VisualC-WinRT/SDL/SDL_VS2012.vcxproj
author David Ludwig <dludwig@pobox.com>
Wed, 23 Jan 2013 23:42:50 -0500
changeset 8395 de18fac84811
parent 8388 VisualC/SDL/SDL_VS2012_WinRT.vcxproj@1e6ddf458e65
permissions -rw-r--r--
WinRT: separated Win32 and WinRT project files
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <ItemGroup Label="ProjectConfigurations">
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    <ProjectConfiguration Include="Debug|ARM">
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      <Configuration>Debug</Configuration>
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      <Platform>ARM</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Debug|Win32">
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      <Configuration>Debug</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Debug|x64">
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      <Configuration>Debug</Configuration>
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      <Platform>x64</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|ARM">
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      <Configuration>Release</Configuration>
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      <Platform>ARM</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|Win32">
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      <Configuration>Release</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|x64">
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      <Configuration>Release</Configuration>
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      <Platform>x64</Platform>
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    </ProjectConfiguration>
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  </ItemGroup>
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  <ItemGroup>
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    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
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    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
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    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
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    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
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    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
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    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
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    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
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    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsCpp</CompileAs>
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    </ClCompile>
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    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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    </ClCompile>
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    <ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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    </ClCompile>
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    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
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    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
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    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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    <ClCompile Include="..\..\src\events\SDL_events.c" />
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    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
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    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
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    <ClCompile Include="..\..\src\events\SDL_quit.c" />
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    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
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    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
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    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
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    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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    <ClCompile Include="..\..\src\render\SDL_render.c" />
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    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
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    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
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    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
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    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
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    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
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    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
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    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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    <ClCompile Include="..\..\src\SDL.c" />
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    <ClCompile Include="..\..\src\SDL_assert.c" />
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    <ClCompile Include="..\..\src\SDL_error.c" />
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    <ClCompile Include="..\..\src\SDL_fatal.c" />
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    <ClCompile Include="..\..\src\SDL_hints.c" />
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    <ClCompile Include="..\..\src\SDL_log.c" />
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    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
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    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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    <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
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    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
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    <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
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    <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
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    <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
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    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
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    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
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    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
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    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
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    <ClCompile Include="..\..\src\video\SDL_blit.c" />
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    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
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    <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
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    <ClCompile Include="..\..\src\video\SDL_surface.c" />
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="..\..\include\begin_code.h" />
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