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SDL_cocoakeyboard.m

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
#include "../../events/SDL_keyboard_c.h"
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#include "../../events/scancodes_darwin.h"
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#include <Carbon/Carbon.h>
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#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
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@interface SDLTranslatorResponder : NSTextView
{
}
- (void) doCommandBySelector:(SEL)myselector;
@end
@implementation SDLTranslatorResponder
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- (void) insertText:(id) aString
{
const char *str;
NSLog(@"insertText: %@", aString);
if ([aString isKindOfClass: [NSAttributedString class]])
str = [[aString string] UTF8String];
else
str = [aString UTF8String];
SDL_SendKeyboardText(0, str);
}
- (void) doCommandBySelector:(SEL) myselector
{
NSLog(@"doCommandBySelector, passed down");
[super doCommandBySelector: myselector];
}
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@end
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/* This is the original behavior, before support was added for
* differentiating between left and right versions of the keys.
*/
static void
DoUnsidedModifiers(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
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const int mapping[] = {
SDL_SCANCODE_CAPSLOCK,
SDL_SCANCODE_LSHIFT,
SDL_SCANCODE_LCTRL,
SDL_SCANCODE_LALT,
SDL_SCANCODE_LGUI
};
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unsigned int i, bit;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
if (oldMask && oldMask != newMask) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
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SDL_SendKeyboardKey(keyboard, SDL_PRESSED, mapping[i]);
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}
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SDL_SendKeyboardKey(keyboard, SDL_RELEASED, mapping[i]);
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} else if (newMask && oldMask != newMask) { /* modifier down event */
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SDL_SendKeyboardKey(keyboard, SDL_PRESSED, mapping[i]);
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/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
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SDL_SendKeyboardKey(keyboard, SDL_RELEASED, mapping[i]);
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}
}
}
}
/* This is a helper function for HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void
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HandleNonDeviceModifier(int keyboard,
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unsigned int device_independent_mask,
unsigned int oldMods,
unsigned int newMods,
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SDL_scancode scancode)
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{
unsigned int oldMask, newMask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
oldMask = oldMods & device_independent_mask;
newMask = newMods & device_independent_mask;
if (oldMask && oldMask != newMask) {
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SDL_SendKeyboardKey(keyboard, SDL_RELEASED, scancode);
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} else if (newMask && oldMask != newMask) {
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SDL_SendKeyboardKey(keyboard, SDL_PRESSED, scancode);
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}
}
/* This is a helper function for HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void
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HandleModifierOneSide(int keyboard,
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unsigned int oldMods, unsigned int newMods,
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SDL_scancode scancode,
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unsigned int sided_device_dependent_mask)
{
unsigned int old_dep_mask, new_dep_mask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
old_dep_mask = oldMods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
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SDL_SendKeyboardKey(keyboard, SDL_PRESSED, scancode);
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} else {
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SDL_SendKeyboardKey(keyboard, SDL_RELEASED, scancode);
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}
}
/* This is a helper function for DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void
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HandleModifierSide(int keyboard,
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int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
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SDL_scancode left_scancode,
SDL_scancode right_scancode,
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unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
unsigned int diff_mod;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & newMods) == 0) {
/* Revert to the old behavior */
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HandleNonDeviceModifier(keyboard, device_independent_mask, oldMods, newMods, left_scancode);
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return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & oldMods) ^
(device_dependent_mask & newMods);
if (diff_mod) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if (left_device_dependent_mask & diff_mod) {
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HandleModifierOneSide(keyboard, oldMods, newMods, left_scancode, left_device_dependent_mask);
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}
if (right_device_dependent_mask & diff_mod) {
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HandleModifierOneSide(keyboard, oldMods, newMods, right_scancode, right_device_dependent_mask);
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}
}
}
/* This is a helper function for DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void
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ReleaseModifierSide(int keyboard,
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unsigned int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
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SDL_scancode left_scancode,
SDL_scancode right_scancode,
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unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & oldMods) == 0) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
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SDL_SendKeyboardKey(keyboard, SDL_RELEASED, left_scancode);
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return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
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SDL_SendKeyboardKey(keyboard, SDL_RELEASED, left_scancode);
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}
if ( right_device_dependent_mask & oldMods ) {
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SDL_SendKeyboardKey(keyboard, SDL_RELEASED, right_scancode);
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}
}
/* This is a helper function for DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void
HandleCapsLock(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
unsigned int oldMask, newMask;
oldMask = oldMods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if (oldMask != newMask) {
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SDL_SendKeyboardKey(keyboard, SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
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}
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oldMask = oldMods & NSNumericPadKeyMask;
newMask = newMods & NSNumericPadKeyMask;
if (oldMask != newMask) {
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SDL_SendKeyboardKey(keyboard, SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
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}
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}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void
DoSidedModifiers(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
/* Set up arrays for the key syms for the left and right side. */
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const SDL_scancode left_mapping[] = {
SDL_SCANCODE_LSHIFT,
SDL_SCANCODE_LCTRL,
SDL_SCANCODE_LALT,
SDL_SCANCODE_LGUI
};
const SDL_scancode right_mapping[] = {
SDL_SCANCODE_RSHIFT,
SDL_SCANCODE_RCTRL,
SDL_SCANCODE_RALT,
SDL_SCANCODE_RGUI
};
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/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i, bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
HandleCapsLock(keyboard, scancode, oldMods, newMods);
/* Iterate through the bits, testing each against the old modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if (newMask) {
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HandleModifierSide(keyboard, bit, oldMods, newMods,
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left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if (oldMask && oldMask != newMask) {
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ReleaseModifierSide(keyboard, bit, oldMods, newMods,
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left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
}
}
static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (modifierFlags == data->modifierFlags) {
return;
}
/*
* Starting with Panther (10.3.0), the ability to distinguish between
* left side and right side modifiers is available.
*/
if (data->osversion >= 0x1030) {
DoSidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
} else {
DoUnsidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
}
data->modifierFlags = modifierFlags;
}
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static void
UpdateKeymap(SDL_VideoData *data)
{
KeyboardLayoutRef key_layout;
const void *chr_data;
int i;
SDL_scancode scancode;
SDLKey keymap[SDL_NUM_SCANCODES];
/* See if the keymap needs to be updated */
KLGetCurrentKeyboardLayout(&key_layout);
if (key_layout == data->key_layout) {
return;
}
data->key_layout = key_layout;
SDL_GetDefaultKeymap(keymap);
/* Try Unicode data first (preferred as of Mac OS X 10.5) */
KLGetKeyboardLayoutProperty(key_layout, kKLuchrData, &chr_data);
if (chr_data) {
UInt32 keyboard_type = LMGetKbdType();
OSStatus err;
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for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) {
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UniChar s[8];
UniCharCount len;
UInt32 dead_key_state;
/* Make sure this scancode is a valid character scancode */
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scancode = darwin_scancode_table[i];
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if (scancode == SDL_SCANCODE_UNKNOWN ||
(keymap[scancode] & SDLK_SCANCODE_MASK)) {
continue;
}
dead_key_state = 0;
err = UCKeyTranslate (chr_data, i, kUCKeyActionDown,
0, keyboard_type,
kUCKeyTranslateNoDeadKeysMask,
&dead_key_state, 8, &len, s);
if (err != noErr)
continue;
if (len > 0 && s[0] != 0x10) {
keymap[scancode] = s[0];
}
}
SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES);
return;
}
/* Fall back to older style key map data */
KLGetKeyboardLayoutProperty(key_layout, kKLKCHRData, &chr_data);
if (chr_data) {
for (i = 0; i < 128; i++) {
UInt32 c, state = 0;
/* Make sure this scancode is a valid character scancode */
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scancode = darwin_scancode_table[i];
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if (scancode == SDL_SCANCODE_UNKNOWN ||
(keymap[scancode] & SDLK_SCANCODE_MASK)) {
continue;
}
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c = KeyTranslate (chr_data, i, &state) & 255;
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if (state) {
/* Dead key, process key up */
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c = KeyTranslate (chr_data, i | 128, &state) & 255;
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}
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if (c != 0 && c != 0x10) {
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/* MacRoman to Unicode table, taken from X.org sources */
static const unsigned short macroman_table[128] = {
0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1,
0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8,
0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3,
0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc,
0x2020, 0xb0, 0xa2, 0xa3, 0xa7, 0x2022, 0xb6, 0xdf,
0xae, 0xa9, 0x2122, 0xb4, 0xa8, 0x2260, 0xc6, 0xd8,
0x221e, 0xb1, 0x2264, 0x2265, 0xa5, 0xb5, 0x2202, 0x2211,
0x220f, 0x3c0, 0x222b, 0xaa, 0xba, 0x3a9, 0xe6, 0xf8,
0xbf, 0xa1, 0xac, 0x221a, 0x192, 0x2248, 0x2206, 0xab,
0xbb, 0x2026, 0xa0, 0xc0, 0xc3, 0xd5, 0x152, 0x153,
0x2013, 0x2014, 0x201c, 0x201d, 0x2018, 0x2019, 0xf7, 0x25ca,
0xff, 0x178, 0x2044, 0x20ac, 0x2039, 0x203a, 0xfb01, 0xfb02,
0x2021, 0xb7, 0x201a, 0x201e, 0x2030, 0xc2, 0xca, 0xc1,
0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4,
0xf8ff, 0xd2, 0xda, 0xdb, 0xd9, 0x131, 0x2c6, 0x2dc,
0xaf, 0x2d8, 0x2d9, 0x2da, 0xb8, 0x2dd, 0x2db, 0x2c7,
};
if (c >= 128) {
c = macroman_table[c - 128];
}
keymap[scancode] = c;
}
}
SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES);
return;
}
}
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void
Cocoa_InitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_Keyboard keyboard;
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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data->fieldEdit = [[SDLTranslatorResponder alloc] initWithFrame:NSMakeRect(0.0, 0.0, 0.0, 0.0)];
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[pool release];
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SDL_zero(keyboard);
data->keyboard = SDL_AddKeyboard(&keyboard, -1);
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UpdateKeymap(data);
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/* Set our own names for the platform-dependent but layout-independent keys */
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/* This key is NumLock on the MacBook keyboard. :) */
/*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/
SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option");
SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command");
SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option");
SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command");
Jul 30, 2006
Jul 30, 2006
497
498
499
500
501
void
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
unsigned short scancode = [event keyCode];
Feb 5, 2008
Feb 5, 2008
502
SDL_scancode code;
Jul 30, 2006
Jul 30, 2006
503
504
const char *text;
Aug 19, 2007
Aug 19, 2007
505
506
507
508
if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) {
/* see comments in SDL_cocoakeys.h */
scancode = 60 - scancode;
}
Feb 7, 2008
Feb 7, 2008
509
510
if (scancode < SDL_arraysize(darwin_scancode_table)) {
code = darwin_scancode_table[scancode];
Aug 19, 2007
Aug 19, 2007
511
512
}
else {
Jul 30, 2006
Jul 30, 2006
513
/* Hmm, does this ever happen? If so, need to extend the keymap... */
Feb 5, 2008
Feb 5, 2008
514
code = SDL_SCANCODE_UNKNOWN;
Jul 30, 2006
Jul 30, 2006
515
516
517
518
}
switch ([event type]) {
case NSKeyDown:
Jun 16, 2007
Jun 16, 2007
519
if (![event isARepeat]) {
Feb 5, 2008
Feb 5, 2008
520
521
522
523
/* See if we need to rebuild the keyboard layout */
UpdateKeymap(data);
SDL_SendKeyboardKey(data->keyboard, SDL_PRESSED, code);
Aug 19, 2007
Aug 19, 2007
524
#if 1
Feb 5, 2008
Feb 5, 2008
525
if (code == SDL_SCANCODE_UNKNOWN) {
Aug 19, 2007
Aug 19, 2007
526
527
528
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
Jul 30, 2006
Jul 30, 2006
529
}
Jun 16, 2007
Jun 16, 2007
530
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
Aug 19, 2007
Aug 19, 2007
531
/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
May 25, 2009
May 25, 2009
532
533
534
535
536
537
538
539
NSLog(@"interpretKeyEvents");
if (! [[data->fieldEdit superview] isEqual: [[event window] contentView]])
{
NSLog(@"add fieldEdit to window contentView");
[data->fieldEdit removeFromSuperview];
[[[event window] contentView] addSubview: data->fieldEdit];
[[event window] makeFirstResponder: data->fieldEdit];
}
Jul 11, 2007
Jul 11, 2007
540
[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
May 25, 2009
May 25, 2009
541
#if 0
Jun 16, 2007
Jun 16, 2007
542
543
544
text = [[event characters] UTF8String];
if(text && *text) {
SDL_SendKeyboardText(data->keyboard, text);
Aug 21, 2007
Aug 21, 2007
545
[data->fieldEdit setString:@""];
Jun 16, 2007
Jun 16, 2007
546
}
May 25, 2009
May 25, 2009
547
#endif
Jul 30, 2006
Jul 30, 2006
548
549
550
}
break;
case NSKeyUp:
Feb 5, 2008
Feb 5, 2008
551
SDL_SendKeyboardKey(data->keyboard, SDL_RELEASED, code);
Jul 30, 2006
Jul 30, 2006
552
553
break;
case NSFlagsChanged:
Aug 19, 2007
Aug 19, 2007
554
/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
Jul 30, 2006
Jul 30, 2006
555
556
HandleModifiers(_this, scancode, [event modifierFlags]);
break;
Aug 19, 2007
Aug 19, 2007
557
558
559
560
561
default: /* just to avoid compiler warnings */
break;
}
}
562
563
564
565
void
Cocoa_QuitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
Aug 19, 2007
Aug 19, 2007
566
NSAutoreleasePool *pool;
567
568
SDL_DelKeyboard(data->keyboard);
Jul 11, 2007
Jul 11, 2007
569
Aug 19, 2007
Aug 19, 2007
570
pool = [[NSAutoreleasePool alloc] init];
Jul 11, 2007
Jul 11, 2007
571
[data->fieldEdit release];
Aug 19, 2007
Aug 19, 2007
572
[pool release];
573
574
575
}
/* vi: set ts=4 sw=4 expandtab: */