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SDL_gf_render.c

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408 lines (351 loc) · 13.5 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
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QNX Graphics Framework SDL driver
Copyright (C) 2009 Mike Gorchak
(mike@malva.ua, lestat@i.com.ua)
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*/
#include "SDL_config.h"
#include "../SDL_pixels_c.h"
#include "../SDL_yuv_sw_c.h"
#include "SDL_video.h"
#include "SDL_gf_render.h"
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#include "SDL_qnxgf.h"
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static SDL_Renderer *gf_createrenderer(SDL_Window * window, Uint32 flags);
static int gf_displaymodechanged(SDL_Renderer * renderer);
static int gf_activaterenderer(SDL_Renderer * renderer);
static int gf_createtexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int gf_querytexturepixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int gf_settexturepalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int gf_gettexturepalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int gf_settexturecolormod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int gf_settexturealphamod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int gf_settexturescalemode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int gf_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int gf_locktexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
static void gf_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void gf_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
static int gf_renderpoint(SDL_Renderer * renderer, int x, int y);
static int gf_renderline(SDL_Renderer * renderer, int x1, int y1, int x2,
int y2);
static int gf_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect);
static int gf_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void gf_renderpresent(SDL_Renderer * renderer);
static void gf_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void gf_destroyrenderer(SDL_Renderer * renderer);
SDL_RenderDriver gf_renderdriver = {
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gf_createrenderer,
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{
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"qnxgf",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
0,
0}
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};
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static SDL_Renderer *
gf_createrenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_VideoDisplay *display = window->display;
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SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata;
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer = NULL;
SDL_RenderData *rdata = NULL;
uint32_t it;
int32_t jt;
int32_t status;
/* Check if it is OpenGL ES window */
if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) {
/* No error, just no need to create 2D renderer for OpenGL ES window */
return NULL;
}
/* Allocate new renderer structure */
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(SDL_Renderer));
if (renderer == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Allocate renderer data */
rdata = (SDL_RenderData *) SDL_calloc(1, sizeof(SDL_RenderData));
if (rdata == NULL) {
SDL_free(renderer);
SDL_OutOfMemory();
return NULL;
}
renderer->DisplayModeChanged = gf_displaymodechanged;
renderer->ActivateRenderer = gf_activaterenderer;
renderer->CreateTexture = gf_createtexture;
renderer->QueryTexturePixels = gf_querytexturepixels;
renderer->SetTexturePalette = gf_settexturepalette;
renderer->GetTexturePalette = gf_gettexturepalette;
renderer->SetTextureAlphaMod = gf_settexturealphamod;
renderer->SetTextureColorMod = gf_settexturecolormod;
renderer->UpdateTexture = gf_updatetexture;
renderer->LockTexture = gf_locktexture;
renderer->UnlockTexture = gf_unlocktexture;
renderer->DirtyTexture = gf_dirtytexture;
renderer->RenderPoint = gf_renderpoint;
renderer->RenderLine = gf_renderline;
renderer->RenderFill = gf_renderfill;
renderer->RenderCopy = gf_rendercopy;
renderer->RenderPresent = gf_renderpresent;
renderer->DestroyTexture = gf_destroytexture;
renderer->DestroyRenderer = gf_destroyrenderer;
renderer->info = gf_renderdriver.info;
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renderer->window = window;
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renderer->driverdata = rdata;
/* Set render acceleration flag in case it is accelerated */
if ((didata->caps & SDL_GF_ACCELERATED) == SDL_GF_ACCELERATED) {
renderer->info.flags = SDL_RENDERER_ACCELERATED;
} else {
renderer->info.flags &= ~(SDL_RENDERER_ACCELERATED);
}
rdata->window = window;
/* Check if upper level requested synchronization on vsync signal */
if ((flags & SDL_RENDERER_PRESENTVSYNC) == SDL_RENDERER_PRESENTVSYNC) {
rdata->enable_vsync = SDL_TRUE;
} else {
rdata->enable_vsync = SDL_FALSE;
}
/* Check what buffer copy/flip scheme is requested */
rdata->surfaces_count = 0;
if ((flags & SDL_RENDERER_SINGLEBUFFER) == SDL_RENDERER_SINGLEBUFFER) {
if ((flags & SDL_RENDERER_PRESENTDISCARD) ==
SDL_RENDERER_PRESENTDISCARD) {
renderer->info.flags |=
SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD;
} else {
renderer->info.flags |=
SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY;
}
rdata->surfaces_count = 1;
rdata->surface_visible_idx = 0;
rdata->surface_render_idx = 0;
} else {
if ((flags & SDL_RENDERER_PRESENTFLIP2) == SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
rdata->surfaces_count = 2;
rdata->surface_visible_idx = 0;
rdata->surface_render_idx = 1;
} else {
if ((flags & SDL_RENDERER_PRESENTFLIP3) ==
SDL_RENDERER_PRESENTFLIP3) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
rdata->surfaces_count = 3;
rdata->surface_visible_idx = 0;
rdata->surface_render_idx = 1;
} else {
renderer->info.flags |=
SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY;
rdata->surfaces_count = 1;
rdata->surface_visible_idx = 0;
rdata->surface_render_idx = 0;
}
}
}
/* Create layer surfaces, which could be visible */
for (it = 0; it < rdata->surfaces_count; it++) {
/* TODO: add palette creation */
/* Create displayable surfaces */
status =
gf_surface_create_layer(&rdata->surface[it], &didata->layer, 1, 0,
didata->current_mode.w,
didata->current_mode.h,
qnxgf_sdl_to_gf_pixelformat(didata->
current_mode.
format), NULL,
GF_SURFACE_CREATE_2D_ACCESSIBLE);
if (status != GF_ERR_OK) {
/* Free already allocated surfaces */
for (jt = it - 1; jt > 0; jt--) {
gf_surface_free(rdata->surface[jt]);
rdata->surface[jt] = NULL;
}
SDL_free(rdata);
SDL_free(renderer);
if (status == GF_ERR_MEM) {
SDL_SetError("unsufficient free video memory");
} else {
SDL_SetError("error during displayable surface creation");
}
return NULL;
}
/* Get detailed information about allocated surface */
gf_surface_get_info(rdata->surface[it], &rdata->surface_info[it]);
}
return renderer;
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}
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void
gf_addrenderdriver(_THIS)
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{
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uint32_t it;
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for (it = 0; it < _this->num_displays; it++) {
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SDL_AddRenderDriver(&_this->displays[it], &gf_renderdriver);
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}
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}
/****************************************************************************/
/* SDL render interface */
/****************************************************************************/
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static int
gf_displaymodechanged(SDL_Renderer * renderer)
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{
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SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata;
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/* Remove all allocated surfaces, they are no more valid */
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/* TODO: Add video mode change detection and new parameters detection */
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return 0;
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}
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static int
gf_activaterenderer(SDL_Renderer * renderer)
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{
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SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata;
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SDL_VideoDisplay *display = rdata->window->display;
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SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata;
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/* Setup current surface as visible */
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// gf_layer_set_surfaces(didata->layer, &rdata->surface[rdata->surface_visible_idx], 1);
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/* Set visible surface when hardware in idle state */
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// gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);
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return 0;
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}
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static int
gf_createtexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_RenderData *renderdata = (SDL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = window->display;
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SDL_TextureData *tdata = NULL;
/* Allocate texture driver data */
tdata = (SDL_TextureData *) SDL_calloc(1, sizeof(SDL_TextureData));
if (tdata == NULL) {
SDL_OutOfMemory();
return -1;
}
/* Set texture driver data */
texture->driverdata = tdata;
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}
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static int
gf_querytexturepixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
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{
}
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static int
gf_settexturepalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
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{
}
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static int
gf_gettexturepalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
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{
}
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static int
gf_settexturecolormod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
}
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static int
gf_settexturealphamod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
}
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static int
gf_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
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{
}
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static int
gf_locktexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
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{
}
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static void
gf_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
}
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static void
gf_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
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{
}
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static int
gf_renderpoint(SDL_Renderer * renderer, int x, int y)
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{
}
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static int
gf_renderline(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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{
}
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static int
gf_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
}
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static int
gf_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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{
}
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static void
gf_renderpresent(SDL_Renderer * renderer)
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{
}
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static void
gf_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
}
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static void
gf_destroyrenderer(SDL_Renderer * renderer)
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{
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SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata;
uint32_t it;
for (it = 0; it < rdata->surfaces_count; it++) {
if (rdata->surface[it] != NULL) {
gf_surface_free(rdata->surface[it]);
}
}
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}
/* vi: set ts=4 sw=4 expandtab: */