VisualC-WinRT/SDL/SDL_VS2012.vcxproj.filters
author David Ludwig <dludwig@pobox.com>
Wed, 23 Jan 2013 23:42:50 -0500
changeset 8395 de18fac84811
parent 8389 VisualC/SDL/SDL_VS2012_WinRT.vcxproj.filters@d25555c760ad
permissions -rw-r--r--
WinRT: separated Win32 and WinRT project files
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <ItemGroup>
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    <FxCompile Include="..\..\src\video\windowsrt\SimplePixelShader.hlsl">
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      <Filter>GPU Shaders</Filter>
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    </FxCompile>
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    <FxCompile Include="..\..\src\video\windowsrt\SimpleVertexShader.hlsl">
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      <Filter>GPU Shaders</Filter>
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    </FxCompile>
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  </ItemGroup>
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  <ItemGroup>
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    <ClCompile Include="..\..\src\SDL.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\SDL_assert.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\SDL_audio.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_blit.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_blit_0.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_blit_1.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_blit_A.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_blit_N.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_bmp.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_clipboard.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_dropevents.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\SDL_error.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_events.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\SDL_fatal.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_fillrect.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_gesture.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\SDL_hints.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_keyboard.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\SDL_log.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\SDL_mixer.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_mouse.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_pixels.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_quit.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_rect.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\SDL_render.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\file\SDL_rwops.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_shape.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_stretch.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\stdlib\SDL_string.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_surface.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
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    </ClCompile>
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    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\thread\SDL_thread.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\timer\SDL_timer.c">
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_touch.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\SDL_video.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\SDL_wave.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\events\SDL_windowevents.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtrenderer.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="..\..\include\begin_code.h">
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      <Filter>Header Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\include\close_code.h">
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      <Filter>Header Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\include\SDL_assert.h">
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      <Filter>Header Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\include\SDL.h">
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    </ClInclude>
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    <ClInclude Include="..\..\src\SDL_error_c.h">
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    </ClInclude>
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    <ClInclude Include="..\..\src\events\SDL_events_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\SDL_hints_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\include\SDL_types.h">
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      <Filter>Header Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\SDL_assert_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
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      <Filter>Source Files</Filter>
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    </ClInclude>
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      <Filter>Source Files</Filter>
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    </ClInclude>
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      <Filter>Source Files</Filter>
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    </ClInclude>
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