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SDL_d3drender.c

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1422 lines (1254 loc) · 45 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
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#include "SDL_windowsvideo.h"
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#include "../SDL_yuv_sw_c.h"
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#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
typedef interface ID3DXBuffer {
const struct ID3DXBufferVtbl FAR* lpVtbl;
} ID3DXBuffer;
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
HRESULT WINAPI
D3DXAssembleShader(
LPCSTR pSrcData,
UINT SrcDataLen,
CONST LPVOID* pDefines,
LPVOID pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
#endif /* ASSEMBLE_SHADER */
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/* Direct3D renderer implementation */
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#if 1 /* This takes more memory but you won't lose your texture data */
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#define D3DPOOL_SDL D3DPOOL_MANAGED
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#define SDL_MEMORY_POOL_MANAGED
#else
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#define D3DPOOL_SDL D3DPOOL_DEFAULT
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#define SDL_MEMORY_POOL_DEFAULT
#endif
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int D3D_DisplayModeChanged(SDL_Renderer * renderer);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int D3D_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
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SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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0,
{0},
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0,
0}
};
typedef struct
{
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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UINT adapter;
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D3DPRESENT_PARAMETERS pparams;
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SDL_bool beginScene;
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} D3D_RenderData;
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typedef struct
{
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SDL_SW_YUVTexture *yuv;
Uint32 format;
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IDirect3DTexture9 *texture;
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} D3D_TextureData;
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typedef struct
{
float x, y, z;
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float rhw;
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DWORD color;
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float u, v;
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} Vertex;
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static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
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switch (format) {
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case SDL_PIXELFORMAT_INDEX8:
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return D3DFMT_P8;
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case SDL_PIXELFORMAT_RGB332:
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return D3DFMT_R3G3B2;
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case SDL_PIXELFORMAT_RGB444:
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return D3DFMT_X4R4G4B4;
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case SDL_PIXELFORMAT_RGB555:
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return D3DFMT_X1R5G5B5;
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case SDL_PIXELFORMAT_ARGB4444:
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return D3DFMT_A4R4G4B4;
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case SDL_PIXELFORMAT_ARGB1555:
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return D3DFMT_A1R5G5B5;
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case SDL_PIXELFORMAT_RGB565:
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return D3DFMT_R5G6B5;
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case SDL_PIXELFORMAT_RGB888:
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return D3DFMT_X8R8G8B8;
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case SDL_PIXELFORMAT_ARGB8888:
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return D3DFMT_A8R8G8B8;
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case SDL_PIXELFORMAT_ARGB2101010:
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return D3DFMT_A2R10G10B10;
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case SDL_PIXELFORMAT_YV12:
return MAKEFOURCC('Y','V','1','2');
case SDL_PIXELFORMAT_IYUV:
return MAKEFOURCC('I','4','2','0');
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case SDL_PIXELFORMAT_UYVY:
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return D3DFMT_UYVY;
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case SDL_PIXELFORMAT_YUY2:
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return D3DFMT_YUY2;
default:
return D3DFMT_UNKNOWN;
}
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static UINT D3D_FindAdapter(IDirect3D9 * d3d, SDL_VideoDisplay * display)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
UINT adapter, count;
count = IDirect3D9_GetAdapterCount(d3d);
for (adapter = 0; adapter < count; ++adapter) {
HRESULT result;
D3DADAPTER_IDENTIFIER9 info;
char *name;
result = IDirect3D9_GetAdapterIdentifier(d3d, adapter, 0, &info);
if (FAILED(result)) {
continue;
}
name = WIN_StringToUTF8(displaydata->DeviceName);
if (SDL_strcmp(name, info.DeviceName) == 0) {
SDL_free(name);
return adapter;
}
SDL_free(name);
}
/* This should never happen, but just in case... */
return D3DADAPTER_DEFAULT;
}
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static SDL_bool
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D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, UINT adapter,
Uint32 display_format,
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Uint32 texture_format)
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{
HRESULT result;
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result = IDirect3D9_CheckDeviceFormat(d3d, adapter,
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D3DDEVTYPE_HAL,
PixelFormatToD3DFMT(display_format),
0,
D3DRTYPE_TEXTURE,
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PixelFormatToD3DFMT
(texture_format));
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return FAILED(result) ? SDL_FALSE : SDL_TRUE;
}
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
SDL_Rect rect;
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
d3drect.left = 0;
d3drect.right = texture->w;
d3drect.top = 0;
d3drect.bottom = texture->h;
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result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
return;
}
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
texture->h, locked.pBits, locked.Pitch);
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
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void
D3D_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_RendererInfo *info = &D3D_RenderDriver.info;
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if (data->d3d) {
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int i, j;
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int formats[] = {
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SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
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};
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for (i = 0; i < _this->num_displays; ++i) {
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SDL_VideoDisplay *display = &_this->displays[i];
SDL_DisplayMode *mode = &display->desktop_mode;
UINT adapter = D3D_FindAdapter(data->d3d, display);
/* Get the matching D3D adapter for this display */
info->num_texture_formats = 0;
for (j = 0; j < SDL_arraysize(formats); ++j) {
if (D3D_IsTextureFormatAvailable
(data->d3d, adapter, mode->format, formats[j])) {
info->texture_formats[info->num_texture_formats++] =
formats[j];
}
}
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YV12;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_IYUV;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YVYU;
SDL_AddRenderDriver(display, &D3D_RenderDriver);
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}
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}
}
SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_VideoDisplay *display = window->display;
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SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
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D3D_RenderData *data;
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HRESULT result;
D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
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D3D_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
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data->d3d = videodata->d3d;
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videodata->render = RENDER_D3D;
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renderer->DisplayModeChanged = D3D_DisplayModeChanged;
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renderer->CreateTexture = D3D_CreateTexture;
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renderer->QueryTexturePixels = D3D_QueryTexturePixels;
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renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
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renderer->SetTextureColorMod = D3D_SetTextureColorMod;
renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
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renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->DirtyTexture = D3D_DirtyTexture;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
renderer->RenderDrawLines = D3D_RenderDrawLines;
renderer->RenderDrawRects = D3D_RenderDrawRects;
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renderer->RenderFillRects = D3D_RenderFillRects;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderWritePixels = D3D_RenderWritePixels;
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renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
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renderer->window = window;
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renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
pparams.BackBufferHeight = window->h;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
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PixelFormatToD3DFMT(window->fullscreen_mode.format);
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} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
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Jul 12, 2006
487
488
pparams.BackBufferCount = 2;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
Aug 5, 2006
Aug 5, 2006
489
} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
Jul 12, 2006
Jul 12, 2006
490
491
pparams.BackBufferCount = 3;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
Aug 5, 2006
Aug 5, 2006
492
} else if (flags & SDL_RENDERER_PRESENTCOPY) {
Jul 12, 2006
Jul 12, 2006
493
494
495
496
497
498
499
500
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_COPY;
} else {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
Jul 14, 2006
Jul 14, 2006
501
pparams.FullScreen_RefreshRateInHz =
Dec 4, 2009
Dec 4, 2009
502
window->fullscreen_mode.refresh_rate;
Jul 12, 2006
Jul 12, 2006
503
504
} else {
pparams.Windowed = TRUE;
Jul 14, 2006
Jul 14, 2006
505
pparams.FullScreen_RefreshRateInHz = 0;
Jul 12, 2006
Jul 12, 2006
506
}
Aug 5, 2006
Aug 5, 2006
507
if (flags & SDL_RENDERER_PRESENTVSYNC) {
Jul 15, 2006
Jul 15, 2006
508
509
510
511
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
Jul 12, 2006
Jul 12, 2006
512
Dec 6, 2009
Dec 6, 2009
513
514
data->adapter = D3D_FindAdapter(videodata->d3d, display);
IDirect3D9_GetDeviceCaps(videodata->d3d, data->adapter,
Jun 16, 2009
Jun 16, 2009
515
516
D3DDEVTYPE_HAL, &caps);
Dec 6, 2009
Dec 6, 2009
517
result = IDirect3D9_CreateDevice(videodata->d3d, data->adapter,
Jul 12, 2006
Jul 12, 2006
518
519
D3DDEVTYPE_HAL,
windowdata->hwnd,
Jun 16, 2009
Jun 16, 2009
520
521
522
523
(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
Jul 12, 2006
Jul 12, 2006
524
525
526
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
527
D3D_DestroyRenderer(renderer);
Jul 12, 2006
Jul 12, 2006
528
529
530
531
532
D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
Jul 15, 2006
Jul 15, 2006
533
534
535
/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
536
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
537
538
539
540
541
542
D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
Jul 17, 2006
Jul 17, 2006
543
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
544
545
546
547
548
549
D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
Aug 5, 2006
Aug 5, 2006
550
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
Jul 15, 2006
Jul 15, 2006
551
552
553
554
break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
Aug 5, 2006
Aug 5, 2006
555
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
Jul 15, 2006
Jul 15, 2006
556
557
break;
case 3:
Aug 5, 2006
Aug 5, 2006
558
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
Jul 15, 2006
Jul 15, 2006
559
560
561
562
break;
}
break;
case D3DSWAPEFFECT_DISCARD:
Aug 5, 2006
Aug 5, 2006
563
renderer->info.flags |= SDL_RENDERER_PRESENTDISCARD;
Jul 15, 2006
Jul 15, 2006
564
565
566
break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
Aug 5, 2006
Aug 5, 2006
567
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
Jul 15, 2006
Jul 15, 2006
568
}
Aug 7, 2006
Aug 7, 2006
569
data->pparams = pparams;
Jul 15, 2006
Jul 15, 2006
570
Jul 22, 2006
Jul 22, 2006
571
572
573
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
Jul 19, 2006
Jul 19, 2006
574
Jul 14, 2006
Jul 14, 2006
575
/* Set up parameters for rendering */
Jul 14, 2006
Jul 14, 2006
576
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
577
578
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 28, 2006
Aug 28, 2006
579
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
Jul 14, 2006
Jul 14, 2006
580
581
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
Jul 14, 2006
Jul 14, 2006
582
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
Aug 28, 2006
Aug 28, 2006
583
584
585
586
587
588
589
590
591
592
593
594
595
596
/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
Aug 28, 2006
Aug 28, 2006
597
598
599
600
601
/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
Jul 14, 2006
Jul 14, 2006
602
603
604
605
return renderer;
}
Aug 7, 2006
Aug 7, 2006
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
623
624
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 7, 2006
Aug 7, 2006
625
626
627
628
629
630
631
632
633
634
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
635
636
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
Aug 7, 2006
Aug 7, 2006
637
638
639
640
641
data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
Dec 4, 2009
Dec 4, 2009
642
PixelFormatToD3DFMT(window->fullscreen_mode.format);
Aug 7, 2006
Aug 7, 2006
643
644
645
646
647
648
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}
Jul 17, 2006
Jul 17, 2006
650
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
652
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
653
654
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
Jan 3, 2009
Jan 3, 2009
655
Uint32 display_format = display->current_mode.format;
Jul 17, 2006
Jul 17, 2006
656
D3D_TextureData *data;
Jul 14, 2006
Jul 14, 2006
657
HRESULT result;
Jul 22, 2006
Jul 22, 2006
659
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
660
661
662
663
664
665
666
if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
Jan 3, 2009
Jan 3, 2009
667
668
if (SDL_ISPIXELFORMAT_FOURCC(texture->format) &&
(texture->format != SDL_PIXELFORMAT_YUY2 ||
Dec 6, 2009
Dec 6, 2009
669
670
!D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))
Jan 4, 2009
Jan 4, 2009
671
&& (texture->format != SDL_PIXELFORMAT_YVYU
Dec 6, 2009
Dec 6, 2009
672
673
|| !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))) {
Jan 3, 2009
Jan 3, 2009
674
675
676
677
678
679
680
681
682
683
data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}
data->format = display->current_mode.format;
} else {
data->format = texture->format;
}
Jul 14, 2006
Jul 14, 2006
684
685
686
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
Jan 3, 2009
Jan 3, 2009
687
PixelFormatToD3DFMT(data->format),
Nov 25, 2008
Nov 25, 2008
688
D3DPOOL_SDL, &data->texture, NULL);
Jul 14, 2006
Jul 14, 2006
689
690
691
692
693
694
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
Jan 3, 2009
Jan 3, 2009
697
698
699
700
701
702
703
704
705
706
707
708
709
710
static int
D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
/* D3D textures don't have their pixels hanging out */
return -1;
}
}
Jul 17, 2006
Jul 17, 2006
712
713
D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
Jul 17, 2006
Jul 17, 2006
715
716
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
718
return 0;
719
720
721
}
static int
Jul 17, 2006
Jul 17, 2006
722
723
D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
Jul 17, 2006
Jul 17, 2006
725
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
727
return 0;
Aug 28, 2006
Aug 28, 2006
730
731
732
static int
D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
733
return 0;
Aug 28, 2006
Aug 28, 2006
734
735
736
737
738
}
static int
D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
739
return 0;
Aug 28, 2006
Aug 28, 2006
740
741
}
Jul 17, 2006
Jul 17, 2006
743
744
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
Jul 17, 2006
Jul 17, 2006
746
747
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 3, 2009
Jan 3, 2009
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
if (data->yuv) {
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
return -1;
}
UpdateYUVTextureData(texture);
return 0;
} else {
#ifdef SDL_MEMORY_POOL_DEFAULT
IDirect3DTexture9 *temp;
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
764
Jan 3, 2009
Jan 3, 2009
765
766
767
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
Jan 10, 2009
Jan 10, 2009
768
769
PixelFormatToD3DFMT(texture->
format),
Jan 3, 2009
Jan 3, 2009
770
771
772
773
774
D3DPOOL_SYSTEMMEM, &temp, NULL);
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
775
Jan 3, 2009
Jan 3, 2009
776
777
778
779
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Jan 3, 2009
Jan 3, 2009
781
782
783
784
785
786
result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
IDirect3DTexture9_Release(temp);
D3D_SetError("LockRect()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
787
Jan 3, 2009
Jan 3, 2009
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(temp, 0);
result =
IDirect3DDevice9_UpdateTexture(renderdata->device,
(IDirect3DBaseTexture9 *) temp,
(IDirect3DBaseTexture9 *)
data->texture);
IDirect3DTexture9_Release(temp);
if (FAILED(result)) {
D3D_SetError("UpdateTexture()", result);
return -1;
}
Nov 25, 2008
Nov 25, 2008
808
#else
Jan 3, 2009
Jan 3, 2009
809
810
811
812
813
814
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Nov 25, 2008
Nov 25, 2008
815
Jan 3, 2009
Jan 3, 2009
816
817
818
819
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Nov 25, 2008
Nov 25, 2008
820
Jan 3, 2009
Jan 3, 2009
821
result =
Jan 4, 2009
Jan 4, 2009
822
823
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
0);
Jan 3, 2009
Jan 3, 2009
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(data->texture, 0);
#endif // SDL_MEMORY_POOL_DEFAULT
Nov 25, 2008
Nov 25, 2008
839
Jan 3, 2009
Jan 3, 2009
840
return 0;
Nov 25, 2008
Nov 25, 2008
841
842
}
}
Jul 17, 2006
Jul 17, 2006
845
846
847
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
Jul 17, 2006
Jul 17, 2006
849
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jan 3, 2009
Jan 3, 2009
851
852
853
854
855
856
857
if (data->yuv) {
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else {
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
858
Jan 3, 2009
Jan 3, 2009
859
860
861
862
863
864
865
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
Jan 4, 2009
Jan 4, 2009
866
867
markDirty ? 0 :
D3DLOCK_NO_DIRTY_UPDATE);
Jan 3, 2009
Jan 3, 2009
868
869
870
871
872
873
874
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
875
876
877
878
}
}
static void
Jul 17, 2006
Jul 17, 2006
879
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
881
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jan 3, 2009
Jan 3, 2009
883
884
885
886
887
888
if (data->yuv) {
SDL_SW_UnlockYUVTexture(data->yuv);
UpdateYUVTextureData(texture);
} else {
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
889
890
891
}
static void
Jul 17, 2006
Jul 17, 2006
892
893
D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
Jul 17, 2006
Jul 17, 2006
895
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
896
897
898
899
900
901
902
903
904
905
906
907
908
RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
}
Dec 31, 2008
Dec 31, 2008
911
static void
Dec 31, 2008
Dec 31, 2008
912
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
Dec 31, 2008
Dec 31, 2008
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_BLEND:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_ONE);
break;
}
}
static int
Dec 24, 2009
Dec 24, 2009
939
940
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
941
942
943
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
944
945
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
946
947
948
949
950
951
952
953
954
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
955
956
957
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
958
959
960
961
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
962
963
964
965
966
967
968
969
970
971
972
973
974
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].rhw = 1.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
Dec 31, 2008
Dec 31, 2008
975
result =
Dec 9, 2009
Dec 9, 2009
976
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
Dec 31, 2008
Dec 31, 2008
977
vertices, sizeof(*vertices));
Dec 9, 2009
Dec 9, 2009
978
SDL_stack_free(vertices);
Dec 31, 2008
Dec 31, 2008
979
980
981
982
983
984
985
986
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
static int
Dec 24, 2009
Dec 24, 2009
987
988
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
989
990
991
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
992
993
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
994
995
996
997
998
999
1000
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}