Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
230 lines (202 loc) · 6.36 KB

testnative.c

File metadata and controls

230 lines (202 loc) · 6.36 KB
 
Jun 22, 2011
Jun 22, 2011
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
/*
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple program: Create a native window and attach an SDL renderer */
#include <stdio.h>
#include "testnative.h"
#define WINDOW_W 640
#define WINDOW_H 480
#define NUM_SPRITES 100
#define MAX_SPEED 1
static NativeWindowFactory *factories[] = {
#ifdef TEST_NATIVE_WINDOWS
&WindowsWindowFactory,
#endif
#ifdef TEST_NATIVE_X11
&X11WindowFactory,
#endif
#ifdef TEST_NATIVE_COCOA
&CocoaWindowFactory,
#endif
NULL
};
static NativeWindowFactory *factory = NULL;
static void *native_window;
static SDL_Rect *positions, *velocities;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_VideoQuit();
if (native_window) {
factory->DestroyNativeWindow(native_window);
}
exit(rc);
}
SDL_Texture *
Jan 7, 2012
Jan 7, 2012
51
LoadSprite(SDL_Renderer *renderer, char *file)
Jun 22, 2011
Jun 22, 2011
52
53
54
55
56
57
58
59
60
61
62
63
64
{
SDL_Surface *temp;
SDL_Texture *sprite;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
return 0;
}
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
Jan 22, 2012
Jan 22, 2012
65
SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
Jun 22, 2011
Jun 22, 2011
66
67
68
}
/* Create textures from the image */
Jan 7, 2012
Jan 7, 2012
69
sprite = SDL_CreateTextureFromSurface(renderer, temp);
Jun 22, 2011
Jun 22, 2011
70
71
72
73
74
75
76
77
78
79
80
81
if (!sprite) {
fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return 0;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return sprite;
}
void
Jan 7, 2012
Jan 7, 2012
82
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
Jun 22, 2011
Jun 22, 2011
83
84
{
int sprite_w, sprite_h;
Jan 7, 2012
Jan 7, 2012
85
86
int i;
SDL_Rect viewport;
Jun 22, 2011
Jun 22, 2011
87
88
89
SDL_Rect *position, *velocity;
/* Query the sizes */
Jan 7, 2012
Jan 7, 2012
90
SDL_RenderGetViewport(renderer, &viewport);
Jun 22, 2011
Jun 22, 2011
91
92
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
Jan 7, 2012
Jan 7, 2012
93
94
95
96
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
Jun 22, 2011
Jun 22, 2011
97
98
99
100
101
/* Move the sprite, bounce at the wall, and draw */
for (i = 0; i < NUM_SPRITES; ++i) {
position = &positions[i];
velocity = &velocities[i];
position->x += velocity->x;
Jan 7, 2012
Jan 7, 2012
102
if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
Jun 22, 2011
Jun 22, 2011
103
104
105
106
velocity->x = -velocity->x;
position->x += velocity->x;
}
position->y += velocity->y;
Jan 7, 2012
Jan 7, 2012
107
if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
Jun 22, 2011
Jun 22, 2011
108
109
110
111
112
velocity->y = -velocity->y;
position->y += velocity->y;
}
/* Blit the sprite onto the screen */
Jan 7, 2012
Jan 7, 2012
113
SDL_RenderCopy(renderer, sprite, NULL, position);
Jun 22, 2011
Jun 22, 2011
114
115
116
}
/* Update the screen! */
Jan 7, 2012
Jan 7, 2012
117
SDL_RenderPresent(renderer);
Jun 22, 2011
Jun 22, 2011
118
119
120
121
122
123
124
125
}
int
main(int argc, char *argv[])
{
int i, done;
const char *driver;
SDL_Window *window;
Jan 7, 2012
Jan 7, 2012
126
SDL_Renderer *renderer;
Jun 22, 2011
Jun 22, 2011
127
128
129
130
131
SDL_Texture *sprite;
int window_w, window_h;
int sprite_w, sprite_h;
SDL_Event event;
Jan 7, 2012
Jan 7, 2012
132
if (SDL_VideoInit(NULL) < 0) {
Jun 22, 2011
Jun 22, 2011
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
fprintf(stderr, "Couldn't initialize SDL video: %s\n",
SDL_GetError());
exit(1);
}
driver = SDL_GetCurrentVideoDriver();
/* Find a native window driver and create a native window */
for (i = 0; factories[i]; ++i) {
if (SDL_strcmp(driver, factories[i]->tag) == 0) {
factory = factories[i];
break;
}
}
if (!factory) {
fprintf(stderr, "Couldn't find native window code for %s driver\n",
driver);
quit(2);
}
printf("Creating native window for %s driver\n", driver);
native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H);
if (!native_window) {
fprintf(stderr, "Couldn't create native window\n");
quit(3);
}
window = SDL_CreateWindowFrom(native_window);
if (!window) {
fprintf(stderr, "Couldn't create SDL window: %s\n", SDL_GetError());
quit(4);
}
SDL_SetWindowTitle(window, "SDL Native Window Test");
/* Create the renderer */
Jan 7, 2012
Jan 7, 2012
165
166
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
Jun 22, 2011
Jun 22, 2011
167
168
169
170
171
fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
quit(5);
}
/* Clear the window, load the sprite and go! */
Jan 7, 2012
Jan 7, 2012
172
173
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
Jun 22, 2011
Jun 22, 2011
174
Jan 7, 2012
Jan 7, 2012
175
sprite = LoadSprite(renderer, "icon.bmp");
Jun 22, 2011
Jun 22, 2011
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
if (!sprite) {
quit(6);
}
/* Allocate memory for the sprite info */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
if (!positions || !velocities) {
fprintf(stderr, "Out of memory!\n");
quit(2);
}
srand(time(NULL));
for (i = 0; i < NUM_SPRITES; ++i) {
positions[i].x = rand() % (window_w - sprite_w);
positions[i].y = rand() % (window_h - sprite_h);
positions[i].w = sprite_w;
positions[i].h = sprite_h;
velocities[i].x = 0;
velocities[i].y = 0;
while (!velocities[i].x && !velocities[i].y) {
velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
}
}
/* Main render loop */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
Jan 7, 2012
Jan 7, 2012
212
213
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
Jun 22, 2011
Jun 22, 2011
214
215
216
217
218
219
220
221
222
223
break;
}
break;
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
Jan 7, 2012
Jan 7, 2012
224
MoveSprites(renderer, sprite);
Jun 22, 2011
Jun 22, 2011
225
226
227
228
229
230
}
quit(0);
}
/* vi: set ts=4 sw=4 expandtab: */