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AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Replace com.test.game with the identifier of your game below, e.g.
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com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
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<!-- Android 4.0.1 -->
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="16" />
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<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
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<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
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<!-- Create a Java class extending SDLActivity and place it in a
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directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
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then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
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An example Java class can be found in README-android.md
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-->
<application android:label="@string/app_name"
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android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
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<activity android:name="SDLActivity"
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android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation|screenSize"
>
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<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Drop file event -->
<!--
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="*/*" />
</intent-filter>
-->
</activity>
</application>
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</manifest>