VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
author David Ludwig <dludwig@pobox.com>
Wed, 23 Jan 2013 23:42:50 -0500
changeset 8395 de18fac84811
parent 8352 VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT.vcxproj@deef25f5fce1
child 8396 4bb0a85e95a1
permissions -rw-r--r--
WinRT: separated Win32 and WinRT project files
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <ItemGroup Label="ProjectConfigurations">
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    <ProjectConfiguration Include="Debug|Win32">
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      <Configuration>Debug</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|Win32">
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      <Configuration>Release</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Debug|x64">
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      <Configuration>Debug</Configuration>
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      <Platform>x64</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|x64">
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      <Configuration>Release</Configuration>
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      <Platform>x64</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Debug|ARM">
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      <Configuration>Debug</Configuration>
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      <Platform>ARM</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|ARM">
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      <Configuration>Release</Configuration>
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      <Platform>ARM</Platform>
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    </ProjectConfiguration>
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  </ItemGroup>
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  <PropertyGroup Label="Globals">
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    <ProjectGuid>{03fcc293-9406-49c2-acf6-6e7d460c3239}</ProjectGuid>
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    <RootNamespace>loopwave_VS2012</RootNamespace>
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    <DefaultLanguage>en-US</DefaultLanguage>
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    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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    <AppContainerApplication>true</AppContainerApplication>
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    <ProjectName>loopwave</ProjectName>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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    <ConfigurationType>Application</ConfigurationType>
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    <UseDebugLibraries>true</UseDebugLibraries>
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    <PlatformToolset>v110</PlatformToolset>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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    <ConfigurationType>Application</ConfigurationType>
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    <UseDebugLibraries>true</UseDebugLibraries>
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    <PlatformToolset>v110</PlatformToolset>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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    <ConfigurationType>Application</ConfigurationType>
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    <UseDebugLibraries>true</UseDebugLibraries>
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    <PlatformToolset>v110</PlatformToolset>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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    <ConfigurationType>Application</ConfigurationType>
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    <UseDebugLibraries>false</UseDebugLibraries>
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    <WholeProgramOptimization>true</WholeProgramOptimization>
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    <PlatformToolset>v110</PlatformToolset>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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    <ConfigurationType>Application</ConfigurationType>
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    <UseDebugLibraries>false</UseDebugLibraries>
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    <WholeProgramOptimization>true</WholeProgramOptimization>
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    <PlatformToolset>v110</PlatformToolset>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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    <ConfigurationType>Application</ConfigurationType>
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    <UseDebugLibraries>false</UseDebugLibraries>
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    <WholeProgramOptimization>true</WholeProgramOptimization>
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    <PlatformToolset>v110</PlatformToolset>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  <ImportGroup Label="ExtensionSettings">
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  </ImportGroup>
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup>
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    <PackageCertificateKeyFile>loopwave_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
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  </PropertyGroup>
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  <ItemDefinitionGroup>
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    <Link>
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      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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    </Link>
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    <ClCompile>
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      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
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    </ClCompile>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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    <ClCompile>
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      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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    </ClCompile>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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    <ClCompile>
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      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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    </ClCompile>
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  </ItemDefinitionGroup>
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  <ItemGroup>
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    <Image Include="Assets\Logo.png" />
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    <Image Include="Assets\SmallLogo.png" />
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    <Image Include="Assets\StoreLogo.png" />
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    <Image Include="Assets\SplashScreen.png" />
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  </ItemGroup>
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  <ItemGroup>
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    <AppxManifest Include="Package.appxmanifest">
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      <SubType>Designer</SubType>
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    </AppxManifest>
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    <None Include="loopwave_VS2012_TemporaryKey.pfx" />
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  </ItemGroup>
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  <ItemGroup>
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    <ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp" />
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    <ClCompile Include="..\..\..\test\loopwave.c">
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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    </ClCompile>
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  </ItemGroup>
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  <ItemGroup>
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    <ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
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      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
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    </ProjectReference>
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  </ItemGroup>
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  <ItemGroup>
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    <Media Include="..\..\..\test\sample.wav" />
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  </ItemGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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  <ImportGroup Label="ExtensionTargets">
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  </ImportGroup>
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</Project>