1D			0x8010
icculus@9088
  1595
#define GL_CONVOLUTION_2D			0x8011
icculus@9088
  1596
#define GL_SEPARABLE_2D				0x8012
icculus@9088
  1597
#define GL_CONVOLUTION_BORDER_MODE		0x8013
icculus@9088
  1598
#define GL_CONVOLUTION_FILTER_SCALE		0x8014
icculus@9088
  1599
#define GL_CONVOLUTION_FILTER_BIAS		0x8015
icculus@9088
  1600
#define GL_REDUCE				0x8016
icculus@9088
  1601
#define GL_CONVOLUTION_FORMAT			0x8017
icculus@9088
  1602
#define GL_CONVOLUTION_WIDTH			0x8018
icculus@9088
  1603
#define GL_CONVOLUTION_HEIGHT			0x8019
icculus@9088
  1604
#define GL_MAX_CONVOLUTION_WIDTH		0x801A
icculus@9088
  1605
#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
icculus@9088
  1606
#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
icculus@9088
  1607
#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
icculus@9088
  1608
#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
icculus@9088
  1609
#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
icculus@9088
  1610
#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
icculus@9088
  1611
#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
icculus@9088
  1612
#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
icculus@9088
  1613
#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
icculus@9088
  1614
#define GL_CONSTANT_BORDER			0x8151
icculus@9088
  1615
#define GL_REPLICATE_BORDER			0x8153
icculus@9088
  1616
#define GL_CONVOLUTION_BORDER_COLOR		0x8154
icculus@9088
  1617
#define GL_COLOR_MATRIX				0x80B1
icculus@9088
  1618
#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
icculus@9088
  1619
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
icculus@9088
  1620
#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
icculus@9088
  1621
#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
icculus@9088
  1622
#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
icculus@9088
  1623
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
icculus@9088
  1624
#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
icculus@9088
  1625
#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
icculus@9088
  1626
#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
icculus@9088
  1627
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
icculus@9088
  1628
#define GL_HISTOGRAM				0x8024
icculus@9088
  1629
#define GL_PROXY_HISTOGRAM			0x8025
icculus@9088
  1630
#define GL_HISTOGRAM_WIDTH			0x8026
icculus@9088
  1631
#define GL_HISTOGRAM_FORMAT			0x8027
icculus@9088
  1632
#define GL_HISTOGRAM_RED_SIZE			0x8028
icculus@9088
  1633
#define GL_HISTOGRAM_GREEN_SIZE			0x8029
icculus@9088
  1634
#define GL_HISTOGRAM_BLUE_SIZE			0x802A
icculus@9088
  1635
#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
icculus@9088
  1636
#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
icculus@9088
  1637
#define GL_HISTOGRAM_SINK			0x802D
icculus@9088
  1638
#define GL_MINMAX				0x802E
icculus@9088
  1639
#define GL_MINMAX_FORMAT			0x802F
icculus@9088
  1640
#define GL_MINMAX_SINK				0x8030
icculus@9088
  1641
#define GL_TABLE_TOO_LARGE			0x8031
icculus@9088
  1642
#define GL_BLEND_EQUATION			0x8009
icculus@9088
  1643
#define GL_MIN					0x8007
icculus@9088
  1644
#define GL_MAX					0x8008
icculus@9088
  1645
#define GL_FUNC_ADD				0x8006
icculus@9088
  1646
#define GL_FUNC_SUBTRACT			0x800A
icculus@9088
  1647
#define GL_FUNC_REVERSE_SUBTRACT		0x800B
icculus@9088
  1648
#define GL_BLEND_COLOR				0x8005
icculus@9088
  1649
icculus@9088
  1650
icculus@9088
  1651
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
icculus@9088
  1652
                                    GLsizei width, GLenum format,
icculus@9088
  1653
                                    GLenum type, const GLvoid *table );
icculus@9088
  1654
icculus@9088
  1655
GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
icculus@9088
  1656
                                       GLsizei start, GLsizei count,
icculus@9088
  1657
                                       GLenum format, GLenum type,
icculus@9088
  1658
                                       const GLvoid *data );
icculus@9088
  1659
icculus@9088
  1660
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
icculus@9088
  1661
                                              const GLint *params);
icculus@9088
  1662
icculus@9088
  1663
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
icculus@9088
  1664
                                              const GLfloat *params);
icculus@9088
  1665
icculus@9088
  1666
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
icculus@9088
  1667
                                           GLint x, GLint y, GLsizei width );
icculus@9088
  1668
icculus@9088
  1669
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
icculus@9088
  1670
                                        GLint x, GLint y, GLsizei width );
icculus@9088
  1671
icculus@9088
  1672
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
icculus@9088
  1673
                                       GLenum type, GLvoid *table );
icculus@9088
  1674
icculus@9088
  1675
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
icculus@9088
  1676
                                                  GLfloat *params );
icculus@9088
  1677
icculus@9088
  1678
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
icculus@9088
  1679
                                                  GLint *params );
icculus@9088
  1680
icculus@9088
  1681
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
icculus@9088
  1682
icculus@9088
  1683
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
icculus@9088
  1684
                                    GLclampf blue, GLclampf alpha );
icculus@9088
  1685
icculus@9088
  1686
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
icculus@9088
  1687
				   GLenum internalformat, GLboolean sink );
icculus@9088
  1688
icculus@9088
  1689
GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
icculus@9088
  1690
icculus@9088
  1691
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
icculus@9088
  1692
				      GLenum format, GLenum type,
icculus@9088
  1693
				      GLvoid *values );
icculus@9088
  1694
icculus@9088
  1695
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
icculus@9088
  1696
						 GLfloat *params );
icculus@9088
  1697
icculus@9088
  1698
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
icculus@9088
  1699
						 GLint *params );
icculus@9088
  1700
icculus@9088
  1701
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
icculus@9088
  1702
				GLboolean sink );
icculus@9088
  1703
icculus@9088
  1704
GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
icculus@9088
  1705
icculus@9088
  1706
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
icculus@9088
  1707
                                   GLenum format, GLenum types,
icculus@9088
  1708
                                   GLvoid *values );
icculus@9088
  1709
icculus@9088
  1710
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
icculus@9088
  1711
					      GLfloat *params );
icculus@9088
  1712
icculus@9088
  1713
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
icculus@9088
  1714
					      GLint *params );
icculus@9088
  1715
icculus@9088
  1716
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
icculus@9088
  1717
	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
icculus@9088
  1718
	const GLvoid *image );
icculus@9088
  1719
icculus@9088
  1720
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
icculus@9088
  1721
	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
icculus@9088
  1722
	GLenum type, const GLvoid *image );
icculus@9088
  1723
icculus@9088
  1724
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
icculus@9088
  1725
	GLfloat params );
icculus@9088
  1726
icculus@9088
  1727
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
icculus@9088
  1728
	const GLfloat *params );
icculus@9088
  1729
icculus@9088
  1730
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
icculus@9088
  1731
	GLint params );
icculus@9088
  1732
icculus@9088
  1733
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
icculus@9088
  1734
	const GLint *params );
icculus@9088
  1735
icculus@9088
  1736
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
icculus@9088
  1737
	GLenum internalformat, GLint x, GLint y, GLsizei width );
icculus@9088
  1738
icculus@9088
  1739
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
icculus@9088
  1740
	GLenum internalformat, GLint x, GLint y, GLsizei width,
icculus@9088
  1741
	GLsizei height);
icculus@9088
  1742
icculus@9088
  1743
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
icculus@9088
  1744
	GLenum type, GLvoid *image );
icculus@9088
  1745
icculus@9088
  1746
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
icculus@9088
  1747
	GLfloat *params );
icculus@9088
  1748
icculus@9088
  1749
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
icculus@9088
  1750
	GLint *params );
icculus@9088
  1751
icculus@9088
  1752
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
icculus@9088
  1753
	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
icculus@9088
  1754
	GLenum type, const GLvoid *row, const GLvoid *column );
icculus@9088
  1755
icculus@9088
  1756
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
icculus@9088
  1757
	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
icculus@9088
  1758
icculus@9088
  1759
icculus@9088
  1760
icculus@9088
  1761
icculus@9088
  1762
/*
icculus@9088
  1763
 * OpenGL 1.3
icculus@9088
  1764
 */
icculus@9088
  1765
icculus@9088
  1766
/* multitexture */
icculus@9088
  1767
#define GL_TEXTURE0				0x84C0
icculus@9088
  1768
#define GL_TEXTURE1				0x84C1
icculus@9088
  1769
#define GL_TEXTURE2				0x84C2
icculus@9088
  1770
#define GL_TEXTURE3				0x84C3
icculus@9088
  1771
#define GL_TEXTURE4				0x84C4
icculus@9088
  1772
#define GL_TEXTURE5				0x84C5
icculus@9088
  1773
#define GL_TEXTURE6				0x84C6
icculus@9088
  1774
#define GL_TEXTURE7				0x84C7
icculus@9088
  1775
#define GL_TEXTURE8				0x84C8
icculus@9088
  1776
#define GL_TEXTURE9				0x84C9
icculus@9088
  1777
#define GL_TEXTURE10				0x84CA
icculus@9088
  1778
#define GL_TEXTURE11				0x84CB
icculus@9088
  1779
#define GL_TEXTURE12				0x84CC
icculus@9088
  1780
#define GL_TEXTURE13				0x84CD
icculus@9088
  1781
#define GL_TEXTURE14				0x84CE
icculus@9088
  1782
#define GL_TEXTURE15				0x84CF
icculus@9088
  1783
#define GL_TEXTURE16				0x84D0
icculus@9088
  1784
#define GL_TEXTURE17				0x84D1
icculus@9088
  1785
#define GL_TEXTURE18				0x84D2
icculus@9088
  1786
#define GL_TEXTURE19				0x84D3
icculus@9088
  1787
#define GL_TEXTURE20				0x84D4
icculus@9088
  1788
#define GL_TEXTURE21				0x84D5
icculus@9088
  1789
#define GL_TEXTURE22				0x84D6
icculus@9088
  1790
#define GL_TEXTURE23				0x84D7
icculus@9088
  1791
#define GL_TEXTURE24				0x84D8
icculus@9088
  1792
#define GL_TEXTURE25				0x84D9
icculus@9088
  1793
#define GL_TEXTURE26				0x84DA
icculus@9088
  1794
#define GL_TEXTURE27				0x84DB
icculus@9088
  1795
#define GL_TEXTURE28				0x84DC
icculus@9088
  1796
#define GL_TEXTURE29				0x84DD
icculus@9088
  1797
#define GL_TEXTURE30				0x84DE
icculus@9088
  1798
#define GL_TEXTURE31				0x84DF
icculus@9088
  1799
#define GL_ACTIVE_TEXTURE			0x84E0
icculus@9088
  1800
#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
icculus@9088
  1801
#define GL_MAX_TEXTURE_UNITS			0x84E2
icculus@9088
  1802
/* texture_cube_map */
icculus@9088
  1803
#define GL_NORMAL_MAP				0x8511
icculus@9088
  1804
#define GL_REFLECTION_MAP			0x8512
icculus@9088
  1805
#define GL_TEXTURE_CUBE_MAP			0x8513
icculus@9088
  1806
#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
icculus@9088
  1807
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
icculus@9088
  1808
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
icculus@9088
  1809
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
icculus@9088
  1810
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
icculus@9088
  1811
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
icculus@9088
  1812
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
icculus@9088
  1813
#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
icculus@9088
  1814
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
icculus@9088
  1815
/* texture_compression */
icculus@9088
  1816
#define GL_COMPRESSED_ALPHA			0x84E9
icculus@9088
  1817
#define GL_COMPRESSED_LUMINANCE			0x84EA
icculus@9088
  1818
#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
icculus@9088
  1819
#define GL_COMPRESSED_INTENSITY			0x84EC
icculus@9088
  1820
#define GL_COMPRESSED_RGB			0x84ED
icculus@9088
  1821
#define GL_COMPRESSED_RGBA			0x84EE
icculus@9088
  1822
#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
icculus@9088
  1823
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
icculus@9088
  1824
#define GL_TEXTURE_COMPRESSED			0x86A1
icculus@9088
  1825
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
icculus@9088
  1826
#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
icculus@9088
  1827
/* multisample */
icculus@9088
  1828
#define GL_MULTISAMPLE				0x809D
icculus@9088
  1829
#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
icculus@9088
  1830
#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
icculus@9088
  1831
#define GL_SAMPLE_COVERAGE			0x80A0
icculus@9088
  1832
#define GL_SAMPLE_BUFFERS			0x80A8
icculus@9088
  1833
#define GL_SAMPLES				0x80A9
icculus@9088
  1834
#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
icculus@9088
  1835
#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
icculus@9088
  1836
#define GL_MULTISAMPLE_BIT			0x20000000
icculus@9088
  1837
/* transpose_matrix */
icculus@9088
  1838
#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
icculus@9088
  1839
#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
icculus@9088
  1840
#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
icculus@9088
  1841
#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
icculus@9088
  1842
/* texture_env_combine */
icculus@9088
  1843
#define GL_COMBINE				0x8570
icculus@9088
  1844
#define GL_COMBINE_RGB				0x8571
icculus@9088
  1845
#define GL_COMBINE_ALPHA			0x8572
icculus@9088
  1846
#define GL_SOURCE0_RGB				0x8580
icculus@9088
  1847
#define GL_SOURCE1_RGB				0x8581
icculus@9088
  1848
#define GL_SOURCE2_RGB				0x8582
icculus@9088
  1849
#define GL_SOURCE0_ALPHA			0x8588
icculus@9088
  1850
#define GL_SOURCE1_ALPHA			0x8589
icculus@9088
  1851
#define GL_SOURCE2_ALPHA			0x858A
icculus@9088
  1852
#define GL_OPERAND0_RGB				0x8590
icculus@9088
  1853
#define GL_OPERAND1_RGB				0x8591
icculus@9088
  1854
#define GL_OPERAND2_RGB				0x8592
icculus@9088
  1855
#define GL_OPERAND0_ALPHA			0x8598
icculus@9088
  1856
#define GL_OPERAND1_ALPHA			0x8599
icculus@9088
  1857
#define GL_OPERAND2_ALPHA			0x859A
icculus@9088
  1858
#define GL_RGB_SCALE				0x8573
icculus@9088
  1859
#define GL_ADD_SIGNED				0x8574
icculus@9088
  1860
#define GL_INTERPOLATE				0x8575
icculus@9088
  1861
#define GL_SUBTRACT				0x84E7
icculus@9088
  1862
#define GL_CONSTANT				0x8576
icculus@9088
  1863
#define GL_PRIMARY_COLOR			0x8577
icculus@9088
  1864
#define GL_PREVIOUS				0x8578
icculus@9088
  1865
/* texture_env_dot3 */
icculus@9088
  1866
#define GL_DOT3_RGB				0x86AE
icculus@9088
  1867
#define GL_DOT3_RGBA				0x86AF
icculus@9088
  1868
/* texture_border_clamp */
icculus@9088
  1869
#define GL_CLAMP_TO_BORDER			0x812D
icculus@9088
  1870
icculus@9088
  1871
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
icculus@9088
  1872
icculus@9088
  1873
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
icculus@9088
  1874
icculus@9088
  1875
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
icculus@9088
  1876
icculus@9088
  1877
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
icculus@9088
  1878
icculus@9088
  1879
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
icculus@9088
  1880
icculus@9088
  1881
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
icculus@9088
  1882
icculus@9088
  1883
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
icculus@9088
  1884
icculus@9088
  1885
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
icculus@9088
  1886
icculus@9088
  1887
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
icculus@9088
  1888
icculus@9088
  1889
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
icculus@9088
  1890
icculus@9088
  1891
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
icculus@9088
  1892
icculus@9088
  1893
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
icculus@9088
  1894
icculus@9088
  1895
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
icculus@9088
  1896
icculus@9088
  1897
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
icculus@9088
  1898
icculus@9088
  1899
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
icculus@9088
  1900
icculus@9088
  1901
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
icculus@9088
  1902
icculus@9088
  1903
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
icculus@9088
  1904
icculus@9088
  1905
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
icculus@9088
  1906
icculus@9088
  1907
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
icculus@9088
  1908
icculus@9088
  1909
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
icculus@9088
  1910
icculus@9088
  1911
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
icculus@9088
  1912
icculus@9088
  1913
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
icculus@9088
  1914
icculus@9088
  1915
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
icculus@9088
  1916
icculus@9088
  1917
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
icculus@9088
  1918
icculus@9088
  1919
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
icculus@9088
  1920
icculus@9088
  1921
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
icculus@9088
  1922
icculus@9088
  1923
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
icculus@9088
  1924
icculus@9088
  1925
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
icculus@9088
  1926
icculus@9088
  1927
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
icculus@9088
  1928
icculus@9088
  1929
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
icculus@9088
  1930
icculus@9088
  1931
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
icculus@9088
  1932
icculus@9088
  1933
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
icculus@9088
  1934
icculus@9088
  1935
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
icculus@9088
  1936
icculus@9088
  1937
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
icculus@9088
  1938
icculus@9088
  1939
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
icculus@9088
  1940
icculus@9088
  1941
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
icculus@9088
  1942
icculus@9088
  1943
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
icculus@9088
  1944
icculus@9088
  1945
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
icculus@9088
  1946
icculus@9088
  1947
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
icculus@9088
  1948
icculus@9088
  1949
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
icculus@9088
  1950
icculus@9088
  1951
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
icculus@9088
  1952
icculus@9088
  1953
icculus@9088
  1954
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
icculus@9088
  1955
icculus@9088
  1956
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
icculus@9088
  1957
icculus@9088
  1958
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
icculus@9088
  1959
icculus@9088
  1960
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
icculus@9088
  1961
icculus@9088
  1962
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
icculus@9088
  1963
icculus@9088
  1964
icculus@9088
  1965
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
icculus@9088
  1966
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
icculus@9088
  1967
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
icculus@9088
  1968
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
icculus@9088
  1969
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
icculus@9088
  1970
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
icculus@9088
  1971
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
icculus@9088
  1972
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
icculus@9088
  1973
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
icculus@9088
  1974
icculus@9088
  1975
icculus@9088
  1976
icculus@9088
  1977
/*
icculus@9088
  1978
 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
icculus@9088
  1979
 */
icculus@9088
  1980
#ifndef GL_ARB_multitexture
icculus@9088
  1981
#define GL_ARB_multitexture 1
icculus@9088
  1982
icculus@9088
  1983
#define GL_TEXTURE0_ARB				0x84C0
icculus@9088
  1984
#define GL_TEXTURE1_ARB				0x84C1
icculus@9088
  1985
#define GL_TEXTURE2_ARB				0x84C2
icculus@9088
  1986
#define GL_TEXTURE3_ARB				0x84C3
icculus@9088
  1987
#define GL_TEXTURE4_ARB				0x84C4
icculus@9088
  1988
#define GL_TEXTURE5_ARB				0x84C5
icculus@9088
  1989
#define GL_TEXTURE6_ARB				0x84C6
icculus@9088
  1990
#define GL_TEXTURE7_ARB				0x84C7
icculus@9088
  1991
#define GL_TEXTURE8_ARB				0x84C8
icculus@9088
  1992
#define GL_TEXTURE9_ARB				0x84C9
icculus@9088
  1993
#define GL_TEXTURE10_ARB			0x84CA
icculus@9088
  1994
#define GL_TEXTURE11_ARB			0x84CB
icculus@9088
  1995
#define GL_TEXTURE12_ARB			0x84CC
icculus@9088
  1996
#define GL_TEXTURE13_ARB			0x84CD
icculus@9088
  1997
#define GL_TEXTURE14_ARB			0x84CE
icculus@9088
  1998
#define GL_TEXTURE15_ARB			0x84CF
icculus@9088
  1999
#define GL_TEXTURE16_ARB			0x84D0
icculus@9088
  2000
#define GL_TEXTURE17_ARB			0x84D1
icculus@9088
  2001
#define GL_TEXTURE18_ARB			0x84D2
icculus@9088
  2002
#define GL_TEXTURE19_ARB			0x84D3
icculus@9088
  2003
#define GL_TEXTURE20_ARB			0x84D4
icculus@9088
  2004
#define GL_TEXTURE21_ARB			0x84D5
icculus@9088
  2005
#define GL_TEXTURE22_ARB			0x84D6
icculus@9088
  2006
#define GL_TEXTURE23_ARB			0x84D7
icculus@9088
  2007
#define GL_TEXTURE24_ARB			0x84D8
icculus@9088
  2008
#define GL_TEXTURE25_ARB			0x84D9
icculus@9088
  2009
#define GL_TEXTURE26_ARB			0x84DA
icculus@9088
  2010
#define GL_TEXTURE27_ARB			0x84DB
icculus@9088
  2011
#define GL_TEXTURE28_ARB			0x84DC
icculus@9088
  2012
#define GL_TEXTURE29_ARB			0x84DD
icculus@9088
  2013
#define GL_TEXTURE30_ARB			0x84DE
icculus@9088
  2014
#define GL_TEXTURE31_ARB			0x84DF
icculus@9088
  2015
#define GL_ACTIVE_TEXTURE_ARB			0x84E0
icculus@9088
  2016
#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
icculus@9088
  2017
#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
icculus@9088
  2018
icculus@9088
  2019
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
icculus@9088
  2020
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
icculus@9088
  2021
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
icculus@9088
  2022
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
icculus@9088
  2023
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
icculus@9088
  2024
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
icculus@9088
  2025
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
icculus@9088
  2026
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
icculus@9088
  2027
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
icculus@9088
  2028
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
icculus@9088
  2029
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
icculus@9088
  2030
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
icculus@9088
  2031
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
icculus@9088
  2032
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
icculus@9088
  2033
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
icculus@9088
  2034
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
icculus@9088
  2035
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
icculus@9088
  2036
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
icculus@9088
  2037
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
icculus@9088
  2038
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
icculus@9088
  2039
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
icculus@9088
  2040
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
icculus@9088
  2041
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
icculus@9088
  2042
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
icculus@9088
  2043
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
icculus@9088
  2044
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
icculus@9088
  2045
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
icculus@9088
  2046
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
icculus@9088
  2047
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
icculus@9088
  2048
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
icculus@9088
  2049
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
icculus@9088
  2050
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
icculus@9088
  2051
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
icculus@9088
  2052
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
icculus@9088
  2053
icculus@9088
  2054
typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
icculus@9088
  2055
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
icculus@9088
  2056
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
icculus@9088
  2057
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
icculus@9088
  2058
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
icculus@9088
  2059
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
icculus@9088
  2060
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
icculus@9088
  2061
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
icculus@9088
  2062
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
icculus@9088
  2063
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
icculus@9088
  2064
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
icculus@9088
  2065
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
icculus@9088
  2066
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
icculus@9088
  2067
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
icculus@9088
  2068
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
icculus@9088
  2069
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
icculus@9088
  2070
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
icculus@9088
  2071
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
icculus@9088
  2072
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
icculus@9088
  2073
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
icculus@9088
  2074
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
icculus@9088
  2075
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
icculus@9088
  2076
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
icculus@9088
  2077
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
icculus@9088
  2078
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
icculus@9088
  2079
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
icculus@9088
  2080
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
icculus@9088
  2081
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
icculus@9088
  2082
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
icculus@9088
  2083
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
icculus@9088
  2084
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
icculus@9088
  2085
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
icculus@9088
  2086
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
icculus@9088
  2087
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
icculus@9088
  2088
icculus@9088
  2089
#endif /* GL_ARB_multitexture */
icculus@9088
  2090
icculus@9088
  2091
icculus@9088
  2092
icculus@9088
  2093
/*
icculus@9088
  2094
 * Define this token if you want "old-style" header file behaviour (extensions
icculus@9088
  2095
 * defined in gl.h).  Otherwise, extensions will be included from glext.h.
icculus@9088
  2096
 */
slouken@1895
  2097
#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
jorgen@8805
  2098
#include "SDL_opengl_glext.h"
icculus@9088
  2099
#endif  /* GL_GLEXT_LEGACY */
icculus@9088
  2100
icculus@9088
  2101
icculus@9088
  2102
icculus@9088
  2103
/*
icculus@9088
  2104
 * ???. GL_MESA_packed_depth_stencil
icculus@9088
  2105
 * XXX obsolete
icculus@9088
  2106
 */
icculus@9088
  2107
#ifndef GL_MESA_packed_depth_stencil
icculus@9088
  2108
#define GL_MESA_packed_depth_stencil 1
icculus@9088
  2109
icculus@9088
  2110
#define GL_DEPTH_STENCIL_MESA			0x8750
icculus@9088
  2111
#define GL_UNSIGNED_INT_24_8_MESA		0x8751
icculus@9088
  2112
#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
icculus@9088
  2113
#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
icculus@9088
  2114
#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
icculus@9088
  2115
icculus@9088
  2116
#endif /* GL_MESA_packed_depth_stencil */
icculus@9088
  2117
icculus@9088
  2118
icculus@9088
  2119
#ifndef GL_ATI_blend_equation_separate
icculus@9088
  2120
#define GL_ATI_blend_equation_separate 1
icculus@9088
  2121
icculus@9088
  2122
#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
icculus@9088
  2123
icculus@9088
  2124
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
icculus@9088
  2125
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
icculus@9088
  2126
icculus@9088
  2127
#endif /* GL_ATI_blend_equation_separate */
icculus@9088
  2128
icculus@9088
  2129
icculus@9088
  2130
/* GL_OES_EGL_image */
icculus@9088
  2131
#ifndef GL_OES_EGL_image
icculus@9088
  2132
typedef void* GLeglImageOES;
icculus@9088
  2133
#endif
icculus@9088
  2134
icculus@9088
  2135
#ifndef GL_OES_EGL_image
icculus@9088
  2136
#define GL_OES_EGL_image 1
icculus@9088
  2137
#ifdef GL_GLEXT_PROTOTYPES
icculus@9088
  2138
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
icculus@9088
  2139
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
icculus@9088
  2140
#endif
icculus@9088
  2141
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
icculus@9088
  2142
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
icculus@9088
  2143
#endif
icculus@9088
  2144
icculus@9088
  2145
icculus@9088
  2146
/**
icculus@9088
  2147
 ** NOTE!!!!!  If you add new functions to this file, or update
icculus@9088
  2148
 ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
icculus@9088
  2149
 ** in that file for details.
icculus@9088
  2150
 **/
icculus@9088
  2151
icculus@9088
  2152
icculus@9088
  2153
icculus@9088
  2154
/**********************************************************************
icculus@9088
  2155
 * Begin system-specific stuff
icculus@9088
  2156
 */
icculus@9088
  2157
#if defined(PRAGMA_EXPORT_SUPPORTED)
icculus@9088
  2158
#pragma export off
icculus@9088
  2159
#endif
icculus@9088
  2160
icculus@9088
  2161
/*
icculus@9088
  2162
 * End system-specific stuff
icculus@9088
  2163
 **********************************************************************/
icculus@9088
  2164
icculus@9088
  2165
icculus@9088
  2166
#ifdef __cplusplus
icculus@9088
  2167
}
icculus@9088
  2168
#endif
icculus@9088
  2169
icculus@9088
  2170
#endif /* __gl_h_ */
slouken@3241
  2171
slouken@6044
  2172
#endif /* !__IPHONEOS__ */
slouken@6044
  2173
slouken@3241
  2174
#endif /* _SDL_opengl_h */
slouken@3241
  2175
slouken@3241
  2176
/* vi: set ts=4 sw=4 expandtab: */