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SDL_cgxvideo.c
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
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slouken@libsdl.org
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*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
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/*
* CGX based SDL video driver implementation by Gabriele Greco
* gabriele.greco@aruba.it
*/
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/*
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <sys/ioctl.h>
#ifdef MTRR_SUPPORT
#include <asm/mtrr.h>
#include <sys/fcntl.h>
#endif
*/
#include "SDL.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_thread.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_endian.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
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#include "SDL_cgxgl_c.h"
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#include "SDL_cgxvideo.h"
#include "SDL_cgxwm_c.h"
#include "SDL_amigamouse_c.h"
#include "SDL_amigaevents_c.h"
#include "SDL_cgxmodes_c.h"
#include "SDL_cgximage_c.h"
#include "SDL_cgxyuv_c.h"
/* Initialization/Query functions */
static int CGX_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Surface *CGX_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int CGX_ToggleFullScreen(_THIS, int on);
static void CGX_UpdateMouse(_THIS);
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static int CGX_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
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static void CGX_VideoQuit(_THIS);
/* CGX driver bootstrap functions */
struct Library *CyberGfxBase=NULL;
struct IntuitionBase *IntuitionBase=NULL;
struct GfxBase *GfxBase=NULL;
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int CGX_SetGamma(_THIS, float red, float green, float blue)
{
SDL_SetError("Gamma correction not supported");
return -1;
}
int CGX_GetGamma(_THIS, float red, float green, float blue)
{
SDL_SetError("Gamma correction not supported");
return -1;
}
int CGX_SetGammaRamp(_THIS, Uint16 *ramp)
{
#if 0
Int i, ncolors;
XColor xcmap[256];
/* See if actually setting the gamma is supported */
if ( SDL_Visual->class != DirectColor ) {
SDL_SetError("Gamma correction not supported on this visual");
return(-1);
}
/* Calculate the appropriate palette for the given gamma ramp */
ncolors = SDL_Visual->map_entries;
for ( i=0; i<ncolors; ++i ) {
Uint8 c = (256 * i / ncolors);
xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
xcmap[i].red = ramp[0*256+c];
xcmap[i].green = ramp[1*256+c];
xcmap[i].blue = ramp[2*256+c];
xcmap[i].flags = (DoRed|DoGreen|DoBlue);
}
XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
XSync(GFX_Display, False);
return(0);
#else
SDL_SetError("Gamma correction not supported on this visual");
return(-1);
#endif
}
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static void DestroyScreen(_THIS)
{
if(currently_fullscreen)
{
if(this->hidden->dbuffer)
{
extern struct MsgPort *safeport,*dispport;
this->hidden->dbuffer=0;
if(safeport)
{
while(GetMsg(safeport)!=NULL);
DeleteMsgPort(safeport);
}
if(dispport)
{
while(GetMsg(dispport)!=NULL);
DeleteMsgPort(dispport);
}
this->hidden->SB[0]->sb_DBufInfo->dbi_SafeMessage.mn_ReplyPort=this->hidden->SB[0]->sb_DBufInfo->dbi_DispMessage.mn_ReplyPort=NULL;
this->hidden->SB[1]->sb_DBufInfo->dbi_SafeMessage.mn_ReplyPort=this->hidden->SB[1]->sb_DBufInfo->dbi_DispMessage.mn_ReplyPort=NULL;
if(this->hidden->SB[1])
FreeScreenBuffer(SDL_Display,this->hidden->SB[1]);
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if(this->hidden->SB[0])
FreeScreenBuffer(SDL_Display,this->hidden->SB[0]);
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this->hidden->SB[0]=this->hidden->SB[1]=NULL;
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if(SDL_RastPort && SDL_RastPort != &SDL_Display->RastPort)
free(SDL_RastPort);
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SDL_RastPort=NULL;
}
CloseScreen(GFX_Display);
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currently_fullscreen=0;
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}
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else if(GFX_Display)
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UnlockPubScreen(NULL,GFX_Display);
GFX_Display = NULL;
}
static int CGX_Available(void)
{
struct Library *l;
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l = OpenLibrary("cybergraphics.library",0L);
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if ( l != NULL ) {
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D(bug("CGX video device AVAILABLE\n"));
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CloseLibrary(l);
}
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D(else bug("**CGX video device UNAVAILABLE\n"));
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return(l != NULL);
}
static void CGX_DeleteDevice(SDL_VideoDevice *device)
{
if ( device ) {
if ( device->hidden ) {
free(device->hidden);
}
if ( device->gl_data ) {
free(device->gl_data);
}
free(device);
}
}
static SDL_VideoDevice *CGX_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
if ( device ) {
memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
malloc((sizeof *device->hidden));
device->gl_data = (struct SDL_PrivateGLData *)
malloc((sizeof *device->gl_data));
}
if ( (device == NULL) || (device->hidden == NULL) ||
(device->gl_data == NULL) ) {
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D(bug("Unable to create video device!\n"));
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SDL_OutOfMemory();
CGX_DeleteDevice(device);
return(0);
}
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memset(device->hidden, 0, sizeof(*device->hidden));
memset(device->gl_data, 0, sizeof(*device->gl_data));
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/* Set the driver flags */
device->handles_any_size = 1;
/* Set the function pointers */
device->VideoInit = CGX_VideoInit;
device->ListModes = CGX_ListModes;
device->SetVideoMode = CGX_SetVideoMode;
device->ToggleFullScreen = CGX_ToggleFullScreen;
device->UpdateMouse = CGX_UpdateMouse;
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#ifdef XFREE86_XV
device->CreateYUVOverlay = X11_CreateYUVOverlay;
#endif
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device->SetColors = CGX_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = CGX_VideoQuit;
device->AllocHWSurface = CGX_AllocHWSurface;
device->CheckHWBlit = CGX_CheckHWBlit;
device->FillHWRect = CGX_FillHWRect;
device->SetHWColorKey = CGX_SetHWColorKey;
device->SetHWAlpha = NULL;
device->LockHWSurface = CGX_LockHWSurface;
device->UnlockHWSurface = CGX_UnlockHWSurface;
device->FlipHWSurface = CGX_FlipHWSurface;
device->FreeHWSurface = CGX_FreeHWSurface;
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device->SetGamma = CGX_SetGamma;
device->GetGamma = CGX_GetGamma;
device->SetGammaRamp = CGX_SetGammaRamp;
device->GetGammaRamp = NULL;
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#ifdef HAVE_OPENGL
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device->GL_LoadLibrary = CGX_GL_LoadLibrary;
device->GL_GetProcAddress = CGX_GL_GetProcAddress;
device->GL_GetAttribute = CGX_GL_GetAttribute;
device->GL_MakeCurrent = CGX_GL_MakeCurrent;
device->GL_SwapBuffers = CGX_GL_SwapBuffers;
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#endif
device->SetIcon = CGX_SetIcon;
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device->SetCaption = CGX_SetCaption;
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device->IconifyWindow = NULL; /* CGX_IconifyWindow; */
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device->GrabInput = NULL /* CGX_GrabInput*/;
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device->GetWMInfo = CGX_GetWMInfo;
device->FreeWMCursor = amiga_FreeWMCursor;
device->CreateWMCursor = amiga_CreateWMCursor;
device->ShowWMCursor = amiga_ShowWMCursor;
device->WarpWMCursor = amiga_WarpWMCursor;
device->CheckMouseMode = amiga_CheckMouseMode;
device->InitOSKeymap = amiga_InitOSKeymap;
device->PumpEvents = amiga_PumpEvents;
device->free = CGX_DeleteDevice;
return device;
}
VideoBootStrap CGX_bootstrap = {
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"CGX", "AmigaOS CyberGraphics", CGX_Available, CGX_CreateDevice
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};
Uint32 MakeBitMask(_THIS,int type,int format,int *bpp)
{
D(if(type==0)bug("REAL pixel format: "));
if(this->hidden->depth==*bpp)
{
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switch(format)
{
case PIXFMT_LUT8:
D(if(type==0)bug("LUT8\n"));
return 0;
case PIXFMT_BGR15:
case PIXFMT_RGB15PC:
switch(type)
{
case 0:
D(bug("RGB15PC/BGR15\n"));
return 31;
case 1:
return 992;
case 2:
return 31744;
}
case PIXFMT_RGB15:
case PIXFMT_BGR15PC:
switch(type)
{
case 0:
D(bug("RGB15/BGR15PC\n"));
return 31744;
case 1:
return 992;
case 2:
return 31;
}
case PIXFMT_BGR16PC:
case PIXFMT_RGB16:
switch(type)
{
case 0:
D(bug("RGB16PC\n"));
return 63488;
case 1:
return 2016;
case 2:
return 31;
}
case PIXFMT_BGR16:
case PIXFMT_RGB16PC:
switch(type)
{
case 0:
D(bug("RGB16PC/BGR16\n"));
return 31;
case 1:
return 2016;
case 2:
return 63488;
}
case PIXFMT_RGB24:
switch(type)
{
case 0:
D(bug("RGB24/BGR24\n"));
return 0xff0000;
case 1:
return 0xff00;
case 2:
return 0xff;
}
case PIXFMT_BGR24:
switch(type)
{
case 0:
D(bug("BGR24\n"));
return 0xff;
case 1:
return 0xff00;
case 2:
return 0xff0000;
}
case PIXFMT_ARGB32:
switch(type)
{
case 0:
D(bug("ARGB32\n"));
return 0xff0000;
case 1:
return 0xff00;
case 2:
return 0xff;
}
case PIXFMT_BGRA32:
switch(type)
{
case 0:
D(bug("BGRA32\n"));
return 0xff00;
case 1:
return 0xff0000;
case 2:
return 0xff000000;
}
case PIXFMT_RGBA32:
switch(type)
{
case 0:
D(bug("RGBA32\n"));
return 0xff000000;
case 1:
return 0xff0000;
case 2:
return 0xff00;
}
default:
D(bug("Unknown pixel format! Default to 24bit\n"));
return (Uint32) (255<<(type*8));
}
}
else
{
D(if(type==0)bug("DIFFERENT from screen.\nAllocated screen format: "));
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switch(*bpp)
{
case 32:
D(if(type==0) bug("RGBA32\n"));
switch(type)
{
case 0:
return 0xff000000;
case 1:
return 0xff0000;
case 2:
return 0xff00;
}
break;
case 24:
use_truecolor:
switch(type)
{
case 0:
D(bug("RGB24\n"));
return 0xff0000;
case 1:
return 0xff00;
case 2:
return 0xff;
}
case 16:
case 15:
D(if(type==0) bug("Not supported, switching to 24bit!\n"));
*bpp=24;
goto use_truecolor;
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break;
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default:
D(if(type==0)bug("This is a chunky display\n"));
// For chunky display mask is always 0;
return 0;
}
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}
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return 0;
}
static int CGX_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
int i;
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struct Library *RTGBase;
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D(bug("VideoInit... Opening libraries\n"));
if(!IntuitionBase) {
if( !(IntuitionBase=(struct IntuitionBase *)OpenLibrary("intuition.library",39L))) {
SDL_SetError("Couldn't open intuition V39+");
return -1;
}
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}
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if(!GfxBase) {
if( !(GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",39L))) {
SDL_SetError("Couldn't open graphics V39+");
return -1;
}
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}
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if(!CyberGfxBase) {
if( !(CyberGfxBase=OpenLibrary("cybergraphics.library",40L))) {
SDL_SetError("Couldn't open cybergraphics.");
return(-1);
}
}
if(RTGBase=OpenLibrary("libs:picasso96/rtg.library",0L)) {
extern int use_picasso96;
CloseLibrary(RTGBase);
use_picasso96=1;
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}
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D(bug("Library intialized, locking screen...\n"));
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SDL_Display = LockPubScreen(NULL);
if ( SDL_Display == NULL ) {
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D(bug("Cannot lock display...\n"));
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SDL_SetError("Couldn't lock the display");
return(-1);
}
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D(bug("Checking if we are using a CGX native display...\n"));
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if(!IsCyberModeID(GetVPModeID(&SDL_Display->ViewPort)))
{
Uint32 okid=BestCModeIDTags(CYBRBIDTG_NominalWidth,SDL_Display->Width,
CYBRBIDTG_NominalHeight,SDL_Display->Height,
CYBRBIDTG_Depth,8,
TAG_DONE);
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D(bug("Default visual is not CGX native!\n"));
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UnlockPubScreen(NULL,SDL_Display);
GFX_Display=NULL;
if(okid!=INVALID_ID)
{
GFX_Display=OpenScreenTags(NULL,
SA_Width,SDL_Display->Width,
SA_Height,SDL_Display->Height,
SA_Depth,8,SA_Quiet,TRUE,
SA_ShowTitle,FALSE,
SA_DisplayID,okid,
TAG_DONE);
}
if(!GFX_Display)
{
SDL_SetError("Unable to open a suited CGX display");
return -1;
}
else SDL_Display=GFX_Display;
}
else GFX_Display = SDL_Display;
/* See whether or not we need to swap pixels */
swap_pixels = 0;
// Non e' detto che sia cosi' pero', alcune schede potrebbero gestire i modi in modo differente
if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) {
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swap_pixels = 1;
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}
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D(bug("Before GetVideoModes....\n"));
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/* Get the available video modes */
if(CGX_GetVideoModes(this) < 0)
return -1;
/* Determine the default screen depth:
Use the default visual (or at least one with the same depth) */
for(i = 0; i < this->hidden->nvisuals; i++)
if(this->hidden->visuals[i].depth == GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH))
break;
if(i == this->hidden->nvisuals) {
/* default visual was useless, take the deepest one instead */
i = 0;
}
SDL_Visual = this->hidden->visuals[i].visual;
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// SDL_XColorMap = SDL_DisplayColormap;
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this->hidden->depth = this->hidden->visuals[i].depth;
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D(bug("Init: Setting screen depth to: %ld\n",this->hidden->depth));
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vformat->BitsPerPixel = this->hidden->visuals[i].depth; /* this->hidden->visuals[i].bpp; */
{
int form;
APTR handle;
struct DisplayInfo info;
if(!(handle=FindDisplayInfo(this->hidden->visuals[i].visual)))
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{
D(bug("Unable to get visual info...\n"));
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return -1;
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}
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if(!GetDisplayInfoData(handle,(char *)&info,sizeof(struct DisplayInfo),DTAG_DISP,NULL)) {
D(bug("Unable to get visual info data...\n"));
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return -1;
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}
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form=GetCyberIDAttr(CYBRIDATTR_PIXFMT,SDL_Visual);
// In this case I use makebitmask in a way that I'm sure I'll get PIXFMT pixel mask
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if ( vformat->BitsPerPixel > 8 )
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{
vformat->Rmask = MakeBitMask(this,0,form,&this->hidden->depth);
vformat->Gmask = MakeBitMask(this,1,form,&this->hidden->depth);
vformat->Bmask = MakeBitMask(this,2,form,&this->hidden->depth);
}
}
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/* See if we have been passed a window to use */
/* SDL_windowid = getenv("SDL_WINDOWID"); */
SDL_windowid=NULL;
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/* Create the blank cursor */
SDL_BlankCursor = AllocMem(16,MEMF_CHIP|MEMF_CLEAR);
/* Fill in some window manager capabilities */
this->info.wm_available = 1;
this->info.blit_hw = 1;
this->info.blit_hw_CC = 1;
this->info.blit_sw = 1;
this->info.blit_fill = 1;
this->info.video_mem=2000000; // Not always true but almost any Amiga card has this memory!
this->hidden->same_format=0;
SDL_RastPort=&SDL_Display->RastPort;
/* We're done! */
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D(bug("End of CGX_VideoInit\n"));
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return(0);
}
void CGX_DestroyWindow(_THIS, SDL_Surface *screen)
{
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D(bug("Destroy Window...\n"));
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if ( ! SDL_windowid ) {
/* Hide the managed window */
int was_fullscreen=0;
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/* Clean up OpenGL */
if ( screen ) {
screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
}
if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
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was_fullscreen=1;
screen->flags &= ~SDL_FULLSCREEN;
// CGX_LeaveFullScreen(this); tolto x crash
}
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/* Destroy the output window */
if ( SDL_Window ) {
CloseWindow(SDL_Window);
SDL_Window=NULL;
}
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/* Free the colormap entries */
if ( SDL_XPixels ) {
int numcolors;
unsigned long pixel;
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if(this->screen->format&&this->hidden->depth==8&&!was_fullscreen)
{
numcolors = 1<<this->screen->format->BitsPerPixel;
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if(numcolors>256)
numcolors=256;
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if(!was_fullscreen&&this->hidden->depth==8)
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{
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for ( pixel=0; pixel<numcolors; pixel++ )
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{
if(SDL_XPixels[pixel]>=0)
ReleasePen(GFX_Display->ViewPort.ColorMap,SDL_XPixels[pixel]);
}
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}
}
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free(SDL_XPixels);
SDL_XPixels = NULL;
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}
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}
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}
static void CGX_SetSizeHints(_THIS, int w, int h, Uint32 flags)
{
if ( flags & SDL_RESIZABLE ) {
WindowLimits(SDL_Window, 32, 32,4096,4096);
} else {
WindowLimits(SDL_Window, w,h,w,h);
}
if ( flags & SDL_FULLSCREEN ) {
flags&=~SDL_RESIZABLE;
} else if ( getenv("SDL_VIDEO_CENTERED") ) {
int display_w, display_h;
display_w = SDL_Display->Width;
display_h = SDL_Display->Height;
ChangeWindowBox(SDL_Window,(display_w - w - SDL_Window->BorderLeft-SDL_Window->BorderRight)/2,
(display_h - h - SDL_Window->BorderTop-SDL_Window->BorderBottom)/2,
w+SDL_Window->BorderLeft+SDL_Window->BorderRight,
h+SDL_Window->BorderTop+SDL_Window->BorderBottom);
}
}
int CGX_CreateWindow(_THIS, SDL_Surface *screen,
int w, int h, int bpp, Uint32 flags)
{
#if 0
int i, depth;
Uint32 vis;
#endif
691
692
D(bug("CGX_CreateWindow\n"));
693
694
695
696
/* If a window is already present, destroy it and start fresh */
if ( SDL_Window ) {
CGX_DestroyWindow(this, screen);
}
697
698
699
700
701
702
703
/* See if we have been given a window id */
if ( SDL_windowid ) {
SDL_Window = (struct Window *)atol(SDL_windowid);
} else {
SDL_Window = 0;
}
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705
706
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708
709
/* find out which visual we are going to use */
#if 0
/* questo l'ho spostato nell'apertura dello schermo, in quanto su Amiga le finestre
hanno il pixel mode degli schermi.
*/
710
/*if ( flags & SDL_OPENGL ) {
711
712
SDL_SetError("OpenGL not supported by the Amiga SDL!");
return -1;
713
714
}
else {*/
715
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719
720
721
722
723
724
for ( i = 0; i < this->hidden->nvisuals; i++ ) {
if ( this->hidden->visuals[i].depth == bpp ) /* era .depth */
break;
}
if ( i == this->hidden->nvisuals ) {
SDL_SetError("No matching visual for requested depth");
return -1; /* should never happen */
}
vis = this->hidden->visuals[i].visual;
depth = this->hidden->visuals[i].depth;
725
// }
726
727
SDL_Visual = vis;
this->hidden->depth = depth;
728
D(bug("Setting screen depth to: %ld\n",this->hidden->depth));
729
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737
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741
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743
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746
747
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750
751
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757
#endif
/* Allocate the new pixel format for this video mode */
{
Uint32 form;
APTR handle;
struct DisplayInfo info;
if(!(handle=FindDisplayInfo(SDL_Visual)))
return -1;
if(!GetDisplayInfoData(handle,(char *)&info,sizeof(struct DisplayInfo),DTAG_DISP,NULL))
return -1;
form=GetCyberIDAttr(CYBRIDATTR_PIXFMT,SDL_Visual);
if(flags&SDL_HWSURFACE)
{
if(bpp!=this->hidden->depth)
{
bpp=this->hidden->depth;
D(bug("Accel forces bpp to be equal (%ld)\n",bpp));
}
}
D(bug("BEFORE screen allocation: bpp:%ld (real:%ld)\n",bpp,this->hidden->depth));
/* With this call if needed I'll revert the wanted bpp to a bpp best suited for the display, actually occurs
only with requested format 15/16bit and display format != 15/16bit
758
*/
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762
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764
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767
768
if ( ! SDL_ReallocFormat(screen, bpp,
MakeBitMask(this,0,form,&bpp), MakeBitMask(this,1,form,&bpp), MakeBitMask(this,2,form,&bpp), 0) )
return -1;
D(bug("AFTER screen allocation: bpp:%ld (real:%ld)\n",bpp,this->hidden->depth));
}
/* Create the appropriate colormap */
769
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771
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773
/*
if ( SDL_XColorMap != SDL_DisplayColormap ) {
XFreeColormap(SDL_Display, SDL_XColorMap);
}
*/
774
if ( GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_PIXFMT)==PIXFMT_LUT8 || bpp==8 ) {
775
776
int ncolors,i;
D(bug("XPixels palette allocation...\n"));
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784
785
/* Allocate the pixel flags */
if(bpp==8)
ncolors=256;
else
ncolors = 1 << screen->format->BitsPerPixel;
SDL_XPixels = (Sint32 *)malloc(ncolors * sizeof(Sint32));
786
787
788
789
790
791
if(SDL_XPixels == NULL) {
SDL_OutOfMemory();
return -1;
}
792
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for(i=0;i<ncolors;i++)
SDL_XPixels[i]=-1;
795
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797
798
799
/* always allocate a private colormap on non-default visuals */
if(bpp==8)
flags |= SDL_HWPALETTE;
800
if ( flags & SDL_HWPALETTE )
801
screen->flags |= SDL_HWPALETTE;
802
}
803
804
805
806
/* resize the (possibly new) window manager window */
/* Create (or use) the X11 display window */
807
808
if ( !SDL_windowid ) {
809
if( flags & SDL_FULLSCREEN )
810
811
{
SDL_Window = OpenWindowTags(NULL,WA_Width,w,WA_Height,h,
812
813
814
815
WA_Flags,WFLG_ACTIVATE|WFLG_RMBTRAP|WFLG_BORDERLESS|WFLG_BACKDROP|WFLG_REPORTMOUSE,
WA_IDCMP,IDCMP_RAWKEY|IDCMP_MOUSEBUTTONS|IDCMP_MOUSEMOVE,
WA_CustomScreen,(ULONG)SDL_Display,
TAG_DONE);
816
817
D(bug("Opening backdrop window %ldx%ld on display %lx!\n",w,h,SDL_Display));
818
819
820
}
else
{
821
822
823
824
825
826
/* Create GimmeZeroZero window when OpenGL is used */
unsigned long gzz = FALSE;
if( flags & SDL_OPENGL ) {
gzz = TRUE;
}
827
828
SDL_Window = OpenWindowTags(NULL,WA_InnerWidth,w,WA_InnerHeight,h,
WA_Flags,WFLG_REPORTMOUSE|WFLG_ACTIVATE|WFLG_RMBTRAP | ((flags&SDL_NOFRAME) ? 0 : (WFLG_DEPTHGADGET|WFLG_CLOSEGADGET|WFLG_DRAGBAR | ((flags&SDL_RESIZABLE) ? WFLG_SIZEGADGET|WFLG_SIZEBBOTTOM : 0))),
829
830
WA_IDCMP,IDCMP_RAWKEY|IDCMP_CLOSEWINDOW|IDCMP_MOUSEBUTTONS|IDCMP_NEWSIZE|IDCMP_MOUSEMOVE,
WA_PubScreen,(ULONG)SDL_Display,
831
WA_GimmeZeroZero, gzz,
832
TAG_DONE);
833
D(bug("Opening WB window of size: %ldx%ld!\n",w,h));
834
835
836
837
}
if(!SDL_Window)
return -1;
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
}
this->hidden->BytesPerPixel=GetCyberMapAttr(SDL_Window->RPort->BitMap,CYBRMATTR_BPPIX);
if(screen->flags & SDL_DOUBLEBUF)
{
if(SDL_RastPort=malloc(sizeof(struct RastPort)))
{
InitRastPort(SDL_RastPort);
SDL_RastPort->BitMap=this->hidden->SB[1]->sb_BitMap;
}
else
return -1;
}
else SDL_RastPort=SDL_Window->RPort;
if(flags&SDL_HWSURFACE)
screen->flags|=SDL_HWSURFACE;
857
858
859
860
861
862
863
864
865
866
867
868
if( !SDL_windowid ) {
CGX_SetSizeHints(this, w, h, flags);
current_w = w;
current_h = h;
}
/* Set our colormaps when not setting a GL mode */
/*
if ( ! (flags & SDL_OPENGL) ) {
XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
}
*/
869
870
/* Map them both and go fullscreen, if requested */
871
872
873
874
875
876
877
878
if ( ! SDL_windowid ) {
if ( flags & SDL_FULLSCREEN ) {
screen->flags |= SDL_FULLSCREEN;
currently_fullscreen=1;
// CGX_EnterFullScreen(this); Ci siamo gia'!
} else {
screen->flags &= ~SDL_FULLSCREEN;
}
879
}
880
881
882
883
884
screen->w = w;
screen->h = h;
screen->pitch = SDL_CalculatePitch(screen);
CGX_ResizeImage(this, screen, flags);
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
/* Make OpenGL Context if needed*/
if(flags & SDL_OPENGL) {
if(this->gl_data->gl_active == 0) {
if(CGX_GL_Init(this) < 0)
return -1;
else
screen->flags |= SDL_OPENGL;
}
else {
if(CGX_GL_Update(this) < 0)
return -1;
else
screen->flags |= SDL_OPENGL;
}
}
900
901
902
903
904
}
int CGX_ResizeWindow(_THIS,
SDL_Surface *screen, int w, int h, Uint32 flags)
{
905
906
D(bug("CGX_ResizeWindow\n"));
907
908
909
910
911
if ( ! SDL_windowid ) {
/* Resize the window manager window */
CGX_SetSizeHints(this, w, h, flags);
current_w = w;
current_h = h;
912
913
914
ChangeWindowBox(SDL_Window,SDL_Window->LeftEdge,SDL_Window->TopEdge, w+SDL_Window->BorderLeft+SDL_Window->BorderRight,
h+SDL_Window->BorderTop+SDL_Window->BorderBottom);
915
916
917
918
919
screen->w = w;
screen->h = h;
screen->pitch = SDL_CalculatePitch(screen);
CGX_ResizeImage(this, screen, flags);
920
921
922
923
924
925
926
927
}
return(0);
}
static SDL_Surface *CGX_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
Uint32 saved_flags;
928
int needcreate=0;
929
930
931
D(bug("CGX_SetVideoMode current:%lx\n",current));
932
933
934
/* Lock the event thread, in multi-threading environments */
SDL_Lock_EventThread();
935
936
// Check if the window needs to be closed or can be resized
937
if( (flags&SDL_FULLSCREEN) || (current && current->flags&SDL_FULLSCREEN && !(flags&SDL_FULLSCREEN)))
938
939
needcreate=1;
940
// Check if we need to close an already existing videomode...
941
942
if(current && current->flags&SDL_FULLSCREEN && !(flags&SDL_FULLSCREEN)) {
943
unsigned long i;
944
945
D(bug("Destroying image, window & screen!\n"));
946
947
948
CGX_DestroyImage(this,current);
CGX_DestroyWindow(this,current);
DestroyScreen(this);
949
950
951
952
953
954
955
956
957
958
959
960
961
962
GFX_Display=SDL_Display=LockPubScreen(NULL);
bpp=this->hidden->depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);
for ( i = 0; i < this->hidden->nvisuals; i++ ) {
if ( this->hidden->visuals[i].depth == bpp ) /* era .depth */
break;
}
if ( i == this->hidden->nvisuals ) {
SDL_SetError("No matching visual for requested depth");
return NULL; /* should never happen */
}
SDL_Visual = this->hidden->visuals[i].visual;
963
964
D(bug("Setting screen depth to: %ld\n",this->hidden->depth));
965
966
967
968
}
/* Check the combination of flags we were passed */
if ( flags & SDL_FULLSCREEN ) {
int i;
969
970
/* Clear fullscreen flag if not supported */
971
972
973
if ( SDL_windowid ) {
flags &= ~SDL_FULLSCREEN;
}
974
else if(current && current->flags&SDL_FULLSCREEN ) {
975
976
if(current->w!=width ||
current->h!=height ||
977
(this->hidden && this->hidden->depth!=bpp))
978
{
979
D(bug("Deleting previous window...\n"));
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
CGX_DestroyImage(this,current);
CGX_DestroyWindow(this,current);
DestroyScreen(this);
goto buildnewscreen;
}
}
else
buildnewscreen:
{
Uint32 okid=BestCModeIDTags(CYBRBIDTG_NominalWidth,width,
CYBRBIDTG_NominalHeight,height,
CYBRBIDTG_Depth,bpp,
TAG_DONE);
GFX_Display=NULL;
996
997
D(bug("Opening screen...\n"));
998
999
1000
if(okid!=INVALID_ID)
GFX_Display=OpenScreenTags(NULL,
SA_Width,width,