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SDL_d3drender.c

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1533 lines (1361 loc) · 49 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
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#include "SDL_windowsvideo.h"
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#include "../SDL_yuv_sw_c.h"
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#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
typedef interface ID3DXBuffer {
const struct ID3DXBufferVtbl FAR* lpVtbl;
} ID3DXBuffer;
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
HRESULT WINAPI
D3DXAssembleShader(
LPCSTR pSrcData,
UINT SrcDataLen,
CONST LPVOID* pDefines,
LPVOID pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
#endif /* ASSEMBLE_SHADER */
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/* Direct3D renderer implementation */
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#if 1 /* This takes more memory but you won't lose your texture data */
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#define D3DPOOL_SDL D3DPOOL_MANAGED
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#define SDL_MEMORY_POOL_MANAGED
#else
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#define D3DPOOL_SDL D3DPOOL_DEFAULT
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#define SDL_MEMORY_POOL_DEFAULT
#endif
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int D3D_DisplayModeChanged(SDL_Renderer * renderer);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int D3D_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
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SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST),
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0,
{0},
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0,
0}
};
typedef struct
{
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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UINT adapter;
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D3DPRESENT_PARAMETERS pparams;
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LPDIRECT3DPIXELSHADER9 ps_mask;
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SDL_bool beginScene;
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} D3D_RenderData;
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typedef struct
{
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SDL_SW_YUVTexture *yuv;
Uint32 format;
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IDirect3DTexture9 *texture;
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} D3D_TextureData;
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typedef struct
{
float x, y, z;
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float rhw;
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DWORD color;
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float u, v;
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} Vertex;
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static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
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switch (format) {
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case SDL_PIXELFORMAT_INDEX8:
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return D3DFMT_P8;
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case SDL_PIXELFORMAT_RGB332:
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return D3DFMT_R3G3B2;
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case SDL_PIXELFORMAT_RGB444:
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return D3DFMT_X4R4G4B4;
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case SDL_PIXELFORMAT_RGB555:
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return D3DFMT_X1R5G5B5;
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case SDL_PIXELFORMAT_ARGB4444:
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return D3DFMT_A4R4G4B4;
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case SDL_PIXELFORMAT_ARGB1555:
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return D3DFMT_A1R5G5B5;
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case SDL_PIXELFORMAT_RGB565:
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return D3DFMT_R5G6B5;
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case SDL_PIXELFORMAT_RGB888:
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return D3DFMT_X8R8G8B8;
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case SDL_PIXELFORMAT_ARGB8888:
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return D3DFMT_A8R8G8B8;
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case SDL_PIXELFORMAT_ARGB2101010:
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return D3DFMT_A2R10G10B10;
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case SDL_PIXELFORMAT_YV12:
return MAKEFOURCC('Y','V','1','2');
case SDL_PIXELFORMAT_IYUV:
return MAKEFOURCC('I','4','2','0');
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case SDL_PIXELFORMAT_UYVY:
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return D3DFMT_UYVY;
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case SDL_PIXELFORMAT_YUY2:
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return D3DFMT_YUY2;
default:
return D3DFMT_UNKNOWN;
}
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static UINT D3D_FindAdapter(IDirect3D9 * d3d, SDL_VideoDisplay * display)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
UINT adapter, count;
count = IDirect3D9_GetAdapterCount(d3d);
for (adapter = 0; adapter < count; ++adapter) {
HRESULT result;
D3DADAPTER_IDENTIFIER9 info;
char *name;
result = IDirect3D9_GetAdapterIdentifier(d3d, adapter, 0, &info);
if (FAILED(result)) {
continue;
}
name = WIN_StringToUTF8(displaydata->DeviceName);
if (SDL_strcmp(name, info.DeviceName) == 0) {
SDL_free(name);
return adapter;
}
SDL_free(name);
}
/* This should never happen, but just in case... */
return D3DADAPTER_DEFAULT;
}
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static SDL_bool
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D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, UINT adapter,
Uint32 display_format,
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Uint32 texture_format)
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{
HRESULT result;
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result = IDirect3D9_CheckDeviceFormat(d3d, adapter,
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D3DDEVTYPE_HAL,
PixelFormatToD3DFMT(display_format),
0,
D3DRTYPE_TEXTURE,
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PixelFormatToD3DFMT
(texture_format));
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return FAILED(result) ? SDL_FALSE : SDL_TRUE;
}
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
SDL_Rect rect;
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
d3drect.left = 0;
d3drect.right = texture->w;
d3drect.top = 0;
d3drect.bottom = texture->h;
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result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
return;
}
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
texture->h, locked.pBits, locked.Pitch);
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
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void
D3D_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_RendererInfo *info = &D3D_RenderDriver.info;
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if (data->d3d) {
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int i, j;
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int formats[] = {
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SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
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};
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for (i = 0; i < _this->num_displays; ++i) {
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SDL_VideoDisplay *display = &_this->displays[i];
SDL_DisplayMode *mode = &display->desktop_mode;
UINT adapter = D3D_FindAdapter(data->d3d, display);
/* Get the matching D3D adapter for this display */
info->num_texture_formats = 0;
for (j = 0; j < SDL_arraysize(formats); ++j) {
if (D3D_IsTextureFormatAvailable
(data->d3d, adapter, mode->format, formats[j])) {
info->texture_formats[info->num_texture_formats++] =
formats[j];
}
}
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YV12;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_IYUV;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YVYU;
SDL_AddRenderDriver(display, &D3D_RenderDriver);
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}
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}
}
SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_VideoDisplay *display = window->display;
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SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
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D3D_RenderData *data;
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HRESULT result;
D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
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D3D_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
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data->d3d = videodata->d3d;
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videodata->render = RENDER_D3D;
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renderer->DisplayModeChanged = D3D_DisplayModeChanged;
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renderer->CreateTexture = D3D_CreateTexture;
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renderer->QueryTexturePixels = D3D_QueryTexturePixels;
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renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
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renderer->SetTextureColorMod = D3D_SetTextureColorMod;
renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
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renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->DirtyTexture = D3D_DirtyTexture;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
renderer->RenderDrawLines = D3D_RenderDrawLines;
renderer->RenderDrawRects = D3D_RenderDrawRects;
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renderer->RenderFillRects = D3D_RenderFillRects;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderWritePixels = D3D_RenderWritePixels;
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renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
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renderer->window = window;
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renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
Jul 12, 2006
Jul 12, 2006
485
486
487
SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
pparams.BackBufferHeight = window->h;
Jul 14, 2006
Jul 14, 2006
488
489
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
Dec 4, 2009
Dec 4, 2009
490
PixelFormatToD3DFMT(window->fullscreen_mode.format);
Jul 14, 2006
Jul 14, 2006
491
492
493
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
Aug 5, 2006
Aug 5, 2006
494
if (flags & SDL_RENDERER_PRESENTFLIP2) {
Jul 12, 2006
Jul 12, 2006
495
496
pparams.BackBufferCount = 2;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
Aug 5, 2006
Aug 5, 2006
497
} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
Jul 12, 2006
Jul 12, 2006
498
499
pparams.BackBufferCount = 3;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
Aug 5, 2006
Aug 5, 2006
500
} else if (flags & SDL_RENDERER_PRESENTCOPY) {
Jul 12, 2006
Jul 12, 2006
501
502
503
504
505
506
507
508
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_COPY;
} else {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
Jul 14, 2006
Jul 14, 2006
509
pparams.FullScreen_RefreshRateInHz =
Dec 4, 2009
Dec 4, 2009
510
window->fullscreen_mode.refresh_rate;
Jul 12, 2006
Jul 12, 2006
511
512
} else {
pparams.Windowed = TRUE;
Jul 14, 2006
Jul 14, 2006
513
pparams.FullScreen_RefreshRateInHz = 0;
Jul 12, 2006
Jul 12, 2006
514
}
Aug 5, 2006
Aug 5, 2006
515
if (flags & SDL_RENDERER_PRESENTVSYNC) {
Jul 15, 2006
Jul 15, 2006
516
517
518
519
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
Jul 12, 2006
Jul 12, 2006
520
Dec 6, 2009
Dec 6, 2009
521
522
data->adapter = D3D_FindAdapter(videodata->d3d, display);
IDirect3D9_GetDeviceCaps(videodata->d3d, data->adapter,
Jun 16, 2009
Jun 16, 2009
523
524
D3DDEVTYPE_HAL, &caps);
Dec 6, 2009
Dec 6, 2009
525
result = IDirect3D9_CreateDevice(videodata->d3d, data->adapter,
Jul 12, 2006
Jul 12, 2006
526
527
D3DDEVTYPE_HAL,
windowdata->hwnd,
Jun 16, 2009
Jun 16, 2009
528
529
530
531
(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
Jul 12, 2006
Jul 12, 2006
532
533
534
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
535
D3D_DestroyRenderer(renderer);
Jul 12, 2006
Jul 12, 2006
536
537
538
539
540
D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
Jul 15, 2006
Jul 15, 2006
541
542
543
/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
544
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
545
546
547
548
549
550
D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
Jul 17, 2006
Jul 17, 2006
551
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
552
553
554
555
556
557
D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
Aug 5, 2006
Aug 5, 2006
558
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
Jul 15, 2006
Jul 15, 2006
559
560
561
562
break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
Aug 5, 2006
Aug 5, 2006
563
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
Jul 15, 2006
Jul 15, 2006
564
565
break;
case 3:
Aug 5, 2006
Aug 5, 2006
566
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
Jul 15, 2006
Jul 15, 2006
567
568
569
570
break;
}
break;
case D3DSWAPEFFECT_DISCARD:
Aug 5, 2006
Aug 5, 2006
571
renderer->info.flags |= SDL_RENDERER_PRESENTDISCARD;
Jul 15, 2006
Jul 15, 2006
572
573
574
break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
Aug 5, 2006
Aug 5, 2006
575
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
Jul 15, 2006
Jul 15, 2006
576
}
Aug 7, 2006
Aug 7, 2006
577
data->pparams = pparams;
Jul 15, 2006
Jul 15, 2006
578
Jul 22, 2006
Jul 22, 2006
579
580
581
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
Jul 19, 2006
Jul 19, 2006
582
Jul 14, 2006
Jul 14, 2006
583
/* Set up parameters for rendering */
Jul 14, 2006
Jul 14, 2006
584
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
585
586
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 28, 2006
Aug 28, 2006
587
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
Jul 14, 2006
Jul 14, 2006
588
589
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
Jul 14, 2006
Jul 14, 2006
590
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
Aug 28, 2006
Aug 28, 2006
591
592
593
594
595
596
597
598
599
600
601
602
603
604
/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
Aug 28, 2006
Aug 28, 2006
605
606
607
608
609
/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
Jul 14, 2006
Jul 14, 2006
610
Dec 14, 2009
Dec 14, 2009
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
{
#ifdef ASSEMBLE_SHADER
const char *shader_text =
"ps_1_1\n"
"def c0, 0, 0, 0, 0.496\n"
"def c1, 0, 0, 0, 1\n"
"def c2, 0, 0, 0, -1\n"
"tex t0\n"
"mul r1, t0, v0\n"
"add r0, r1, c0\n"
"cnd r0, r0.a, c1, c2\n"
"add r0, r0, r1\n";
LPD3DXBUFFER pCode; // buffer with the assembled shader code
LPD3DXBUFFER pErrorMsgs; // buffer with error messages
LPDWORD shader_data;
DWORD shader_size;
result = D3DXAssembleShader( shader_text, SDL_strlen(shader_text), NULL, NULL, 0, &pCode, &pErrorMsgs );
if (FAILED(result)) {
D3D_SetError("D3DXAssembleShader()", result);
}
shader_data = (DWORD*)pCode->lpVtbl->GetBufferPointer(pCode);
shader_size = pCode->lpVtbl->GetBufferSize(pCode);
#else
const DWORD shader_data[] = {
0xffff0101,0x00000051,0xa00f0000,0x00000000,0x00000000,0x00000000,
0x3efdf3b6,0x00000051,0xa00f0001,0x00000000,0x00000000,0x00000000,
0x3f800000,0x00000051,0xa00f0002,0x00000000,0x00000000,0x00000000,
0xbf800000,0x00000042,0xb00f0000,0x00000005,0x800f0001,0xb0e40000,
0x90e40000,0x00000002,0x800f0000,0x80e40001,0xa0e40000,0x00000050,
0x800f0000,0x80ff0000,0xa0e40001,0xa0e40002,0x00000002,0x800f0000,
0x80e40000,0x80e40001,0x0000ffff
};
#endif
result = IDirect3DDevice9_CreatePixelShader(data->device, shader_data, &data->ps_mask);
if (FAILED(result)) {
D3D_SetError("CreatePixelShader()", result);
}
}
650
651
652
return renderer;
}
Aug 7, 2006
Aug 7, 2006
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
670
671
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 7, 2006
Aug 7, 2006
672
673
674
675
676
677
678
679
680
681
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
682
683
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
Aug 7, 2006
Aug 7, 2006
684
685
686
687
688
data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
Dec 4, 2009
Dec 4, 2009
689
PixelFormatToD3DFMT(window->fullscreen_mode.format);
Aug 7, 2006
Aug 7, 2006
690
691
692
693
694
695
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}
Jul 17, 2006
Jul 17, 2006
697
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
699
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
700
701
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
Jan 3, 2009
Jan 3, 2009
702
Uint32 display_format = display->current_mode.format;
Jul 17, 2006
Jul 17, 2006
703
D3D_TextureData *data;
Jul 14, 2006
Jul 14, 2006
704
HRESULT result;
Jul 22, 2006
Jul 22, 2006
706
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
707
708
709
710
711
712
713
if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
Jan 3, 2009
Jan 3, 2009
714
715
if (SDL_ISPIXELFORMAT_FOURCC(texture->format) &&
(texture->format != SDL_PIXELFORMAT_YUY2 ||
Dec 6, 2009
Dec 6, 2009
716
717
!D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))
Jan 4, 2009
Jan 4, 2009
718
&& (texture->format != SDL_PIXELFORMAT_YVYU
Dec 6, 2009
Dec 6, 2009
719
720
|| !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))) {
Jan 3, 2009
Jan 3, 2009
721
722
723
724
725
726
727
728
729
730
data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}
data->format = display->current_mode.format;
} else {
data->format = texture->format;
}
Jul 14, 2006
Jul 14, 2006
731
732
733
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
Jan 3, 2009
Jan 3, 2009
734
PixelFormatToD3DFMT(data->format),
Nov 25, 2008
Nov 25, 2008
735
D3DPOOL_SDL, &data->texture, NULL);
Jul 14, 2006
Jul 14, 2006
736
737
738
739
740
741
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
Jan 3, 2009
Jan 3, 2009
744
745
746
747
748
749
750
751
752
753
754
755
756
757
static int
D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
/* D3D textures don't have their pixels hanging out */
return -1;
}
}
Jul 17, 2006
Jul 17, 2006
759
760
D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
Jul 17, 2006
Jul 17, 2006
762
763
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
765
return 0;
766
767
768
}
static int
Jul 17, 2006
Jul 17, 2006
769
770
D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
Jul 17, 2006
Jul 17, 2006
772
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
774
return 0;
Aug 28, 2006
Aug 28, 2006
777
778
779
static int
D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
780
return 0;
Aug 28, 2006
Aug 28, 2006
781
782
783
784
785
}
static int
D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
786
return 0;
Aug 28, 2006
Aug 28, 2006
787
788
789
790
791
792
}
static int
D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
Dec 20, 2008
Dec 20, 2008
793
794
795
796
797
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
Aug 28, 2006
Aug 28, 2006
798
799
800
return 0;
default:
SDL_Unsupported();
Dec 20, 2008
Dec 20, 2008
801
texture->blendMode = SDL_BLENDMODE_NONE;
Aug 28, 2006
Aug 28, 2006
802
803
804
805
806
807
808
809
return -1;
}
}
static int
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
Dec 12, 2010
Dec 12, 2010
810
811
812
813
case SDL_SCALEMODE_NONE:
case SDL_SCALEMODE_FAST:
case SDL_SCALEMODE_SLOW:
case SDL_SCALEMODE_BEST:
Aug 28, 2006
Aug 28, 2006
814
815
816
return 0;
default:
SDL_Unsupported();
Dec 12, 2010
Dec 12, 2010
817
texture->scaleMode = SDL_SCALEMODE_NONE;
Aug 28, 2006
Aug 28, 2006
818
819
820
821
822
return -1;
}
return 0;
}
Jul 17, 2006
Jul 17, 2006
824
825
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
Jul 17, 2006
Jul 17, 2006
827
828
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 3, 2009
Jan 3, 2009
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
if (data->yuv) {
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
return -1;
}
UpdateYUVTextureData(texture);
return 0;
} else {
#ifdef SDL_MEMORY_POOL_DEFAULT
IDirect3DTexture9 *temp;
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
845
Jan 3, 2009
Jan 3, 2009
846
847
848
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
Jan 10, 2009
Jan 10, 2009
849
850
PixelFormatToD3DFMT(texture->
format),
Jan 3, 2009
Jan 3, 2009
851
852
853
854
855
D3DPOOL_SYSTEMMEM, &temp, NULL);
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
856
Jan 3, 2009
Jan 3, 2009
857
858
859
860
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Jan 3, 2009
Jan 3, 2009
862
863
864
865
866
867
result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
IDirect3DTexture9_Release(temp);
D3D_SetError("LockRect()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
868
Jan 3, 2009
Jan 3, 2009
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(temp, 0);
result =
IDirect3DDevice9_UpdateTexture(renderdata->device,
(IDirect3DBaseTexture9 *) temp,
(IDirect3DBaseTexture9 *)
data->texture);
IDirect3DTexture9_Release(temp);
if (FAILED(result)) {
D3D_SetError("UpdateTexture()", result);
return -1;
}
Nov 25, 2008
Nov 25, 2008
889
#else
Jan 3, 2009
Jan 3, 2009
890
891
892
893
894
895
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Nov 25, 2008
Nov 25, 2008
896
Jan 3, 2009
Jan 3, 2009
897
898
899
900
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Nov 25, 2008
Nov 25, 2008
901
Jan 3, 2009
Jan 3, 2009
902
result =
Jan 4, 2009
Jan 4, 2009
903
904
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
0);
Jan 3, 2009
Jan 3, 2009
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(data->texture, 0);
#endif // SDL_MEMORY_POOL_DEFAULT
Nov 25, 2008
Nov 25, 2008
920
Jan 3, 2009
Jan 3, 2009
921
return 0;
Nov 25, 2008
Nov 25, 2008
922
923
}
}
Jul 17, 2006
Jul 17, 2006
926
927
928
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
Jul 17, 2006
Jul 17, 2006
930
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jan 3, 2009
Jan 3, 2009
932
933
934
935
936
937
938
if (data->yuv) {
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else {
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
939
Jan 3, 2009
Jan 3, 2009
940
941
942
943
944
945
946
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
Jan 4, 2009
Jan 4, 2009
947
948
markDirty ? 0 :
D3DLOCK_NO_DIRTY_UPDATE);
Jan 3, 2009
Jan 3, 2009
949
950
951
952
953
954
955
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
956
957
958
959
}
}
static void
Jul 17, 2006
Jul 17, 2006
960
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
962
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jan 3, 2009
Jan 3, 2009
964
965
966
967
968
969
if (data->yuv) {
SDL_SW_UnlockYUVTexture(data->yuv);
UpdateYUVTextureData(texture);
} else {
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
970
971
972
}
static void
Jul 17, 2006
Jul 17, 2006
973
974
D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
Jul 17, 2006
Jul 17, 2006
976
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
977
978
979
980
981
982
983
984
985
986
987
988
989
RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
}
Dec 31, 2008
Dec 31, 2008
992
static void
Dec 31, 2008
Dec 31, 2008
993
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
Dec 31, 2008
Dec 31, 2008
994
995
996
997
998
999
1000
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_MASK: