Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
1204 lines (1060 loc) · 36.8 KB

SDL_render_d3d.c

File metadata and controls

1204 lines (1060 loc) · 36.8 KB
 
1
2
/*
SDL - Simple DirectMedia Layer
Feb 12, 2011
Feb 12, 2011
3
Copyright (C) 1997-2011 Sam Lantinga
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
Feb 8, 2011
Feb 8, 2011
24
25
#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
Feb 2, 2011
Feb 2, 2011
27
28
#include "../../core/windows/SDL_windows.h"
Mar 13, 2011
Mar 13, 2011
29
#include "SDL_hints.h"
Feb 2, 2011
Feb 2, 2011
30
31
32
33
34
35
36
37
#include "SDL_loadso.h"
#include "SDL_syswm.h"
#include "../SDL_sysrender.h"
#if SDL_VIDEO_RENDER_D3D
#define D3D_DEBUG_INFO
#include <d3d9.h>
#endif
Dec 14, 2009
Dec 14, 2009
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
typedef interface ID3DXBuffer {
const struct ID3DXBufferVtbl FAR* lpVtbl;
} ID3DXBuffer;
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
HRESULT WINAPI
D3DXAssembleShader(
LPCSTR pSrcData,
UINT SrcDataLen,
CONST LPVOID* pDefines,
LPVOID pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
#endif /* ASSEMBLE_SHADER */
91
92
/* Direct3D renderer implementation */
Jul 17, 2006
Jul 17, 2006
93
static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
Feb 15, 2011
Feb 15, 2011
94
95
static void D3D_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
Jul 17, 2006
Jul 17, 2006
96
97
98
99
100
static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
Feb 3, 2011
Feb 3, 2011
101
const SDL_Rect * rect, void **pixels, int *pitch);
Jul 17, 2006
Jul 17, 2006
102
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
Feb 15, 2011
Feb 15, 2011
103
104
static int D3D_UpdateViewport(SDL_Renderer * renderer);
static int D3D_RenderClear(SDL_Renderer * renderer);
Dec 24, 2009
Dec 24, 2009
105
106
107
108
109
static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderFillRects(SDL_Renderer * renderer,
Feb 15, 2011
Feb 15, 2011
110
const SDL_Rect * rects, int count);
Jul 17, 2006
Jul 17, 2006
111
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
112
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
Nov 9, 2009
Nov 9, 2009
113
static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 22, 2009
Nov 22, 2009
114
Uint32 format, void * pixels, int pitch);
Jul 17, 2006
Jul 17, 2006
115
116
117
118
119
120
121
122
static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
Feb 5, 2011
Feb 5, 2011
124
"direct3d",
Feb 6, 2011
Feb 6, 2011
125
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
Feb 3, 2011
Feb 3, 2011
126
127
1,
{SDL_PIXELFORMAT_ARGB8888},
128
129
130
131
132
133
0,
0}
};
typedef struct
{
Feb 2, 2011
Feb 2, 2011
134
void* d3dDLL;
Jan 3, 2009
Jan 3, 2009
135
IDirect3D9 *d3d;
136
IDirect3DDevice9 *device;
Dec 6, 2009
Dec 6, 2009
137
UINT adapter;
Aug 7, 2006
Aug 7, 2006
138
D3DPRESENT_PARAMETERS pparams;
Feb 15, 2011
Feb 15, 2011
139
SDL_bool updateSize;
Jul 12, 2006
Jul 12, 2006
140
SDL_bool beginScene;
Mar 13, 2011
Mar 13, 2011
141
D3DTEXTUREFILTERTYPE scaleMode;
Jul 17, 2006
Jul 17, 2006
142
} D3D_RenderData;
143
144
145
typedef struct
{
Jul 14, 2006
Jul 14, 2006
146
IDirect3DTexture9 *texture;
Mar 13, 2011
Mar 13, 2011
147
D3DTEXTUREFILTERTYPE scaleMode;
Jul 17, 2006
Jul 17, 2006
148
} D3D_TextureData;
Jul 14, 2006
Jul 14, 2006
150
151
152
typedef struct
{
float x, y, z;
Aug 28, 2006
Aug 28, 2006
153
DWORD color;
Jul 14, 2006
Jul 14, 2006
154
float u, v;
Jul 14, 2006
Jul 14, 2006
155
156
} Vertex;
Jul 12, 2006
Jul 12, 2006
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
Jul 14, 2006
Jul 14, 2006
236
237
static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
Jul 14, 2006
Jul 14, 2006
239
switch (format) {
Aug 5, 2006
Aug 5, 2006
240
case SDL_PIXELFORMAT_RGB565:
Jul 14, 2006
Jul 14, 2006
241
return D3DFMT_R5G6B5;
Aug 5, 2006
Aug 5, 2006
242
case SDL_PIXELFORMAT_RGB888:
Jul 14, 2006
Jul 14, 2006
243
return D3DFMT_X8R8G8B8;
Aug 5, 2006
Aug 5, 2006
244
case SDL_PIXELFORMAT_ARGB8888:
Jul 14, 2006
Jul 14, 2006
245
246
247
248
return D3DFMT_A8R8G8B8;
default:
return D3DFMT_UNKNOWN;
}
Feb 3, 2011
Feb 3, 2011
251
252
static Uint32
D3DFMTToPixelFormat(D3DFORMAT format)
Feb 3, 2011
Feb 3, 2011
254
255
256
257
258
259
260
261
262
switch (format) {
case D3DFMT_R5G6B5:
return SDL_PIXELFORMAT_RGB565;
case D3DFMT_X8R8G8B8:
return SDL_PIXELFORMAT_RGB888;
case D3DFMT_A8R8G8B8:
return SDL_PIXELFORMAT_ARGB8888;
default:
return SDL_PIXELFORMAT_UNKNOWN;
Feb 15, 2011
Feb 15, 2011
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
static int
D3D_ActivateRenderer(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
if (data->updateSize) {
SDL_Window *window = renderer->window;
int w, h;
SDL_GetWindowSize(window, &w, &h);
data->pparams.BackBufferWidth = w;
data->pparams.BackBufferHeight = h;
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
PixelFormatToD3DFMT(SDL_GetWindowPixelFormat(window));
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
if (D3D_Reset(renderer) < 0) {
return -1;
}
D3D_UpdateViewport(renderer);
data->updateSize = SDL_FALSE;
}
if (data->beginScene) {
result = IDirect3DDevice9_BeginScene(data->device);
if (result == D3DERR_DEVICELOST) {
if (D3D_Reset(renderer) < 0) {
return -1;
}
result = IDirect3DDevice9_BeginScene(data->device);
}
if (FAILED(result)) {
D3D_SetError("BeginScene()", result);
return -1;
}
data->beginScene = SDL_FALSE;
}
return 0;
}
Jul 17, 2006
Jul 17, 2006
335
D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
336
337
{
SDL_Renderer *renderer;
Jul 17, 2006
Jul 17, 2006
338
D3D_RenderData *data;
Feb 2, 2011
Feb 2, 2011
339
SDL_SysWMinfo windowinfo;
Jul 12, 2006
Jul 12, 2006
340
341
HRESULT result;
D3DPRESENT_PARAMETERS pparams;
Jul 15, 2006
Jul 15, 2006
342
IDirect3DSwapChain9 *chain;
Jul 22, 2006
Jul 22, 2006
343
D3DCAPS9 caps;
Feb 3, 2011
Feb 3, 2011
344
345
346
Uint32 window_flags;
int w, h;
SDL_DisplayMode fullscreen_mode;
Feb 15, 2011
Feb 15, 2011
347
D3DMATRIX matrix;
Jul 22, 2006
Jul 22, 2006
349
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
350
351
352
353
354
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
Jul 22, 2006
Jul 22, 2006
355
data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
Feb 2, 2011
Feb 2, 2011
357
SDL_free(renderer);
358
359
360
361
SDL_OutOfMemory();
return NULL;
}
Feb 2, 2011
Feb 2, 2011
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
data->d3dDLL = SDL_LoadObject("D3D9.DLL");
if (data->d3dDLL) {
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
D3DCreate =
(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL,
"Direct3DCreate9");
if (D3DCreate) {
data->d3d = D3DCreate(D3D_SDK_VERSION);
}
if (!data->d3d) {
SDL_UnloadObject(data->d3dDLL);
data->d3dDLL = NULL;
}
}
if (!data->d3d) {
SDL_free(renderer);
SDL_free(data);
SDL_SetError("Unable to create Direct3D interface");
return NULL;
}
Jul 28, 2010
Jul 28, 2010
383
Feb 15, 2011
Feb 15, 2011
384
renderer->WindowEvent = D3D_WindowEvent;
Jul 17, 2006
Jul 17, 2006
385
386
387
388
renderer->CreateTexture = D3D_CreateTexture;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
Feb 15, 2011
Feb 15, 2011
389
390
renderer->UpdateViewport = D3D_UpdateViewport;
renderer->RenderClear = D3D_RenderClear;
Dec 24, 2009
Dec 24, 2009
391
392
renderer->RenderDrawPoints = D3D_RenderDrawPoints;
renderer->RenderDrawLines = D3D_RenderDrawLines;
Jan 18, 2010
Jan 18, 2010
393
renderer->RenderFillRects = D3D_RenderFillRects;
Jul 17, 2006
Jul 17, 2006
394
renderer->RenderCopy = D3D_RenderCopy;
Nov 9, 2009
Nov 9, 2009
395
renderer->RenderReadPixels = D3D_RenderReadPixels;
Jul 17, 2006
Jul 17, 2006
396
397
398
399
renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
400
401
renderer->driverdata = data;
Aug 5, 2006
Aug 5, 2006
402
renderer->info.flags = SDL_RENDERER_ACCELERATED;
Feb 2, 2011
Feb 2, 2011
404
405
406
SDL_VERSION(&windowinfo.version);
SDL_GetWindowWMInfo(window, &windowinfo);
Feb 3, 2011
Feb 3, 2011
407
408
409
410
window_flags = SDL_GetWindowFlags(window);
SDL_GetWindowSize(window, &w, &h);
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
Jul 12, 2006
Jul 12, 2006
411
SDL_zero(pparams);
Feb 2, 2011
Feb 2, 2011
412
pparams.hDeviceWindow = windowinfo.info.win.window;
Feb 3, 2011
Feb 3, 2011
413
414
415
pparams.BackBufferWidth = w;
pparams.BackBufferHeight = h;
if (window_flags & SDL_WINDOW_FULLSCREEN) {
Jul 14, 2006
Jul 14, 2006
416
pparams.BackBufferFormat =
Feb 3, 2011
Feb 3, 2011
417
PixelFormatToD3DFMT(fullscreen_mode.format);
Jul 14, 2006
Jul 14, 2006
418
419
420
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
Feb 1, 2011
Feb 1, 2011
421
422
423
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
Feb 3, 2011
Feb 3, 2011
424
if (window_flags & SDL_WINDOW_FULLSCREEN) {
Jul 12, 2006
Jul 12, 2006
425
pparams.Windowed = FALSE;
Jul 14, 2006
Jul 14, 2006
426
pparams.FullScreen_RefreshRateInHz =
Feb 3, 2011
Feb 3, 2011
427
fullscreen_mode.refresh_rate;
Jul 12, 2006
Jul 12, 2006
428
429
} else {
pparams.Windowed = TRUE;
Jul 14, 2006
Jul 14, 2006
430
pparams.FullScreen_RefreshRateInHz = 0;
Jul 12, 2006
Jul 12, 2006
431
}
Aug 5, 2006
Aug 5, 2006
432
if (flags & SDL_RENDERER_PRESENTVSYNC) {
Jul 15, 2006
Jul 15, 2006
433
434
435
436
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
Jul 12, 2006
Jul 12, 2006
437
Feb 2, 2011
Feb 2, 2011
438
439
440
/* FIXME: Which adapter? */
data->adapter = D3DADAPTER_DEFAULT;
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
Jun 16, 2009
Jun 16, 2009
441
Feb 2, 2011
Feb 2, 2011
442
result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
Jul 12, 2006
Jul 12, 2006
443
D3DDEVTYPE_HAL,
Feb 2, 2011
Feb 2, 2011
444
pparams.hDeviceWindow,
Jun 16, 2009
Jun 16, 2009
445
446
447
448
(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
Jul 12, 2006
Jul 12, 2006
449
450
451
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
452
D3D_DestroyRenderer(renderer);
Jul 12, 2006
Jul 12, 2006
453
454
455
456
D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
Mar 13, 2011
Mar 13, 2011
457
data->scaleMode = D3DTEXF_FORCE_DWORD;
Jul 12, 2006
Jul 12, 2006
458
Jul 15, 2006
Jul 15, 2006
459
460
461
/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
Jul 17, 2006
Jul 17, 2006
462
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
463
464
465
466
467
468
D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
Jul 17, 2006
Jul 17, 2006
469
D3D_DestroyRenderer(renderer);
Jul 15, 2006
Jul 15, 2006
470
471
472
473
474
D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
Aug 5, 2006
Aug 5, 2006
475
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
Jul 15, 2006
Jul 15, 2006
476
}
Aug 7, 2006
Aug 7, 2006
477
data->pparams = pparams;
Jul 15, 2006
Jul 15, 2006
478
Jul 22, 2006
Jul 22, 2006
479
480
481
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
Jul 19, 2006
Jul 19, 2006
482
Jul 14, 2006
Jul 14, 2006
483
/* Set up parameters for rendering */
Jul 14, 2006
Jul 14, 2006
484
IDirect3DDevice9_SetVertexShader(data->device, NULL);
Aug 28, 2006
Aug 28, 2006
485
IDirect3DDevice9_SetFVF(data->device,
Feb 15, 2011
Feb 15, 2011
486
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
Aug 28, 2006
Aug 28, 2006
487
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
Jul 14, 2006
Jul 14, 2006
488
489
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
Jul 14, 2006
Jul 14, 2006
490
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
Aug 28, 2006
Aug 28, 2006
491
492
493
494
495
496
497
498
499
500
501
502
503
504
/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
Aug 28, 2006
Aug 28, 2006
505
506
507
508
509
/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
Jul 14, 2006
Jul 14, 2006
510
Feb 15, 2011
Feb 15, 2011
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
/* Set an identity world and view matrix */
matrix.m[0][0] = 1.0f;
matrix.m[0][1] = 0.0f;
matrix.m[0][2] = 0.0f;
matrix.m[0][3] = 0.0f;
matrix.m[1][0] = 0.0f;
matrix.m[1][1] = 1.0f;
matrix.m[1][2] = 0.0f;
matrix.m[1][3] = 0.0f;
matrix.m[2][0] = 0.0f;
matrix.m[2][1] = 0.0f;
matrix.m[2][2] = 1.0f;
matrix.m[2][3] = 0.0f;
matrix.m[3][0] = 0.0f;
matrix.m[3][1] = 0.0f;
matrix.m[3][2] = 0.0f;
matrix.m[3][3] = 1.0f;
IDirect3DDevice9_SetTransform(data->device, D3DTS_WORLD, &matrix);
IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, &matrix);
Aug 7, 2006
Aug 7, 2006
530
Feb 15, 2011
Feb 15, 2011
531
return renderer;
Aug 7, 2006
Aug 7, 2006
532
533
}
Feb 15, 2011
Feb 15, 2011
534
535
static void
D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
Aug 7, 2006
Aug 7, 2006
536
537
538
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Feb 15, 2011
Feb 15, 2011
539
540
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
data->updateSize = SDL_TRUE;
Aug 7, 2006
Aug 7, 2006
541
542
543
}
}
Mar 13, 2011
Mar 13, 2011
544
545
546
547
548
549
550
551
552
553
554
555
556
557
static D3DTEXTUREFILTERTYPE
GetScaleQuality(void)
{
const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
return D3DTEXF_POINT;
} else if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) {
return D3DTEXF_LINEAR;
} else {
return D3DTEXF_ANISOTROPIC;
}
}
Jul 17, 2006
Jul 17, 2006
559
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
561
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
562
SDL_Window *window = renderer->window;
Feb 2, 2011
Feb 2, 2011
563
D3DFORMAT display_format = renderdata->pparams.BackBufferFormat;
Jul 17, 2006
Jul 17, 2006
564
D3D_TextureData *data;
Feb 4, 2011
Feb 4, 2011
565
566
D3DPOOL pool;
DWORD usage;
Jul 14, 2006
Jul 14, 2006
567
HRESULT result;
Jul 22, 2006
Jul 22, 2006
569
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
570
571
572
573
if (!data) {
SDL_OutOfMemory();
return -1;
}
Mar 13, 2011
Mar 13, 2011
574
data->scaleMode = GetScaleQuality();
575
576
577
texture->driverdata = data;
Feb 4, 2011
Feb 4, 2011
578
579
580
581
582
583
584
585
586
587
#ifdef USE_DYNAMIC_TEXTURE
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
pool = D3DPOOL_DEFAULT;
usage = D3DUSAGE_DYNAMIC;
} else
#endif
{
pool = D3DPOOL_MANAGED;
usage = 0;
}
Jan 3, 2009
Jan 3, 2009
588
Jul 14, 2006
Jul 14, 2006
589
590
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
Feb 4, 2011
Feb 4, 2011
591
592
593
texture->h, 1, usage,
PixelFormatToD3DFMT(texture->format),
pool, &data->texture, NULL);
Jul 14, 2006
Jul 14, 2006
594
595
596
597
598
599
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
600
601
602
}
static int
Jul 17, 2006
Jul 17, 2006
603
604
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
Jul 17, 2006
Jul 17, 2006
606
607
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Feb 3, 2011
Feb 3, 2011
608
609
610
611
612
613
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
614
Feb 4, 2011
Feb 4, 2011
615
616
617
618
#ifdef USE_DYNAMIC_TEXTURE
if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
rect->x == 0 && rect->y == 0 &&
rect->w == texture->w && rect->h == texture->h) {
Feb 5, 2011
Feb 5, 2011
619
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, NULL, D3DLOCK_DISCARD);
Feb 4, 2011
Feb 4, 2011
620
621
622
623
624
625
626
} else
#endif
{
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Feb 5, 2011
Feb 5, 2011
627
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
Feb 3, 2011
Feb 3, 2011
628
}
Jan 3, 2009
Jan 3, 2009
629
Feb 3, 2011
Feb 3, 2011
630
631
632
633
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
Nov 25, 2008
Nov 25, 2008
634
Feb 3, 2011
Feb 3, 2011
635
636
637
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
Feb 4, 2011
Feb 4, 2011
638
639
640
641
642
643
644
645
if (length == pitch && length == locked.Pitch) {
SDL_memcpy(dst, src, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
Nov 25, 2008
Nov 25, 2008
646
}
Feb 3, 2011
Feb 3, 2011
647
648
649
IDirect3DTexture9_UnlockRect(data->texture, 0);
return 0;
Nov 25, 2008
Nov 25, 2008
650
}
Jul 17, 2006
Jul 17, 2006
653
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
Feb 3, 2011
Feb 3, 2011
654
const SDL_Rect * rect, void **pixels, int *pitch)
Jul 17, 2006
Jul 17, 2006
656
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Feb 3, 2011
Feb 3, 2011
657
658
659
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
Feb 3, 2011
Feb 3, 2011
661
662
663
664
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Jan 3, 2009
Jan 3, 2009
665
Feb 3, 2011
Feb 3, 2011
666
667
668
669
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
Feb 3, 2011
Feb 3, 2011
671
672
673
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
674
675
676
}
static void
Jul 17, 2006
Jul 17, 2006
677
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
679
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Feb 3, 2011
Feb 3, 2011
681
IDirect3DTexture9_UnlockRect(data->texture, 0);
Feb 15, 2011
Feb 15, 2011
684
685
static int
D3D_UpdateViewport(SDL_Renderer * renderer)
Feb 8, 2011
Feb 8, 2011
686
687
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Feb 15, 2011
Feb 15, 2011
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
D3DVIEWPORT9 viewport;
D3DMATRIX matrix;
/* Set the viewport */
viewport.X = renderer->viewport.x;
viewport.Y = renderer->viewport.y;
viewport.Width = renderer->viewport.w;
viewport.Height = renderer->viewport.h;
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
IDirect3DDevice9_SetViewport(data->device, &viewport);
/* Set an orthographic projection matrix */
matrix.m[0][0] = 2.0f / renderer->viewport.w;
matrix.m[0][1] = 0.0f;
matrix.m[0][2] = 0.0f;
matrix.m[0][3] = 0.0f;
matrix.m[1][0] = 0.0f;
matrix.m[1][1] = -2.0f / renderer->viewport.h;
matrix.m[1][2] = 0.0f;
matrix.m[1][3] = 0.0f;
matrix.m[2][0] = 0.0f;
matrix.m[2][1] = 0.0f;
matrix.m[2][2] = 1.0f;
matrix.m[2][3] = 0.0f;
matrix.m[3][0] = -1.0f;
matrix.m[3][1] = 1.0f;
matrix.m[3][2] = 0.0f;
matrix.m[3][3] = 1.0f;
IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &matrix);
Feb 8, 2011
Feb 8, 2011
718
Feb 15, 2011
Feb 15, 2011
719
720
return 0;
}
Feb 8, 2011
Feb 8, 2011
721
Feb 15, 2011
Feb 15, 2011
722
723
724
725
726
727
728
729
730
static int
D3D_RenderClear(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
HRESULT result;
if (D3D_ActivateRenderer(renderer) < 0) {
return -1;
Feb 8, 2011
Feb 8, 2011
731
}
Feb 15, 2011
Feb 15, 2011
732
733
734
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
Feb 15, 2011
Feb 15, 2011
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
/* Don't reset the viewport if we don't have to! */
if (!renderer->viewport.x && !renderer->viewport.y &&
renderer->viewport.w == data->pparams.BackBufferWidth &&
renderer->viewport.h == data->pparams.BackBufferHeight) {
result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
} else {
D3DVIEWPORT9 viewport;
/* Clear is defined to clear the entire render target */
viewport.X = 0;
viewport.Y = 0;
viewport.Width = data->pparams.BackBufferWidth;
viewport.Height = data->pparams.BackBufferHeight;
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
IDirect3DDevice9_SetViewport(data->device, &viewport);
result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
/* Reset the viewport */
viewport.X = renderer->viewport.x;
viewport.Y = renderer->viewport.y;
viewport.Width = renderer->viewport.w;
viewport.Height = renderer->viewport.h;
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
IDirect3DDevice9_SetViewport(data->device, &viewport);
}
Feb 15, 2011
Feb 15, 2011
763
764
765
766
767
768
if (FAILED(result)) {
D3D_SetError("Clear()", result);
return -1;
}
return 0;
Feb 8, 2011
Feb 8, 2011
769
770
}
Dec 31, 2008
Dec 31, 2008
771
static void
Dec 31, 2008
Dec 31, 2008
772
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
Dec 31, 2008
Dec 31, 2008
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_BLEND:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_ONE);
break;
Feb 5, 2011
Feb 5, 2011
795
796
797
798
799
800
801
802
case SDL_BLENDMODE_MOD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_ZERO);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_SRCCOLOR);
break;
Dec 31, 2008
Dec 31, 2008
803
804
805
806
}
}
static int
Dec 24, 2009
Dec 24, 2009
807
808
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
809
810
811
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
812
813
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
814
815
HRESULT result;
Feb 15, 2011
Feb 15, 2011
816
817
if (D3D_ActivateRenderer(renderer) < 0) {
return -1;
Dec 31, 2008
Dec 31, 2008
818
819
820
821
}
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
822
823
824
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
825
826
827
828
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
829
830
831
832
833
834
835
836
837
838
839
840
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
Dec 31, 2008
Dec 31, 2008
841
result =
Dec 9, 2009
Dec 9, 2009
842
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
Dec 31, 2008
Dec 31, 2008
843
vertices, sizeof(*vertices));
Dec 9, 2009
Dec 9, 2009
844
SDL_stack_free(vertices);
Dec 31, 2008
Dec 31, 2008
845
846
847
848
849
850
851
852
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
static int
Dec 24, 2009
Dec 24, 2009
853
854
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
855
856
857
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
858
859
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
860
861
HRESULT result;
Feb 15, 2011
Feb 15, 2011
862
863
if (D3D_ActivateRenderer(renderer) < 0) {
return -1;
Dec 31, 2008
Dec 31, 2008
864
865
866
867
}
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
868
869
870
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
871
872
873
874
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
875
876
877
878
879
880
881
882
883
884
885
886
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
Dec 31, 2008
Dec 31, 2008
887
result =
Dec 12, 2009
Dec 12, 2009
888
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
Dec 31, 2008
Dec 31, 2008
889
vertices, sizeof(*vertices));
Dec 12, 2009
Dec 12, 2009
890
891
892
893
894
895
896
897
898
/* DirectX 9 has the same line rasterization semantics as GDI,
so we need to close the endpoint of the line */
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
vertices[0].x = (float) points[count-1].x;
vertices[0].y = (float) points[count-1].y;
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
}
Dec 9, 2009
Dec 9, 2009
899
SDL_stack_free(vertices);
Dec 31, 2008
Dec 31, 2008
900
901
902
903
904
905
906
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
Dec 24, 2009
Dec 24, 2009
907
static int
Feb 15, 2011
Feb 15, 2011
908
D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
Dec 24, 2009
Dec 24, 2009
909
int count)
Jul 17, 2006
Jul 17, 2006
911
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Dec 31, 2008
Dec 31, 2008
912
DWORD color;
Dec 9, 2009
Dec 9, 2009
913
914
int i;
float minx, miny, maxx, maxy;
Dec 31, 2008
Dec 31, 2008
915
Vertex vertices[4];
Jul 12, 2006
Jul 12, 2006
916
HRESULT result;
Feb 15, 2011
Feb 15, 2011
918
919
if (D3D_ActivateRenderer(renderer) < 0) {
return -1;
Jul 12, 2006
Jul 12, 2006
920
}
Dec 31, 2008
Dec 31, 2008
922
923
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
924
925
926
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
927
928
929
930
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
931
932
933
934
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
for (i = 0; i < count; ++i) {
Feb 15, 2011
Feb 15, 2011
935
const SDL_Rect *rect = &rects[i];
Dec 9, 2009
Dec 9, 2009
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
minx = (float) rect->x;
miny = (float) rect->y;
maxx = (float) rect->x + rect->w;
maxy = (float) rect->y + rect->h;
vertices[0].x = minx;
vertices[0].y = miny;
vertices[0].z = 0.0f;
vertices[0].color = color;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = maxx;
vertices[1].y = miny;
vertices[1].z = 0.0f;
vertices[1].color = color;
vertices[1].u = 0.0f;
vertices[1].v = 0.0f;
vertices[2].x = maxx;
vertices[2].y = maxy;
vertices[2].z = 0.0f;
vertices[2].color = color;
vertices[2].u = 0.0f;
vertices[2].v = 0.0f;
vertices[3].x = minx;
vertices[3].y = maxy;
vertices[3].z = 0.0f;
vertices[3].color = color;
vertices[3].u = 0.0f;
vertices[3].v = 0.0f;
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
2, vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
Jul 12, 2006
Jul 12, 2006
977
}
978
979
980
981
return 0;
}
static int
Jul 17, 2006
Jul 17, 2006
982
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
983
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 17, 2006
Jul 17, 2006
985
986
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
Dec 14, 2009
Dec 14, 2009
987
LPDIRECT3DPIXELSHADER9 shader = NULL;
Jul 14, 2006
Jul 14, 2006
988
float minx, miny, maxx, maxy;
Jul 14, 2006
Jul 14, 2006
989
float minu, maxu, minv, maxv;
Aug 28, 2006
Aug 28, 2006
990
DWORD color;
Jul 14, 2006
Jul 14, 2006
991
992
Vertex vertices[4];
HRESULT result;
Feb 15, 2011
Feb 15, 2011
994
995
if (D3D_ActivateRenderer(renderer) < 0) {
return -1;
Jul 12, 2006
Jul 12, 2006
996
}
Jul 14, 2006
Jul 14, 2006
997
Sep 19, 2009
Sep 19, 2009
998
999
1000
minx = (float) dstrect->x - 0.5f;
miny = (float) dstrect->y - 0.5f;
maxx = (float) dstrect->x + dstrect->w - 0.5f;