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SDL_androidkeyboard.c

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "../../events/SDL_events_c.h"
#include "SDL_androidkeyboard.h"
void Android_InitKeyboard()
{
SDLKey keymap[SDL_NUM_SCANCODES];
/* Add default scancode to key mapping */
SDL_GetDefaultKeymap(keymap);
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
}
int
Android_OnKeyDown(int keycode)
{
/* FIXME: Need conversion from Android keycode to SDL scancode */
return SDL_SendKeyboardKey(SDL_PRESSED, (SDL_scancode)keycode);
}
int
Android_OnKeyUp(int keycode)
{
/* FIXME: Need conversion from Android keycode to SDL scancode */
return SDL_SendKeyboardKey(SDL_RELEASED, (SDL_scancode)keycode);
}
/* vi: set ts=4 sw=4 expandtab: */