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SDL_renderer_sw.c

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945 lines (828 loc) · 31.4 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
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#include "SDL_renderer_sw.h"
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/* SDL surface based renderer implementation */
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static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int SW_ActivateRenderer(SDL_Renderer * renderer);
static int SW_DisplayModeChanged(SDL_Renderer * renderer);
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static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int SW_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int SW_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int SW_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
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static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int SW_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int SW_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int SW_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch);
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static void SW_RenderPresent(SDL_Renderer * renderer);
static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void SW_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver SW_RenderDriver = {
SW_CreateRenderer,
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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14,
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SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
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SDL_PIXELFORMAT_YUY2,
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SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
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0,
0}
};
typedef struct
{
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Uint32 format;
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SDL_bool updateSize;
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int current_texture;
SDL_Texture *texture[3];
SDL_Surface surface;
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SDL_Renderer *renderer;
SDL_DirtyRectList dirty;
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} SW_RenderData;
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static SDL_Texture *
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
{
SDL_Texture *texture;
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texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
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if (!texture) {
SDL_OutOfMemory();
return NULL;
}
texture->format = format;
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texture->access = SDL_TEXTUREACCESS_STREAMING;
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texture->w = w;
texture->h = h;
texture->renderer = renderer;
if (renderer->CreateTexture(renderer, texture) < 0) {
SDL_free(texture);
return NULL;
}
return texture;
}
static void
DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
renderer->DestroyTexture(renderer, texture);
SDL_free(texture);
}
static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
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SW_RenderData *data = (SW_RenderData *) userdata;
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int i;
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i] && data->renderer->SetTexturePalette) {
data->renderer->SetTexturePalette(data->renderer,
data->texture[i],
palette->colors, 0,
palette->ncolors);
}
}
return 0;
}
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void
Setup_SoftwareRenderer(SDL_Renderer * renderer)
{
renderer->CreateTexture = SW_CreateTexture;
renderer->QueryTexturePixels = SW_QueryTexturePixels;
renderer->SetTexturePalette = SW_SetTexturePalette;
renderer->GetTexturePalette = SW_GetTexturePalette;
renderer->SetTextureColorMod = SW_SetTextureColorMod;
renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->info.mod_modes = SW_RenderDriver.info.mod_modes;
renderer->info.blend_modes = SW_RenderDriver.info.blend_modes;
renderer->info.num_texture_formats =
SW_RenderDriver.info.num_texture_formats;
SDL_memcpy(renderer->info.texture_formats,
SW_RenderDriver.info.texture_formats,
sizeof(renderer->info.texture_formats));;
renderer->info.max_texture_width = SW_RenderDriver.info.max_texture_width;
renderer->info.max_texture_height =
SW_RenderDriver.info.max_texture_height;
}
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SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_VideoDisplay *display = window->display;
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SDL_DisplayMode *displayMode = &display->current_mode;
SDL_Renderer *renderer;
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SW_RenderData *data;
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int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
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Uint32 renderer_flags;
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const char *desired_driver;
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if (!SDL_PixelFormatEnumToMasks
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown display format");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
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SW_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
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renderer->ActivateRenderer = SW_ActivateRenderer;
renderer->DisplayModeChanged = SW_DisplayModeChanged;
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renderer->RenderDrawPoints = SW_RenderDrawPoints;
renderer->RenderDrawLines = SW_RenderDrawLines;
renderer->RenderDrawRects = SW_RenderDrawRects;
renderer->RenderFillRects = SW_RenderFillRects;
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renderer->RenderCopy = SW_RenderCopy;
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renderer->RenderReadPixels = SW_RenderReadPixels;
renderer->RenderWritePixels = SW_RenderWritePixels;
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renderer->RenderPresent = SW_RenderPresent;
renderer->DestroyRenderer = SW_DestroyRenderer;
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renderer->info.name = SW_RenderDriver.info.name;
renderer->info.flags = 0;
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renderer->window = window;
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renderer->driverdata = data;
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Setup_SoftwareRenderer(renderer);
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
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n = 3;
} else {
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renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
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data->format = displayMode->format;
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/* Find a render driver that we can use to display data */
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renderer_flags = (SDL_RENDERER_SINGLEBUFFER |
SDL_RENDERER_PRESENTDISCARD);
if (flags & SDL_RENDERER_PRESENTVSYNC) {
renderer_flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER");
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for (i = 0; i < display->num_render_drivers; ++i) {
SDL_RenderDriver *driver = &display->render_drivers[i];
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if (driver->info.name == SW_RenderDriver.info.name) {
continue;
}
if (desired_driver
&& SDL_strcasecmp(desired_driver, driver->info.name) != 0) {
continue;
}
data->renderer = driver->CreateRenderer(window, renderer_flags);
if (data->renderer) {
break;
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}
}
if (i == display->num_render_drivers) {
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SW_DestroyRenderer(renderer);
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SDL_SetError("Couldn't find display render driver");
return NULL;
}
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if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
/* Create the textures we'll use for display */
for (i = 0; i < n; ++i) {
data->texture[i] =
CreateTexture(data->renderer, data->format, window->w, window->h);
if (!data->texture[i]) {
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SW_DestroyRenderer(renderer);
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return NULL;
}
}
data->current_texture = 0;
/* Create a surface we'll use for rendering */
data->surface.flags = SDL_PREALLOC;
data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
if (!data->surface.format) {
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SW_DestroyRenderer(renderer);
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return NULL;
}
SDL_SetSurfacePalette(&data->surface, display->palette);
/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
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return renderer;
}
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static int
SW_ActivateRenderer(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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int i, n;
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if (data->renderer && data->renderer->ActivateRenderer) {
if (data->renderer->ActivateRenderer(data->renderer) < 0) {
return -1;
}
}
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if (data->updateSize) {
/* Recreate the textures for the new window size */
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
n = 2;
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
n = 3;
} else {
n = 1;
}
for (i = 0; i < n; ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
data->texture[i] = 0;
}
}
for (i = 0; i < n; ++i) {
data->texture[i] =
CreateTexture(data->renderer, data->format, window->w,
window->h);
if (!data->texture[i]) {
return -1;
}
}
data->updateSize = SDL_FALSE;
}
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return 0;
}
static int
SW_DisplayModeChanged(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer && data->renderer->DisplayModeChanged) {
if (data->renderer->DisplayModeChanged(data->renderer) < 0) {
return -1;
}
}
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/* Rebind the context to the window area */
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data->updateSize = SDL_TRUE;
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return SW_ActivateRenderer(renderer);
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}
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SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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texture->driverdata =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
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} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return -1;
}
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
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SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
texture->b);
SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
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if (texture->access == SDL_TEXTUREACCESS_STATIC) {
SDL_SetSurfaceRLE(texture->driverdata, 1);
}
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}
if (!texture->driverdata) {
return -1;
}
return 0;
}
static int
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SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *)
texture->driverdata, pixels,
pitch);
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} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
}
static int
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SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetPaletteColors(surface->format->palette, colors,
firstcolor, ncolors);
}
}
static int
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SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
ncolors * sizeof(*colors));
return 0;
}
}
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static int
SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
texture->b);
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}
static int
SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceAlphaMod(surface, texture->a);
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}
static int
SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
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}
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SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *)
texture->driverdata, rect, pixels,
pitch);
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} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
return 0;
}
}
static int
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SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
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{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *)
texture->driverdata, rect, markDirty,
pixels, pitch);
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} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
*pitch = surface->pitch;
return 0;
}
}
static void
Jul 19, 2006
Jul 19, 2006
525
SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
526
527
528
529
530
531
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
}
}
Dec 21, 2008
Dec 21, 2008
532
static int
Dec 23, 2009
Dec 23, 2009
533
534
SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 21, 2008
Dec 21, 2008
535
536
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
537
SDL_Texture *texture = data->texture[data->current_texture];
Dec 21, 2008
Dec 21, 2008
538
SDL_Rect rect;
Dec 9, 2009
Dec 9, 2009
539
540
541
542
543
544
545
546
547
548
549
550
551
int i;
int x, y;
int status = 0;
/* Get the smallest rectangle that contains everything */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
if (!SDL_EnclosePoints(points, count, &rect, &rect)) {
/* Nothing to draw */
return 0;
}
Dec 21, 2008
Dec 21, 2008
552
Dec 21, 2008
Dec 21, 2008
553
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Dec 21, 2008
Dec 21, 2008
554
555
556
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 9, 2009
Dec 9, 2009
557
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
Dec 21, 2008
Dec 21, 2008
558
559
560
561
562
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
563
564
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
Dec 21, 2008
Dec 21, 2008
565
Dec 9, 2009
Dec 9, 2009
566
/* Draw the points! */
Dec 21, 2008
Dec 21, 2008
567
568
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Dec 9, 2009
Dec 9, 2009
569
570
571
572
573
574
575
Uint32 color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
for (i = 0; i < count; ++i) {
x = points[i].x - rect.x;
y = points[i].y - rect.y;
Dec 21, 2008
Dec 21, 2008
576
Dec 9, 2009
Dec 9, 2009
577
578
status = SDL_DrawPoint(&data->surface, x, y, color);
}
Dec 21, 2008
Dec 21, 2008
579
} else {
Dec 9, 2009
Dec 9, 2009
580
581
582
583
584
585
586
587
588
for (i = 0; i < count; ++i) {
x = points[i].x - rect.x;
y = points[i].y - rect.y;
status = SDL_BlendPoint(&data->surface, x, y,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
Dec 21, 2008
Dec 21, 2008
589
590
}
Dec 9, 2009
Dec 9, 2009
591
592
data->renderer->UnlockTexture(data->renderer, texture);
Dec 21, 2008
Dec 21, 2008
593
594
595
return status;
}
Dec 20, 2008
Dec 20, 2008
596
static int
Dec 23, 2009
Dec 23, 2009
597
598
SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 20, 2008
Dec 20, 2008
599
600
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
int i;
int x1, y1, x2, y2;
int status = 0;
/* Get the smallest rectangle that contains everything */
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
SDL_EnclosePoints(points, count, NULL, &rect);
if (!SDL_IntersectRect(&rect, &clip, &rect)) {
/* Nothing to draw */
return 0;
Dec 21, 2008
Dec 21, 2008
616
}
Dec 20, 2008
Dec 20, 2008
617
Dec 21, 2008
Dec 21, 2008
618
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Dec 20, 2008
Dec 20, 2008
619
620
621
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 9, 2009
Dec 9, 2009
622
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
Dec 20, 2008
Dec 20, 2008
623
&data->surface.pixels,
Dec 20, 2008
Dec 20, 2008
624
625
626
627
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
628
629
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
Dec 21, 2008
Dec 21, 2008
630
Dec 9, 2009
Dec 9, 2009
631
/* Draw the points! */
Dec 21, 2008
Dec 21, 2008
632
633
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Dec 9, 2009
Dec 9, 2009
634
635
636
637
638
639
640
641
642
Uint32 color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
for (i = 1; i < count; ++i) {
x1 = points[i-1].x - rect.x;
y1 = points[i-1].y - rect.y;
x2 = points[i].x - rect.x;
y2 = points[i].y - rect.y;
Dec 20, 2008
Dec 20, 2008
643
Dec 9, 2009
Dec 9, 2009
644
645
status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color);
}
Dec 20, 2008
Dec 20, 2008
646
} else {
Dec 9, 2009
Dec 9, 2009
647
648
649
650
651
652
653
654
655
656
657
for (i = 1; i < count; ++i) {
x1 = points[i-1].x - rect.x;
y1 = points[i-1].y - rect.y;
x2 = points[i].x - rect.x;
y2 = points[i].y - rect.y;
status = SDL_BlendLine(&data->surface, x1, y1, x2, y2,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
Dec 20, 2008
Dec 20, 2008
658
659
}
Dec 9, 2009
Dec 9, 2009
660
661
data->renderer->UnlockTexture(data->renderer, texture);
Dec 20, 2008
Dec 20, 2008
662
663
664
return status;
}
Dec 20, 2008
Dec 20, 2008
665
static int
Dec 23, 2009
Dec 23, 2009
666
667
SW_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
Jul 19, 2006
Jul 19, 2006
669
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
670
671
672
673
674
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
Uint32 color = 0;
int i;
int status = 0;
Dec 9, 2009
Dec 9, 2009
676
677
678
679
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
Dec 9, 2009
Dec 9, 2009
681
682
683
684
685
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
Jul 15, 2006
Jul 15, 2006
686
}
Dec 20, 2008
Dec 20, 2008
687
Dec 9, 2009
Dec 9, 2009
688
for (i = 0; i < count; ++i) {
Dec 24, 2009
Dec 24, 2009
689
/* FIXME: We don't want to draw clipped edges */
Dec 9, 2009
Dec 9, 2009
690
691
692
693
if (!SDL_IntersectRect(rects[i], &clip, &rect)) {
/* Nothing to draw */
continue;
}
Jul 15, 2006
Jul 15, 2006
694
Dec 9, 2009
Dec 9, 2009
695
696
697
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, &rect);
}
Dec 20, 2008
Dec 20, 2008
698
Dec 9, 2009
Dec 9, 2009
699
700
701
702
703
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Dec 9, 2009
Dec 9, 2009
705
706
707
708
709
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
Dec 23, 2009
Dec 23, 2009
710
status = SDL_DrawRect(&data->surface, NULL, color);
Dec 9, 2009
Dec 9, 2009
711
712
713
714
715
716
717
718
719
} else {
status = SDL_BlendRect(&data->surface, NULL,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
data->renderer->UnlockTexture(data->renderer, texture);
}
Jul 15, 2006
Jul 15, 2006
720
return status;
Dec 23, 2009
Dec 23, 2009
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
static int
SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_Texture *texture = data->texture[data->current_texture];
SDL_Rect clip, rect;
Uint32 color = 0;
int i;
int status = 0;
clip.x = 0;
clip.y = 0;
clip.w = texture->w;
clip.h = texture->h;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
for (i = 0; i < count; ++i) {
if (!SDL_IntersectRect(rects[i], &clip, &rect)) {
/* Nothing to draw */
continue;
}
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, &rect);
}
if (data->renderer->LockTexture(data->renderer, texture, &rect, 1,
&data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
data->surface.clip_rect.w = data->surface.w = rect.w;
data->surface.clip_rect.h = data->surface.h = rect.h;
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
renderer->blendMode == SDL_BLENDMODE_MASK) {
status = SDL_FillRect(&data->surface, NULL, color);
} else {
status = SDL_BlendFillRect(&data->surface, NULL,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
data->renderer->UnlockTexture(data->renderer, texture);
}
return status;
}
Jul 19, 2006
Jul 19, 2006
781
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
782
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 19, 2006
Jul 19, 2006
784
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jul 15, 2006
Jul 15, 2006
785
int status;
Aug 5, 2006
Aug 5, 2006
787
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Jul 12, 2006
Jul 12, 2006
788
789
SDL_AddDirtyRect(&data->dirty, dstrect);
}
Aug 27, 2008
Aug 27, 2008
791
792
793
794
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
dstrect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
Jul 15, 2006
Jul 15, 2006
795
796
797
return -1;
}
798
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
Jul 15, 2006
Jul 15, 2006
799
800
801
802
status =
SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, data->format, dstrect->w, dstrect->h,
data->surface.pixels, data->surface.pitch);
803
804
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Aug 18, 2007
Aug 18, 2007
805
806
807
808
809
810
811
812
813
814
815
816
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect;
data->surface.w = dstrect->w;
data->surface.h = dstrect->h;
data->surface.clip_rect.w = dstrect->w;
data->surface.clip_rect.h = dstrect->h;
real_dstrect = data->surface.clip_rect;
status =
SDL_LowerBlit(surface, &real_srcrect, &data->surface,
&real_dstrect);
Jul 15, 2006
Jul 15, 2006
818
819
820
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
Nov 9, 2009
Nov 9, 2009
823
824
static int
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 16, 2009
Nov 16, 2009
825
Uint32 format, void * pixels, int pitch)
Nov 9, 2009
Nov 9, 2009
826
827
828
829
830
831
832
833
834
835
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
rect, 0, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Nov 16, 2009
Nov 16, 2009
836
837
838
SDL_ConvertPixels(rect->w, rect->h,
data->format, data->surface.pixels, data->surface.pitch,
format, pixels, pitch);
Nov 9, 2009
Nov 9, 2009
839
840
841
842
843
844
845
846
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return 0;
}
static int
SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 16, 2009
Nov 16, 2009
847
Uint32 format, const void * pixels, int pitch)
Nov 9, 2009
Nov 9, 2009
848
849
850
851
852
853
854
855
856
857
858
859
860
861
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_AddDirtyRect(&data->dirty, rect);
}
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
rect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
Nov 16, 2009
Nov 16, 2009
862
863
SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch,
data->format, data->surface.pixels, data->surface.pitch);
Nov 9, 2009
Nov 9, 2009
864
865
866
867
868
869
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return 0;
}
Jul 19, 2006
Jul 19, 2006
871
SW_RenderPresent(SDL_Renderer * renderer)
Jul 19, 2006
Jul 19, 2006
873
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jul 15, 2006
Jul 15, 2006
874
SDL_Texture *texture = data->texture[data->current_texture];
875
876
/* Send the data to the display */
Aug 5, 2006
Aug 5, 2006
877
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
Jul 15, 2006
Jul 15, 2006
878
879
880
SDL_DirtyRect *dirty;
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
data->renderer->RenderCopy(data->renderer, texture, &dirty->rect,
Aug 28, 2006
Aug 28, 2006
881
&dirty->rect);
Jul 15, 2006
Jul 15, 2006
882
883
884
885
886
887
888
889
}
SDL_ClearDirtyRects(&data->dirty);
} else {
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
Aug 28, 2006
Aug 28, 2006
890
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect);
891
892
893
894
}
data->renderer->RenderPresent(data->renderer);
/* Update the flipping chain, if any */
Aug 5, 2006
Aug 5, 2006
895
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
Jul 15, 2006
Jul 15, 2006
896
data->current_texture = (data->current_texture + 1) % 2;
Aug 5, 2006
Aug 5, 2006
897
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
Jul 15, 2006
Jul 15, 2006
898
data->current_texture = (data->current_texture + 1) % 3;
899
900
901
902
}
}
static void
Jul 19, 2006
Jul 19, 2006
903
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
904
905
906
907
908
909
910
911
912
913
914
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_FreeSurface(surface);
}
}
static void
Jul 19, 2006
Jul 19, 2006
915
SW_DestroyRenderer(SDL_Renderer * renderer)
Jul 19, 2006
Jul 19, 2006
917
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
918
919
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
920
921
922
int i;
if (data) {
Jul 15, 2006
Jul 15, 2006
923
924
925
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
Jul 15, 2006
Jul 15, 2006
928
929
930
931
932
933
934
935
936
937
938
if (data->surface.format) {
SDL_SetSurfacePalette(&data->surface, NULL);
SDL_FreeFormat(data->surface.format);
}
if (display->palette) {
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
data);
}
if (data->renderer) {
data->renderer->DestroyRenderer(data->renderer);
}
939
940
941
942
943
944
945
SDL_FreeDirtyRects(&data->dirty);
SDL_free(data);
}
SDL_free(renderer);
}
/* vi: set ts=4 sw=4 expandtab: */