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SDL_QuartzEvents.m

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996 lines (865 loc) · 36.5 KB
 
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
slouken@libsdl.org
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWM.h"
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#include <IOKit/IOMessage.h> /* For wake from sleep detection */
#include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */
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#include "SDL_QuartzKeys.h"
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/*
* On Leopard, this is missing from the 64-bit headers
*/
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#if defined(__LP64__) && !defined(__POWER__)
/*
* Workaround for a bug in the 10.5 SDK: By accident, OSService.h does
* not include Power.h at all when compiling in 64bit mode. This has
* been fixed in 10.6, but for 10.5, we manually define UsrActivity
* to ensure compilation works.
*/
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#define UsrActivity 1
#endif
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/*
* In Panther, this header defines device dependent masks for
* right side keys. These definitions only exist in Panther, but
* the header seems to exist at least in Jaguar and probably earlier
* versions of the OS, so this should't break anything.
*/
#include <IOKit/hidsystem/IOLLEvent.h>
/*
* These are not defined before Panther. To keep the code compiling
* on systems without these, I will define if they don't exist.
*/
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
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void QZ_InitOSKeymap (_THIS) {
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const void *KCHRPtr;
UInt32 state;
UInt32 value;
int i;
int world = SDLK_WORLD_0;
for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
/* This keymap is almost exactly the same as the OS 9 one */
keymap[QZ_ESCAPE] = SDLK_ESCAPE;
keymap[QZ_F1] = SDLK_F1;
keymap[QZ_F2] = SDLK_F2;
keymap[QZ_F3] = SDLK_F3;
keymap[QZ_F4] = SDLK_F4;
keymap[QZ_F5] = SDLK_F5;
keymap[QZ_F6] = SDLK_F6;
keymap[QZ_F7] = SDLK_F7;
keymap[QZ_F8] = SDLK_F8;
keymap[QZ_F9] = SDLK_F9;
keymap[QZ_F10] = SDLK_F10;
keymap[QZ_F11] = SDLK_F11;
keymap[QZ_F12] = SDLK_F12;
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keymap[QZ_F13] = SDLK_F13;
keymap[QZ_F14] = SDLK_F14;
keymap[QZ_F15] = SDLK_F15;
/*
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keymap[QZ_PRINT] = SDLK_PRINT;
keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
keymap[QZ_PAUSE] = SDLK_PAUSE;
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*/
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keymap[QZ_POWER] = SDLK_POWER;
keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
keymap[QZ_1] = SDLK_1;
keymap[QZ_2] = SDLK_2;
keymap[QZ_3] = SDLK_3;
keymap[QZ_4] = SDLK_4;
keymap[QZ_5] = SDLK_5;
keymap[QZ_6] = SDLK_6;
keymap[QZ_7] = SDLK_7;
keymap[QZ_8] = SDLK_8;
keymap[QZ_9] = SDLK_9;
keymap[QZ_0] = SDLK_0;
keymap[QZ_MINUS] = SDLK_MINUS;
keymap[QZ_EQUALS] = SDLK_EQUALS;
keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
keymap[QZ_INSERT] = SDLK_INSERT;
keymap[QZ_HOME] = SDLK_HOME;
keymap[QZ_PAGEUP] = SDLK_PAGEUP;
keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_TAB] = SDLK_TAB;
keymap[QZ_q] = SDLK_q;
keymap[QZ_w] = SDLK_w;
keymap[QZ_e] = SDLK_e;
keymap[QZ_r] = SDLK_r;
keymap[QZ_t] = SDLK_t;
keymap[QZ_y] = SDLK_y;
keymap[QZ_u] = SDLK_u;
keymap[QZ_i] = SDLK_i;
keymap[QZ_o] = SDLK_o;
keymap[QZ_p] = SDLK_p;
keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
keymap[QZ_DELETE] = SDLK_DELETE;
keymap[QZ_END] = SDLK_END;
keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
keymap[QZ_a] = SDLK_a;
keymap[QZ_s] = SDLK_s;
keymap[QZ_d] = SDLK_d;
keymap[QZ_f] = SDLK_f;
keymap[QZ_g] = SDLK_g;
keymap[QZ_h] = SDLK_h;
keymap[QZ_j] = SDLK_j;
keymap[QZ_k] = SDLK_k;
keymap[QZ_l] = SDLK_l;
keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
keymap[QZ_QUOTE] = SDLK_QUOTE;
keymap[QZ_RETURN] = SDLK_RETURN;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_LSHIFT] = SDLK_LSHIFT;
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keymap[QZ_RSHIFT] = SDLK_RSHIFT;
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keymap[QZ_z] = SDLK_z;
keymap[QZ_x] = SDLK_x;
keymap[QZ_c] = SDLK_c;
keymap[QZ_v] = SDLK_v;
keymap[QZ_b] = SDLK_b;
keymap[QZ_n] = SDLK_n;
keymap[QZ_m] = SDLK_m;
keymap[QZ_COMMA] = SDLK_COMMA;
keymap[QZ_PERIOD] = SDLK_PERIOD;
keymap[QZ_SLASH] = SDLK_SLASH;
keymap[QZ_UP] = SDLK_UP;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
keymap[QZ_LCTRL] = SDLK_LCTRL;
keymap[QZ_LALT] = SDLK_LALT;
keymap[QZ_LMETA] = SDLK_LMETA;
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keymap[QZ_RCTRL] = SDLK_RCTRL;
keymap[QZ_RALT] = SDLK_RALT;
keymap[QZ_RMETA] = SDLK_RMETA;
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keymap[QZ_SPACE] = SDLK_SPACE;
keymap[QZ_LEFT] = SDLK_LEFT;
keymap[QZ_DOWN] = SDLK_DOWN;
keymap[QZ_RIGHT] = SDLK_RIGHT;
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
keymap[QZ_IBOOK_UP] = SDLK_UP;
keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
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/*
Up there we setup a static scancode->keysym map. However, it will not
work very well on international keyboard. Hence we now query MacOS
for its own keymap to adjust our own mapping table. However, this is
basically only useful for ascii char keys. This is also the reason
why we keep the static table, too.
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*/
/* Get a pointer to the systems cached KCHR */
KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
if (KCHRPtr)
{
/* Loop over all 127 possible scan codes */
for (i = 0; i < 0x7F; i++)
{
/* We pretend a clean start to begin with (i.e. no dead keys active */
state = 0;
/* Now translate the key code to a key value */
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* If the state become 0, it was a dead key. We need to translate again,
passing in the new state, to get the actual key value */
if (state != 0)
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
keymap[i] = world++;
else if (value >= 32) /* non-control ASCII char */
keymap[i] = value;
}
}
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/*
The keypad codes are re-setup here, because the loop above cannot
distinguish between a key on the keypad and a regular key. We maybe
could get around this problem in another fashion: NSEvent's flags
include a "NSNumericPadKeyMask" bit; we could check that and modify
the symbol we return on the fly. However, this flag seems to exhibit
some weird behaviour related to the num lock key
*/
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keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
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static void QZ_DoKey (_THIS, int state, NSEvent *event) {
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NSString *chars = NULL;
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unsigned int i, numChars;
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SDL_keysym key;
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/*
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A key event can contain multiple characters,
or no characters at all. In most cases, it
will contain a single character. If it contains
0 characters, we'll use 0 as the unicode. If it
contains multiple characters, we'll use 0 as
the scancode/keysym.
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*/
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if (SDL_TranslateUNICODE && state == SDL_PRESSED) {
[field_edit interpretKeyEvents:[NSArray arrayWithObject:event]];
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chars = [ event characters ];
numChars = [ chars length ];
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if (numChars > 0)
[field_edit setString:@""];
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} else {
numChars = 0;
}
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if (numChars == 0) {
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key.scancode = [ event keyCode ];
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key.sym = keymap [ key.scancode ];
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key.unicode = 0;
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key.mod = KMOD_NONE;
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SDL_PrivateKeyboard (state, &key);
}
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else if (numChars >= 1) {
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key.scancode = [ event keyCode ];
key.sym = keymap [ key.scancode ];
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key.unicode = [ chars characterAtIndex:0 ];
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key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
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for (i = 1; i < numChars; i++) {
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key.scancode = 0;
key.sym = 0;
key.unicode = [ chars characterAtIndex:i];
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
}
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if (SDL_getenv ("SDL_ENABLEAPPEVENTS"))
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[ NSApp sendEvent:event ];
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/* This is the original behavior, before support was added for
* differentiating between left and right versions of the keys.
*/
static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) {
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const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
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int i;
int bit;
SDL_keysym key;
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key.scancode = 0;
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key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
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currentMask = current_mods & bit;
newMask = newMods & bit;
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if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
key.sym = mapping[i];
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
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SDL_PrivateKeyboard (SDL_PRESSED, &key);
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SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
key.sym = mapping[i];
SDL_PrivateKeyboard (SDL_PRESSED, &key);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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}
/* This is a helper function for QZ_HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) {
unsigned int currentMask, newMask;
SDL_keysym key;
key.scancode = 0;
key.sym = key_sym;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
currentMask = current_mods & device_independent_mask;
newMask = newMods & device_independent_mask;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
}
}
/* This is a helper function for QZ_HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods,
unsigned int key_sym,
unsigned int sided_device_dependent_mask ) {
SDL_keysym key;
unsigned int current_dep_mask, new_dep_mask;
key.scancode = 0;
key.sym = key_sym;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
current_dep_mask = current_mods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if( new_dep_mask &&
current_dep_mask != new_dep_mask ) {
/* Modifier down event */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
}
else /* Modifier up event */ {
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
/* This is a helper function for QZ_DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void QZ_HandleModifierSide ( _THIS, int device_independent_mask,
unsigned int newMods,
unsigned int left_key_sym,
unsigned int right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask ) {
unsigned int device_dependent_mask = 0;
unsigned int diff_mod = 0;
device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ( (device_dependent_mask & newMods) == 0 ) {
/* Revert to the old behavior */
QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym );
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & current_mods)
^ (device_dependent_mask & newMods);
if ( diff_mod ) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if ( left_device_dependent_mask & diff_mod ) {
QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask );
}
if ( right_device_dependent_mask & diff_mod ) {
QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask );
}
}
}
/* This is a helper function for QZ_DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void QZ_ReleaseModifierSide ( _THIS,
unsigned int device_independent_mask,
unsigned int newMods,
unsigned int left_key_sym,
unsigned int right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask ) {
unsigned int device_dependent_mask = 0;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ( (device_dependent_mask & current_mods) == 0 ) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
key.sym = left_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & current_mods ) {
key.sym = left_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
if ( right_device_dependent_mask & current_mods ) {
key.sym = right_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
/* This is a helper function for QZ_DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void QZ_HandleCapsLock (_THIS, unsigned int newMods) {
unsigned int currentMask, newMask;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_CAPSLOCK;
key.unicode = 0;
key.mod = KMOD_NONE;
currentMask = current_mods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) {
/* Set up arrays for the key syms for the left and right side. */
const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA };
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i;
unsigned int bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
QZ_HandleCapsLock ( this, newMods );
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
currentMask = current_mods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if ( newMask ) {
QZ_HandleModifierSide ( this, bit, newMods,
left_mapping[i],
right_mapping[i],
left_device_mapping[i],
right_device_mapping[i] );
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
QZ_ReleaseModifierSide ( this, bit, newMods,
left_mapping[i],
right_mapping[i],
left_device_mapping[i],
right_device_mapping[i] );
}
}
}
/* This function is called to handle the modifiers.
* It will try to distinguish between the left side and right side
* of the keyboard for those modifiers that qualify if the
* operating system version supports it. Otherwise, the code
* will not try to make the distinction.
*/
static void QZ_DoModifiers (_THIS, unsigned int newMods) {
if (current_mods == newMods)
return;
/*
* Starting with Panther (10.3.0), the ability to distinguish between
* left side and right side modifiers is available.
*/
if( system_version >= 0x1030 ) {
QZ_DoSidedModifiers (this, newMods);
}
else {
QZ_DoUnsidedModifiers (this, newMods);
}
Oct 5, 2002
Oct 5, 2002
630
current_mods = newMods;
Jan 11, 2004
Jan 11, 2004
633
634
635
636
637
638
639
static void QZ_GetMouseLocation (_THIS, NSPoint *p) {
*p = [ NSEvent mouseLocation ]; /* global coordinates */
if (qz_window)
QZ_PrivateGlobalToLocal (this, p);
QZ_PrivateCocoaToSDL (this, p);
}
Apr 13, 2006
Apr 13, 2006
640
641
void QZ_DoActivate (_THIS) {
Jul 15, 2007
Jul 15, 2007
642
SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS | (QZ_IsMouseInWindow (this) ? SDL_APPMOUSEFOCUS : 0));
Jul 14, 2007
Jul 14, 2007
643
Jul 15, 2007
Jul 15, 2007
644
QZ_UpdateCursor(this);
Jun 1, 2002
Jun 1, 2002
645
Dec 27, 2002
Dec 27, 2002
646
647
648
649
650
651
/* Regrab input, only if it was previously grabbed */
if ( current_grab_mode == SDL_GRAB_ON ) {
/* Restore cursor location if input was grabbed */
QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y);
QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
Jun 1, 2002
Jun 1, 2002
652
}
Mar 21, 2006
Mar 21, 2006
653
654
655
656
657
658
else {
/* Update SDL's mouse location */
NSPoint p;
QZ_GetMouseLocation (this, &p);
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
}
Apr 13, 2006
Apr 13, 2006
661
662
663
void QZ_DoDeactivate (_THIS) {
SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS);
Jun 1, 2002
Jun 1, 2002
664
Dec 27, 2002
Dec 27, 2002
665
/* Get the current cursor location, for restore on activate */
Jan 11, 2004
Jan 11, 2004
666
QZ_GetMouseLocation (this, &cursor_loc);
Dec 27, 2002
Dec 27, 2002
667
668
669
/* Reassociate mouse and cursor */
CGAssociateMouseAndMouseCursorPosition (1);
Jun 1, 2002
Jun 1, 2002
670
Jul 15, 2007
Jul 15, 2007
671
QZ_UpdateCursor(this);
Dec 7, 2002
Dec 7, 2002
674
675
676
677
678
679
680
681
682
683
void QZ_SleepNotificationHandler (void * refcon,
io_service_t service,
natural_t messageType,
void * messageArgument )
{
SDL_VideoDevice *this = (SDL_VideoDevice*)refcon;
switch(messageType)
{
case kIOMessageSystemWillSleep:
Dec 27, 2002
Dec 27, 2002
684
IOAllowPowerChange(power_connection, (long) messageArgument);
Dec 7, 2002
Dec 7, 2002
685
686
break;
case kIOMessageCanSystemSleep:
Dec 27, 2002
Dec 27, 2002
687
IOAllowPowerChange(power_connection, (long) messageArgument);
Dec 7, 2002
Dec 7, 2002
688
689
break;
case kIOMessageSystemHasPoweredOn:
Jan 4, 2004
Jan 4, 2004
690
/* awake */
Dec 7, 2002
Dec 7, 2002
691
692
693
694
695
SDL_PrivateExpose();
break;
}
}
Jan 4, 2004
Jan 4, 2004
696
void QZ_RegisterForSleepNotifications (_THIS)
Dec 7, 2002
Dec 7, 2002
697
698
699
700
701
{
CFRunLoopSourceRef rls;
IONotificationPortRef thePortRef;
io_object_t notifier;
Dec 27, 2002
Dec 27, 2002
702
power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, &notifier);
Dec 7, 2002
Dec 7, 2002
703
Dec 27, 2002
Dec 27, 2002
704
if (power_connection == 0)
Dec 7, 2002
Dec 7, 2002
705
706
707
708
709
710
711
NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed.");
rls = IONotificationPortGetRunLoopSource (thePortRef);
CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
CFRelease (rls);
}
May 27, 2003
May 27, 2003
712
Mar 9, 2006
Mar 9, 2006
713
/* Try to map Quartz mouse buttons to SDL's lingo... */
May 27, 2003
May 27, 2003
714
715
716
717
718
static int QZ_OtherMouseButtonToSDL(int button)
{
switch (button)
{
case 0:
Mar 9, 2006
Mar 9, 2006
719
return(SDL_BUTTON_LEFT); /* 1 */
May 27, 2003
May 27, 2003
720
case 1:
Mar 9, 2006
Mar 9, 2006
721
return(SDL_BUTTON_RIGHT); /* 3 */
May 27, 2003
May 27, 2003
722
case 2:
Mar 9, 2006
Mar 9, 2006
723
return(SDL_BUTTON_MIDDLE); /* 2 */
May 27, 2003
May 27, 2003
724
725
}
Mar 9, 2006
Mar 9, 2006
726
/* >= 3: skip 4 & 5, since those are the SDL mousewheel buttons. */
May 27, 2003
May 27, 2003
727
728
729
730
return(button + 3);
}
Jan 4, 2004
Jan 4, 2004
731
void QZ_PumpEvents (_THIS)
Aug 21, 2001
Aug 21, 2001
732
{
Jun 1, 2002
Jun 1, 2002
733
734
735
736
737
738
739
CGMouseDelta dx, dy;
NSDate *distantPast;
NSEvent *event;
NSRect winRect;
NSAutoreleasePool *pool;
Jan 2, 2006
Jan 2, 2006
740
741
742
if (!SDL_VideoSurface)
return; /* don't do anything if there's no screen surface. */
May 22, 2003
May 22, 2003
743
/* Update activity every five seconds to prevent screensaver. --ryan. */
Apr 6, 2007
Apr 6, 2007
744
if (!allow_screensaver) {
Feb 29, 2008
Feb 29, 2008
745
746
static Uint32 screensaverTicks;
Uint32 nowTicks = SDL_GetTicks();
Apr 6, 2007
Apr 6, 2007
747
748
749
750
751
if ((nowTicks - screensaverTicks) > 5000)
{
UpdateSystemActivity(UsrActivity);
screensaverTicks = nowTicks;
}
May 22, 2003
May 22, 2003
752
753
}
Jun 1, 2002
Jun 1, 2002
754
755
756
757
pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
Aug 12, 2002
Aug 12, 2002
758
Jun 4, 2007
Jun 4, 2007
759
/* while grabbed, accumulate all mouse moved events into one SDL mouse event */
Jun 1, 2002
Jun 1, 2002
760
761
762
763
764
765
766
767
768
769
770
dx = 0;
dy = 0;
do {
/* Poll for an event. This will not block */
event = [ NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
May 27, 2003
May 27, 2003
771
int button;
Jun 1, 2002
Jun 1, 2002
772
unsigned int type;
Dec 27, 2002
Dec 27, 2002
773
774
775
BOOL isInGameWin;
#define DO_MOUSE_DOWN(button) do { \
Apr 13, 2006
Apr 13, 2006
776
777
778
if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
expect_mouse_up |= 1<<button; \
Jun 1, 2002
Jun 1, 2002
779
780
781
782
} \
[ NSApp sendEvent:event ]; \
} while(0)
Dec 27, 2002
Dec 27, 2002
783
784
785
786
787
788
#define DO_MOUSE_UP(button) do { \
if ( expect_mouse_up & (1<<button) ) { \
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
expect_mouse_up &= ~(1<<button); \
} \
[ NSApp sendEvent:event ]; \
Jun 1, 2002
Jun 1, 2002
789
} while(0)
Jan 22, 2002
Jan 22, 2002
790
Jun 1, 2002
Jun 1, 2002
791
type = [ event type ];
Jan 7, 2004
Jan 7, 2004
792
isInGameWin = QZ_IsMouseInWindow (this);
Jan 11, 2004
Jan 11, 2004
793
Feb 13, 2004
Feb 13, 2004
794
795
QZ_DoModifiers(this, [ event modifierFlags ] );
Jun 1, 2002
Jun 1, 2002
796
797
switch (type) {
case NSLeftMouseDown:
Feb 7, 2006
Feb 7, 2006
798
if ( SDL_getenv("SDL_HAS3BUTTONMOUSE") ) {
Dec 27, 2002
Dec 27, 2002
799
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
800
} else {
Sep 22, 2009
Sep 22, 2009
801
if ( NSCommandKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
802
803
last_virtual_button = SDL_BUTTON_RIGHT;
DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
Oct 5, 2002
Oct 5, 2002
804
805
}
else if ( NSAlternateKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
806
807
last_virtual_button = SDL_BUTTON_MIDDLE;
DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE);
Oct 5, 2002
Oct 5, 2002
808
809
}
else {
Dec 27, 2002
Dec 27, 2002
810
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
811
}
Jun 1, 2002
Jun 1, 2002
812
813
}
break;
May 27, 2003
May 27, 2003
814
Jun 1, 2002
Jun 1, 2002
815
816
case NSLeftMouseUp:
if ( last_virtual_button != 0 ) {
Dec 27, 2002
Dec 27, 2002
817
DO_MOUSE_UP (last_virtual_button);
Jun 1, 2002
Jun 1, 2002
818
819
820
last_virtual_button = 0;
}
else {
Dec 27, 2002
Dec 27, 2002
821
DO_MOUSE_UP (SDL_BUTTON_LEFT);
Jun 1, 2002
Jun 1, 2002
822
823
}
break;
May 27, 2003
May 27, 2003
824
825
826
827
828
829
830
831
832
833
834
835
836
case NSOtherMouseDown:
case NSRightMouseDown:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_DOWN (button);
break;
case NSOtherMouseUp:
case NSRightMouseUp:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_UP (button);
break;
Jun 1, 2002
Jun 1, 2002
837
case NSSystemDefined:
Oct 5, 2002
Oct 5, 2002
838
839
840
841
842
843
/*
Future: up to 32 "mouse" buttons can be handled.
if ([event subtype] == 7) {
unsigned int buttons;
buttons = [ event data2 ];
*/
Jun 1, 2002
Jun 1, 2002
844
845
846
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
Aug 12, 2002
Aug 12, 2002
847
case NSOtherMouseDragged: /* usually middle mouse dragged */
May 17, 2004
May 17, 2004
848
case NSMouseMoved:
Dec 27, 2002
Dec 27, 2002
849
if ( grab_state == QZ_INVISIBLE_GRAB ) {
Jun 1, 2002
Jun 1, 2002
850
Oct 5, 2002
Oct 5, 2002
851
/*
Dec 27, 2002
Dec 27, 2002
852
If input is grabbed+hidden, the cursor doesn't move,
Oct 5, 2002
Oct 5, 2002
853
854
855
so we have to call the lowlevel window server
function. This is less accurate but works OK.
*/
Jun 1, 2002
Jun 1, 2002
856
857
858
859
860
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
Jun 4, 2007
Jun 4, 2007
861
else {
Aug 12, 2002
Aug 12, 2002
862
Oct 5, 2002
Oct 5, 2002
863
/*
Jun 4, 2007
Jun 4, 2007
864
865
866
867
868
869
870
871
872
Get the absolute mouse location. This is not the
mouse location after the currently processed event,
but the *current* mouse location, i.e. after all
pending events. This means that if there are
multiple mouse moved events in the queue, we make
multiple identical calls to SDL_PrivateMouseMotion(),
but that's no problem since the latter only
generates SDL events for nonzero movements. In my
experience on PBG4/10.4.8, this rarely happens anyway.
Oct 5, 2002
Oct 5, 2002
873
*/
Jan 11, 2004
Jan 11, 2004
874
875
NSPoint p;
QZ_GetMouseLocation (this, &p);
Aug 20, 2002
Aug 20, 2002
876
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
Aug 12, 2002
Aug 12, 2002
877
}
Dec 27, 2002
Dec 27, 2002
878
879
880
881
882
883
/*
Handle grab input+cursor visible by warping the cursor back
into the game window. This still generates a mouse moved event,
but not as a result of the warp (so it's in the right direction).
*/
Jul 14, 2007
Jul 14, 2007
884
if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) {
Dec 27, 2002
Dec 27, 2002
885
Jan 11, 2004
Jan 11, 2004
886
887
NSPoint p;
QZ_GetMouseLocation (this, &p);
Dec 27, 2002
Dec 27, 2002
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
if ( p.x < 0.0 )
p.x = 0.0;
if ( p.y < 0.0 )
p.y = 0.0;
if ( p.x >= winRect.size.width )
p.x = winRect.size.width-1;
if ( p.y >= winRect.size.height )
p.y = winRect.size.height-1;
QZ_PrivateWarpCursor (this, p.x, p.y);
}
May 29, 2003
May 29, 2003
903
904
905
906
else
if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
Jul 15, 2007
Jul 15, 2007
907
Jan 2, 2006
Jan 2, 2006
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
if (grab_state == QZ_INVISIBLE_GRAB)
/*The cursor has left the window even though it is
disassociated from the mouse (and therefore
shouldn't move): this can happen with Wacom
tablets, and it effectively breaks the grab, since
mouse down events now go to background
applications. The only possibility to avoid this
seems to be talking to the tablet driver
(AppleEvents) to constrain its mapped area to the
window, which may not be worth the effort. For
now, handle the condition more gracefully than
before by reassociating cursor and mouse until the
cursor enters the window again, making it obvious
to the user that the grab is broken.*/
CGAssociateMouseAndMouseCursorPosition (1);
Jul 14, 2007
Jul 14, 2007
923
Jul 15, 2007
Jul 15, 2007
924
QZ_UpdateCursor(this);
May 29, 2003
May 29, 2003
925
926
}
else
Apr 13, 2006
Apr 13, 2006
927
if ( isInGameWin && (SDL_GetAppState() & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) == SDL_APPINPUTFOCUS ) {
May 29, 2003
May 29, 2003
928
929
SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
Jul 14, 2007
Jul 14, 2007
930
Jul 15, 2007
Jul 15, 2007
931
QZ_UpdateCursor(this);
Jul 14, 2007
Jul 14, 2007
932
Jan 2, 2006
Jan 2, 2006
933
934
935
936
if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/
QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
CGAssociateMouseAndMouseCursorPosition (0);
}
May 29, 2003
May 29, 2003
937
}
Jun 1, 2002
Jun 1, 2002
938
939
break;
case NSScrollWheel:
Dec 27, 2002
Dec 27, 2002
940
if ( isInGameWin ) {
Apr 17, 2005
Apr 17, 2005
941
float dy, dx;
Oct 5, 2002
Oct 5, 2002
942
Uint8 button;
Jun 1, 2002
Jun 1, 2002
943
dy = [ event deltaY ];
Apr 17, 2005
Apr 17, 2005
944
dx = [ event deltaX ];
Dec 28, 2007
Dec 28, 2007
945
if ( dy > 0.0 ) /* Scroll up */
Jul 6, 2007
Jul 6, 2007
946
button = SDL_BUTTON_WHEELUP;
Dec 28, 2007
Dec 28, 2007
947
else if ( dy < 0.0 ) /* Scroll down */
Jul 6, 2007
Jul 6, 2007
948
button = SDL_BUTTON_WHEELDOWN;
Dec 28, 2007
Dec 28, 2007
949
950
else
break; /* Horizontal scroll */
Jul 6, 2007
Jul 6, 2007
951
952
953
/* For now, wheel is sent as a quick down+up */
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
Jun 1, 2002
Jun 1, 2002
954
955
956
}
break;
case NSKeyUp:
Oct 5, 2002
Oct 5, 2002
957
QZ_DoKey (this, SDL_RELEASED, event);
Jun 1, 2002
Jun 1, 2002
958
959
break;
case NSKeyDown:
Oct 5, 2002
Oct 5, 2002
960
QZ_DoKey (this, SDL_PRESSED, event);
Jun 1, 2002
Jun 1, 2002
961
962
963
break;
case NSFlagsChanged:
break;
Jul 15, 2007
Jul 15, 2007
964
965
966
967
968
969
970
971
972
973
case NSAppKitDefined:
[ NSApp sendEvent:event ];
if ([ event subtype ] == NSApplicationActivatedEventType && (mode_flags & SDL_FULLSCREEN)) {
/* the default handling of this event seems to reset any cursor set by [NSCursor set] (used by SDL_SetCursor() in fullscreen mode) to the default system arrow cursor */
SDL_Cursor *sdlc = SDL_GetCursor();
if (sdlc != NULL && sdlc->wm_cursor != NULL) {
[ sdlc->wm_cursor->nscursor set ];
}
}
break;
Jun 1, 2002
Jun 1, 2002
974
975
976
977
978
/* case NSApplicationDefined: break; */
/* case NSPeriodic: break; */
/* case NSCursorUpdate: break; */
default:
[ NSApp sendEvent:event ];
Jan 22, 2002
Jan 22, 2002
979
980
}
}
Jun 1, 2002
Jun 1, 2002
981
982
} while (event != nil);
Aug 12, 2002
Aug 12, 2002
983
/* handle accumulated mouse moved events */
Jun 1, 2002
Jun 1, 2002
984
if (dx != 0 || dy != 0)
Aug 12, 2002
Aug 12, 2002
985
SDL_PrivateMouseMotion (0, 1, dx, dy);
May 17, 2004
May 17, 2004
986
Jun 1, 2002
Jun 1, 2002
987
[ pool release ];
Oct 5, 2002
Oct 5, 2002
988
}
Jan 2, 2006
Jan 2, 2006
989
990
991
992
993
994
995
996
void QZ_UpdateMouse (_THIS)
{
NSPoint p;
QZ_GetMouseLocation (this, &p);
SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS);
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
}