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SDL_system.h

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109 lines (84 loc) · 3.4 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
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/**
* \file SDL_system.h
*
* Include file for platform specific SDL API functions
*/
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#ifndef _SDL_system_h
#define _SDL_system_h
#include "SDL_stdinc.h"
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#if __IPHONEOS__
#include "SDL_video.h"
#include "SDL_keyboard.h"
#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
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/* Platform specific functions for iOS */
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#if __IPHONEOS__
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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#define SDL_iPhoneKeyboardShow SDL_ShowScreenKeyboard
#define SDL_iPhoneKeyboardHide SDL_HideScreenKeyboard
#define SDL_iPhoneKeyboardToggle SDL_ToggleScreenKeyboard
#define SDL_iPhoneKeyboardIsShown SDL_IsScreenKeyboardShown
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#endif /* __IPHONEOS__ */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
/* Platform specific functions for Android
/*
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#if __ANDROID__
/* Get the JNI environment for the current thread
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
/* Get the SDL Activity object for the application
This returns jobject, but the prototype is void* so we don't need jni.h
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
/* See the official Android developer guide for more information:
http://developer.android.com/guide/topics/data/data-storage.html
*/
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
/* Get the path used for internal storage for this application */
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
/* Get the current state of external storage, a bitmask of these values:
SDL_ANDROID_EXTERNAL_STORAGE_READ
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
If external storage is currently unavailable, this will return 0.
*/
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
/* Get the path used for external storage for this application */
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
#endif /* __ANDROID__ */
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_system_h */
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/* vi: set ts=4 sw=4 expandtab: */