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SDL_touch_c.h

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79 lines (54 loc) · 2.57 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#include "../../include/SDL_touch.h"
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#ifndef _SDL_touch_c_h
#define _SDL_touch_c_h
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/* Initialize the touch subsystem */
extern int SDL_TouchInit(void);
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/*Get the touch at an index */
extern SDL_Touch *SDL_GetTouchIndex(int index);
/* Get the touch with id = id */
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extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
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/*Get the finger at an index */
extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index);
/* Get the finger with id = id */
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extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,SDL_FingerID id);
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/* Add a touch, possibly reattaching at a particular index (or -1),
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returning the index of the touch, or -1 if there was an error. */
extern int SDL_AddTouch(const SDL_Touch * touch, char *name);
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/* Remove a touch at an index, clearing the slot for later */
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extern void SDL_DelTouch(SDL_TouchID id);
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/* Set the touch focus window */
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extern void SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window);
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/* Send a touch motion event for a touch */
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extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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int relative, float x, float y, float z);
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/* Send a touch down/up event for a touch */
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extern int SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid,
SDL_bool down, float x, float y, float pressure);
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/* Send a touch button event for a touch */
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extern int SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button);
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/* Shutdown the touch subsystem */
extern void SDL_TouchQuit(void);
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/* Get the index of a touch device */
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extern int SDL_GetTouchIndexId(SDL_TouchID id);
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/* Print a debug message for a nonexistent touch */
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extern int SDL_TouchNotFoundError(SDL_TouchID id);
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#endif /* _SDL_touch_c_h */
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