src/video/windows/SDL_windowsopengl.c
author Sam Lantinga <slouken@libsdl.org>
Thu, 20 Jan 2011 18:04:05 -0800
changeset 5062 e8916fe9cfc8
parent 3697 src/video/win32/SDL_win32opengl.c@f7b03b6838cb
child 5090 327f181542f1
permissions -rw-r--r--
Fixed bug #925

Changed "win32" to "windows"
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2010 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_windowsvideo.h"
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/* WGL implementation of SDL OpenGL support */
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#if SDL_VIDEO_OPENGL_WGL
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#include "SDL_opengl.h"
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#define DEFAULT_OPENGL "OPENGL32.DLL"
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#ifndef WGL_ARB_create_context
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#define WGL_ARB_create_context
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#define WGL_CONTEXT_MAJOR_VERSION_ARB   0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB   0x2092
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#define WGL_CONTEXT_LAYER_PLANE_ARB     0x2093
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#define WGL_CONTEXT_FLAGS_ARB           0x2093
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#define WGL_CONTEXT_DEBUG_BIT_ARB       0x0001
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB  0x0002
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#endif
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typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
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                                                            HGLRC
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                                                            hShareContext,
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                                                            const int
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                                                            *attribList);
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int
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WIN_GL_LoadLibrary(_THIS, const char *path)
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{
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    LPTSTR wpath;
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    HANDLE handle;
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    if (path == NULL) {
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        path = SDL_getenv("SDL_OPENGL_LIBRARY");
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    }
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    if (path == NULL) {
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        path = DEFAULT_OPENGL;
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    }
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    wpath = WIN_UTF8ToString(path);
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    _this->gl_config.dll_handle = LoadLibrary(wpath);
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    SDL_free(wpath);
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    if (!_this->gl_config.dll_handle) {
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        char message[1024];
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        SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")",
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                     path);
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        WIN_SetError(message);
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        return -1;
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    }
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    SDL_strlcpy(_this->gl_config.driver_path, path,
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                SDL_arraysize(_this->gl_config.driver_path));
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    /* Allocate OpenGL memory */
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    _this->gl_data =
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        (struct SDL_GLDriverData *) SDL_calloc(1,
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                                               sizeof(struct
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                                                      SDL_GLDriverData));
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    if (!_this->gl_data) {
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        SDL_OutOfMemory();
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        return -1;
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    }
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    /* Load function pointers */
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    handle = _this->gl_config.dll_handle;
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    _this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *))
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        GetProcAddress(handle, "wglGetProcAddress");
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    _this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC))
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        GetProcAddress(handle, "wglCreateContext");
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    _this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC))
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        GetProcAddress(handle, "wglDeleteContext");
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    _this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC))
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        GetProcAddress(handle, "wglMakeCurrent");
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    _this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int))
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        GetProcAddress(handle, "wglSwapIntervalEXT");
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    _this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void))
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        GetProcAddress(handle, "wglGetSwapIntervalEXT");
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    if (!_this->gl_data->wglGetProcAddress ||
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        !_this->gl_data->wglCreateContext ||
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        !_this->gl_data->wglDeleteContext ||
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        !_this->gl_data->wglMakeCurrent) {
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        SDL_SetError("Could not retrieve OpenGL functions");
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        FreeLibrary(handle);
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        return -1;
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    }
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    return 0;
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}
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void *
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WIN_GL_GetProcAddress(_THIS, const char *proc)
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{
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    void *func;
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    /* This is to pick up extensions */
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    func = _this->gl_data->wglGetProcAddress(proc);
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    if (!func) {
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        /* This is probably a normal GL function */
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        func = GetProcAddress(_this->gl_config.dll_handle, proc);
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    }
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    return func;
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}
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void
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WIN_GL_UnloadLibrary(_THIS)
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{
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    FreeLibrary((HMODULE) _this->gl_config.dll_handle);
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    _this->gl_config.dll_handle = NULL;
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    /* Free OpenGL memory */
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    SDL_free(_this->gl_data);
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    _this->gl_data = NULL;
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}
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static void
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WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd)
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{
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    SDL_zerop(pfd);
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    pfd->nSize = sizeof(*pfd);
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    pfd->nVersion = 1;
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    pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
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    if (_this->gl_config.double_buffer) {
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        pfd->dwFlags |= PFD_DOUBLEBUFFER;
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    }
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    if (_this->gl_config.stereo) {
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        pfd->dwFlags |= PFD_STEREO;
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    }
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    pfd->iLayerType = PFD_MAIN_PLANE;
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    pfd->iPixelType = PFD_TYPE_RGBA;
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    pfd->cRedBits = _this->gl_config.red_size;
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    pfd->cGreenBits = _this->gl_config.green_size;
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    pfd->cBlueBits = _this->gl_config.blue_size;
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    pfd->cAlphaBits = _this->gl_config.alpha_size;
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    if (_this->gl_config.buffer_size) {
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        pfd->cColorBits =
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            _this->gl_config.buffer_size - _this->gl_config.alpha_size;
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    } else {
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        pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits);
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    }
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    pfd->cAccumRedBits = _this->gl_config.accum_red_size;
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    pfd->cAccumGreenBits = _this->gl_config.accum_green_size;
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    pfd->cAccumBlueBits = _this->gl_config.accum_blue_size;
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    pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size;
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    pfd->cAccumBits =
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        (pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits +
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         pfd->cAccumAlphaBits);
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    pfd->cDepthBits = _this->gl_config.depth_size;
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    pfd->cStencilBits = _this->gl_config.stencil_size;
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}
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/* Choose the closest pixel format that meets or exceeds the target.
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   FIXME: Should we weight any particular attribute over any other?
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*/
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static int
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WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR * target)
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{
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    PIXELFORMATDESCRIPTOR pfd;
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    int count, index, best = 0;
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    unsigned int dist, best_dist = ~0U;
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    count = DescribePixelFormat(hdc, 1, sizeof(pfd), NULL);
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    for (index = 1; index <= count; index++) {
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        if (!DescribePixelFormat(hdc, index, sizeof(pfd), &pfd)) {
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            continue;
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        }
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        if ((pfd.dwFlags & target->dwFlags) != target->dwFlags) {
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            continue;
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        }
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        if (pfd.iLayerType != target->iLayerType) {
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            continue;
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        }
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        if (pfd.iPixelType != target->iPixelType) {
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            continue;
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        }
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        dist = 0;
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        if (pfd.cColorBits < target->cColorBits) {
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            continue;
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        } else {
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            dist += (pfd.cColorBits - target->cColorBits);
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        }
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        if (pfd.cRedBits < target->cRedBits) {
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            continue;
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        } else {
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            dist += (pfd.cRedBits - target->cRedBits);
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        }
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        if (pfd.cGreenBits < target->cGreenBits) {
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            continue;
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        } else {
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            dist += (pfd.cGreenBits - target->cGreenBits);
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        }
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        if (pfd.cBlueBits < target->cBlueBits) {
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            continue;
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        } else {
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            dist += (pfd.cBlueBits - target->cBlueBits);
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        }
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        if (pfd.cAlphaBits < target->cAlphaBits) {
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            continue;
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        } else {
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            dist += (pfd.cAlphaBits - target->cAlphaBits);
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        }
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        if (pfd.cAccumBits < target->cAccumBits) {
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            continue;
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        } else {
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            dist += (pfd.cAccumBits - target->cAccumBits);
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        }
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        if (pfd.cAccumRedBits < target->cAccumRedBits) {
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            continue;
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        } else {
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            dist += (pfd.cAccumRedBits - target->cAccumRedBits);
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        }
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        if (pfd.cAccumGreenBits < target->cAccumGreenBits) {
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            continue;
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        } else {
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            dist += (pfd.cAccumGreenBits - target->cAccumGreenBits);
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        }
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        if (pfd.cAccumBlueBits < target->cAccumBlueBits) {
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            continue;
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        } else {
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            dist += (pfd.cAccumBlueBits - target->cAccumBlueBits);
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        }
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        if (pfd.cAccumAlphaBits < target->cAccumAlphaBits) {
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            continue;
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        } else {
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            dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits);
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        }
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        if (pfd.cDepthBits < target->cDepthBits) {
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            continue;
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        } else {
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            dist += (pfd.cDepthBits - target->cDepthBits);
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        }
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        if (pfd.cStencilBits < target->cStencilBits) {
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            continue;
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        } else {
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            dist += (pfd.cStencilBits - target->cStencilBits);
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        }
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        if (dist < best_dist) {
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            best = index;
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            best_dist = dist;
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        }
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    }
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    return best;
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}
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static SDL_bool
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HasExtension(const char *extension, const char *extensions)
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{
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    const char *start;
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   277
    const char *where, *terminator;
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   278
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    /* Extension names should not have spaces. */
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    where = SDL_strchr(extension, ' ');
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    if (where || *extension == '\0')
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        return SDL_FALSE;
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   283
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   284
    if (!extensions)
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        return SDL_FALSE;
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   286
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    /* It takes a bit of care to be fool-proof about parsing the
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     * OpenGL extensions string. Don't be fooled by sub-strings,
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     * etc. */
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   290
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   291
    start = extensions;
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   292
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   293
    for (;;) {
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        where = SDL_strstr(start, extension);
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        if (!where)
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            break;
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   297
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   298
        terminator = where + SDL_strlen(extension);
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        if (where == start || *(where - 1) == ' ')
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   300
            if (*terminator == ' ' || *terminator == '\0')
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   301
                return SDL_TRUE;
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   302
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   303
        start = terminator;
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   304
    }
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   305
    return SDL_FALSE;
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   306
}
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   307
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   308
static void
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   309
WIN_GL_InitExtensions(_THIS, HDC hdc)
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   310
{
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   311
    const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
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   312
    const char *extensions;
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   313
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   314
    wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
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   315
        _this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
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   316
    if (wglGetExtensionsStringARB) {
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   317
        extensions = wglGetExtensionsStringARB(hdc);
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   318
    } else {
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   319
        extensions = NULL;
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   320
    }
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   321
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   322
    /* Check for WGL_ARB_pixel_format */
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   323
    _this->gl_data->WGL_ARB_pixel_format = 0;
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   324
    if (HasExtension("WGL_ARB_pixel_format", extensions)) {
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   325
        _this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *)
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   326
                                                   (HDC, const int *,
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   327
                                                    const FLOAT *, UINT,
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   328
                                                    int *, UINT *))
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   329
            WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB");
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        _this->gl_data->wglGetPixelFormatAttribivARB =
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   331
            (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *))
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   332
            WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB");
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   333
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   334
        if ((_this->gl_data->wglChoosePixelFormatARB != NULL) &&
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   335
            (_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) {
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   336
            _this->gl_data->WGL_ARB_pixel_format = 1;
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   337
        }
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   338
    }
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   339
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   340
    /* Check for WGL_EXT_swap_control */
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   341
    if (HasExtension("WGL_EXT_swap_control", extensions)) {
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   342
        _this->gl_data->wglSwapIntervalEXT =
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   343
            WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT");
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   344
        _this->gl_data->wglGetSwapIntervalEXT =
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   345
            WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT");
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   346
    } else {
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   347
        _this->gl_data->wglSwapIntervalEXT = NULL;
slouken@2178
   348
        _this->gl_data->wglGetSwapIntervalEXT = NULL;
slouken@1913
   349
    }
slouken@2178
   350
}
slouken@1913
   351
slouken@2178
   352
static int
slouken@2178
   353
WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
slouken@2178
   354
{
slouken@2178
   355
    HWND hwnd;
slouken@2178
   356
    HDC hdc;
slouken@2180
   357
    PIXELFORMATDESCRIPTOR pfd;
slouken@2178
   358
    HGLRC hglrc;
slouken@2178
   359
    int pixel_format = 0;
slouken@2178
   360
    unsigned int matching;
slouken@2178
   361
slouken@2178
   362
    hwnd =
slouken@2178
   363
        CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
slouken@2178
   364
                     10, 10, NULL, NULL, SDL_Instance, NULL);
slouken@2178
   365
    WIN_PumpEvents(_this);
slouken@2178
   366
slouken@2178
   367
    hdc = GetDC(hwnd);
slouken@2178
   368
slouken@2180
   369
    WIN_GL_SetupPixelFormat(_this, &pfd);
slouken@2180
   370
slouken@2180
   371
    SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd);
slouken@2180
   372
slouken@2178
   373
    hglrc = _this->gl_data->wglCreateContext(hdc);
slouken@1913
   374
    if (hglrc) {
slouken@2178
   375
        _this->gl_data->wglMakeCurrent(hdc, hglrc);
slouken@2178
   376
slouken@2178
   377
        WIN_GL_InitExtensions(_this, hdc);
slouken@2178
   378
slouken@2178
   379
        if (_this->gl_data->WGL_ARB_pixel_format) {
slouken@2178
   380
            _this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
slouken@2178
   381
                                                    1, &pixel_format,
slouken@2178
   382
                                                    &matching);
slouken@2178
   383
        }
slouken@2178
   384
slouken@1913
   385
        _this->gl_data->wglMakeCurrent(NULL, NULL);
slouken@1913
   386
        _this->gl_data->wglDeleteContext(hglrc);
slouken@1913
   387
    }
slouken@1913
   388
    ReleaseDC(hwnd, hdc);
slouken@1913
   389
    DestroyWindow(hwnd);
slouken@1913
   390
    WIN_PumpEvents(_this);
slouken@2178
   391
slouken@2178
   392
    return pixel_format;
slouken@1913
   393
}
slouken@1913
   394
slouken@1913
   395
int
slouken@1913
   396
WIN_GL_SetupWindow(_THIS, SDL_Window * window)
slouken@1913
   397
{
slouken@1913
   398
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
slouken@1913
   399
    PIXELFORMATDESCRIPTOR pfd;
slouken@1913
   400
    int pixel_format;
slouken@1913
   401
    int iAttribs[64];
slouken@1913
   402
    int *iAttr;
slouken@1913
   403
    float fAttribs[1] = { 0 };
slouken@1913
   404
slouken@1913
   405
    WIN_GL_SetupPixelFormat(_this, &pfd);
slouken@1913
   406
slouken@1913
   407
    /* setup WGL_ARB_pixel_format attribs */
slouken@1913
   408
    iAttr = &iAttribs[0];
slouken@1913
   409
slouken@1913
   410
    *iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
slouken@1913
   411
    *iAttr++ = GL_TRUE;
slouken@1913
   412
    *iAttr++ = WGL_ACCELERATION_ARB;
slouken@1913
   413
    *iAttr++ = WGL_FULL_ACCELERATION_ARB;
slouken@1913
   414
    *iAttr++ = WGL_RED_BITS_ARB;
slouken@1913
   415
    *iAttr++ = _this->gl_config.red_size;
slouken@1913
   416
    *iAttr++ = WGL_GREEN_BITS_ARB;
slouken@1913
   417
    *iAttr++ = _this->gl_config.green_size;
slouken@1913
   418
    *iAttr++ = WGL_BLUE_BITS_ARB;
slouken@1913
   419
    *iAttr++ = _this->gl_config.blue_size;
slouken@1913
   420
slouken@1913
   421
    if (_this->gl_config.alpha_size) {
slouken@1913
   422
        *iAttr++ = WGL_ALPHA_BITS_ARB;
slouken@1913
   423
        *iAttr++ = _this->gl_config.alpha_size;
slouken@1913
   424
    }
slouken@1913
   425
slouken@1913
   426
    *iAttr++ = WGL_DOUBLE_BUFFER_ARB;
slouken@1913
   427
    *iAttr++ = _this->gl_config.double_buffer;
slouken@1913
   428
slouken@1913
   429
    *iAttr++ = WGL_DEPTH_BITS_ARB;
slouken@1913
   430
    *iAttr++ = _this->gl_config.depth_size;
slouken@1913
   431
slouken@1913
   432
    if (_this->gl_config.stencil_size) {
slouken@1913
   433
        *iAttr++ = WGL_STENCIL_BITS_ARB;
slouken@1913
   434
        *iAttr++ = _this->gl_config.stencil_size;
slouken@1913
   435
    }
slouken@1913
   436
slouken@1913
   437
    if (_this->gl_config.accum_red_size) {
slouken@1913
   438
        *iAttr++ = WGL_ACCUM_RED_BITS_ARB;
slouken@1913
   439
        *iAttr++ = _this->gl_config.accum_red_size;
slouken@1913
   440
    }
slouken@1913
   441
slouken@1913
   442
    if (_this->gl_config.accum_green_size) {
slouken@1913
   443
        *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
slouken@1913
   444
        *iAttr++ = _this->gl_config.accum_green_size;
slouken@1913
   445
    }
slouken@1913
   446
slouken@1913
   447
    if (_this->gl_config.accum_blue_size) {
slouken@1913
   448
        *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
slouken@1913
   449
        *iAttr++ = _this->gl_config.accum_blue_size;
slouken@1913
   450
    }
slouken@1913
   451
slouken@1913
   452
    if (_this->gl_config.accum_alpha_size) {
slouken@1913
   453
        *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
slouken@1913
   454
        *iAttr++ = _this->gl_config.accum_alpha_size;
slouken@1913
   455
    }
slouken@1913
   456
slouken@1913
   457
    if (_this->gl_config.stereo) {
slouken@1913
   458
        *iAttr++ = WGL_STEREO_ARB;
slouken@1913
   459
        *iAttr++ = GL_TRUE;
slouken@1913
   460
    }
slouken@1913
   461
slouken@1913
   462
    if (_this->gl_config.multisamplebuffers) {
slouken@1913
   463
        *iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
slouken@1913
   464
        *iAttr++ = _this->gl_config.multisamplebuffers;
slouken@1913
   465
    }
slouken@1913
   466
slouken@1913
   467
    if (_this->gl_config.multisamplesamples) {
slouken@1913
   468
        *iAttr++ = WGL_SAMPLES_ARB;
slouken@1913
   469
        *iAttr++ = _this->gl_config.multisamplesamples;
slouken@1913
   470
    }
slouken@1913
   471
slouken@3571
   472
    if (_this->gl_config.accelerated >= 0) {
slouken@3571
   473
        *iAttr++ = WGL_ACCELERATION_ARB;
slouken@3571
   474
        *iAttr++ =
slouken@3571
   475
            (_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB :
slouken@3571
   476
             WGL_NO_ACCELERATION_ARB);
slouken@3571
   477
    }
slouken@1913
   478
slouken@1913
   479
    *iAttr = 0;
slouken@1913
   480
slouken@1913
   481
    /* Choose and set the closest available pixel format */
slouken@2178
   482
    pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
slouken@2178
   483
    if (!pixel_format) {
slouken@2150
   484
        pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
slouken@1913
   485
    }
slouken@1913
   486
    if (!pixel_format) {
slouken@1913
   487
        SDL_SetError("No matching GL pixel format available");
slouken@1913
   488
        return -1;
slouken@1913
   489
    }
slouken@1913
   490
    if (!SetPixelFormat(hdc, pixel_format, &pfd)) {
slouken@1913
   491
        WIN_SetError("SetPixelFormat()");
slouken@1913
   492
        return (-1);
slouken@1913
   493
    }
slouken@1913
   494
    return 0;
slouken@1913
   495
}
slouken@1913
   496
slouken@1913
   497
SDL_GLContext
slouken@1913
   498
WIN_GL_CreateContext(_THIS, SDL_Window * window)
slouken@1913
   499
{
slouken@1913
   500
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
slouken@2178
   501
    HGLRC context;
slouken@1913
   502
slouken@3100
   503
    if (_this->gl_config.major_version < 3) {
slouken@3100
   504
        context = _this->gl_data->wglCreateContext(hdc);
slouken@3100
   505
    } else {
slouken@3100
   506
        PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
slouken@3100
   507
        HGLRC temp_context = _this->gl_data->wglCreateContext(hdc);
slouken@3100
   508
        if (!temp_context) {
slouken@3139
   509
            SDL_SetError("Could not create GL context");
slouken@3100
   510
            return NULL;
slouken@3100
   511
        }
slouken@3139
   512
slouken@3100
   513
        /* Make the context current */
slouken@3100
   514
        if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) {
slouken@3100
   515
            WIN_GL_DeleteContext(_this, temp_context);
slouken@3100
   516
            return NULL;
slouken@3100
   517
        }
slouken@3139
   518
slouken@3139
   519
        wglCreateContextAttribsARB =
slouken@3139
   520
            (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
slouken@3139
   521
            wglGetProcAddress("wglCreateContextAttribsARB");
slouken@3100
   522
        if (!wglCreateContextAttribsARB) {
slouken@3100
   523
            SDL_SetError("GL 3.x is not supported");
slouken@3100
   524
            context = temp_context;
slouken@3100
   525
        } else {
slouken@3100
   526
            int attribs[] = {
slouken@3100
   527
                WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
slouken@3100
   528
                WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
slouken@3139
   529
                0
slouken@3100
   530
            };
slouken@3100
   531
            /* Create the GL 3.x context */
slouken@3100
   532
            context = wglCreateContextAttribsARB(hdc, 0, attribs);
slouken@3100
   533
            /* Delete the GL 2.x context */
slouken@3105
   534
            _this->gl_data->wglDeleteContext(temp_context);
slouken@3100
   535
        }
slouken@3100
   536
    }
slouken@3139
   537
slouken@2178
   538
    if (!context) {
slouken@3565
   539
        WIN_SetError("Could not create GL context");
slouken@2178
   540
        return NULL;
slouken@2178
   541
    }
slouken@2178
   542
slouken@2178
   543
    if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
slouken@2178
   544
        WIN_GL_DeleteContext(_this, context);
slouken@2178
   545
        return NULL;
slouken@2178
   546
    }
slouken@2178
   547
slouken@2178
   548
    WIN_GL_InitExtensions(_this, hdc);
slouken@2178
   549
slouken@2178
   550
    return context;
slouken@1913
   551
}
slouken@1913
   552
slouken@1913
   553
int
slouken@1913
   554
WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
slouken@1913
   555
{
slouken@1913
   556
    HDC hdc;
slouken@1913
   557
    int status;
slouken@1913
   558
slouken@1913
   559
    if (window) {
slouken@1913
   560
        hdc = ((SDL_WindowData *) window->driverdata)->hdc;
slouken@1913
   561
    } else {
slouken@1913
   562
        hdc = NULL;
slouken@1913
   563
    }
slouken@1913
   564
    if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) {
slouken@1913
   565
        WIN_SetError("wglMakeCurrent()");
slouken@1913
   566
        status = -1;
slouken@1913
   567
    } else {
slouken@1913
   568
        status = 0;
slouken@1913
   569
    }
slouken@1913
   570
    return status;
slouken@1913
   571
}
slouken@1913
   572
slouken@1913
   573
int
slouken@1913
   574
WIN_GL_SetSwapInterval(_THIS, int interval)
slouken@1913
   575
{
slouken@1913
   576
    if (_this->gl_data->wglSwapIntervalEXT) {
slouken@1913
   577
        _this->gl_data->wglSwapIntervalEXT(interval);
slouken@1913
   578
        return 0;
slouken@1913
   579
    } else {
slouken@1913
   580
        SDL_Unsupported();
slouken@1913
   581
        return -1;
slouken@1913
   582
    }
slouken@1913
   583
}
slouken@1913
   584
slouken@1913
   585
int
slouken@1913
   586
WIN_GL_GetSwapInterval(_THIS)
slouken@1913
   587
{
slouken@1913
   588
    if (_this->gl_data->wglGetSwapIntervalEXT) {
slouken@1913
   589
        return _this->gl_data->wglGetSwapIntervalEXT();
slouken@1913
   590
    } else {
slouken@1913
   591
        SDL_Unsupported();
slouken@1913
   592
        return -1;
slouken@1913
   593
    }
slouken@1913
   594
}
slouken@1913
   595
slouken@1913
   596
void
slouken@1913
   597
WIN_GL_SwapWindow(_THIS, SDL_Window * window)
slouken@1913
   598
{
slouken@1913
   599
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
slouken@1913
   600
slouken@1913
   601
    SwapBuffers(hdc);
slouken@1913
   602
}
slouken@1913
   603
slouken@1913
   604
void
slouken@1913
   605
WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
slouken@1913
   606
{
slouken@1936
   607
    _this->gl_data->wglDeleteContext((HGLRC) context);
slouken@1913
   608
}
slouken@1913
   609
slouken@1952
   610
#endif /* SDL_VIDEO_OPENGL_WGL */
slouken@1913
   611
slouken@1913
   612
/* vi: set ts=4 sw=4 expandtab: */