README.txt
author Sylvain Becker <sylvain.becker@gmail.com>
Thu, 03 Jan 2019 23:22:50 +0100
changeset 12499 e6130a4cca7a
parent 10890 a2ec89f77e6b
permissions -rw-r--r--
Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142)

Occurs when application goes to background:
- Java activity is destroying SurfaceView holder and "egl_surface" (in onNativeSurfaceDestroyed())
- While native thread is in Android_GLES_SwapWindow(), prepared to call SDL_EGL_SwapBuffers()

The error is "call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE"

It an be reproduced easily by adding a SDL_Delay(100) at the begining of SDL_EGL_SwapBuffers(),
and putting the application into background.
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                         Simple DirectMedia Layer
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                                  (SDL)
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                                Version 2.0
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---
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https://www.libsdl.org/
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Simple DirectMedia Layer is a cross-platform development library designed
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to provide low level access to audio, keyboard, mouse, joystick, and graphics
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hardware via OpenGL and Direct3D. It is used by video playback software,
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emulators, and popular games including Valve's award winning catalog
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and many Humble Bundle games.
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More extensive documentation is available in the docs directory, starting
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with README.md
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Enjoy!
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	Sam Lantinga				(slouken@libsdl.org)