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SDL_sysjoystick_c.h

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_JOYSTICK_IOS_H
#define SDL_JOYSTICK_IOS_H
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
@class GCController;
typedef struct joystick_hwdata
{
SDL_bool accelerometer;
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SDL_bool remote;
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GCController __unsafe_unretained *controller;
int num_pause_presses;
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Uint32 pause_button_down_time;
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char *name;
SDL_Joystick *joystick;
SDL_JoystickID instance_id;
SDL_JoystickGUID guid;
int naxes;
int nbuttons;
int nhats;
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/* Steam Controller support */
SDL_bool m_bSteamController;
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struct joystick_hwdata *next;
} joystick_hwdata;
typedef joystick_hwdata SDL_JoystickDeviceItem;
#endif /* SDL_JOYSTICK_IOS_H */
/* vi: set ts=4 sw=4 expandtab: */