README.txt
author Jay Petacat <jay@jayschwa.net>
Sun, 22 Mar 2020 20:09:14 -0400
changeset 13667 daed33b4f74a
parent 10890 a2ec89f77e6b
permissions -rw-r--r--
Do not overwrite window surface created by driver

If a driver's implementation of CreateWindowFramebuffer sets the window
surface, use that rather than overwriting it. A driver may set the window
surface if data cannot be passed via the CreateWindowFramebuffer output
parameters (e.g. surface palette colors).
slouken@9025
     1
slouken@9025
     2
                         Simple DirectMedia Layer
slouken@9025
     3
slouken@9025
     4
                                  (SDL)
slouken@9025
     5
slouken@9025
     6
                                Version 2.0
slouken@9025
     7
slouken@9025
     8
---
icculus@10890
     9
https://www.libsdl.org/
slouken@9025
    10
slouken@9025
    11
Simple DirectMedia Layer is a cross-platform development library designed
slouken@9025
    12
to provide low level access to audio, keyboard, mouse, joystick, and graphics
slouken@9025
    13
hardware via OpenGL and Direct3D. It is used by video playback software,
slouken@9025
    14
emulators, and popular games including Valve's award winning catalog
slouken@9025
    15
and many Humble Bundle games.
slouken@9025
    16
slouken@9025
    17
More extensive documentation is available in the docs directory, starting
slouken@9025
    18
with README.md
slouken@9025
    19
slouken@9025
    20
Enjoy!
slouken@9025
    21
	Sam Lantinga				(slouken@libsdl.org)