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SDL_x11opengles.c

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executable file
·
409 lines (340 loc) · 12.2 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_ES
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#include "SDL_x11video.h"
#include "SDL_x11opengles.h"
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#define DEFAULT_EGL "/usr/lib/libEGL.so"
#define DEFAULT_OGL_ES2 "/usr/lib/libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "/usr/lib/libGLES_CM.so"
#define DEFAULT_OGL_ES "/usr/lib/libGLESv1_CM.so"
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#define LOAD_FUNC(NAME) \
*((void**)&_this->gles_data->NAME) = dlsym(handle, #NAME); \
if (!_this->gles_data->NAME) \
{ \
SDL_SetError("Could not retrieve EGL function " #NAME); \
return -1; \
}
/* GLES implementation of SDL OpenGL support */
void *
X11_GLES_GetProcAddress(_THIS, const char *proc)
{
static char procname[1024];
void *handle;
void *retval;
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handle = _this->gles_data->egl_dll_handle;
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if (_this->gles_data->eglGetProcAddress) {
retval = _this->gles_data->eglGetProcAddress(proc);
if (retval) {
return retval;
}
}
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handle = _this->gl_config.dll_handle;
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#if defined(__OpenBSD__) && !defined(__ELF__)
#undef dlsym(x,y);
#endif
retval = dlsym(handle, proc);
if (!retval && strlen(proc) <= 1022) {
procname[0] = '_';
strcpy(procname + 1, proc);
retval = dlsym(handle, procname);
}
return retval;
}
void
X11_GLES_UnloadLibrary(_THIS)
{
if (_this->gl_config.driver_loaded) {
_this->gles_data->eglTerminate(_this->gles_data->egl_display);
dlclose(_this->gl_config.dll_handle);
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dlclose(_this->gles_data->egl_dll_handle);
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_this->gles_data->eglGetProcAddress = NULL;
_this->gles_data->eglChooseConfig = NULL;
_this->gles_data->eglCreateContext = NULL;
_this->gles_data->eglCreateWindowSurface = NULL;
_this->gles_data->eglDestroyContext = NULL;
_this->gles_data->eglDestroySurface = NULL;
_this->gles_data->eglMakeCurrent = NULL;
_this->gles_data->eglSwapBuffers = NULL;
_this->gles_data->eglGetDisplay = NULL;
_this->gles_data->eglTerminate = NULL;
_this->gl_config.dll_handle = NULL;
_this->gl_config.driver_loaded = 0;
}
}
int
X11_GLES_LoadLibrary(_THIS, const char *path)
{
void *handle;
int dlopen_flags;
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (_this->gles_data->egl_active) {
SDL_SetError("OpenGL ES context already created");
return -1;
}
#ifdef RTLD_GLOBAL
dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
#else
dlopen_flags = RTLD_LAZY;
#endif
handle = dlopen(path, dlopen_flags);
/* Catch the case where the application isn't linked with EGL */
if ((dlsym(handle, "eglChooseConfig") == NULL) && (path == NULL)) {
dlclose(handle);
path = getenv("SDL_VIDEO_GL_DRIVER");
if (path == NULL) {
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path = DEFAULT_EGL;
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}
handle = dlopen(path, dlopen_flags);
}
if (handle == NULL) {
SDL_SetError("Could not load OpenGL ES/EGL library");
return -1;
}
/* Unload the old driver and reset the pointers */
X11_GLES_UnloadLibrary(_this);
/* Load new function pointers */
LOAD_FUNC(eglGetDisplay);
LOAD_FUNC(eglInitialize);
LOAD_FUNC(eglTerminate);
LOAD_FUNC(eglGetProcAddress);
LOAD_FUNC(eglChooseConfig);
LOAD_FUNC(eglGetConfigAttrib);
LOAD_FUNC(eglCreateContext);
LOAD_FUNC(eglDestroyContext);
LOAD_FUNC(eglCreateWindowSurface);
LOAD_FUNC(eglDestroySurface);
LOAD_FUNC(eglMakeCurrent);
LOAD_FUNC(eglSwapBuffers);
_this->gles_data->egl_display =
_this->gles_data->eglGetDisplay((NativeDisplayType) data->display);
if (!_this->gles_data->egl_display) {
SDL_SetError("Could not get EGL display");
return -1;
}
if (_this->gles_data->
eglInitialize(_this->gles_data->egl_display, NULL,
NULL) != EGL_TRUE) {
SDL_SetError("Could not initialize EGL");
return -1;
}
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_this->gles_data->egl_dll_handle = handle;
path = getenv("SDL_VIDEO_GL_DRIVER");
handle = dlopen(path, dlopen_flags);
if ((path == NULL) | (handle == NULL)) {
if (_this->gl_config.major_version > 1) {
path = DEFAULT_OGL_ES2;
handle = dlopen(path, dlopen_flags);
} else {
path = DEFAULT_OGL_ES;
handle = dlopen(path, dlopen_flags);
if (handle == NULL) {
path = DEFAULT_OGL_ES_PVR;
handle = dlopen(path, dlopen_flags);
}
}
}
if (handle == NULL) {
SDL_SetError("Could not initialize OpenGL ES library");
return -1;
}
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_this->gl_config.dll_handle = handle;
_this->gl_config.driver_loaded = 1;
if (path) {
strncpy(_this->gl_config.driver_path, path,
sizeof(_this->gl_config.driver_path) - 1);
} else {
strcpy(_this->gl_config.driver_path, "");
}
return 0;
}
XVisualInfo *
X11_GLES_GetVisual(_THIS, Display * display, int screen)
{
/* 64 seems nice. */
EGLint attribs[64];
EGLint found_configs = 0;
VisualID visual_id;
int i;
/* load the gl driver from a default path */
if (!_this->gl_config.driver_loaded) {
/* no driver has been loaded, use default (ourselves) */
if (X11_GLES_LoadLibrary(_this, NULL) < 0) {
return NULL;
}
}
i = 0;
attribs[i++] = EGL_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = EGL_GREEN_SIZE;
attribs[i++] = _this->gl_config.green_size;
attribs[i++] = EGL_BLUE_SIZE;
attribs[i++] = _this->gl_config.blue_size;
if (_this->gl_config.alpha_size) {
attribs[i++] = EGL_ALPHA_SIZE;
attribs[i++] = _this->gl_config.alpha_size;
}
if (_this->gl_config.buffer_size) {
attribs[i++] = EGL_BUFFER_SIZE;
attribs[i++] = _this->gl_config.buffer_size;
}
attribs[i++] = EGL_DEPTH_SIZE;
attribs[i++] = _this->gl_config.depth_size;
if (_this->gl_config.stencil_size) {
attribs[i++] = EGL_STENCIL_SIZE;
attribs[i++] = _this->gl_config.stencil_size;
}
if (_this->gl_config.multisamplebuffers) {
attribs[i++] = EGL_SAMPLE_BUFFERS;
attribs[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attribs[i++] = EGL_SAMPLES;
attribs[i++] = _this->gl_config.multisamplesamples;
}
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attribs[i++] = EGL_RENDERABLE_TYPE;
if (_this->gl_config.major_version == 2) {
attribs[i++] = EGL_OPENGL_ES2_BIT;
} else {
attribs[i++] = EGL_OPENGL_ES_BIT;
}
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attribs[i++] = EGL_NONE;
if (_this->gles_data->eglChooseConfig(_this->gles_data->egl_display,
attribs,
&_this->gles_data->egl_config, 1,
&found_configs) == EGL_FALSE ||
found_configs == 0) {
SDL_SetError("Couldn't find matching EGL config");
return NULL;
}
if (_this->gles_data->eglGetConfigAttrib(_this->gles_data->egl_display,
_this->gles_data->egl_config,
EGL_NATIVE_VISUAL_ID,
(EGLint *) & visual_id) ==
EGL_FALSE || !visual_id) {
/* Use the default visual when all else fails */
XVisualInfo vi_in;
int out_count;
vi_in.screen = screen;
_this->gles_data->egl_visualinfo = XGetVisualInfo(display,
VisualScreenMask,
&vi_in, &out_count);
} else {
XVisualInfo vi_in;
int out_count;
vi_in.screen = screen;
vi_in.visualid = visual_id;
_this->gles_data->egl_visualinfo = XGetVisualInfo(display,
VisualScreenMask |
VisualIDMask,
&vi_in, &out_count);
}
return _this->gles_data->egl_visualinfo;
}
SDL_GLContext
X11_GLES_CreateContext(_THIS, SDL_Window * window)
{
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EGLint context_attrib_list[] = {
EGL_CONTEXT_CLIENT_VERSION,
1,
EGL_NONE
};
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
XSync(display, False);
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if (_this->gl_config.major_version) {
context_attrib_list[1] = _this->gl_config.major_version;
}
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_this->gles_data->egl_context =
_this->gles_data->eglCreateContext(_this->gles_data->egl_display,
_this->gles_data->egl_config,
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EGL_NO_CONTEXT, context_attrib_list);
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XSync(display, False);
if (_this->gles_data->egl_context == EGL_NO_CONTEXT) {
SDL_SetError("Could not create EGL context");
return NULL;
}
_this->gles_data->egl_active = 1;
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if (X11_GLES_MakeCurrent(_this, window, context) < 0) {
X11_GLES_DeleteContext(_this, context);
return NULL;
}
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return (SDL_GLContext)(1);
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}
int
X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
int retval;
// SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
// Display *display = data->videodata->display;
retval = 1;
if (!_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
_this->gles_data->egl_surface,
_this->gles_data->egl_surface,
_this->gles_data->egl_context)) {
SDL_SetError("Unable to make EGL context current");
retval = -1;
}
// XSync(display, False);
return (retval);
}
static int swapinterval = -1;
int
X11_GLES_SetSwapInterval(_THIS, int interval)
{
return 0;
}
int
X11_GLES_GetSwapInterval(_THIS)
{
return 0;
}
void
X11_GLES_SwapWindow(_THIS, SDL_Window * window)
{
_this->gles_data->eglSwapBuffers(_this->gles_data->egl_display,
_this->gles_data->egl_surface);
}
void
X11_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
/* Clean up GLES and EGL */
if (_this->gles_data->egl_context != EGL_NO_CONTEXT ||
_this->gles_data->egl_surface != EGL_NO_SURFACE) {
_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (_this->gles_data->egl_context != EGL_NO_CONTEXT) {
_this->gles_data->eglDestroyContext(_this->gles_data->egl_display,
_this->gles_data->
egl_context);
_this->gles_data->egl_context = EGL_NO_CONTEXT;
}
if (_this->gles_data->egl_surface != EGL_NO_SURFACE) {
_this->gles_data->eglDestroySurface(_this->gles_data->egl_display,
_this->gles_data->
egl_surface);
_this->gles_data->egl_surface = EGL_NO_SURFACE;
}
}
_this->gles_data->egl_active = 0;
/* crappy fix */
X11_GLES_UnloadLibrary(_this);
}
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#endif /* SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_ES */
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/* vi: set ts=4 sw=4 expandtab: */