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sdlglgetprocaddress.html

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<HTML
><HEAD
><TITLE
>SDL_GL_GetProcAddress</TITLE
><META
NAME="GENERATOR"
7
CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
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HREF="video.html"><LINK
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TITLE="SDL_GL_LoadLibrary"
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><BODY
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><DIV
CLASS="NAVHEADER"
><TABLE
WIDTH="100%"
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><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
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ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlglloadlibrary.html"
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><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLGLGETPROCADDRESS"
>SDL_GL_GetProcAddress</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
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></A
><H2
>Name</H2
>SDL_GL_GetProcAddress&nbsp;--&nbsp;Get the address of a GL function</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
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></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void *<B
CLASS="FSFUNC"
>SDL_GL_GetProcAddress</B
></CODE
>(const char* proc);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Description</H2
><P
>Returns the address of the GL function <TT
CLASS="PARAMETER"
><I
>proc</I
></TT
>, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if the function is not found. If the GL library is loaded at runtime, with <A
HREF="sdlglloadlibrary.html"
><TT
CLASS="FUNCTION"
>SDL_GL_LoadLibrary</TT
></A
>, then <I
CLASS="EMPHASIS"
>all</I
> GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
.
.
.
/* Get function pointer */
glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
/* Check for a valid function ptr */
if(!glActiveTextureARB_ptr){
fprintf(stderr, "Multitexture Extensions not present.\n");
has_multitexture=0;
}
.
.
.
.
if(has_multitexture){
glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
.
.
}
else{
.
.
}</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlglloadlibrary.html"
><TT
CLASS="FUNCTION"
>SDL_GL_LoadLibrary</TT
></A
></P
></DIV
><DIV
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><HR
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>Prev</A
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>Home</A
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><A
HREF="sdlglgetattribute.html"
>Next</A
></TD
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><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_GL_LoadLibrary</TD
><TD
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><A
HREF="video.html"
>Up</A
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><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_GL_GetAttribute</TD
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></BODY
></HTML
>