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SDL_androidgl.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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/* Android SDL video driver implementation */
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#include "SDL_video.h"
#include "SDL_androidvideo.h"
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#include <android/log.h>
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#include <pthread.h>
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/*
These things are in the JNI android support
*/
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extern void Android_CreateContext();
extern void Android_Render();
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/* GL functions */
int Android_GL_LoadLibrary(_THIS, const char *path){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n");
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return 0;
}
void *Android_GL_GetProcAddress(_THIS, const char *proc){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n");
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return 0;
}
void Android_GL_UnloadLibrary(_THIS){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n");
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}
SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){
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Android_CreateContext();
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return 1;
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}
int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context){
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//__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_MakeCurrent\n");
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return 0;
}
int Android_GL_SetSwapInterval(_THIS, int interval){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n");
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return 0;
}
int Android_GL_GetSwapInterval(_THIS){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n");
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return 0;
}
void Android_GL_SwapWindow(_THIS, SDL_Window * window){
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Android_Render();
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}
void Android_GL_DeleteContext(_THIS, SDL_GLContext context){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n");
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}